[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-colony-manager-redux":3,"mods-more-author-colony-manager-redux":27,"mods-more-category-colony-manager-redux":80,"mods-similar-colony-manager-redux":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"1abe042b-653a-4335-bb4c-f723ca5d896d","colony-manager-redux","Colony Manager Redux","Colony Manager Redux is ilyvion's new and improved take on Fluffy's Colony Manager.","ilyvion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3310027356","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2419082182921731864\u002F98E0EA40F3B31893F5666EFB732EC87262ECA8F4\u002F","ilyvion.colonymanagerredux","management",[15,16,17],"mod","1.5","1.6",67577,4.9,"2024-08-16T04:19:01.0000000Z","2026-08-06T04:41:43.0000000Z","\u003Cp>\u003Cstrong>Colony Manager Redux\u003C\u002Fstrong> is ilyvion's new and improved take on Fluffy's Colony Manager. Why did I make my own custom version? This version may never have seen the light of day if Fluffy had kept updating the original (though it's understandable why it's been hard), but after a long time without updates (nearly two years at the time of this writing) it felt like the space was primed for a replacement\u002Fnew contender. I've put enough effort and care into this project at this point that I consider it an entirely separate project from the original, and will not be removing it or deprecating it should the original Colony Manager make a comeback.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Features\u003C\u002Fh3>\r\u003Cbr>The purpose of the mod is to let you assign certain tedious managerial tasks to your colonists instead of you having to do them manually. The main principle of the mod is that you configure the resource you want, and how many of that resource you want to maintain, and then the mod, along with a colonist with the manager work type, makes sure that these targets are met.\r\u003Cbr>\r\u003Cbr>Out of the box, the mod has the following manager jobs:\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Hunting\u003C\u002Fstrong>: Set how much meat you want, and which kinds of animals you want to hunt, and watch your hunters take care of it.\r\u003Cbr>\u003Cstrong>Forestry\u003C\u002Fstrong>: Set how much wood you want, and which kinds of trees you want to chop, and the plant cutters take care of the rest.\r\u003Cbr>\u003Cstrong>Forestry (clearing)\u003C\u002Fstrong>: Mark an area for clearing, like the immediate outside of your colony, and watch your enemies having nothing to take cover behind the next time you're raided!\r\u003Cbr>\u003Cstrong>Livestock\u003C\u002Fstrong>: Takes care of taming, culling (butchering excess), training and corralling your animals according to your specifications.\r\u003Cbr>\u003Cstrong>Foraging\u003C\u002Fstrong>: Set how much you want of berries\u002Fherbal medicine\u002Fmushrooms, and watch your colonists go out and collect it.\r\u003Cbr>\u003Cstrong>Resource gathering\u003C\u002Fstrong>: Set how much steel\u002Fsilver\u002Fgold\u002Fjade\u002Fstone\u002Fetc. you want, and watch your colonists haul chunks for processing and mine the resources you're after automatically.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Background\u003C\u002Fh3>\r\u003Cbr>One of the biggest issues I had with the original was that its tabs and manager jobs were hard-coded, so initially I was going to leave it mostly as it was, but with the ability for third party modders to add their own manager tabs\u002Fjobs. But, as is often the case when I get really into a project, I got completely absorbed into the project, came up with a ton of new ideas, and spent a whole month implementing everything I could think of. The result is this mod.\r\u003Cbr>\r\u003Cbr>I also intend to keep adding features (and feature requests) and fixing bugs going forward, so make sure you report any bugs you encounter and request any new features you want!\r\u003Cbr>\r\u003Cbr>To see how much has changed since the original, you don't have to look any further than the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002Fchangelog\u002F3310027356\" target=\"_blank\" rel=\"noopener noreferrer\">change notes\u003C\u002Fa>. Any change I made that had an impact on the behavior of the mod has been dilligently documented there.\r\u003Cbr>\r\u003Cbr>It would be way too much to list it all here, but here are some highlights:\r\u003Cbr>\u003Cul>\u003Cli>As mentioned in the introduction, adding a new manager job\u002Ftab by third parties is now directly supported by making them Def-based. More on this farther down.