[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-combat-medic":3,"mods-more-author-combat-medic":27,"mods-more-category-combat-medic":42,"mods-similar-combat-medic":98},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"603aebeb-6566-4629-b637-889a85269900","combat-medic","Combat Medic","Combat Medic is a quality‑of‑life mod that saves you from constant micromanagement whenever pawns go down.","DesertWind","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3605387217","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12145625285055155000\u002F9AB7B26E9F5AB4EA0D49D70B884D80125DE0938F\u002F","desertwind.combatmedic","combat",[15,16,17,18],"mod","1.6","1.5","1.4",3411,3.4,"2025-11-14T06:38:04.0000000Z","\u003Ch3>Combat Medic is a quality‑of‑life mod that saves you from constant micromanagement whenever pawns go down.\u003C\u002Fh3>\r\n\r\nWhen drafted pawns enable the medic toggle, they’ll automatically rush to downed colonists who need urgent care—prioritizing those closest to death (for example, a pawn bleeding out in 2 hours will be treated before one bleeding out in 4).\r\n\r\nIt’s especially powerful after big battles, when you’ve got multiple downed pawns and no easy way to tell who will die first. Just draft, toggle, and your medics will handle the most critical cases immediately.\r\n\r\nThe mod also ensures continuous care: After using up their carried medicine, medics instantly switch to bare-handed stabilization without the frustrating vanilla stop-and-search stutter.\r\n\r\nNo more clicking through colonists to check timers—your medics act fast, smart, and in parallel, giving you more time to focus on survival.\r\n\r\n✨ Features\r\n• \tToggle appears when pawns are drafted\r\n• \tToggle automatically turns OFF when pawns are undrafted\r\n• \tMedics auto‑assign to downed colonists based on urgency (bleeding rate, lethal injuries, health percent)\r\n• \tUses inventory medicine if available, otherwise tends bare‑handed\r\n• \tSmart assignment system prevents duplicate tending\r\n• \tAutomatically releases assignments if patients recover, die, or become unreachable\r\n• \tMedics will automatically rush across the map to reach downed colonists who need tending\r\n• \tCan be safely added or removed from existing saves\r\n\r\n🔧 Compatibility\r\n• \t✔ Compatible with Combat Extended\r\n• \t✔ Works with most other mods — as long as they don’t override drafted pawn tending behavior\r\n• \t⚠️ May conflict with Smart Medicine or similar mods that intercept medical job logic\r\n\r\n\u003Ch3>💡 Important Note\u003C\u002Fh3>\r\n• If a downed colonist is restricted to herbal medicine (or lower), and your medic is carrying higher-quality medicine (like industrial or glitterworld), they will not tend the patient due to vanilla medicine restrictions. This is not a bug—it’s how RimWorld handles medical permissions.\r\n➤ To ensure treatment, either adjust the patient’s medicine settings or make sure your medics carry matching medicine.\r\n• If a downed colonist has already been reserved by another pawn (e.g. for rescue), medics will not attempt to tend them—even if they are closer. The reservation system flags the downed pawn as unreachable, causing the medic to remain idle.\r\n➤ To allow immediate tending, cancel the other pawn’s job or wait until the reservation clears.\r\n\r\n\u003Ch3>🎮 USAGE\u003C\u002Fh3>\r\n• \tDraft your pawns as normal\r\n• \tToggle the medic system ON\r\n• \tDrafted pawns will automatically run to downed colonists who need urgent tending\r\n• \tThey’ll prioritize bleeding out or near‑death pawns first\r\n• \tMedics use inventory medicine if available, otherwise tend bare‑handed\r\n\r\n💡 Notes\r\n• \tToggle only appears when pawns are drafted\r\n• \tMedics will prioritize the most urgent patients first\r\n• \tDesigned for clarity, performance, and player control\r\n\r\nFuture plans: carrying downed pawns to beds and extending medic logic to pets. Feedback welcome!\r\n\r\n\u003Ch2>\u003C\u002Fh2>\r\n\r\nThis mod is no longer supported. I’ve decided to step away from modding and return to playing the game purely for fun.  \r\nThe files will remain here as-is for anyone who still wants to use them, but there will be no further updates or support.  \r\n\r\nThanks to everyone who supported this mod, whether through feedback, playtime, or simple encouragement—it meant a lot.  \r\nI’m tired of dealing with name-calling and insults over the AI-generated thumbnail, and I don’t have the time or energy to keep fighting that battle.  \r\n\r\nLove you all, goodbye.\r\n\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F7ajUrvc.gif\" alt=\"\" loading=\"lazy\">",82,[],[],null,[28],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":36,"tags":37,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"021f9b76-9c9d-428a-ab9f-965fa62693b2","kite-fight","Kite & Fight","DRAFTED COMBAT AUTOMATION This mod makes your drafted pawns automatically fight for you when the toggle is ON.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3594686184","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10249834346777583729\u002F0831590CE0F0479D9EC96139AA51CD03DB00693E\u002F","desertwind.kiteandfight","management",[15,16,17],1983,4.5,"2025-10-27T15:56:11.0000000Z","2025-11-14T08:22:05.0000000Z",[43,57,73,86],{"id":44,"slug":45,"name":46,"shortDescription":47,"author":48,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":53,"rating":54,"publishedAt":55,"updatedAt":56},"ffb66dd1-cff5-4a8d-b634-2fba05fb01ad","fortified-features-framework","Fortified Features Framework","A mod library for integrated set of commonly used features.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3498575851","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15670864671673781500\u002FFA0EC525F7C6289E062DB867436769504FB76D86\u002F","aoba.framework",[15,16,17],365957,4.9,"2025-06-13T23:42:50.0000000Z","2026-08-05T03:43:34.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":62,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":13,"tags":66,"downloadCount":70,"rating":54,"publishedAt":71,"updatedAt":72},"2dd98f8e-2248-497b-aa9e-bf81a7f50d14","yayos-combat-3-abandoned","Yayo's Combat 3 [Abandoned]","Please note i am Not the original Author of this mod, the description can be found on the Original Mods page.","Ogliss","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2513695736","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1755821997101357611\u002F819E6D65C2FA49C61EB11109111BA6B49EFDD4F4\u002F","com.yayo.combat3",[15,67,68,69],"1.1","1.2","1.3",149135,"2021-06-11T13:29:18.0000000Z","2021-08-10T10:21:09.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":76,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":82,"rating":83,"publishedAt":84,"updatedAt":85},"73aa48eb-ffb9-49b2-bfe4-7dd6cebc2ff1","combat-extended","Combat Extended","This mod can also be found on GitHub, as can older releases.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1973168020477562094\u002FE05AA17FE39F30CE220D4D1408A710AC47B3C7FD\u002F","ceteam.combatextended",[15,16],639800,4.8,"2022-11-20T04:27:28.0000000Z","2026-06-28T05:41:20.0000000Z",{"id":87,"slug":88,"name":89,"shortDescription":90,"author":48,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":54,"publishedAt":96,"updatedAt":97},"7cf3c745-3682-4da7-aa40-81506bbef78c","fortification-industrial-citadel","Fortification Industrial - Citadel","from spark of the ignited gunpowder, to the horizon of nuclear dawn.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2887532326","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11957394232437051471\u002FE9AD1D1CCA1E644E8E1B5659571FD68CAE7842F6\u002F","aoba.fortress.industrial.citadel",[15,16,17,18,69],329777,"2022-11-12T09:06:19.0000000Z","2025-11-23T10:22:01.0000000Z",[99,113,127,141],{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":36,"tags":108,"downloadCount":110,"rating":54,"publishedAt":111,"updatedAt":112},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,17,18,69,68,67,109],"1.0",1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":122,"tags":123,"downloadCount":124,"rating":54,"publishedAt":125,"updatedAt":126},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,17,18,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":132,"workshopUrl":133,"imageKey":10,"thumbnailUrl":134,"packageId":135,"category":36,"tags":136,"downloadCount":137,"rating":138,"publishedAt":139,"updatedAt":140},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,67,68,17,18,69],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":36,"tags":150,"downloadCount":151,"rating":54,"publishedAt":152,"updatedAt":153},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,17,18,69,68,67],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z"]