[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-crimspr-core-module":3,"mods-more-author-crimspr-core-module":35,"mods-more-category-crimspr-core-module":61,"mods-similar-crimspr-core-module":122},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":33,"kofiUrl":34,"patreonUrl":34},"ef1e6ce8-1cc4-43cb-aec1-ca20a26902b1","crimspr-core-module","CRIMSPR - Core Module","MOD INFORMATION Hello World!","Jenkem","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2904282270","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1972044745361674116\u002FC215951B47639301CBFDC7D9CF48946C7702C8CA\u002F","jenkem.crimsprcoremodule14","management",[15,16],"mod","1.4",754,4.1,"2022-12-20T11:56:15.0000000Z","2022-12-20T17:57:24.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fp7Fv1Z6.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch2>MOD INFORMATION\u003C\u002Fh2>\r\u003Cbr>Hello World! At long last, after nearly 600 hours of playing Rimworld and from all the way back in alpha, I present to you my first ever official mod. I suspect this is a good one, and a very important one for opening up the true potential of Biotech!\r\u003Cbr>\r\u003Cbr>Don't you find it frustrating that vanilla Biotech genomes are rather \u003Cem>rigid?\u003C\u002Fem> Upset that Baseliners only have two germline genes that you can viciously reappropriate in your mad scientist playthru? \r\u003Cbr>\r\u003Cbr>\u003Cstrong>Look no further!!!\u003C\u002Fstrong> \r\u003Cbr>\r\u003Cbr>This mod overhauls the vanilla xenotypes using the \"SpawnThoseGenes!\" framework. Instead of having conflicting germline genes in a xenotype, every newly created pawn now has dedicated germline gene categories for their skin color, hair color, body type, and beauty. In addition, dozens of more genes are added into the game to, in a vanilla fashion, expand the cosmetic variety of the pawns as they are created. This mod is a part of \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2904301645\" target=\"_blank\" rel=\"noopener noreferrer\">CRIMSPR\u003C\u002Fa>, a new modding project that seeks to overhaul and expand Rimworld's genomes.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>WHAT DOES IT DO?\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cu>Overhauls How Vanilla Genomes Work\u003C\u002Fu>\r\u003Cbr>\u003Cul>\u003Cli>Each gene of the same type are placed in distinct categories\u003C\u002Fli>\u003Cli>No longer do xenotypes have two genes in one category that override one-another\u003C\u002Fli>\u003Cli>For the baseliner and each xenotype, there are chance weights for what gene they spawn with per-category\u003C\u002Fli>\u003Cli>Lightweight and seamless tweak to genetics that makes a massive difference\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cu>Expands Pawn Genomes\u003C\u002Fu>\r\u003Cbr>\u003Cul>\u003Cli>Hair Color is now a dedicated germline gene category\u003C\u002Fli>\u003Cli>Skin color is now a dedicated germline gene category\u003C\u002Fli>\u003Cli>Body Type is now a dedicated germline gene category\u003C\u002Fli>\u003Cli>Beauty is now a dedicated germline gene category\u003C\u002Fli>\u003Cli>Removed the traitdefs that give the beauty trait, that's what the genes are for!\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cu>Adds More Genes\u003C\u002Fu>\r\u003Cbr>\u003Cul>\u003Cli>Adds 77 new hair colors\u003C\u002Fli>\u003Cli>Adds 83 new skin colors\u003C\u002Fli>\u003Cli>Adds a new beauty gene for \"normal\" looks, so beauty can now be spectral for all races\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cu>Adds More Gene Possibilities\u003C\u002Fu>\r\u003Cbr>\u003Cul>\u003Cli>Not only are those genes added, but these genes are also implanted in pawn spawn chances, unlike other gene mods\u003C\u002Fli>\u003Cli>Each xenotype has a distribution of possibilities to spawn in with those genes, genes and probabilities dependent on xenotype flavor\u003C\u002Fli>\u003Cli>For example, Humans now have 21 different possibilities for skin color up from 9, Impids now have 15 up from 3, etc\u003C\u002Fli>\u003Cli>All category possibilities are balanced; 1.5% of Genies will have Hulky bodies; 10.2489% of Neanderthals will have Light-Brown Hair\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>QUESTIONS AND ANSWERS\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Savegame compatible?