[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-colony-titles":3,"mods-more-author-colony-titles":30,"mods-more-category-colony-titles":76,"mods-similar-colony-titles":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":28,"kofiUrl":29,"patreonUrl":29},"d6b4b410-ea03-4d89-b0ca-f84c71d3f796","colony-titles","Colony Titles","Colony Titles Adds an internal professional title system for all twelve vanilla RimWorld skills.","简源","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3787549708","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9775842015558426013\u002F8EC3049592A6C3CEBE3D42B5E16F5868D6DDDBAD\u002F","workshop.3787549708","management",[15,16],"mod","1.6",156,4.4,"2026-08-21T17:52:31.0000000Z","2026-08-21T18:25:48.0000000Z","\u003Ch2>Colony Titles\u003C\u002Fh2>\r\nAdds an internal professional title system for all twelve vanilla RimWorld skills. Titles are not cosmetic: skill determines qualification, titles affect social recognition and mood, and qualified professionals contribute colony-wide efficiency to their field.\r\n\r\n\u003Cstrong>Requires Harmony. No DLC is required; if official DLC content is active, relevant jobs use the same title rules.\u003C\u002Fstrong>\r\n\r\n\u003Ch3>Twelve professions\u003C\u002Fh3>\r\nShooting, Melee, Construction, Mining, Cooking, Plants, Animals, Crafting, Artistic, Medicine, Social and Intellectual. Every skill has four ordinary ranks and one unique Chief.\r\n\r\nShooting: Junior Marksman \u002F Intermediate Shooter \u002F Senior Shooting Specialist \u002F Core Shooting Specialist \u002F Chief Shooting Specialist\r\nMelee: Junior Fighter \u002F Intermediate Combatant \u002F Senior Combat Specialist \u002F Core Combat Specialist \u002F Chief Combat Specialist\r\nConstruction: Junior Builder \u002F Intermediate Builder \u002F Senior Builder \u002F Core Builder \u002F Chief Builder\r\nMining: Junior Miner \u002F Intermediate Miner \u002F Senior Mining Specialist \u002F Core Mining Specialist \u002F Chief Mining Specialist\r\nCooking: Junior Cook \u002F Intermediate Cook \u002F Senior Culinary Specialist \u002F Core Culinary Specialist \u002F Chief Culinary Specialist\r\nPlants: Junior Grower \u002F Intermediate Grower \u002F Senior Plant Specialist \u002F Core Plant Specialist \u002F Chief Plant Specialist\r\nAnimals: Junior Husbandry Worker \u002F Intermediate Handler \u002F Senior Animal Specialist \u002F Core Animal Specialist \u002F Chief Animal Specialist\r\nCrafting: Junior Maker \u002F Intermediate Maker \u002F Senior Manufacturing Specialist \u002F Core Manufacturing Specialist \u002F Chief Manufacturing Specialist\r\nArtistic: Junior Art Worker \u002F Intermediate Art Worker \u002F Senior Art Specialist \u002F Core Art Specialist \u002F Chief Art Specialist\r\nMedicine: Medical Officer \u002F Physician \u002F Attending Physician \u002F Department Physician \u002F Chief Physician\r\nSocial: Junior Liaison \u002F Intermediate Liaison \u002F Senior Social Specialist \u002F Core Social Specialist \u002F Chief Social Specialist\r\nIntellectual: Bachelor \u002F Master \u002F Doctor \u002F Academician \u002F Chief Academician\r\n\r\n\u003Ch3>Qualification and appointment\u003C\u002Fh3>\r\nFormal skill requirements: Junior 8 \u002F Intermediate 12 \u002F Senior 16 \u002F Core 20.\r\n\r\nA colonist with no title in that skill may be appointed directly to any ordinary rank they currently qualify for. Once they hold an ordinary title, ordinary-rank promotions proceed one step at a time; however, any ordinary title holder who meets the Chief requirement may be promoted directly to Chief. Ordinary titles have no population cap, and one colonist may hold titles in multiple skills.