\u003C\u002Fli>\u003Cli>Added comprehensive mod settings to let players configure many more aspects of the mod\u003C\u002Fli>\u003Cli>Importing and exporting jobs is back\u003C\u002Fli>\u003Cli>You can disable the recording of historical data, which is a bit of a performance drain (it is on by default)\u003C\u002Fli>\u003Cli>Jobs log their activities so you can go back and look at what the mod's been doing (the 100 last logs are kept by default)\u003C\u002Fli>\u003Cli>The manager work now has a much higher priority (placed between Warden and Handle) instead of being relegated to less important than Research, as managing the colony is important work.\u003C\u002Fli>\u003Cli>Guest animals (such as those from Royalty quests) are now properly handled by the relevant parts of the livestock job (such as limiting them to the set area) without involving them fully (they don't get counted against the target population and won't be automatically slaughtered, e.g.)\u003C\u002Fli>\u003Cli>\u003Cem>A lot\u003C\u002Fem> of small and not so small changes have been made to the UI; again, check the change log for all the details.\u003C\u002Fli>\u003Cli>\u003Cem>A lot\u003C\u002Fem> of small and not so small bugs have been fixed.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>The mod can be added to a game at any time. Removing the mod should be fine as well, at least it has been in my own testing. There will be a fairly large list of once-off errors when first loading such a save, however, due to the way Rimworld's save system works.\r\u003Cbr>\r\u003Cbr>\u003Ch3>For modders\u003C\u002Fh3>\r\u003Cbr>So, you want to add your own manager job\u002Ftab to the mod? Awesome! I've written a small set of articles on how to do this on the \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Filyvion\u002Fcolony-manager-redux\u002Fwiki\u002FAdding-a-custom-manager-feature\" target=\"_blank\" rel=\"noopener noreferrer\">Wiki\u003C\u002Fa>, and you're also free to come ask me any questions you may have on my \u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FJ9Q78avHgM\" target=\"_blank\" rel=\"noopener noreferrer\">Discord server\u003C\u002Fa> and I also hang out in the RimWorld discord.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Troubleshooting\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>See this \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002Fdiscussion\u002F3310027356\u002F4760955347171625125\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">troubleshooting guide\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Translations\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3371946696\" target=\"_blank\" rel=\"noopener noreferrer\">Chinese\u003C\u002Fa> by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fprofiles\u002F76561198986560305\" target=\"_blank\" rel=\"noopener noreferrer\">Akiu\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Want your translation in this list? Release a translation mod (i.e. a mod with only a Languages folder, \u003Cem>not a copy of this entire mod + the translation\u003C\u002Fem>) for this mod, and notify me of its existence, and I'll add it to the list. Please license your translation mod in such a way that someone else can take over if you are no longer interested in doing the work at a later date.\r\u003Cbr>\r\u003Cbr>The original Colony Manager had some translations to various languages, but when I updated the mod, I added, changed and removed enough translations that it doesn't feel worthwhile to include these anymore. Plus, as mentioned above, I'd prefer translations to be separate mods to reduce my own maintenance load. You can find the old translation files from the original under the \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Filyvion\u002Fcolony-manager-redux\u002Ftree\u002Fmain\u002FOldLanguages\" target=\"_blank\" rel=\"noopener noreferrer\">OldLanguages\u003C\u002Fa> directory in the GitHub repo.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Attributions\u003C\u002Fh2>\r\u003Cbr>Parts of this mod were created by, or derived from works created by;\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Smashicons: top hat icon used in mod preview and mod icon graphics (\u003Ca href=\"https:\u002F\u002Fwww.flaticon.com\u002Fauthors\u002Fsmashicons\" target=\"_blank\" rel=\"noopener noreferrer\">BY-NC\u003C\u002Fa>)\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Fjeonggihun\" target=\"_blank\" rel=\"noopener noreferrer\">jeonggihun\u003C\u002Fa>: new textures for the work benches and AI manager based on the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2603340242\" target=\"_blank\" rel=\"noopener noreferrer\"> Colony Manager retexture\u003C\u002Fa> mod. Used with permission; license unknown.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Source code\u003C\u002Fh2>\r\u003Cbr>Source code can be found on \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Filyvion\u002Fcolony-manager-redux\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub\u003C\u002Fa>. Report any bugs or feature suggestions\u002Frequests on the \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Filyvion\u002Fcolony-manager-redux\u002Fissues\" target=\"_blank\" rel=\"noopener noreferrer\">issue tracker\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Like my work?