[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-custom-quests-outcasts":3,"mods-more-author-custom-quests-outcasts":31,"mods-more-category-custom-quests-outcasts":48,"mods-similar-custom-quests-outcasts":105},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":29,"kofiUrl":30,"patreonUrl":30},"177d50e4-ba8b-45da-ac0f-0d301e887630","custom-quests-outcasts","Custom Quests: Outcasts","This mod is NOT abandoned.","kaczorski","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3115358432","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2265937680105327763\u002F50F302C77C3393B3F79DA42B20514DF9F3E23D43\u002F","cq.kaczorski.outcasts","management",[15,16],"mod","1.4",1122,4.8,"2023-12-16T15:05:07.0000000Z","2024-01-04T21:25:50.0000000Z","\u003Ch3>This mod is NOT abandoned. \r\nAt the moment I've got two other mods in the works; as soon as I get them out I'll come back to Outcasts with more stories and maps :)\u003C\u002Fh3>\r\n\r\n\u003Ch3>About\u003C\u002Fh3>\r\nThis is a tiny quest where you travel to a lone house inhabited by an equally lonely outcast and... have a chat with them. Yes! Thanks to the power of amazing \u003Cstrong>Custom Quest Framework\u003C\u002Fstrong> by \u003Cstrong>HaiLuan\u003C\u002Fstrong> even an \u003Cs>complete\u003C\u002Fs> xml noob like me can make an actual dialog in Rimworld. At first I wanted to add a few lines to the downed refugee quest, but the idea kept on growing.\r\n\r\n\u003Ch3>More about\u003C\u002Fh3>\r\nThis is also my love letter to the Rimworld modders. I have thousands of hours in this game and I feel like there's still more to uncover and experience here. It wouldn't be possible without  the wonderful stuff you guys created, all those mods that take RW to another level. And so mods are part of the story in this quest. They originate from projects created by modders alter-egos and are manifested on the planet by unpredictable Shifts. The outcast you're going to meet had to deal with the consequences of a certain well known project beginning with Z.\r\n\r\n\u003Ch4>Disclaimer\u003C\u002Fh4>\r\nAlter-egos I mentioned above will remain in the background of my storyline. It would be really awkward\u002F wrong to name characters after real people I don't personally know. Of course, if you run across your name in this mod and you dislike the way I handled it let me know  and I'll take it out ASAP. And as much as I'd like to mention every single mod out there, it's simply impossible. Custom Quests are (is:P) about stories, so the story must come first.\r\n\r\n\u003Ch3>Finally about\u003C\u002Fh3>\r\nOn it's own, this quest should fire only once per game. I think it would be silly to get spammed by something that's meant to be more or less unique. If you want to experience it again, you can easily generate it by going into debug actions > generate quest > CQ_Outcasts_ZDreamer.\r\n\r\n\u003Ch3>Compatibility\u002F Issues\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>this mod requires \u003Cstrong>Erin's Decorations\u003C\u002Fstrong> and \u003Cstrong>Vanilla Furniture Expanded - Props and Decor\u003C\u002Fstrong> because of two reasons: they are great and vanilla without DLCs feels dreadfully empty. Also Erin's candle is essential for any playthrough;\u003C\u002Fli>\u003Cli>you CAN add this mod mid-game - you just need to accept spawning of an additional faction (thanks to Orion's faction discovery integrated into VEF);\u003C\u002Fli>\u003Cli>CQ: Outcasts is pure xml and should be compatible with everything that doesn't conflict with Custom Quest Framework;\u003C\u002Fli>\u003Cli>dialog window slider doesn't slide back up when you pick a next option. If the next window has a lot of text, you'll have to slide it up manually;\u003C\u002Fli>\u003Cli>because of strageness, outcasts might generate as relatives of arriving pawns. RIMMSqoL and Character Editor are great for removing unwanted relations;\u003C\u002Fli>\u003Cli>if you spot any mistakes let me know. I read this stuff over and over again, but I'm sure something slid under the radar. English is not my first language and some bits might feel off. Again, let me know :)\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Links\u003C\u002Fh3>\r\n\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fkaczorski\u002FCustom-Quests-Outcasts\" target=\"_blank\" rel=\"noopener noreferrer\">CQ: Outcasts on GitHub\u003C\u002Fa>\r\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002Fz2De77eGtN\" target=\"_blank\" rel=\"noopener noreferrer\">Custom Quest Framework