[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-combat-effects-for-combat-extended":3,"mods-more-author-combat-effects-for-combat-extended":28,"mods-more-category-combat-effects-for-combat-extended":29,"mods-similar-combat-effects-for-combat-extended":88},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":27,"patreonUrl":27},"93759487-0faf-4560-980c-5ec36ab96f3b","combat-effects-for-combat-extended","Combat Effects for Combat Extended","This mod adds sparks to bullets impacting hard surfaces and blood effects for hitting pawns.","Ashpool","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1756442393","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F798739628782471240\u002FFBF5A63A162D29109E7D1F89AD2AC17005E85F8D\u002F","workshop.1756442393","combat",[15,16],"mod","1.0",38522,4.9,"2019-05-30T22:45:21.0000000Z","2019-06-11T05:47:10.0000000Z","\u003Cp>This mod adds sparks to bullets impacting hard surfaces and blood effects for hitting pawns.\r\u003Cbr>Now also allows bullets to penetrate materials.\r\u003Cbr>Only works with Combat Extended.\r\u003Cbr>IMPORTANT : Load it AFTER the Combat Extended mod.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>UPDATE\u003C\u002Fstrong> June 10 : \r\u003Cbr>- Bugfixes (Hanging projectiles, NaN projectile position, inconsistent projectile position for logic and graphics)\r\u003Cbr>\r\u003Cbr>Plans: \r\u003Cbr>\u003Cs>-Add a few more effects (like dust\u002Fsmoke puffs to impacts) - DONE \u003C\u002Fs>\r\u003Cbr>- If possible add bullet ricochet and material penetration. :\r\u003Cbr>- - - Penetration initial implementation done. Details below.\r\u003Cbr>- Vanilla version.\r\u003Cbr>- Make options available to tone the effects up or down\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Penetration mechanics\u003C\u002Fstrong> :\r\u003Cbr>Bullets have a chance to penetrate a build object based on caliber, ammo type and the material and condition of the object it hit.\r\u003Cbr>Every projectile type has a base chance to penetrate a given material.\r\u003Cbr>\r\u003Cbr>For example : a 9x19 FMJ has 10% chance to penetrate a wooden wall if that wall has 100% hitpoints.\r\u003Cbr>It has 80% chance to penetrate that wall if it's below 50% hitpoints.\r\u003Cbr>Meanwhile a 14.5x114 has 100% to penetrate that wall regardless it's hitpoints.\r\u003Cbr>\r\u003Cbr>A steel wall is impenetrable by small arms when kept in good condition but the aforementioned 14.5 has 60% to penetrate it.\r\u003Cbr>\r\u003Cbr>AP type bullet (Sabot, AP-I etc) has increased penetration stats.\r\u003Cbr>\r\u003Cbr>Additionally, there is a slight randomness of these chances. So it's entirely possible for a .303 to penetrate a plasteel wall once in a lifetime.\r\u003Cbr>\r\u003Cbr>However:\r\u003Cbr>- HP bullets and energy projectiles never penetrate (for now).\r\u003Cbr>- Arrows never penetrate (for now)\r\u003Cbr>\r\u003Cbr>Bullets can penetrate pawns. It's a flat percentage. (Example 7.62x51 has 35% to penetrate the target).\r\u003Cbr>So a singe .50BMG can ruin the day of several Alphabeavers in a bottleneck. But it can also ruin the day of allies behind those Alphabeavers.\r\u003Cbr>\r\u003Cbr>Kinetic energy : WIP. Not enabled yet. But after each penetration or ricochet the bullet will loose some of it's energy so even if the projectile penetrates your walls it may do minimal damage.\r\u003Cbr>\r\u003Cbr>Angle of Attack : WIP. Not enabled yet. Penetration chances as well as ricochet will additionally depend on the angle of incidence.\r\u003Cbr>\r\u003Cbr>Important : I had to patch and decorate a lot of ammo defs for this. For now only ammo used by 'CE' and 'CE Guns' are patched. The others may be incompatible.