\r\n\r\nEach skill can have only one Chief. A Chief candidate must already hold an ordinary title in that skill and be within the colony's \u003Cstrong>top five distinct skill levels\u003C\u002Fstrong>. This means five distinct level values, not five individual pawns; everyone tied on a qualifying level is eligible. Chief qualification is calculated from the player's free-colonist population as a whole rather than one map only.\r\n\r\nOnly free, non-slave player colonists may hold titles. Quest lodgers and similar temporary pawns do not qualify. Invalid holders such as dead pawns or pawns that leave the player faction are cleaned up automatically.\r\n\r\n\u003Ch3>How title efficiency is calculated\u003C\u002Fh3>\r\nAll title contributions for the same skill are \u003Cstrong>added together first\u003C\u002Fstrong>. Titles do not multiply each other.\r\n\r\nEach ordinary title contributes: Junior +10% \u002F Intermediate +20% \u002F Senior +50% \u002F Core +100%.\r\nA Chief contributes current skill level ×10%. Example: skill 20 gives +200%. Chief contribution replaces that pawn's previous ordinary-rank contribution; they do not stack.\r\n\r\nIf total contribution E ≥ 0, actual work multiplier = 1 + E.\r\nExamples: one Core title gives +100% and therefore ×2 work; one skill-20 Chief gives +200% and therefore ×3; both together give +300% and therefore ×4.\r\n\r\nIf total contribution is negative, actual multiplier = 1 \u002F (1 + |E|). Example: -100% total contribution produces ×0.5 work.\r\nThe management screen displays both current Title Efficiency and the final Actual Work Multiplier for every skill.\r\n\r\n\u003Ch3>Falling below qualification does not auto-demote\u003C\u002Fh3>\r\nOrdinary ranks have a one-level post-appointment buffer:\r\nJunior: appointed at 8; level 7 remains positive; ≤6 reverses.\r\nIntermediate: appointed at 12; level 11 remains positive; ≤10 reverses.\r\nSenior: appointed at 16; level 15 remains positive; ≤14 reverses.\r\nCore: appointed at 20; level 19 remains positive; ≤18 reverses.\r\n\r\nEntering the consequence range does not remove the title. Instead, that title's original positive efficiency contribution \u003Cstrong>reverses to an equal negative contribution\u003C\u002Fstrong> until the player fixes the appointment.\r\nChief has no one-level buffer. If the holder leaves the current top five distinct skill levels, the Chief contribution reverses immediately. Its magnitude still uses the holder's current skill level ×10%.\r\n\r\n\u003Ch3>What efficiency actually changes\u003C\u002Fh3>\r\nTitle efficiency changes the \u003Cstrong>time, speed, cooldown or throughput\u003C\u002Fstrong> of relevant professional work. It does not turn a low-skill pawn into a high-skill expert and does not directly increase item quality, shooting accuracy, surgery success chance, tend quality, harvest yield or other results controlled by separate vanilla mechanics.\r\n\r\n• Shooting: aiming time and ranged attack cooldown\u002Fcycle\r\n• Melee: melee attack cooldown\r\n• Construction: construction, smoothing and related construction\u002Frepair time\r\n• Mining: mining and deep drilling\r\n• Cooking: bill progress for work classified under Cooking\r\n• Plants: plant work and pruning\r\n• Animals: animal gathering, training\u002Ftaming cadence, roping\u002Fslaughter\u002Frelease and related handling; Fishing Speed where that content exists\r\n• Crafting: Crafting bill progress; with Biotech, relevant mech repair\u002Fforming\u002Fsubcore encoding work\r\n• Artistic: Artistic bill progress, painting and related art work time\r\n• Medicine: tending speed and Medicine-based surgery\u002Fbill progress\r\n• Social: prisoner interaction cooldown and daily interaction capacity, slave suppression and related Social work; with Biotech children, lesson throughput\r\n• Intellectual: research, hacking, entity study, reading and related Intellectual work\r\n\r\nEfficiency applies to the player's free non-slave colonists and player-controlled colony mechs. Slaves do not receive title work efficiency. This is a colony-wide institutional effect and does not require the title holder and beneficiary to be on the same map.