\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Probably not a great idea to add nor remove since it nukes vanilla traits, and adds in the essential genes to all pawns.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Can u patch X modded xenotype?\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>In due time, I want to build out CRIMSPR a bit more and up my modding skills so as to streamline that process. Perhaps once CRIMSPR and \"SpawnThoseGenes!\" is understood a bit more, other modders can roll compatibility patches into their mods without me having to do a modded xenotype megamod. In the meantime, I encourage you to make those patches yourself! It's quite straightforward, all in XML, and \"SpawnThoseGenes!\" has example code in their mod file. \r\u003Cbr>\r\u003Cbr>\u003Cstrong>Can u CRIMSPR-ify X bunch of genes or X gene mod?\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>In due time, I hope to enfold tons of different gene categories in the CRIMSPR network under various modules. I am rather new to modding, so I'd like to interact with the community in order to gauge popular demand before moving forward... and hopefully finish university here.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>What if I don't like the gene spawn balances?\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>You don't have to! Here are a couple things you can do—\r\u003Cbr>\u003Col>\u003Cli>Drop your suggestion in the comments; I'll be sure to read every single one and engage in the dialectic for future updates.\u003C\u002Fli>\u003Cli>Alter the spawn weights in my mod files; just input \"2904282270\" in \"Steam\\steamapps\\workshop\" to find the correct .xml files; be sure to save copies of your bespoke chance weights tho, in case I update this mod.\u003C\u002Fli>\u003Cli>Use dev mode to alter a pawn's germline; great for on the fly tweaking of important colonists, in case a bright pink Highmate shivers ye timbers.\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>\r\u003Cbr>\u003Ch2>KNOWN ISSUES\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>None reported so far; please let us know if there is one--\r\u003Cbr>\r\u003Cbr>\u003Ch2>INCOMPATIBLE MODS\u003C\u002Fh2>\r\u003Cbr>To be figured out! (But as the mod is designed, it should not be incompatible with much. All vanilla genes are still included, meaning that modded xenotypes still play nice with CRIMSPR.)\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>RECOMMENDED MODS\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2898151329\" target=\"_blank\" rel=\"noopener noreferrer\"> EyeGenes2\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2904282856\" target=\"_blank\" rel=\"noopener noreferrer\">CRIMSPR - Psychics Module\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2904282694\" target=\"_blank\" rel=\"noopener noreferrer\">CRIMSPR - Immunity Module\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2555107849\" target=\"_blank\" rel=\"noopener noreferrer\">Faces of the Rim\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848\" target=\"_blank\" rel=\"noopener noreferrer\">Character Editor\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>LOICENSE\u003C\u002Fh2>\r\u003Cbr>If I disappear, y'all have free reign to resurrect the mod. You can use CRIMSPR genes in your own works (I don't exactly own colors), though I'd appreciate a shoutout :]  I'd be flattered if you'd include CRIMSPR mods in a collection; I however assert dominance over the CRIMSPR brand >:}\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>SPECIAL THANKS\u003C\u002Fh2>\r\u003Cbr>OPERATOR - For the dedication to bring colored eyes to Rimworld setting us on this journey\r\u003Cbr>Neradon  - For crafting the brilliant framework to make this all possible\r\u003Cbr>ThePaperoni - Whose obsession with bivalves made me fascinated with biology\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>MOD UPDATES\u003C\u002Fh2>\r\u003Cbr>To be