[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-configurable-shield-regeneration-genes":3,"mods-more-author-configurable-shield-regeneration-genes":26,"mods-more-category-configurable-shield-regeneration-genes":78,"mods-similar-configurable-shield-regeneration-genes":135},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"c318f22a-3de0-4552-96c7-d1d2f921d817","configurable-shield-regeneration-genes","Configurable Shield & Regeneration Genes","Configurable Shield & Regeneration Genes Adds two archite genes.","ALiza","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3765820519","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14635268573354032382\u002FFA680826335B81A2FC4DC05D63A2FBFF72AAAC73\u002F","aliza.configurableshieldregenerationgenes","combat",[15,16],"mod","1.6",13,4.8,"2026-07-16T13:05:19.0000000Z","2026-07-18T16:30:49.0000000Z","\u003Ch2>Configurable Shield & Regeneration Genes\u003C\u002Fh2>\r\n\r\nAdds two archite genes. Requires RimWorld Biotech DLC. All core parameters of both genes can be freely adjusted via Mod Settings.\r\n\r\n\u003Ch3>Nanomechanical shield\u003C\u002Fh3>\r\n\r\nArchite nanomachines within the carrier's cells generate an energy shield on their surface. The shield absorbs incoming damage and consumes energy based on the damage taken. When energy is fully depleted, the shield enters a cooldown state and will automatically recharge and reactivate.\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Blocks both melee and ranged damage\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Does not prevent the carrier from using ranged weapons\u003C\u002Fli>\u003Cli>Gene carrier is immune to fire\u003C\u002Fli>\u003Cli>Full cooldown and recharge parameters adjustable in Mod Settings\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nCost\r\n\u003Cul>\u003Cli>Complexity: 5\u003C\u002Fli>\u003Cli>Metabolic efficiency: -1\u003C\u002Fli>\u003Cli>Archite capsules: 1\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Nanomechanical regeneration\u003C\u002Fh3>\r\n\r\nArchite nanomachines constantly repair cellular damage, capable of stopping bleeding, restoring blood loss, removing scars, and regrowing missing limbs over time.\r\n\r\n\u003Cul>\u003Cli>Tend wounds\u003C\u002Fli>\u003Cli>Heal normal wounds\u003C\u002Fli>\u003Cli>Heal scars\u003C\u002Fli>\u003Cli>Regrow missing limbs\u003C\u002Fli>\u003Cli>Restore blood loss\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Regeneration burst:\u003C\u002Fstrong> After taking combat damage, enters a rapid healing state with shorter healing intervals and a multiplied heal pool.\u003C\u002Fli>\u003Cli>\u003Cstrong>Regenerating tissue:\u003C\u002Fstrong> Newly grown limbs begin as weakened tissue and gradually mature over time. They do not bleed or cause pain but do reduce part efficiency until fully restored.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nCost\r\n\u003Cul>\u003Cli>Complexity: 4\u003C\u002Fli>\u003Cli>Metabolic efficiency: -2\u003C\u002Fli>\u003Cli>Archite capsules: 2\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>Mod Settings\u003C\u002Fh2>\r\n\r\nAll gene parameters can be adjusted via the in-game Mod Settings.\r\n\r\n\u003Ch3>Shield\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>Max Energy\u003C\u002Fli>\u003Cli>Regen Amount\u003C\u002Fli>\u003Cli>Break Cooldown (ticks)\u003C\u002Fli>\u003Cli>Energy On Reset\u003C\u002Fli>\u003Cli>Energy Loss Per Damage\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Regeneration\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>Heal Interval (ticks)\u003C\u002Fli>\u003Cli>Heal Pool\u003C\u002Fli>\u003Cli>Tissue Decay\u002FDay\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Burst Regeneration\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>Enable \u002F Disable\u003C\u002Fli>\u003Cli>Burst Threshold\u003C\u002Fli>\u003Cli>Burst Interval (ticks)\u003C\u002Fli>\u003Cli>Burst Duration (ticks)\u003C\u002Fli>\u003Cli>Burst Cooldown (days)\u003C\u002Fli>\u003Cli>Burst Pool Multiplier\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Long-Term Regeneration\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>Scar Interval (days)\u003C\u002Fli>\u003Cli>Limb Interval (days)\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>Requirements\u003C\u002Fh2>\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Biotech DLC\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>\u003Cstrong>Harmony\u003C\u002Fstrong>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>FAQ\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Q: CE?\u003C\u002Fstrong>\r\nA: Yes, you can add these two genes to your favorite pawns via Character Editor. Jokes aside, this mod does not add any weapons or armor and is fully compatible with Combat Extended.\r\n\r\n\u003Cstrong>Q: How do I obtain these genes?\u003C\u002Fstrong>\r\nA: Just like in vanilla, you can acquire genepacks containing these genes through trade. I recommend the following mods to make gene acquisition easier:\r\n\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3352773112\" target=\"_blank\" rel=\"noopener noreferrer\"> Gene Fabrication \u003C\u002Fa> allows players to craft genes themselves.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3212626413\" target=\"_blank\" rel=\"noopener noreferrer\"> GeneLibrary \u003C\u002Fa> adds a building called the Gene Library. It contains every gene in the game (including mod-added genes).\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2886375137\" target=\"_blank\" rel=\"noopener noreferrer\"> Gene Trader \u003C\u002Fa> adds an orbital trader that sells genepacks.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>Q: These genes are too strong \u002F too weak\u003C\u002Fstrong>\r\nA: You can freely adjust their strength on the Mod Settings page.