[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-combat-skills-matter-more":3,"mods-more-author-combat-skills-matter-more":28,"mods-more-category-combat-skills-matter-more":81,"mods-similar-combat-skills-matter-more":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":26,"kofiUrl":27,"patreonUrl":27},"944421e7-d834-4603-ba58-35e6be0b4861","combat-skills-matter-more","Combat Skills Matter More","Mod Options! This is a simple patch to give melee\u002Fshooting skill more weight in Rimworld. Things this mod does: 1. The post-process curve for melee dodge chance has been reworked. A level 0 melee pawn will start with 15% dodge chance instead of 0%, making them feel less like punc","Dombie The Zombie","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3450754289","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F38949527840781143\u002FD4653F35E7E197E676DDF295E7537506C0BF0544\u002F","dombiethezombie.patches.uig","combat",[15,16,17,18],"mod","1.6","1.5","1.4",2248,4.8,"2025-03-23T19:30:14.0000000Z","2025-06-16T15:47:17.0000000Z","\u003Cp>Mod Options!\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?edit=true&id=3603134607\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>This is a simple patch to give melee\u002Fshooting skill more weight in Rimworld.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Things this mod does:\r\u003Cbr>1. The post-process curve for melee dodge chance has been reworked. A level 0 melee pawn will start with 15% dodge chance instead of 0%, making them feel less like punching bags and more like competent human beings. A level 20 melee pawn will reach 75% dodge chance without buffs. The dodge chance cap is 95%. However, reaching that cap is substantially more difficult than reaching 75%. This is to keep bionics and drugs as powerful boosts even when reaching maximum skill.\r\u003Cbr>\r\u003Cbr>2. All melee cooldowns are reduced by 50%. Each point in the melee skill additionally reduces melee cooldowns by ~1%. That is not to say that level 20 melee pawns will always attack 20% faster, as material speed is still taken into account. So give your melee fighters good weapons! This change means that high-level melee pawns could shred quickly through your ranged units if not careful, as your shooting pawns have less time to react to getting stabbed to death. If you think this will be a problem with the Strong Melee Damage gene, I have a patch listed down below specifically for that gene.\r\u003Cbr>\r\u003Cbr>3. Shooting cooldowns are reduced by 5% per skill level. This does not touch aiming speed. Shooting pawns felt unresponsive in vanilla, so I made that responsiveness tied to their shooting skill. Shooting is already really powerful in Rimworld, but needing to retreat can sometimes feel frustrating when your level 20 shooting pawn just stands there while a maniac with a knife is charging towards them. Now, your shooting pawns can prepare to aim\u002Frun much faster than before. This means that they are more dangerous to your melee pawns, as well.\r\u003Cbr>\r\u003Cbr>4. Shooting cooldowns are reduced by 5% per skill level, up to 100% at max level! This does not touch aiming speed. It does have a side effect that pistols are substantially more powerful as their skill increases. I don't necessarily find that to be a bad thing for the player.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>My goal is to create a more responsive experience for gunslingers and melee pawns as they level up, further encouraging having high level pawns over a bunch of level 9 shooters that feel roughly the same to play. High skill melee pawns will feel far more competent than they already were in vanilla Rimworld.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>There is a nerfed version available:\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3456155186\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Edit: This mod is built around my other related mods:\r\u003Cbr>\r\u003Cbr>Dombie's Trait Balance Changes\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3450871780\r\u003Cbr>\r\u003Cbr>Dombie's Gene Balance Changes\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3450858354\r\u003Cbr>\r\u003Cbr>Strong Melee Damage Gene Nerf\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3452324590\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Stat Caps\u003C\u002Fstrong>\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3646340884\u003C\u002Fp>",43,[],[],null,[29,43,56,68],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":37,"tags":38,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"dd287edc-9772-4ca3-bb10-f78f09c03f94","dombies-gene-balance-changes","Dombie's Gene Balance Changes","Mod Options!!!! These are my patches for the vanilla game. This includes several balance changes to genes. The main goal is to create a more balanced experience that removes some frustrating\u002Funderwhelming aspects whilest nerfing overtuned ones. I tried to not make any metabolism","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3450858354","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F38949527841094781\u002F5D919B8CB717BD550BEF8D19BE2B7EBEC40FB03F\u002F","dombiethezombie.patches.genes","management",[15,16,17,18],768,4.6,"2025-03-23T22:13:33.0000000Z","2025-08-15T18:03:57.