[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-cyanobots-leather-overhaul":3,"mods-more-author-cyanobots-leather-overhaul":27,"mods-more-category-cyanobots-leather-overhaul":79,"mods-similar-cyanobots-leather-overhaul":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"162f931c-9e5a-438b-ab1b-b3a5f2b3f268","cyanobots-leather-overhaul","Cyanobot's Leather Overhaul","Yes, it's another leather-tanning production chain mod.","cyanobot","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3419552924","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9435936173862353095\u002F6F9F643A0A259BB48D08F9DB2C8836146C02E473\u002F","cyanobot.leatheroverhaul","management",[15,16,17],"mod","1.6","1.5",1665,5,"2025-02-02T12:35:00.0000000Z","2025-07-15T17:37:08.0000000Z","\u003Cp>Yes, it's another leather-tanning production chain mod.\r\u003Cbr>\r\u003Cbr>This actually started life as a set of patches for Owlchemist's \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=1713884017\" target=\"_blank\" rel=\"noopener noreferrer\">Simple Chains: Leather\u003C\u002Fa>, but it grew more features as I worked on it until I decided it was just easier for it to be its own mod -- which also allowed me to move to C# instead of XML patches for a lot of the heavy lifting.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Features:\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>tanning production chain: animals drop raw hides which are processed in a tanning vat into leathers\u003C\u002Fli>\u003Cli>tanning is a neolithic technology, it starts unlocked for the classic start but not for the default tribal starts\u003C\u002Fli>\u003Cli>the tanning vat may be fuelled with:\r\u003Cbr>\u003C\u002Fli>\u003Cli>tannin, made from wood logs at a campfire or stove\u003C\u002Fli>\u003Cli>tanning solution, made from chemfuel at the refinery\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>•  hides are generated automatically from leather defs, so modded leathers are automatically handled even if not explicitly patched for\r\u003Cbr>•  untanned hides can be used for neolithic apparel and some neolithic buildings, but they are weaker than their tanned equivalents and cause negative \"stinking hides\" thoughts\r\u003Cbr>•  woolly hides can be shorn at a butcher table to get the wool and the leather separately, or they can be tanned as-is into a warm woolskin\r\u003Cbr>\u003Cul>\u003Cli>the amount of wool on a hide is calculated from the wool growth of the animal at the time of death\u003C\u002Fli>\u003Cli>if the wool growth is very low, the animal drops a non-woolly leather instead of the woolly hide\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>•  vanilla leathers (and many modded leathers) overhauled into the following types:\r\u003Cbr>\u003Cul>\u003Cli>lightleather = lightleather, dog leather\u003C\u002Fli>\u003Cli>plainleather = plainleather, pig leather\u003C\u002Fli>\u003Cli>thick leather = elephant leather, rhinoceros leather\u003C\u002Fli>\u003Cli>camelhide = camelhide\u003C\u002Fli>\u003Cli>birdskin = birdskin\u003C\u002Fli>\u003Cli>soft fur = guinea pig fur, also many small mammals that previously gave lightleather\u003C\u002Fli>\u003Cli>fur = wolf fur, panthera fur, fox fur\u003C\u002Fli>\u003Cli>heavy fur = heavy fur, bear fur\u003C\u002Fli>\u003Cli>polar fur = extremely warm, drops from polar bears and some modded polar animals\u003C\u002Fli>\u003Cli>woolskin = sheep, muffalo, etc (see wool mechanics above)\u003C\u002Fli>\u003Cli>luxury fur = chinchilla fur\u003C\u002Fli>\u003Cli>light scale = fairly weak but beautiful for small animals that would drop lizardskin\u003C\u002Fli>\u003Cli>heavy scale = tough leather for large animals that would drop lizardskin\u003C\u002Fli>\u003Cli>human leather = human leather (can't have rimworld without human leather)\u003C\u002Fli>\u003Cli>thrumbo fur = thrumbo fur\u003C\u002Fli>\u003Cli>dread leather = dread leather\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\t\r\u003Cbr>\u003Ch3>Upcoming features:\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>industrial tanning vat\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Compatibility:\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>not really safe to add or remove from existing saves, might be fine (with some errors) but attempt at your own risk\u003C\u002Fli>\u003Cli>automatic compatibility with modded animals, leathers, and wools:\r\u003Cbr>\u003C\u002Fli>\u003Cli>animals automatically drop the raw hide associated with their pre-existing leatherDef\u003C\u002Fli>\u003Cli>(although without explicit patches, some animals that should be furry may drop plain hide, etc)\u003C\u002Fli>\u003Cli>modded leathers automatically generate a corresponding raw hide\u003C\u002Fli>\u003Cli>(without explicit patches, new leathers will not be folded into the broad categories above)\u003C\u002Fli>\u003Cli>modded wools automatically generate a corresponding woolly hide that can be shorn\u003C\u002Fli>\u003Cli>(without explicit patches the shorn and tanned leathers associated with the wool hide will take default values, which may not seem quite right for exotic animals)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>•  any neolithic apparel that can be made from leather should automatically also be possible to make from raw hides\r\u003Cbr>•  explicit patches for a