discord\u003C\u002Fa>\r\n\r\n\u003Ch3>Credits\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>erdelf\u003C\u002Fstrong> and \u003Cstrong>Arquebus\u003C\u002Fstrong> for identifying spectrum traits bug, explaining it to me and then explaining it again;\u003C\u002Fli>\u003Cli>\u003Cstrong>Aelanna\u003C\u002Fstrong> for tremendous help with PawnKinds, Factions, Backstories and linking all of this chaos together;\u003C\u002Fli>\u003Cli>kind soul who coded spreadable black death in VE: Medieval (I assume it was \u003Cstrong>XeoNovaDan\u003C\u002Fstrong>). Your HediffCompProperties_Spreadable makes for a very handy dialog flag;\u003C\u002Fli>\u003Cli>and, last but not least, \u003Cstrong>HaiLuan\u003C\u002Fstrong> whose framework made this mod possible!\u003C\u002Fli>\u003C\u002Ful>",31,[24,25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2265937680105348181\u002F50F302C77C3393B3F79DA42B20514DF9F3E23D43\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2265937680105348729\u002FCB924976ABAD07FA8D38900F6CA37035F2C4C25B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2265937680105349311\u002F86FB9CACDB5888B5BD0ED706314A69D1B84A2560\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2265937680105349842\u002F2DFB69C769250B941A82ECF4D3C053251F484A43\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2265937680105350271\u002F51562CF826904114E870062FD5BE7C95CFD727D0\u002F",[],null,[32],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":40,"tags":41,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"8ef05c06-bb41-4d0b-9c00-f1ef775c2e6e","custom-dialogs-epoe-addon","Custom Dialogs: EPOE Addon","About This mod is meant to mesh seamlessly with the rest of the game while giving you something new to do with your glitter-tech frameworks and advanced bionic spines.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3394543625","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1787387768142917\u002FB9E992E4881F35B1FA6565AFA04D010BA8D5238A\u002F","kaczorski.cd.epoe","medical",[15,42,43],"1.6","1.5",1282,5,"2024-12-28T20:54:51.0000000Z","2025-08-14T11:14:57.0000000Z",[49,67,80,92],{"id":50,"slug":51,"name":52,"shortDescription":53,"author":54,"workshopUrl":55,"imageKey":10,"thumbnailUrl":56,"packageId":57,"category":13,"tags":58,"downloadCount":63,"rating":64,"publishedAt":65,"updatedAt":66},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,42,43,16,59,60,61,62],"1.3","1.2","1.1","1.0",1591711,4.9,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":72,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":77,"rating":64,"publishedAt":78,"updatedAt":79},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,62,61,60,43,16,59,42],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":81,"slug":82,"name":83,"shortDescription":84,"author":72,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":89,"rating":64,"publishedAt":90,"updatedAt":91},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,62,61,60,43,16,59,42],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":102,"rating":64,"publishedAt":103,"updatedAt":104},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,42,43,16],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",[106,119,133,146],{"id":107,"slug":108,"name":109,"shortDescription":110,"author":111,"workshopUrl":112,"imageKey":10,"thumbnailUrl":113,"packageId":114,"category":13,"tags":115,"downloadCount":116,"rating":64,"publishedAt":117,"updatedAt":118},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,42,43,16],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":120,"slug":121,"name":122,"shortDescription":123,"author":124,"workshopUrl":125,"imageKey":10,"thumbnailUrl":126,"packageId":127,"category":128,"tags":129,"downloadCount":130,"rating":64,"publishedAt":131,"updatedAt":132},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,62,61,60,43,16,59,42],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":134,"slug":135,"name":136,"shortDescription":137,"author":138,"workshopUrl":139,"imageKey":10,"thumbnailUrl":140,"packageId":141,"category":13,"tags":142,"downloadCount":143,"rating":64,"publishedAt":144,"updatedAt":145},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,61,60,43,16,59],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":147,"slug":148,"name":149,"shortDescription":150,"author":97,"workshopUrl":151,"imageKey":10,"thumbnailUrl":152,"packageId":153,"category":13,"tags":154,"downloadCount":155,"rating":64,"publishedAt":156,"updatedAt":157},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,43,16,42],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z"]