[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-continental-rise":3,"mods-more-author-continental-rise":31,"mods-more-category-continental-rise":82,"mods-similar-continental-rise":142},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":29,"kofiUrl":30,"patreonUrl":30},"d87dae16-ae24-4b8b-b1a9-ad1f88eeb471","continental-rise","Continental Rise","Continental Rise: Living Planet World-scale geopolitics + population + tech simulation What this is (TLDR): Continental Rise runs a persistent “world is alive” simulation for every faction.","Drake","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3647701143","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14206235104757875671\u002FFE8CECADA8381DD8CD94C7317A7CD28537BAB415\u002F","drake.continentalrise","management",[15,16],"mod","1.6",1787,3.9,"2026-01-16T17:48:56.0000000Z","2026-06-17T16:10:02.0000000Z","\u003Ch2>\u003Cstrong>Continental Rise: Living Planet\u003C\u002Fstrong>\u003C\u002Fh2>\r\n\u003Ch3>World-scale geopolitics + population + tech simulation\u003C\u002Fh3>\r\n\r\n\u003Chr>\r\n\r\n\u003Cstrong>What this is (TLDR):\u003C\u002Fstrong>\r\nContinental Rise runs a persistent “world is alive” simulation for every faction. Factions grow, collapse, merge, splinter, vassalize, revolt, advance their technology, and wage wars you can physically walk into. In the background, they behave like an Age of Empires–style strategy game, meaning factions actually expand and change over time instead of remaining fixed where they spawned. You’ll even see caravans traveling across the map as new colonies are founded.\r\n\r\n\u003Cstrong>What this is NOT:\u003C\u002Fstrong>\r\n• Not a small tweak mod.\r\n• Not “set it and forget it.”\r\n• Not guaranteed compatible with your 400-mod forever save.\r\n• Not guaranteed to not explode (it’s trying very hard though).\r\n\r\n\u003Cstrong>Big, important warning (please read):\u003C\u002Fstrong>\r\nThis is a \u003Cstrong>work in progress\u003C\u002Fstrong>. It is \u003Cstrong>not fully playtested\u003C\u002Fstrong> across every feature path. I am releasing because it’s “ready enough to be useful,” but that also means:\r\n• Bugs are possible.\r\n• Harmony conflicts are possible.\r\n• Weird interactions with other mods are possible.\r\nIf you care about a long-term, sacred, never-breaks playthrough, don’t install this mid-campaign and then act surprised when the world starts doing world-scale things.\r\n\r\n\u003Chr>\r\n\r\n\u003Cstrong>Core features\u003C\u002Fstrong>\r\n\r\n\u003Cstrong>✅ Shadow Registry (compat-first design)\u003C\u002Fstrong>\r\nInstead of rewriting every faction or touching your modded races, Continental Rise keeps a parallel data layer (“Shadow Registry”) keyed to each faction. That’s how it can simulate basically anything without assuming vanilla-only content.\r\n\r\n\u003Cstrong>✅ Population-driven raids + real losses\u003C\u002Fstrong>\r\nRaids and faction strength scale off simulated manpower and a calculated \u003Cstrong>Combat Value\u003C\u002Fstrong> that audits bio stats, gear, skills, ideology, and “how good they are at not dying.”\r\nAlso: when pawns die or settlements fall, the sim remembers. No infinite clown-car empires.\r\n\r\n\u003Cstrong>✅ Tech evolution over time\u003C\u002Fstrong>\r\nFactions can progress through tech eras and start showing up with gear that matches what they’ve become… not what they were 8 years ago when world-gen happened.\r\n\r\n\u003Cstrong>✅ Geopolitics loop\u003C\u002Fstrong>\r\n• Expansion via “budding” when settlements hit population thresholds\r\n• Dynastic unions (alliances that actually fuse)\r\n• Internal tension, stability, “administrative rot” at high population\r\n• Fragmentation into remnants and multiple paths back to unification\r\n\r\n\u003Cstrong>✅ The God Emperor system\u003C\u002Fstrong>\r\nAt world-gen, one faction becomes the \u003Cstrong>God Emperor\u003C\u002Fstrong>.\r\nThey vassalize weaker factions, project “hegemonic stability,” and can collapse spectacularly when prestige breaks, triggering rebellions and a major political reset.