\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Filyvion\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Falexanderschroeder.net\u002Ffiles\u002Fsteam\u002Fkofi_brandasset\u002Fsupport_me_on_kofi_beige.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Feel free to \u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FJ9Q78avHgM\" target=\"_blank\" rel=\"noopener noreferrer\">join my Discord server\u003C\u002Fa> if you want to talk to me (and other members) about my projects, or just to hang out, I guess. :)\u003C\u002Fp>",624,[],[],null,[28,41,53,67],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"9f214aed-ca58-4348-9e87-690ad2ca9531","rimtest-redux","RimTest Redux","This is an improved version of LaTrissTitude's RimTest mod ready for use with 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3762405308","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11814013964270292279\u002FC2995909FFCE9D4D004AF2BCFC88AC72BEBDF1B3\u002F","ilyvion.rimtestredux",[15,17],1,5,"2026-07-11T10:00:47.0000000Z","2026-07-31T11:50:24.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":19,"publishedAt":51,"updatedAt":52},"1342492e-f56b-41b1-b966-a59d3c606999","enhanced-beliefs-updated","Enhanced Beliefs (Updated)","This is an updated version of SmArtKar's Enhanced Beliefs mod ready for use with 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3541739031","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14529015139587483383\u002F2EC2461E78AD0D0A14506620A680F39E4ED3DE60\u002F","smartkar.enhancedbeliefs",[15,17,16],10348,"2025-08-04T05:06:31.0000000Z","2025-09-11T04:29:42.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":63,"rating":64,"publishedAt":65,"updatedAt":66},"e1a03dd6-4fc6-442a-a9cf-479506f39a55","realistic-orbital-trade","Realistic Orbital Trade","Has it ever bothered you how the orbital traders can just magically teleport items right out of your stockpiles?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3236257897","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2508018669548906441\u002FCE86FD8AA8727C94C599D88CF5E511B281F14A70\u002F","ilyvion.realisticorbitaltrade",[15,16,62,17],"1.4",9901,4.8,"2024-04-30T19:28:10.0000000Z","2025-09-12T04:39:06.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":75,"tags":76,"downloadCount":77,"rating":19,"publishedAt":78,"updatedAt":79},"2d64bc5b-065e-4f1e-b8d7-df15257e27f3","quality-bionics-continued","Quality Bionics (Continued)","⚠️ ABANDONED MOD ⚠️ This mod isn't very good in its current form as the way it achieves its goals is rather crude and heavy handed, making it somewhat incompatible with other mods by easily breaking various things.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3236892428","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2508018669550520330\u002F50E45346C1759EFDF5B59C02D782DD8290283313\u002F","ilyvion.qualitybionics","medical",[15,16],34864,"2024-05-01T15:12:44.0000000Z","2024-05-20T05:48:45.0000000Z",[81,98,111,124],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":95,"rating":19,"publishedAt":96,"updatedAt":97},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,17,16,62,91,92,93,94],"1.3","1.2","1.1","1.0",1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":19,"publishedAt":109,"updatedAt":110},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,94,93,92,16,62,91,17],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":19,"publishedAt":122,"updatedAt":123},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,94,93,92,16,62,91],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":19,"publishedAt":135,"updatedAt":136},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,17,16,62],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",[138,140,153,165],{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":139,"downloadCount":134,"rating":19,"publishedAt":135,"updatedAt":136},[15,17,16,62],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":150,"rating":19,"publishedAt":151,"updatedAt":152},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,94,93,92,16,62,91],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":129,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":13,"tags":161,"downloadCount":162,"rating":19,"publishedAt":163,"updatedAt":164},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,17,16,62],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":166,"slug":167,"name":168,"shortDescription":169,"author":170,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":19,"publishedAt":176,"updatedAt":177},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,17,16,62],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]