[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-consistent-mech-textures":3,"mods-more-author-consistent-mech-textures":27,"mods-more-category-consistent-mech-textures":79,"mods-similar-consistent-mech-textures":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"7185794b-8818-48a2-be3d-ce2360cc7650","consistent-mech-textures","Consistent Mech Textures","1.6 Ready Overview A simple mod that makes it so that mechanoids will always use the same set of textures no matter if their made by the player or spawned by Randy, they will always use the same base texture. Player made mechs retain their markings if there are textures for that","Rob The Robot Guard","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3431802353","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9993863899943488523\u002F77D5DC2ECC3EB6CE89038B39C7311F213ACB26F3\u002F","robtrg.consistantmechtextures","combat",[15,16,17],"mod","1.6","1.5",1704,4,"2025-02-21T23:32:57.0000000Z","2025-06-11T16:46:32.0000000Z","\u003Ch2>1.6 Ready\u003C\u002Fh2>\r\n\r\n\u003Ch2>Overview\u003C\u002Fh2>\r\nA simple mod that makes it so that mechanoids will always use the same set of textures no matter if their made by the player or spawned by Randy, they will always use the same base texture. \r\nPlayer made mechs retain their markings if there are textures for that (there’s a 99.99% chance that will be the case). \r\n\r\nI highly recommend setting “Show player mech names” to “always” so the mechs you make are easy to spot.\r\n\r\nThis mod is intended to be used with mech retexture mods primary “\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3013205187\" target=\"_blank\" rel=\"noopener noreferrer\">Fluff's Curvaceous Underarmored Mechanoids\u003C\u002Fa>\" due to how that mod is configured.\r\n\r\n\u003Ch2>Compatibility: \u003C\u002Fh2>\r\nAny mechanoid mod using the default mech faction (This includes VFE Mechanoids)\r\n\r\n\u003Ch2> Conclusion\u003C\u002Fh2>\r\n\r\nHope this mod helps anyone out there\r\n\r\nIf you enjoy this mod maybe consider leaving a favourite and like on the steam page\r\n\r\nEvery like counts\r\n\r\n\u003Ch2> Known issues: \u003C\u002Fh2>\r\n\r\nMechs spawned via either mech capsules or mech drop beacons will spawn at age 100 (Mech will use ancient textures)\r\n\r\n\r\n\r\n\u003Ch2> For modders: \u003C\u002Fh2>\r\n\r\nThis mod checks if the default faction type of a PawnKindDef is set to Mechanoid which at that point forces Mechs to generate at ages between 0 to 99, since once a mech go’s past 100 it starts using the ancient mech textures.\r\nBelow is the raw XML code that this mod uses to do this.\r\n(I know it says 95 but thats to prevent some other issues and also adds a 5 year buffer as well)\r\n(The min age being 0 is extremely important since that allows the patch to work correctly)\r\n\u003CPatch>\r\n\t \u003COperation Class=\"PatchOperationAdd\">\r\n                \u003Cxpath>Defs\u002FPawnKindDef\u003C\u002Fxpath>\r\n                \u003Cvalue>\r\n\t\t\t\t\t        \u003CmaxGenerationAge>95\u003C\u002FmaxGenerationAge>\r\n                \u003C\u002Fvalue>\r\n   \u003C\u002FOperation>\r\n\t \u003COperation Class=\"PatchOperationReplace\">\r\n                \u003Cxpath>Defs\u002FPawnKindDef\u002FminGenerationAge\u003C\u002Fxpath>\r\n                \u003Cvalue>\r\n                  \u003CminGenerationAge>0\u003C\u002FminGenerationAge>\r\n                \u003C\u002Fvalue>\r\n   \u003C\u002FOperation>\r\n\u003C\u002FPatch>\r\n\r\n\r\nThis mod is literally one XML file with 2 patches within it",15,[],[],null,[28,41,54,67],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":36,"tags":37,"downloadCount":38,"rating":19,"publishedAt":39,"updatedAt":40},"8766e043-6162-4ad3-a35b-afbf1e3f1304","hospital-beds-before-leds","Hospital Beds Before LEDs","About This mod removes the requirement for Microelectronics when researching hospital beds.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3564262588","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16694739354425843906\u002F7D3C6E3196C62AE4B17352686AC3BD4A0C3353C7\u002F","robtrg.beds.before.leds","management",[15,16],202,"2025-09-07T22:35:48.0000000Z","2025-09-08T11:46:24.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":36,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"17f5ce84-ad47-4ca4-b8f2-a94d232624c4","rimforge-coal-heater","RimForge Coal Heater","No Longer maintained past 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3471204750","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F46833816911827714\u002F2E2136FC08B1CE2DA6D25A1A5A919B7ACBB49E18\u002F","robtrg.rimforgecoalheater",[15,17,16],114,5,"2025-04-26T23:58:54.0000000Z","2025-07-14T15:57:58.