[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-days-of-food":3,"mods-more-author-days-of-food":28,"mods-more-category-days-of-food":75,"mods-similar-days-of-food":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":27,"patreonUrl":27},"d9992725-63b3-4cbb-a14a-ca83833d5567","days-of-food","Days of Food","Days of Food —— 按\"天数\"自动维持食物产量 在账单详情窗口\"数量达到时暂停\"下方会多出一个 \"自动维持数量\" 开关。勾上它，填个天数（任意正整数，比如 5），模组就会按殖民地当前的实际吃饭人口自动算出该维持的食物数量，并且每天自动更新一次。人多了自动加量，人少了自动减量，你只需要保证厨师和食材到位。还可以叠加 \"到量暂停\"：设维持 5 天、直到 2 天，库存达到 5 天量就暂停生产，跌破 2 天量再自动恢复。 它是怎么算的 目标数量 = 本地图全体进食者的每日总营养需求 × 天数 ÷ 单份食物的营养值。 统计范围是自由殖民者（含奴隶）和我","Yayoiiiiiiiii","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3779941408","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15450565333789247158\u002FC28E5FB5A0305FD154F05651230C9AD2DFC6ACBF\u002F","workshop.3779941408","management",[15,16],"mod","1.6",64,3.8,"2026-08-08T17:36:38.0000000Z","2026-08-22T06:36:03.0000000Z","\u003Ch2>Days of Food —— 按\"天数\"自动维持食物产量\u003C\u002Fh2>\r\n\r\n在账单详情窗口\"数量达到时暂停\"下方会多出一个 \u003Cstrong>\"自动维持数量\"\u003C\u002Fstrong> 开关。勾上它，填个天数（任意正整数，比如 5），模组就会按殖民地当前的实际吃饭人口自动算出该维持的食物数量，并且每天自动更新一次。人多了自动加量，人少了自动减量，你只需要保证厨师和食材到位。还可以叠加 \u003Cstrong>\"到量暂停\"\u003C\u002Fstrong>：设维持 5 天、直到 2 天，库存达到 5 天量就暂停生产，跌破 2 天量再自动恢复。\r\n\r\n\u003Ch2>它是怎么算的\u003C\u002Fh2>\r\n\r\n目标数量 = 本地图全体进食者的每日总营养需求 × 天数 ÷ 单份食物的营养值。\r\n\r\n统计范围是自由殖民者（含奴隶）和我方囚犯（囚犯可在模组设置中关闭），访客和敌人不算。每日需求直接读取小人的饥饿下降速率，所以 \u003Cstrong>肠道蠕虫、胃部感染这类饥饿加成自动包含在内\u003C\u002Fstrong>，不需要任何额外设置。每张地图独立计算，每天自动刷新一次。手动改过目标数量也没关系，下次刷新会覆盖回计算值。\r\n\r\n\u003Ch2>细节\u003C\u002Fh2>\r\n\r\n只有产物是食物的账单会显示这个开关，\"无限制\"模式下不显示。切走\"维持X个\"模式会立刻停止追踪，复制粘贴账单会保留自动状态（维持天数与暂停阈值都会携带）。模组设置里还有一个\"计入我方囚犯\"开关。存档安全，随时可以添加或移除。\r\n\r\n\u003Ch2>兼容性\u003C\u002Fh2>\r\n\r\n底层基于原版\"维持X个\"模式实现，与 Everybody Gets One、Compositable Loadouts、Ingredient Threshold 的自定义账单模式自动兼容，支持 Nice Bill Tab。尚未发现不兼容。\r\n\r\n\u003Ch2>需求\u003C\u002Fh2>\r\n\r\nRimWorld 1.6 + Harmony\r\n\r\n源代码与问题反馈：https:\u002F\u002Fgithub.com\u002FSagisawaTsubasa\u002Fdays-of-food\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Days of Food — Keep N Days of Food in Stock, Automatically\u003C\u002Fh2>\r\n\r\nStop guessing how many meals your colony needs. This mod does the math for you.\r\n\r\nA new \u003Cstrong>\"Auto-maintain stock\"\u003C\u002Fstrong> toggle appears in the bill details dialog, right under \"Pause when satisfied\". Turn it on, set any positive number of days, and the target count is computed from your colony's actual eating population, then refreshed automatically once per day. More mouths means more meals, fewer means less waste. You just keep the cook and the ingredients coming. You can also stack \u003Cstrong>\"Pause when stocked\"\u003C\u002Fstrong>: maintain 5 days, resume below 2 — crafting pauses once 5 days are stocked and starts again when the stock drops under 2 days.\r\n\r\n\u003Ch2>How it works\u003C\u002Fh2>\r\n\r\nTarget count = total daily nutrition need on this map × days ÷ nutrition per item.\r\n\r\nEaters counted are free colonists (including slaves) and your prisoners (prisoners can be excluded in the mod options); visitors and hostiles are excluded. Daily need is read from each pawn's food-fall rate, so \u003Cstrong>hunger-rate effects like gut worms and stomach infections are included automatically\u003C\u002Fstrong>. Each map is computed independently, refreshed once per in-game day. Manual edits to the target are fine — the next refresh simply overwrites them.\r\n\r\n\u003Ch2>Details\u003C\u002Fh2>\r\n\r\nThe toggle only shows on bills whose product is edible food, and never in \"Do forever\" mode. Switching the bill away from \"Do until you have X\" stops tracking immediately, and copying a bill keeps its auto state (maintained days and the pause threshold travel together). The mod options also include a \"count colony prisoners\" toggle. Safe to add or remove from a save at any time.\r\n\r\n\u003Ch2>Compatibility\u003C\u002Fh2>\r\n\r\nBuilt on the vanilla \"maintain X\" mode implementation; automatically compatible with custom bill modes from Everybody Gets One, Compositable Loadouts and Ingredient Threshold; supports Nice Bill Tab. No incompatibilities have been found so far.