continued... :)\u003C\u002Fp>",22,[24,25,26,27,28,29,30,31,32],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1972044745363141587\u002FC215951B47639301CBFDC7D9CF48946C7702C8CA\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5066018235282562165\u002FE332ADCFB8AE1BCFAD8DA4E690F8C7AD184E2A1D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5066018235282564140\u002F7563F1D4F848624F29E2E7D9C4EB15E483C9E2F1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F5066018235282802117\u002FB0AC1A74068EC0301497A4394931F178EE3F6669\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1972044745363139521\u002FB7FE44A10CD145DE9B7E7DD54DCC27CB558DBB72\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1972044745363140067\u002F0D7E4A3413F37CD02C66DFABECA98D3FAC345A87\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1972044745363138904\u002FC9C613F1B404CE9E5DE198CCDC0559355C44AFAA\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1972044745363138047\u002FBF663C4CE72134E5BCCC9075952D02D85867B259\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1972044745363138366\u002FC61436452AC86C24C498E34DB4A24F28BF666649\u002F",[],null,[36,49],{"id":37,"slug":38,"name":39,"shortDescription":40,"author":8,"workshopUrl":41,"imageKey":10,"thumbnailUrl":42,"packageId":43,"category":13,"tags":44,"downloadCount":45,"rating":46,"publishedAt":47,"updatedAt":48},"db466088-ab29-4c0b-9ab3-38f6e0342673","crimspr-psychics-module","CRIMSPR - Psychics Module","MOD INFORMATION Hello again!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2904282856","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1972044745361680786\u002F63DB0185CD2F5FCB7B4562301BB0F48AED560C21\u002F","jenkem.crimsprpsychicsmodule14",[15,16],613,4.3,"2022-12-20T11:58:18.0000000Z","2022-12-20T17:58:00.0000000Z",{"id":50,"slug":51,"name":52,"shortDescription":40,"author":8,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":56,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":60},"453df3b8-c6a5-44ef-af4b-2cbad1e06cf2","crimspr-immunity-module","CRIMSPR - Immunity Module","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2904282694","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1972044745361679230\u002F8FC84E65A0BC2EC36D8EDCEDFBF286F5C13A6C50\u002F","jenkem.crimsprimmunitymodule14",[15,16],486,4.2,"2022-12-20T11:57:49.0000000Z","2022-12-20T17:57:42.0000000Z",[62,82,95,109],{"id":63,"slug":64,"name":65,"shortDescription":66,"author":67,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":78,"rating":79,"publishedAt":80,"updatedAt":81},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,72,73,74,75,16,76,77],"1.0","1.1","1.2","1.5","1.3","1.6",3393497,4.9,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":92,"rating":79,"publishedAt":93,"updatedAt":94},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,77,75,16],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":105,"rating":106,"publishedAt":107,"updatedAt":108},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,73,74,75,16,76,77],1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":118,"downloadCount":119,"rating":79,"publishedAt":120,"updatedAt":121},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,72,73,74,75,16,76],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",[123,136,150,163],{"id":124,"slug":125,"name":126,"shortDescription":127,"author":87,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":131,"tags":132,"downloadCount":133,"rating":79,"publishedAt":134,"updatedAt":135},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,77,75,16],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":137,"slug":138,"name":139,"shortDescription":140,"author":141,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":145,"tags":146,"downloadCount":147,"rating":79,"publishedAt":148,"updatedAt":149},"073e4430-8fab-49ec-83e9-3b618e49af18","simple-sidearms","Simple sidearms","With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.","PeteTimesSix","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=927155256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F834701066133518030\u002F96C2222A5314548B51736EB7396FD7FC613FEA60\u002F","petetimessix.simplesidearms","weapons",[15,77,75,16,76,74,73,72],1610700,"2017-05-16T20:02:32.0000000Z","2025-08-13T07:07:16.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":79,"publishedAt":161,"updatedAt":162},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,77,75,16],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":106,"publishedAt":174,"updatedAt":175},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,73,74,75,16,76],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z"]