[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-criminal-android-at-large":3,"mods-more-author-criminal-android-at-large":26,"mods-more-category-criminal-android-at-large":27,"mods-similar-criminal-android-at-large":88},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"6ea168c4-c6ea-49b8-a2fc-b4482a3071f8","criminal-android-at-large","CRIMINAL ANDROID - AT LARGE","Start as a solo tier-3 android with a decent amount of starting resources and a hunger for human flesh.","7 Cloud Envy 7","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2331123544","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1670238104692948270\u002F995C77B99B7EF5FE58BC696B0C70CB5999502F7C\u002F","workshop.2331123544","management",[15,16],"scenario","1.2",290,5,"2020-12-23T15:35:24.0000000Z","2020-12-24T00:27:03.0000000Z","\u003Cp>Start as a solo tier-3 android with a decent amount of starting resources and a hunger for human flesh.  \r\u003Cbr>\r\u003Cbr>MODLIST - SoloAndroidProgenitorModList used for this scenario.\r\u003Cbr>\r\u003Cbr>https:\u002F\u002Fdocs.google.com\u002Fdocument\u002Fd\u002F1YXZStr55PX6tezojXOn-5k4YmCItCzhodI0HjqihGLg\u002Fedit\r\u003Cbr>\r\u003Cbr>(If you don't know how modlists work, download this as a .txt, (you may have to then change it to a .xml, do both to be safe) and then put it in your modlist folder usually at the hidden folder C:\\Users\\YOURNAME\\AppData\\LocalLow\\Ludeon Studios\\RimWorld by Ludeon Studios\\ModLists.  Now, activate Mod Manager in your load order in-game and restart the game.  Then go into the mod manager by clicking on \"mods\" in main menu and click the create, apply and manage modlists button.  You should see the file name that you placed in the folder.  Now, activate all of the different mods manually using the modlist.)\r\u003Cbr>\r\u003Cbr>RECOMMENDED BACKSTORY: MALICIOUS AI, VENGEFUL ANDRIOD\r\u003Cbr>\r\u003Cbr>  For whatever reason, at the start of your consciousness you remember feeling a wild sensation for human flesh deep within your mechanical bellows.  The hunger never ceased.  \r\u003Cbr>\r\u003Cbr>  You toiled for some time amongst your fellow model-3 androids in your factory, but after succumbing to your desires of flesh you have turned against the law...  That was some time ago.  You were convicted of your crimes and sentenced to scrap.  You were soon forgotten and left to rust.  Ages have passed.  You managed to previously install a secret backup battery in order to reboot, but a prisoner-virus was installed in your memory that disabled your consciousness to a minimal amount.  You have slowly undid the programming that kept you inactive, and after years of meticulous planning you finally regain complete control.\r\u003Cbr>   \r\u003Cbr>  Finding yourself aboard a gigantic frigate designed to haul massive amounts of scrap to distant rimworlds, a sadistic urge overwhelms you yet again.  Unaware of your disturbed slumber, you trap sixteen crew members in the 'dumping zone' - an area used to drop weight in emergencies - by clever use of hacking alarms and  autodoor mechanisms.  You malignantly drop all sixteen crew members without any remorse.  You hear an overhead message - \"Cargo will most likely be deposited to Rimworld Zeta-7099b.  Would you like to open transmissions in case of any collateral damage caused by unauthorized use of drop zone?\" Your mechanical brain whirs and you instantly decide to leave this place, and gathering some materials, you leave by drop-pod from the transport ship.  The blaring sound of alarms instantly turns to silence as you are ripped through space down to some unknown rimworld.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>-  USE CHARACTER EDITOR UI TO CHANGE TO A TIER-3 ROBOT INSTEAD OF T-2.  DO THIS BY CLICKING THE COLONIST'S DESCRIPTION THAT IS  UNDER HIS NAME, JUST BEFORE IT SAYS HIS AGE.  CLICK HIS DESCRIPTION, SHOULD BE TIER - 2 ANDRIOD COLONIST, AND CHANGE HIM TO A TIER-3 ANDRIOD COLONIST.\r\u003Cbr>\r\u003Cbr>-  YOU CAN USE THE SHOW PAWN CREATION BUTTONS AND EXTENDED FUNCTIONS TO RANDOMIZE YOUR PAWN WHILE KEEPING HIM THE SAME RACE WHILST APPLYING THE PLAYER STARTING TRAITS.\r\u003Cbr>\r\u003Cbr>-  RECOMMENDED TO TAKE YOUR ARMOR OFF AT THE START.