number of mods, see \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002Fdiscussion\u002F3419552924\u002F591762129865961773\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">here\u003C\u002Fa> for full list\r\u003Cbr>•  \u003Cstrong>not\u003C\u002Fstrong> compatible with Medieval Overhaul due to overlapping content\r\u003Cbr>•  if you use Animals Logic, you will probably want to turn that mod's \"Harvest wool when butchering\" off to avoid duplicate wool availability\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch3>With thanks to:\u003C\u002Fh3>\r\u003Cbr>- wep of wepfont.com for Atmospheric font\r\u003Cbr>- Fluffysminion for the graphics\r\u003Cbr>\r\u003Cbr>\u003Ch3>Links:\u003C\u002Fh3>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fcyanobot\u002FLeatherOverhaul\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002FMNP6JXZ.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fcyanobotcodes.tumblr.com\u002F\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002FFayl3vF.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fcyanobot\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fimgur.com\u002F3Fx0AfG.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",44,[],[],null,[28,41,53,66],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":38,"rating":19,"publishedAt":39,"updatedAt":40},"4199804f-8cee-4eae-9e18-6a32e174803e","flush-biosculpter-tuning","Flush Biosculpter Tuning","Content: Adds an option to the biosculpter pod to clear the biotuning so that it can tune to someone else.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2892332913","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14195583359059098944\u002F8E10D8181DA19AC479376CF413A0E8A7B7902872\u002F","cyanobot.flushbiotuning",[15,16,17,37],"1.4",9938,"2022-11-23T16:29:40.0000000Z","2025-12-10T15:07:56.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":19,"publishedAt":51,"updatedAt":52},"25484230-6d1e-4da6-a42c-a82c9aa44809","toddlers","Toddlers","New life stage: Toddler 1- and 2-year-old pawns are no longer completely passive objects toddlers cannot work, but can move around and interact with the world toddlers gain capabilities over time – configurable young toddlers are blocked by doors and can be confined to their crib","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2903359152","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14054072818227702757\u002FC342EA79CE8611B72238FB0DB1208CC06BA35E01\u002F","cyanobot.toddlers",[15,16,17,37],135591,"2022-12-18T09:34:08.0000000Z","2025-12-09T15:27:40.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":63,"publishedAt":64,"updatedAt":65},"ae4e81d5-5f57-4a0c-8c2c-749339a29e79","just-about-lions-and-tigers-continued","Just About: Lions And Tigers (Continued)","Updated from the original with permission.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3320873214","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11055522679865904441\u002FA4B965637BC7D335208514E7D3439642DB4410D9\u002F","ja.lionsandtigers",[15,17,37,16],3095,4.6,"2024-08-30T16:02:13.0000000Z","2025-06-13T18:13:22.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":76,"publishedAt":77,"updatedAt":78},"0a4c8715-fb80-463f-9449-ca56975c4a60","salt-ore","Salt Ore","This very simple mod adds a surface-level \"ore\" for Rock Salt from Vanilla Cooking Expanded, for low tech salt mining.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3136220530","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13540568964907709820\u002F603200F50BF149D0382F816BC4FDDC9CCEE243D1\u002F","cyanobot.saltore",[15,16,17,37],1508,4.9,"2024-01-10T13:26:27.0000000Z","2025-07-03T11:20:16.0000000Z",[80,97,110,123],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":94,"rating":76,"publishedAt":95,"updatedAt":96},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,90,91,92,17,37,93,16],"1.0","1.1","1.2","1.3",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":76,"publishedAt":108,"updatedAt":109},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,90,91,92,17,37,93,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":76,"publishedAt":121,"updatedAt":122},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,37],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":134,"rating":76,"publishedAt":135,"updatedAt":136},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,37,93,92,91,90,133],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[138,150,163,176],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":85,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":13,"tags":146,"downloadCount":147,"rating":76,"publishedAt":148,"updatedAt":149},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,37,93,92,91,90],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":19,"publishedAt":161,"updatedAt":162},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,91,92,17,37,93],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":76,"publishedAt":174,"updatedAt":175},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,90,91,92,17,37,93],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":181,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":13,"tags":185,"downloadCount":186,"rating":76,"publishedAt":187,"updatedAt":188},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,37,93,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z"]