\r\n\r\n\u003Chr>\r\n\u003Ch2>Source Code\u003C\u002Fh2>\r\n\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FAzetus\u002FRimworld-Configurable-Shield-Regeneration-Genes\" target=\"_blank\" rel=\"noopener noreferrer\"> Github \u003C\u002Fa>",54,[],[],null,[27,41,54,66],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"8e631ce7-8646-451b-9103-59ab0ab4d93d","vanilla-fire-modes","Vanilla Fire Modes","Adds selectable fire modes to vanilla ranged combat.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3662471742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9815124375645579399\u002F7B31DC05E087E502ED080FB68EF42AF8F094BC00\u002F","aliza.vanillafiremodes","management",[15,16],42515,5,"2026-02-08T14:59:39.0000000Z","2026-06-13T02:19:58.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":35,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"f1174a09-91e2-4d40-9fce-c62bc29454d4","apparel-container-core","Apparel Container Core","Apparel Container Core A framework library based on ThingComp that allows apparel to host independent storage containers.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3682926769","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14368658607009351319\u002F68E1099F76785C0F43404383727F7F2902DF15A7\u002F","aliza.apparelcontainercore",[15,16],7226,4.9,"2026-03-11T11:34:20.0000000Z","2026-03-23T10:47:50.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":35,"tags":62,"downloadCount":63,"rating":38,"publishedAt":64,"updatedAt":65},"8e947d6f-1a0f-4480-8dbb-c9a8652d8117","vanilla-melee-modes","Vanilla Melee Modes","Adds Parrying, Counterattacks, and Selectable Melee Modes to Vanilla Melee This mod introduces the following features to the vanilla melee system: - Manually switchable melee modes - Independent parry check mechanism - Counterattack system after parrying Parrying Mechanism Parryi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3675337268","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16578761948266634266\u002F5F389423110602FDD752DC3EB3DC879E07DDBB2D\u002F","aliza.vanillameleemodes",[15,16],25831,"2026-02-28T13:58:11.0000000Z","2026-06-13T02:21:13.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":35,"tags":74,"downloadCount":75,"rating":51,"publishedAt":76,"updatedAt":77},"b87e4c96-cf3e-4d13-881e-51004664a3cc","tactical-rigs-and-pouches","Tactical Rigs and Pouches","Tactical Rigs and Pouches This mod adds a collection of tactical rigs and pouches spanning all tech levels.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3683485207","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11576519621591446252\u002FEDE896583B2FB3C790D915A8A0AAD8B0247E57A2\u002F","aliza.tacticalrigsandpouches",[15,16],7441,"2026-03-12T11:55:58.0000000Z","2026-03-23T12:49:42.0000000Z",[79,96,109,121],{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":93,"rating":51,"publishedAt":94,"updatedAt":95},"ed5fa2fe-9511-4f73-84cd-4a53dc5ad410","fortifications-neolithic","Fortifications - Neolithic","It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2385960678","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13421449026506745720\u002FA783E72F528565F5AA697CE7F4F258F1A455F664\u002F","aoba.fortress.neolithic",[15,16,89,90,91,92],"1.5","1.4","1.3","1.2",500463,"2021-02-06T10:05:01.0000000Z","2025-06-28T06:11:11.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":106,"rating":51,"publishedAt":107,"updatedAt":108},"edec43ae-2c73-4468-9e09-10ea0c5fed19","combat-extended-melee-old","Combat Extended Melee [Old]","This mod can also be found on GitHub.","N7Huntsman","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1924933379","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2011468272841314089\u002F28D7AC5900843908A3CAFEE5D03FB350AD1D31ED\u002F","ceteam.combatextendedmelee",[15,89,90,91],253527,"2019-11-30T19:32:13.0000000Z","2025-05-10T07:45:43.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":84,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":118,"rating":51,"publishedAt":119,"updatedAt":120},"7cf3c745-3682-4da7-aa40-81506bbef78c","fortification-industrial-citadel","Fortification Industrial - Citadel","from spark of the ignited gunpowder, to the horizon of nuclear dawn.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2887532326","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11957394232437051471\u002FE9AD1D1CCA1E644E8E1B5659571FD68CAE7842F6\u002F","aoba.fortress.industrial.citadel",[15,16,89,90,91],329777,"2022-11-12T09:06:19.0000000Z","2025-11-23T10:22:01.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":130,"downloadCount":132,"rating":51,"publishedAt":133,"updatedAt":134},"2dd98f8e-2248-497b-aa9e-bf81a7f50d14","yayos-combat-3-abandoned","Yayo's Combat 3 [Abandoned]","Please note i am Not the original Author of this mod, the description can be found on the Original Mods page.","Ogliss","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2513695736","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1755821997101357611\u002F819E6D65C2FA49C61EB11109111BA6B49EFDD4F4\u002F","com.yayo.combat3",[15,131,92,91],"1.1",149135,"2021-06-11T13:29:18.0000000Z","2021-08-10T10:21:09.0000000Z",[136,149,163,176],{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":35,"tags":145,"downloadCount":146,"rating":51,"publishedAt":147,"updatedAt":148},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,89,90,91,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":154,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":158,"tags":159,"downloadCount":160,"rating":51,"publishedAt":161,"updatedAt":162},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,89,90,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":35,"tags":172,"downloadCount":173,"rating":38,"publishedAt":174,"updatedAt":175},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,131,92,89,90,91],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":181,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":35,"tags":185,"downloadCount":186,"rating":51,"publishedAt":187,"updatedAt":188},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,131,92,89,90,91],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z"]