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fmedia.giphy.com\u002Fmedia\u002FTcgk85vK91UEzLoc1R\u002Fgiphy.gif\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>",380,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F798739628777967279\u002F211C3B63A12D7B65BD648939DEE8F7A728DE7A9D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F798740043813913325\u002FD51F370241F3DE99F23B017BA71B0022AF08D567\u002F",[],null,[],[30,49,62,75],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":35,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":46,"rating":18,"publishedAt":47,"updatedAt":48},"f8af6a56-c429-470b-8d8d-609d591ef62e","armor-racks","Armor Racks","NOTE: There will be no further updates to this mod.","khamenman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1875828205","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F767225540975646185\u002F618592EBCA152981C692C831C9ECAF2738821625\u002F","khamenman.armorracks",[15,40,41,42,43,44,45,16],"1.6","1.5","1.4","1.3","1.2","1.1",305953,"2019-09-29T10:55:54.0000000Z","2025-07-12T06:17:29.0000000Z",{"id":50,"slug":51,"name":52,"shortDescription":53,"author":54,"workshopUrl":55,"imageKey":10,"thumbnailUrl":56,"packageId":57,"category":13,"tags":58,"downloadCount":59,"rating":18,"publishedAt":60,"updatedAt":61},"7cf3c745-3682-4da7-aa40-81506bbef78c","fortification-industrial-citadel","Fortification Industrial - Citadel","from spark of the ignited gunpowder, to the horizon of nuclear dawn.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2887532326","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11957394232437051471\u002FE9AD1D1CCA1E644E8E1B5659571FD68CAE7842F6\u002F","aoba.fortress.industrial.citadel",[15,40,41,42,43],329777,"2022-11-12T09:06:19.0000000Z","2025-11-23T10:22:01.0000000Z",{"id":63,"slug":64,"name":65,"shortDescription":66,"author":67,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":72,"rating":18,"publishedAt":73,"updatedAt":74},"28c9181f-fc50-4e22-ad45-5add32ca72d1","vehicle-framework","Vehicle Framework","I only accept bug reports and feedback on discord and github.","Smash Phil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3014915404","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2006968477814332023\u002F6037A067C2F697225D83C6F9223AB7B1D9880E36\u002F","smashphil.vehicleframework",[15,40,41,42],982378,"2023-08-04T19:20:57.0000000Z","2025-10-21T02:33:32.0000000Z",{"id":76,"slug":77,"name":78,"shortDescription":79,"author":80,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":13,"tags":84,"downloadCount":85,"rating":18,"publishedAt":86,"updatedAt":87},"edec43ae-2c73-4468-9e09-10ea0c5fed19","combat-extended-melee-old","Combat Extended Melee [Old]","This mod can also be found on GitHub.","N7Huntsman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1924933379","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2011468272841314089\u002F28D7AC5900843908A3CAFEE5D03FB350AD1D31ED\u002F","ceteam.combatextendedmelee",[15,41,42,43],253527,"2019-11-30T19:32:13.0000000Z","2025-05-10T07:45:43.0000000Z",[89,104,117,130],{"id":90,"slug":91,"name":92,"shortDescription":93,"author":94,"workshopUrl":95,"imageKey":10,"thumbnailUrl":96,"packageId":97,"category":98,"tags":99,"downloadCount":100,"rating":101,"publishedAt":102,"updatedAt":103},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction","management",[15,45,44,41,42,43,40],1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":105,"slug":106,"name":107,"shortDescription":108,"author":109,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":98,"tags":113,"downloadCount":114,"rating":18,"publishedAt":115,"updatedAt":116},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,40,41,42,43,44],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":98,"tags":126,"downloadCount":127,"rating":18,"publishedAt":128,"updatedAt":129},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,40,41,42],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":135,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":98,"tags":139,"downloadCount":140,"rating":18,"publishedAt":141,"updatedAt":142},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,16,45,44,41,42,43,40],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z"]