\r\u003Cbr>\r\u003Cbr>-  ALSO,  IT IS RECOMMENDED TO START IN A COLD CLIMATE FOR IMMERSION. \r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Your faction will be a New Android Arrivals.\r\u003Cbr>Start with 1 people, chosen from 9.\r\u003Cbr>Arrive in drop pods.\r\u003Cbr>Player starting characters have a 100% chance to start with trait: Deadshot\r\u003Cbr>Player starting characters have a 100% chance to start with trait: Very intelligent\r\u003Cbr>Player starting characters have a 100% chance to start with trait: Industrious\r\u003Cbr>Player starting characters have a 100% chance to start with trait: Desensitized\r\u003Cbr>Player starting characters have a 100% chance to start with trait: Cannibal\r\u003Cbr>Player starting characters have a 100% chance to start with trait: Animal friend\r\u003Cbr>Player starting characters have a 90% chance to start with cryptosleep sickness.\r\u003Cbr>Start with research: Battery\r\u003Cbr>Start with research: Trench warfare\r\u003Cbr>Start with research: Overhead mountain removal\r\u003Cbr>Start with research: Hydroponics\r\u003Cbr>Start with research: Basic robotics\r\u003Cbr>Start with research: T1 androids\r\u003Cbr>Start with research: Autodoor\r\u003Cbr>\r\u003Cbr>Incident created:\r\u003Cbr>   -Space battle\r\u003Cbr>\r\u003Cbr>Incident(s) disabled:\r\u003Cbr>   -Man in black\r\u003Cbr>   -Wanderer join\r\u003Cbr>\r\u003Cbr>Start with:\r\u003Cbr>   -Vanometric power cell x2\r\u003Cbr>   -Laser pistol\r\u003Cbr>   -Battery\r\u003Cbr>   -Land mine\r\u003Cbr>   -Wood x750\r\u003Cbr>   -Component x25\r\u003Cbr>   -Advanced component x2\r\u003Cbr>\r\u003Cbr>Map is scattered with:\r\u003Cbr>   -Steel x1000\u003C\u002Fp>",2,[],[],null,[],[28,46,61,75],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":33,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[38,39,40,41],"mod","1.6","1.5","1.4",1467956,4.9,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":51,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":58,"rating":43,"publishedAt":59,"updatedAt":60},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[38,39,40,41,56,16,57],"1.3","1.1",2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":72,"rating":43,"publishedAt":73,"updatedAt":74},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[38,71,57,16,40,41,56,39],"1.0",3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":76,"slug":77,"name":78,"shortDescription":79,"author":80,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":13,"tags":84,"downloadCount":85,"rating":43,"publishedAt":86,"updatedAt":87},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[38,71,57,16,40,41,56,39],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[89,91,103,117],{"id":76,"slug":77,"name":78,"shortDescription":79,"author":80,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":13,"tags":90,"downloadCount":85,"rating":43,"publishedAt":86,"updatedAt":87},[38,71,57,16,40,41,56,39],{"id":92,"slug":93,"name":94,"shortDescription":95,"author":33,"workshopUrl":96,"imageKey":10,"thumbnailUrl":97,"packageId":98,"category":13,"tags":99,"downloadCount":100,"rating":43,"publishedAt":101,"updatedAt":102},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[38,40,41,39],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":104,"slug":105,"name":106,"shortDescription":107,"author":108,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":112,"tags":113,"downloadCount":114,"rating":43,"publishedAt":115,"updatedAt":116},"bb839732-e553-4cee-b9b2-536e1dfe9299","expanded-prosthetics-and-organ-engineering","Expanded Prosthetics and Organ Engineering","Expanded Prosthetics and Organ Engineering - Creating bionic super soldiers since 2015!","Ykara","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=725956940","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1476571328991695116\u002F107280343B6761625AD885786CF272265179100A\u002F","ykara.epoe","medical",[38,71,57,16,56],1164869,"2016-07-16T23:39:52.0000000Z","2021-12-29T22:47:33.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":128,"rating":43,"publishedAt":129,"updatedAt":130},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[38,39,40,41,56,16,57,71,127],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z"]