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":36,"tags":62,"downloadCount":63,"rating":64,"publishedAt":65,"updatedAt":66},"90b40222-740a-4e2d-bb76-34dabba24124","too-many-rewards-a-winston-wave-addon","Too Many Rewards - A Winston Wave Addon","Oh no what have I done.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3763619179","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14693128311852747396\u002FCBD9582B83CAF21BAA973BB0DE6E0A66BF0DE369\u002F","robtherobotguard.toomanyrewardswinstonwave",[15,16],6,3.8,"2026-07-12T21:25:37.0000000Z","2026-07-15T16:17:30.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":36,"tags":75,"downloadCount":76,"rating":77,"publishedAt":78,"updatedAt":78},"e066fdb5-d780-43ab-8b94-68a72728d8d0","removable-salvagers-faction","Removable Salvagers Faction","I actually dont know if this mod works anymore?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3559205203","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10409294884341597211\u002FA13B625E01C9474E1B527D33EBD41C38C61EEB25\u002F","robtrg.salvagers.toggle",[15,16],189,4.6,"2025-08-31T00:40:35.0000000Z",[80,95,111,124],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":91,"rating":92,"publishedAt":93,"updatedAt":94},"28c9181f-fc50-4e22-ad45-5add32ca72d1","vehicle-framework","Vehicle Framework","I only accept bug reports and feedback on discord and github.","Smash Phil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3014915404","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2006968477814332023\u002F6037A067C2F697225D83C6F9223AB7B1D9880E36\u002F","smashphil.vehicleframework",[15,16,17,90],"1.4",982378,4.9,"2023-08-04T19:20:57.0000000Z","2025-10-21T02:33:32.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":108,"rating":92,"publishedAt":109,"updatedAt":110},"88bdbd4e-acca-4b10-a95e-d1e6661fe417","more-vanilla-turrets-11","More Vanilla Turrets 1.1+","Version: 1.95 A little mod that adds eight carefully balanced turret variations, each unique in its own way while matching the vanilla art style. Original by Marn, updated to 1.1 and 1.2 by legodude17. I only made a couple very small changes to make it function in 1.1, all credit","76561198025149314","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009766414","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F788631542378493782\u002F4292B0A5A11C7A2B593B4A10A5BA1DCE030C9608\u002F","paradox.morevanillaturrets",[15,105,106,90,107],"1.1","1.2","1.3",216664,"2020-02-29T01:49:06.0000000Z","2022-10-29T07:58:53.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":92,"publishedAt":122,"updatedAt":123},"7f3006ac-f53c-4b99-a07c-860e57f3c772","fortification-industrial-frontier","Fortification Industrial - Frontier","yes another fortification mod is out, with new mechanic added.","AOBA","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3093455596","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17000629787030916254\u002F0763D7EF28FD8A950D7F6043761A186D90141514\u002F","aoba.fortress.frontier",[15,16,17,90],209951,"2023-11-24T01:11:47.0000000Z","2025-11-23T10:19:17.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":116,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":92,"publishedAt":134,"updatedAt":135},"57bf1f1d-9042-4bd8-85e6-b07878578423","fortifications-medieval-material","Fortifications - Medieval - Material","In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2501487160","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18069024836375882257\u002F6430F1857109BFCA74D4D547757167AE9C58165D\u002F","aoba.fortress.medieval.material",[15,106,17,90,107,16],291181,"2021-05-29T16:16:09.0000000Z","2025-07-13T02:58:37.0000000Z",[137,151,164,178],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":92,"publishedAt":149,"updatedAt":150},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,17,90,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":36,"tags":160,"downloadCount":161,"rating":51,"publishedAt":162,"updatedAt":163},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,105,106,17,90,107],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":169,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":36,"tags":173,"downloadCount":175,"rating":92,"publishedAt":176,"updatedAt":177},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,174,105,106,17,90,107],"1.0",1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":179,"slug":180,"name":181,"shortDescription":182,"author":183,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":36,"tags":187,"downloadCount":188,"rating":92,"publishedAt":189,"updatedAt":190},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,90,107,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z"]