\r\n\r\n\u003Ch3>Recognition and mood\u003C\u002Fh3>\r\nA colonist receives a persistent Professional Recognition thought based only on the \u003Cstrong>highest rank\u003C\u002Fstrong> they currently hold; multiple titles do not stack this permanent recognition: Junior +2 \u002F Intermediate +4 \u002F Senior +6 \u002F Core +12 \u002F Chief +16.\r\n\r\nPromotion, demotion and revocation also create 1-day memories. Initial appointment is not treated as a promotion.\r\nPromotion to Intermediate\u002FSenior\u002FCore\u002FChief: +4 \u002F +6 \u002F +12 \u002F +16.\r\nDemotion from Intermediate\u002FSenior\u002FCore\u002FChief: -4 \u002F -6 \u002F -12 \u002F -16.\r\nRevoking Junior\u002FIntermediate\u002FSenior\u002FCore\u002FChief: -4 \u002F -8 \u002F -12 \u002F -24 \u002F -32.\r\n\r\nAscetic pawns ignore title-related mood effects. Jealous pawns receive double title-related mood magnitude. An underqualified Neurotic pawn also gets, by highest affected rank: Junior -2 \u002F Intermediate -4 \u002F Senior -6 \u002F Core -12 \u002F Chief -16. Underqualification does not auto-revoke the title.\r\n\r\n\u003Ch3>Controls\u003C\u002Fh3>\r\nOpen the dedicated Titles tab from the bottom bar. Switch between the twelve skill pages and left-click to appoint from eligible candidates. Existing title holders can be right-clicked in this screen to Promote, Demote or Revoke. Assignments are saved with the game.\r\n\r\nThis mod does not replace Royalty noble titles and does not depend on Ideology social roles. It creates the player's own colony-wide professional hierarchy, grounded directly in vanilla skill competence.",8,[24,25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15580320526719275920\u002F2E380890B01DAF62E0ECD802223DD6BF56D0E596\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15169928328339372741\u002FD0EB08D08143B694F7D7A7D7188288B965C20A26\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14294689561203246076\u002FD1A779B2068A5191D6ED2210DDB7D298B591BF3E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9373171178202223108\u002FE967C1899EA6B53AF20DA4E07E65788CE52232CA\u002F",[],null,[31,43,53,65],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":42},"b282224b-230b-47b0-8c3e-7154b17dda7c","rsmf-边缘模拟经营框架-补货优化与店员扩展","RSMF 边缘模拟经营框架 补货优化与店员扩展","边缘模拟经营框架 补货优化与店员扩展 \u002F RimSimManagementFramework Restocking & Staff Expansion 边缘模拟经营框架 补货优化与店员扩展 \u002F RimSimManagementFramework Restocking & Staff Expansion 本模组用于改善 RimSimManagementFramework边缘模拟经营框架 的普通货柜补货工作，并扩展商店可分配的店员人数。 This mod improves restocking for ordinary storage fixtures in","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3773683722","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11652904255802902155\u002F3F95A01DAC2555EA2B2C10918734516DB929AA78\u002F","jianyuan.rsmf.restockstaffexpander",[15,16],472,5,"2026-07-29T03:32:52.0000000Z",{"id":44,"slug":45,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":41,"publishedAt":52,"updatedAt":52},"e8fa27b1-86ba-4573-8a9e-f6ef5b325aa8","简源的通用科技","简源的通用科技 \u002F Jianyuan Universal Technology 一个可继续扩展的通用科技合集。当前版本重写了通用石材与肉末加工体系：三档通用石材、普通\u002F快速\u002F精致加工、×10\u002F×20批量配方、肉末与干肉末，以及通用石材地砖。启用 Royalty 时额外提供精致通用石材地砖。 三种通用石材使用 RimWorld 标准 Stony 材料分类，因此采用标准 Stuff 机制并允许石材的建筑可直接使用；肉末与干肉末使用标准 MeatRaw 分类，可用于接受生肉原料的烹饪配方。