[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-connors-sidearms":3,"mods-more-author-connors-sidearms":26,"mods-more-category-connors-sidearms":40,"mods-similar-connors-sidearms":97},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"6fc2bd96-0188-49e8-a4dd-929bb846364a","connors-sidearms","Connor's Sidearms!","Connor's Sidearms! Pawns carry spare weapons in their inventory and swap to them. A sniper with a knife on their belt is not helpless when a scyther walks up to them. What it does Carry spare weapons. Right-click a weapon on the ground with a pawn selected and pick \"Carry {weapon","Connor","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3764517973","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12733307509242269494\u002FE72DCA2069A3758FC97E9A156AE411A474533263\u002F","connor.sidearms","weapons",[15,16],"mod","1.6",5,3.8,"2026-07-14T07:41:34.0000000Z","2026-07-30T07:30:45.0000000Z","\u003Ch2>Connor's Sidearms!\u003C\u002Fh2>\r\n\r\nPawns carry spare weapons in their inventory and swap to them. A sniper with a knife on their belt is not helpless when a scyther walks up to them.\r\n\r\n\u003Ch3>What it does\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>\u003Cstrong>Carry spare weapons.\u003C\u002Fstrong> Right-click a weapon on the ground with a pawn selected and pick \"Carry {weapon} as sidearm\". The pawn walks over, picks it up, and keeps it in their inventory.\u003C\u002Fli>\u003Cli>\u003Cstrong>Swap by hand.\u003C\u002Fstrong> Select a colonist and every sidearm they carry shows up as a button on the command bar. Click it to draw that weapon; whatever they were holding goes back into the inventory.\u003C\u002Fli>\u003Cli>\u003Cstrong>Swap automatically.\u003C\u002Fstrong> When an enemy closes to melee range, a pawn holding a gun draws their best melee sidearm, and puts the gun back once the enemy is off them.\u003C\u002Fli>\u003Cli>\u003Cstrong>Raiders do it too.\u003C\u002Fstrong> Enemy pawns play by the same rules, and gunners spawn with a cheap melee weapon so they fight back with a knife instead of the butt of their rifle. Both of these can be turned off.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nSidearms live in the pawn's normal inventory. They weigh something, they show up in the gear tab, and they drop on death, same as anything else a pawn is carrying.\r\n\r\n\u003Ch3>When it auto-switches\u003C\u002Fh3>\r\n\r\n\u003Cstrong>To melee (on by default).\u003C\u002Fstrong> A hostile pawn coming within about 3 tiles counts as melee range. Your pawn draws the melee sidearm with the highest DPS they can use. Once no enemy is within 5 tiles, they put it away and go back to the weapon they were holding before. The gap between those two distances is deliberate: without it a pawn would flip weapons back and forth while an enemy dances along the edge of the threshold.\r\n\r\nFor raiders and other non-player pawns the trigger is different, because the engine already refuses to let them fire while a melee attacker is next to them. They draw melee exactly while that block is in effect, and re-draw the gun the moment they are allowed to shoot again.\r\n\r\n\u003Cstrong>To longer range (off by default).\u003C\u002Fstrong> Switch on \"Reach for a longer-ranged weapon\" in mod settings. When your pawn's target is further away than their current weapon can shoot, they swap to the \u003Cem>shortest\u003C\u002Fem> sidearm that still reaches. Shortest, not longest, because a longer gun is usually a worse gun up close and the fight may come back to them. Melee takes priority: if an enemy is within melee range, the pawn draws melee instead.\r\n\r\nA swap costs the pawn a moment of stance delay, so there is a cooldown between automatic swaps to keep a pawn from flip-flopping. Anything you equip by hand sticks; the auto-switch will not undo a choice you made.\r\n\r\n\u003Ch3>Mod settings\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>Maximum sidearms per pawn (default 2)\u003C\u002Fli>\u003Cli>Share of carry capacity sidearms may use (default 50%)\u003C\u002Fli>\u003Cli>Draw a melee weapon in melee, and whether to put it away afterwards (both on)\u003C\u002Fli>\u003Cli>Reach for a longer-ranged weapon (off)\u003C\u002Fli>\u003Cli>Apply to non-player pawns (on). Turn this off to make auto-switching a player-only advantage.\u003C\u002Fli>\u003Cli>Give raiders a melee sidearm (on), and the most valuable one they may spawn with (default 60 silver, so you get knives and clubs, not free longswords)\u003C\u002Fli>\u003Cli>Minimum ticks between automatic swaps (default 120)\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Compatibility\u003C\u002Fh3>\r\n\r\nRequires Harmony. Safe to add to an existing save. Removing it mid-save leaves the weapons in your pawns' inventories; drop them from the gear tab first if you want them back.\r\n\r\n\u003Cstrong>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3735900296\" target=\"_blank\" rel=\"noopener noreferrer\">Manage Sidearm Policies\u003C\u002Fa>.