\r\n\r\n\u003Cstrong>✅ The Ledger (world UI)\u003C\u002Fstrong>\r\nA world-view tab that acts like a historical chronicle and status board. You can read major events (unions, collapses, wars, warnings) and track what’s happening beyond your map.\r\n\r\n\u003Cstrong>✅ Active Warfronts you can visit\u003C\u002Fstrong>\r\nSome conflicts become world sites (“clashing swords”). If you show up, you get a real mid-combat map with forces scaled from the simulation, plus the aftermath and loot.\r\n\r\n\u003Cstrong>✅ Comms Console meddling\u003C\u002Fstrong>\r\nYou can spend silver to stir dissent, fund instability, and generally do the “totally ethical diplomacy” thing.\r\n\r\n\u003Cstrong>✅ Celestial Alignment (late-game world reset event)\u003C\u002Fstrong>\r\nIf the world fragments too hard or enough time passes, a major cataclysm can trigger:\r\n• 15-day warning countdown\r\n• Great Peace (raids freeze… except what’s coming)\r\n• A pitch-black siege event featuring the Subterranean Horde. Inspired by the movie Pitch Black, this event also serves as a safeguard: if the mod begins to get out of hand and causes excessive lag, the event will automatically trigger as a form of regulation.\r\n• Post-event pruning and reshaping of the world’s political state\r\n\r\n\u003Cstrong>✅ Settings + debug tools\u003C\u002Fstrong>\r\nSliders for growth\u002Fcaps\u002Fcataclysm frequency, and dev tools for forcing events (because testing this beast without buttons would be a crime).\r\n\r\n\u003Chr>\r\n\r\n\u003Cstrong>Performance \u002F compatibility notes\u003C\u002Fstrong>\r\n• The simulation is designed as a “sidecar” system and tries to avoid stomping vanilla data.\r\n• It runs on a multi-threaded WorldComponent with main-thread sync for world actions.\r\n• That said: patches touch raids, pawn generation, faction presentation, storyteller weighting, and world UI. So yes, some mod lists will argue with it. Loudly.\r\n\r\n\u003Cstrong>Suggested use:\u003C\u002Fstrong>\r\n• Start a \u003Cstrong>new save\u003C\u002Fstrong> if you’re cautious.\r\n• If you add mid-save, do it knowing the mod will retro-scan and may shift the world’s balance fast.\r\n• Don’t put this into a “forever save” unless you’re cool with living dangerously (and making backups).\r\n\r\n\u003Chr>\r\n\r\n\u003Cstrong>Current status\u003C\u002Fstrong>\r\n\u003Cstrong>Version:\u003C\u002Fstrong> 1.0 (RimWorld 1.6)\r\n\u003Cstrong>State:\u003C\u002Fstrong> Public release, active development, ongoing tweaks, and more features coming.\r\nIf you hit errors, grab logs, tell me what happened, and please include your mod list. If your save catches fire, at least let it be a documented fire.",105,[24,25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13769336294354523492\u002FFE8CECADA8381DD8CD94C7317A7CD28537BAB415\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10348091531147727445\u002FC60EC7D57A534A21AF3DCEE2F130561C7085C1D8\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13210061701731894964\u002FBEEFD91E5D3CA0DAE02A336BC4ECFE23661023FF\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11041663533206717883\u002F1A0E0B53EF621EE5677FBCD4E299083B9A95C1F6\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13408711807555938373\u002F3DA95285FE5B1AF5903E9AE791CC52FDC8EDFB76\u002F",[],null,[32,44,57,69],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":41,"rating":18,"publishedAt":42,"updatedAt":43},"95dbc1d6-f7fc-43f1-b59b-29b428a1980d","incredible-hulk","Incredible Hulk","Incredible Hulk Hi. Bruce Banner here. Well, mostly. This mod adds the Incredible Hulk to RimWorld, which is a sentence that should concern everyone involved. A qualifying pawn can live in two very different states. In one, they are a more or less normal colonist trying to surviv","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3696749408","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16808064785113048644\u002FDFC0253C609B23D557CAFFA312EF0DAF68439B8C\u002F","drake.hulk",[15,16],984,"2026-03-31T22:49:14.0000000Z","2026-04-06T18:22:30.