不会改写写死具体材料的第三方建筑，也不会自动复制第三方地板。 This","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3787550950","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15420309058304979320\u002FCA403E522977DBB9F80CB9F879AFC7DCE4566591\u002F","workshop.3787550950",[15,16],39,"2026-08-21T17:55:22.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":61,"tags":62,"downloadCount":63,"rating":29,"publishedAt":64,"updatedAt":64},"bdbd6bfa-2325-4673-a46b-e5a7fe2be0fd","边缘模拟经营框架-货柜扩容与品质物品补丁-rimsimmanagementframework-storage-capacity","边缘模拟经营框架 货柜扩容与品质物品补丁 \u002F RimSimManagementFramework Storage Capacity","边缘模拟经营框架 货柜扩容与品质物品补丁 \u002F RimSimManagementFramework Storage Capacity & Quality Goods Patch 本模组用于扩展 RimSimManagementFramework边缘模拟经营框架 自带货柜的容量与可上架商品范围。 This mod expands the capacity and supported goods of the storage fixtures included with RimSimManagementFramework.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3773555083","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11017558209018670610\u002FB3661A45A153E38681D302C5F1B35D031B34442B\u002F","workshop.3773555083","storage",[15,16],186,"2026-07-28T21:48:48.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":74,"rating":41,"publishedAt":75,"updatedAt":75},"fa331ba4-36b2-407b-83e0-08d8c0afb3fb","简源的远行队合集-jianyuans-caravan-collection","简源的远行队合集 \u002F Jianyuan's Caravan Collection","简源的远行队合集是面向 RimWorld 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3787554131","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15603353717096978749\u002F6AA51F18D0E2F914E1D934495EFB220EB251AA0A\u002F","workshop.3787554131",[15,16],48,"2026-08-21T18:03:10.0000000Z",[77,93,110,123],{"id":78,"slug":79,"name":80,"shortDescription":81,"author":82,"workshopUrl":83,"imageKey":10,"thumbnailUrl":84,"packageId":85,"category":13,"tags":86,"downloadCount":89,"rating":90,"publishedAt":91,"updatedAt":92},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,87,88],"1.5","1.4",1467956,4.9,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":94,"slug":95,"name":96,"shortDescription":97,"author":98,"workshopUrl":99,"imageKey":10,"thumbnailUrl":100,"packageId":101,"category":13,"tags":102,"downloadCount":107,"rating":90,"publishedAt":108,"updatedAt":109},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,103,104,105,87,88,106,16],"1.0","1.1","1.2","1.3",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":90,"publishedAt":121,"updatedAt":122},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,87,88,106,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":90,"publishedAt":134,"updatedAt":135},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,103,104,105,87,88,106,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",[137,151,164,176],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":90,"publishedAt":149,"updatedAt":150},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,16,87,88,106,105,104,103],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":82,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":159,"tags":160,"downloadCount":161,"rating":90,"publishedAt":162,"updatedAt":163},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,87,88,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":82,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":159,"tags":172,"downloadCount":173,"rating":90,"publishedAt":174,"updatedAt":175},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction",[15,87,88,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":94,"slug":95,"name":96,"shortDescription":97,"author":98,"workshopUrl":99,"imageKey":10,"thumbnailUrl":100,"packageId":101,"category":13,"tags":177,"downloadCount":107,"rating":90,"publishedAt":108,"updatedAt":109},[15,103,104,105,87,88,106,16]]