\u003C\u002Fstrong> Supported. Weapons a sidearm policy puts in a colonist's inventory get a command-bar button and are used by the auto-switch, same as ones you picked out by hand.\r\n\r\nShould not conflict with other mods that touch equipment, but if you find one that does, say so in the comments.\r\n\r\n\u003Ch3>Source\u003C\u002Fh3>\r\n\r\nOpen source, MIT licensed. The code lives at \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FSeriousBug\u002Frimworld-mods\" target=\"_blank\" rel=\"noopener noreferrer\">github.com\u002FSeriousBug\u002Frimworld-mods\u003C\u002Fa>, along with my other RimWorld mods. Bug reports and pull requests are welcome; if you are reporting a bug, attach your Player.log.",8,[],[],null,[27],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":39},"a104c2ee-24e7-4cb7-a688-e38b8041d8e6","connors-loadouts","Connor's Loadouts!","Connor's Loadouts! Swap a colonist into their combat gear with one button, and back out of it with another. No more manually reassigning outfit policies and force wearing armor every time a raid shows up. What it does Gear up. Select colonists and press \"Gear up\". They stop what","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3765010363","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13906158511837515648\u002F25B10A63A952ED9F1975ABF85CF6086576B6B660\u002F","connor.loadouts","management",[15,16],0,3.3,"2026-07-15T01:34:54.0000000Z",[41,59,72,85],{"id":42,"slug":43,"name":44,"shortDescription":45,"author":46,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},"111e1ab8-70fa-4f52-a782-920fec9ef860","rh2-rimmu-nation2-weapons","[RH2] Rimmu-Nation² - Weapons","Arm your community with the right tool for the right job.","Chicken Plucker","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2563507593","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1711916456702088896\u002FC44AD50866DC26CBD2797E02CA367270B95388E3\u002F","cp.rimmunation.2.weapons",[15,51,52,53,54,16],"1.2","1.5","1.4","1.3",195879,4.9,"2021-08-01T20:34:14.0000000Z","2025-07-21T20:57:58.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":64,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":13,"tags":68,"downloadCount":69,"rating":56,"publishedAt":70,"updatedAt":71},"5f4894a2-b782-4efa-80a0-24bdfdcc7257","vanilla-persona-weapons-expanded","Vanilla Persona Weapons Expanded","Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2826922787","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15286190991472390579\u002F0168FA62F03CC2FCAA1F775ED16660913468577F\u002F","vanillaexpanded.vpersonaweaponse",[15,16,52,53],551259,"2022-06-27T17:23:59.0000000Z","2026-03-20T19:22:38.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":77,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":82,"rating":56,"publishedAt":83,"updatedAt":84},"5012b2b2-e558-4165-9e34-e29424dbc9fb","enable-oversized-weapons","Enable Oversized Weapons","We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.","Carny Senpai","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2543371889","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1701781372433291095\u002F2290131C8CE4470CCDE09FEFFC4D08A493D6E0F1\u002F","carnysenpai.enableoversizedweapons",[15,16,52,53,54,51],561996,"2021-07-10T19:22:04.0000000Z","2026-01-13T20:16:24.0000000Z",{"id":86,"slug":87,"name":88,"shortDescription":89,"author":64,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":56,"publishedAt":95,"updatedAt":96},"6afd8d85-583f-4481-84e7-880d10e3e013","vanilla-weapons-expanded-heavy-weapons","Vanilla Weapons Expanded - Heavy Weapons","This mod is CE compatible.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2329126791","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13596805317478980625\u002FE2C17A06D839338520FD0806DB4D9FEBAB0F8BCC\u002F","vanillaexpanded.vwehw",[15,16,52,53],1085633,"2020-12-21T20:19:12.0000000Z","2026-01-18T14:44:37.0000000Z",[98,112,126,138],{"id":99,"slug":100,"name":101,"shortDescription":102,"author":64,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":35,"tags":106,"downloadCount":109,"rating":56,"publishedAt":110,"updatedAt":111},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,52,53,54,51,107,108],"1.1","1.0",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":35,"tags":121,"downloadCount":122,"rating":123,"publishedAt":124,"updatedAt":125},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,108,107,51,52,53,54],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":64,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":35,"tags":134,"downloadCount":135,"rating":56,"publishedAt":136,"updatedAt":137},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,52,53,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":35,"tags":147,"downloadCount":148,"rating":56,"publishedAt":149,"updatedAt":150},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,52,53,54,51,107,108],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z"]