\r\n\r\n\u003Ch2>Requirements\u003C\u002Fh2>\r\n\r\nRimWorld 1.6 + Harmony\r\n\r\nSource code & issues: https:\u002F\u002Fgithub.com\u002FSagisawaTsubasa\u002Fdays-of-food",4,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11727554166353566036\u002FC74AE745F7A620BEDB494ED5A7AE09E22F1A0C8B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14342939893100911629\u002F903E97F482FF9996A7F46C348F9330B42FBEA722\u002F",[],null,[29,39,52,64],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":10,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":27,"publishedAt":38,"updatedAt":38},"64b9431f-9b43-4ab2-ac77-5b8d910f46e6","aya-archotech-research-tweaks","AYA Archotech Research Tweaks","修改AYA种族的部分百万研究等级至超凡科技 Eveliet：新建文件夹，夜魔 Zoichor：冥府的武器","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3682362837","yayoiiiiiiiii.ayatechtweaks",[15,16],5,"2026-03-10T10:57:32.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":49,"publishedAt":50,"updatedAt":51},"0bc90e0e-a061-4a95-91f9-315ded160246","tickscope","TickScope","TickScope — Tick-level & Memory Profiler for RimWorld Features Call-level tick profiling.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3791853066","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10813547148885646009\u002F99289E34306FA51C3838CD008F787A13B82733D7\u002F","workshop.3791853066",[15,16],57,2.5,"2026-08-29T02:08:39.0000000Z","2026-08-31T03:14:14.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":61,"rating":27,"publishedAt":62,"updatedAt":63},"4c8ed054-6991-41b2-b636-ba9f0fdb49c6","monolyn-research-compat","Monolyn Research Compat","Monolyn Research Compat RimWorld 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3789885062","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11161417091750072499\u002F134272DA06F0F6249E31BC95ED9208EF5075DA0E\u002F","workshop.3789885062",[15,16],9,"2026-08-25T14:17:40.0000000Z","2026-08-26T12:29:46.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":8,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":73,"rating":37,"publishedAt":74,"updatedAt":74},"39fef6bd-95b4-4edf-b1b4-f663312adb16","smartgenerator","SmartGenerator","SmartGenerator — 燃料发电机自动电量管理 **功能** - 根据电网电池储电量比例自动开关燃料发电机：电量低于低阈值时自动开机，高于高阈值时自动关机。高低阈值之间保持至少 10% 回差，避免频繁启停。 - 每台发电机可单独设置低阈值与高阈值。多台发电机可通过设置不同阈值区间，自然形成启停的先后顺序。 - 对带有燃料仓的发电机，燃料耗尽时自动管理暂停，补充燃料后自动恢复。 - 兼容 RimFeller 等管道燃料发电机（燃料从储罐直接消耗，无燃料仓）。 - 玩家手动关闭发电机后，自动管理跟随暂停；手动开启后自动恢复。自动管理不会覆盖手动操作","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3786413588","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14268667299072565095\u002F8331B5ABCED3BB90D3180A7085E0A5899ACD992D\u002F","workshop.3786413588",[15,16],54,"2026-08-19T17:03:53.0000000Z",[76,92,109,122],{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":88,"rating":89,"publishedAt":90,"updatedAt":91},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,86,87,16],"1.5","1.4",1420132,4.9,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":106,"rating":89,"publishedAt":107,"updatedAt":108},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,86,87,102,103,104,105],"1.3","1.2","1.1","1.0",2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",{"id":110,"slug":111,"name":112,"shortDescription":113,"author":114,"workshopUrl":115,"imageKey":10,"thumbnailUrl":116,"packageId":117,"category":13,"tags":118,"downloadCount":119,"rating":89,"publishedAt":120,"updatedAt":121},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,86,87],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":123,"slug":124,"name":125,"shortDescription":126,"author":127,"workshopUrl":128,"imageKey":10,"thumbnailUrl":129,"packageId":130,"category":13,"tags":131,"downloadCount":133,"rating":89,"publishedAt":134,"updatedAt":135},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,86,87,102,103,104,105,132],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[137,150,162,174],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":81,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":145,"tags":146,"downloadCount":147,"rating":89,"publishedAt":148,"updatedAt":149},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,86,87],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":81,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":159,"rating":89,"publishedAt":160,"updatedAt":161},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,86,87],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":97,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":13,"tags":170,"downloadCount":171,"rating":89,"publishedAt":172,"updatedAt":173},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,105,104,103,86,87,102,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":81,"workshopUrl":179,"imageKey":10,"thumbnailUrl":180,"packageId":181,"category":182,"tags":183,"downloadCount":184,"rating":89,"publishedAt":185,"updatedAt":186},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,86,87,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z"]