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":53,"rating":54,"publishedAt":55,"updatedAt":56},"87a20816-298b-4769-8c15-d966ca4cf4de","cyclops-x-gene","Cyclops X-Gene","Cyclops X-Gene Listen up, recruits.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3613715033","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13324946438429596130\u002F298C4B26765EC0E78B1A577074D70F4B8AF04674\u002F","drake.cyclopsxgene",[15,16],2883,4.7,"2025-11-28T06:02:43.0000000Z","2026-08-04T22:29:46.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":66,"rating":54,"publishedAt":67,"updatedAt":68},"348df1d7-24d7-4148-af7c-3486bae372e2","multiple-man-x-gene","Multiple Man X-Gene","RimWorld – Multiple Man “Relax.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3605930452","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13156619016856253809\u002F885C927378C6E7100BC45B373B3E70DD2EC87DC9\u002F","drake.multipleman.dupes",[15,16],3420,"2025-11-15T03:58:41.0000000Z","2026-01-10T18:10:19.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":8,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":13,"tags":77,"downloadCount":78,"rating":79,"publishedAt":80,"updatedAt":81},"ce536cde-d474-42f9-ab28-572d4658b09c","storm-gene-injector","Storm Gene Injector","⚡ Storm Gene Injector ⚡ I am Ororo Munroe, AKA Storm.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3617639667","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17059672298758614421\u002F5451B7F6A72DD08FAC5CE1029E0257805C42ECB4\u002F","drake.stormgeneinjector",[15,16],2818,4.2,"2025-12-04T12:27:37.0000000Z","2025-12-05T00:38:55.0000000Z",[83,99,116,129],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":95,"rating":96,"publishedAt":97,"updatedAt":98},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,93,94],"1.5","1.4",1486392,4.9,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":113,"rating":96,"publishedAt":114,"updatedAt":115},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,109,110,111,93,94,112,16],"1.0","1.1","1.2","1.3",3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":121,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":13,"tags":125,"downloadCount":126,"rating":96,"publishedAt":127,"updatedAt":128},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,93,94,112,111,110,109],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":134,"workshopUrl":135,"imageKey":10,"thumbnailUrl":136,"packageId":137,"category":13,"tags":138,"downloadCount":139,"rating":96,"publishedAt":140,"updatedAt":141},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,93,94,112,111],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",[143,157,171,184],{"id":144,"slug":145,"name":146,"shortDescription":147,"author":148,"workshopUrl":149,"imageKey":10,"thumbnailUrl":150,"packageId":151,"category":152,"tags":153,"downloadCount":154,"rating":96,"publishedAt":155,"updatedAt":156},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,93,94],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":158,"slug":159,"name":160,"shortDescription":161,"author":162,"workshopUrl":163,"imageKey":10,"thumbnailUrl":164,"packageId":165,"category":13,"tags":166,"downloadCount":168,"rating":96,"publishedAt":169,"updatedAt":170},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,93,94,112,111,110,109,167],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":172,"slug":173,"name":174,"shortDescription":175,"author":176,"workshopUrl":177,"imageKey":10,"thumbnailUrl":178,"packageId":179,"category":13,"tags":180,"downloadCount":181,"rating":96,"publishedAt":182,"updatedAt":183},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,93,94,112,111,110],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":185,"slug":186,"name":187,"shortDescription":188,"author":189,"workshopUrl":190,"imageKey":10,"thumbnailUrl":191,"packageId":192,"category":13,"tags":193,"downloadCount":194,"rating":96,"publishedAt":195,"updatedAt":196},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,109,110,111,93,94,112,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z"]