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":37,"tags":51,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"60bc1306-7451-4acf-abe1-6cba21a99c90","uig-factions-for-pack-2","UIG Factions For Pack 2","UIG Factions is a separate module from UIG to reduce requirements from the main mod below.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3483785126","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16551702665622339629\u002F6B1075F09010035F142C835A8515FC1480C85C92\u002F","dombiethezombie.factions.uigpack2",[15,16,17,18],64,5,"2025-05-18T16:20:38.0000000Z","2026-07-01T20:05:39.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":66,"publishedAt":67,"updatedAt":67},"330a488a-aa70-45d9-af53-46d969b308c8","combat-skills-matter-more-with-mod-options","Combat Skills Matter More (With Mod Options)","All values are default settings.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3603134607","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17622309337789127248\u002F1344E35434AD0175F88F8B91CBBEAF72FE5DE58F\u002F","dombiethezombie.patches.combatskillsmattermore",[15,16,17,18],278,4.5,"2025-11-10T06:11:24.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":37,"tags":76,"downloadCount":77,"rating":78,"publishedAt":79,"updatedAt":80},"591f8fb9-a0f9-4c7d-95ad-42737470e99b","dombies-trait-balance-changes","Dombie's Trait Balance Changes","Mod Options These are my changes to the traits of Rimworld.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3450871780","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12586871996951742822\u002FC2E44231D9061211DC9D6668E0C80634BF1BE686\u002F","dombiethezombie.traitchanges.traits",[15,16,17,18],782,4.7,"2025-03-23T22:38:22.0000000Z","2025-11-16T04:34:09.0000000Z",[82,97,113,125],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":93,"rating":94,"publishedAt":95,"updatedAt":96},"819b0551-fb54-474d-a361-10cf25d6ad06","fortification-industrial-nuclear-dawn","Fortification Industrial -Nuclear Dawn","Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2733185331","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14440658487383642866\u002F29779F015D138D57573FA4FD76B7C453523FA21D\u002F","aoba.fortress.industrial.nucleardawn",[15,16,17,18,92],"1.3",210191,4.9,"2022-01-27T14:24:59.0000000Z","2025-07-14T17:29:46.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":110,"rating":94,"publishedAt":111,"updatedAt":112},"e0473c6e-a15e-4b87-b4f0-e48486e33c0e","rt-solar-flare-shield","RT Solar Flare Shield","Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.","Ratysz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=728315620","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F960848925855834980\u002F568AA86105B9E198B909B36213613642A4F0EF7E\u002F","ratys.rtsolarflareshield",[15,107,108,109,17,18,92,16],"1.0","1.1","1.2",457595,"2016-07-20T19:50:04.0000000Z","2025-07-13T21:20:35.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":116,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":20,"publishedAt":123,"updatedAt":124},"73aa48eb-ffb9-49b2-bfe4-7dd6cebc2ff1","combat-extended","Combat Extended","This mod can also be found on GitHub, as can older releases.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1973168020477562094\u002FE05AA17FE39F30CE220D4D1408A710AC47B3C7FD\u002F","ceteam.combatextended",[15,16],639800,"2022-11-20T04:27:28.0000000Z","2026-06-28T05:41:20.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":94,"publishedAt":136,"updatedAt":137},"28c9181f-fc50-4e22-ad45-5add32ca72d1","vehicle-framework","Vehicle Framework","I only accept bug reports and feedback on discord and github.","Smash Phil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3014915404","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2006968477814332023\u002F6037A067C2F697225D83C6F9223AB7B1D9880E36\u002F","smashphil.vehicleframework",[15,16,17,18],982378,"2023-08-04T19:20:57.0000000Z","2025-10-21T02:33:32.0000000Z",[139,153,167,179],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":148,"tags":149,"downloadCount":150,"rating":94,"publishedAt":151,"updatedAt":152},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,107,108,109,17,18,92,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":158,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":162,"tags":163,"downloadCount":164,"rating":94,"publishedAt":165,"updatedAt":166},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,17,18],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":168,"slug":169,"name":170,"shortDescription":171,"author":158,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":162,"tags":175,"downloadCount":176,"rating":94,"publishedAt":177,"updatedAt":178},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical",[15,16,17,18],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":180,"slug":181,"name":182,"shortDescription":183,"author":158,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":37,"tags":187,"downloadCount":188,"rating":94,"publishedAt":189,"updatedAt":190},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,17,18,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z"]