[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-combat-dryads":3,"mods-more-author-combat-dryads":27,"mods-more-category-combat-dryads":51,"mods-similar-combat-dryads":109},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"5f1d1203-3842-438e-91e0-149aad789a0d","combat-dryads","Combat Dryads","Gave most dryads a combat upgrade.","XelNigma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3403196438","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F55831506956821486\u002F7B61BB3F9FC978661A97825E8FD6183B5C1E7F8A\u002F","xelnigma.combatdryads","combat",[15,16,17],"mod","1.6","1.5",3064,5,"2025-01-08T11:40:50.0000000Z","2025-12-28T05:58:58.0000000Z","\u003Cp>Gave most dryads a combat upgrade.\r\u003Cbr>-The Woodmaker dryad was given a rapid leaf attack.\r\u003Cbr>-The Carrier dryad was given a sturdy rock throw attack.\r\u003Cbr>-The Berryemaker dryad was given toxic needles.\r\u003Cbr>-The Medicinemaker dryad was given a toxic grenade styled attack. (dryads are naturally toxic immune)\r\u003Cbr>-The Clawer dryad got a short ranged leap that it will auto-use to get in close or jump over other dryads.\r\u003Cbr>-The Barkskin dryad gained 15% melee dodge chance and is now draftable. Can't enter a healing pod but has \"Barkskin Vigour\", a passive regeneration that quickly heals and regrows body parts and grants damage reduction.\r\u003Cbr>-The Gaumaker dryad was not changed.\r\u003Cbr>\r\u003Cbr>Compatibility:\r\u003Cbr>Vanilla Ideology Expanded - Dryads; The awakened form of the base dryads gained the new combat powers. Expect the carrier, it turned into a cow creature so throwing a rock didnt make sense.\r\u003Cbr>When a dryad is awakened they must be trained to guard and attack to really be useful for combat.\r\u003Cbr>Dryads & Gauranlan Trees Reworked; Seems to work fine together\r\u003Cbr>Dryad & Gauranlan Trees Reworked + VE-Dryads; The Greater Dryads where given the combat powers of their base form, some with slight upgrades. Due to them being connected to the tree you dont need to train this version. They will follow and fight right out of the tree.\r\u003Cbr>\r\u003Cbr>Disclaimer: I can't write code, I can hardly understand the xml stuff im looking at. Feel free to report any issues or bugs. Just taper your expectations.\r\u003Cbr>But if you do know what your doing, and can do better: PLEASE DO!  I'm out of my depth here and the dryads really do need more mods to bring them inline.\r\u003Cbr>\r\u003Cbr>=========================================\r\u003Cbr>1.6 update: Iv done minimal testing. So if anything isnt working do let me know.\u003C\u002Fp>",41,[],[],null,[28,40],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":36,"tags":37,"downloadCount":38,"rating":19,"publishedAt":39,"updatedAt":39},"0a7db12a-8aa0-420b-9704-fe7d91cd4c03","mechanoid-slag-to-plasteel","Mechanoid slag to Plasteel","Smelt mechanoid slag into 5 steel and 5 plasteel instead of 15 steel.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3552644190","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13345501266044639521\u002FEB218A3FA83098427B8A1F03291ACB8524356B02\u002F","xelnigma.mechanoidslagtoplasteel","management",[15,16],439,"2025-08-20T14:57:53.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":36,"tags":48,"downloadCount":49,"rating":19,"publishedAt":50,"updatedAt":50},"a3c167e7-4af2-4835-9d7b-d3d796f2d4b4","statue-meditation-fix","Statue Meditation Fix","The statues added by Odessey where not added to the list of artwork that gets a meditation bonus.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3557808753","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11177016426654588013\u002F492B605E2933758BC251B298C7BE1B2830FB2B4C\u002F","xelnigma.statuemeditationfix",[15,16],60,"2025-08-28T22:20:42.0000000Z",[52,68,84,97],{"id":53,"slug":54,"name":55,"shortDescription":56,"author":57,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":64,"rating":65,"publishedAt":66,"updatedAt":67},"dcd66322-924c-4272-9b75-675de439658f","fortifications-industrial","Fortifications - Industrial","It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2561619583","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15414957436574193645\u002F176AD19E54C168E82BFF853116B9DC87C76797DC\u002F","aoba.fortress.industrial",[15,16,17,62,63],"1.4","1.3",523968,4.9,"2021-07-30T22:40:24.0000000Z","2026-08-03T00:00:01.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":73,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":81,"rating":65,"publishedAt":82,"updatedAt":83},"e0473c6e-a15e-4b87-b4f0-e48486e33c0e","rt-solar-flare-shield","RT Solar Flare Shield","Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.","Ratysz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=728315620","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F960848925855834980\u002F568AA86105B9E198B909B36213613642A4F0EF7E\u002F","ratys.rtsolarflareshield",[15,78,79,80,17,62,63,16],"1.0","1.1","1.2",457595,"2016-07-20T19:50:04.0000000Z","2025-07-13T21:20:35.0000000Z",{"id":85,"slug":86,"name":87,"shortDescription":88,"author":57,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":93,"rating":94,"publishedAt":95,"updatedAt":96},"1983ae4d-66a4-4d85-8ad8-f1740602bc2e","fortifications-medieval","Fortifications - Medieval","In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2501486827","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11959293192595712950\u002FE13B986EC142E57B7A4406C6EE5EAE50695D30C6\u002F","aoba.fortress.medieval",[15,80,17,62,63,16],424459,4.8,"2021-05-29T16:15:47.0000000Z","2025-07-20T16:11:06.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":57,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":106,"rating":65,"publishedAt":107,"updatedAt":108},"7cf3c745-3682-4da7-aa40-81506bbef78c","fortification-industrial-citadel","Fortification Industrial - Citadel","from spark of the ignited gunpowder, to the horizon of nuclear dawn.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2887532326","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11957394232437051471\u002FE9AD1D1CCA1E644E8E1B5659571FD68CAE7842F6\u002F","aoba.fortress.industrial.citadel",[15,16,17,62,63],329777,"2022-11-12T09:06:19.0000000Z","2025-11-23T10:22:01.0000000Z",[110,123,137,149],{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":36,"tags":119,"downloadCount":120,"rating":65,"publishedAt":121,"updatedAt":122},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,62,63,80,79,78],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":132,"tags":133,"downloadCount":134,"rating":65,"publishedAt":135,"updatedAt":136},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity","furniture",[15,16,17,62],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":138,"slug":139,"name":140,"shortDescription":141,"author":128,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":36,"tags":145,"downloadCount":146,"rating":65,"publishedAt":147,"updatedAt":148},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,62],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":128,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":132,"tags":157,"downloadCount":158,"rating":65,"publishedAt":159,"updatedAt":160},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer",[15,17,62,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z"]