[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-discontinued-expanded-woodworking-continued":3,"mods-more-author-discontinued-expanded-woodworking-continued":27,"mods-more-category-discontinued-expanded-woodworking-continued":28,"mods-similar-discontinued-expanded-woodworking-continued":86},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"c6bed2fc-ba18-47d7-b451-27e218cf78fa","discontinued-expanded-woodworking-continued","(DISCONTINUED) Expanded Woodworking (Continued)","Please go use QOMRADEQUEER's Expanded Woodworking 2 Intro: Hey!","76561198003267736","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3566362224","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12155558277906871429\u002F84313B2B877F76582A29C5C8AAE4C4649784E324\u002F","zal.expandwoodwork","management",[15,16,17],"mod","1.6","1.5",410,3.5,"2025-09-11T18:12:32.0000000Z","2025-09-26T19:30:00.0000000Z","\u003Ch2>Please go use QOMRADEQUEER's \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3576156542\" target=\"_blank\" rel=\"noopener noreferrer\">Expanded Woodworking 2 \u003C\u002Fa>\u003C\u002Fh2>\r\n\r\n\u003Ch2>\u003Cstrong>Intro:\u003C\u002Fstrong>\u003C\u002Fh2>\r\nHey! My name is TeH_Dav, and - with Zaljerem's permission and encouragement - I'll be taking over maintaining and updating this mod. \u003Cu>\u003Cstrong>This mod is a work in progress\u003C\u002Fstrong>\u003C\u002Fu>. I primarily use AI to do my coding, and while I do test the mods myself and tweak\u002Fwrestle the AI to address the issues I find, the technology is by no means perfect. AS with most mods, changes have a tendency to kick up bugs and potentially break saves. I'm hoping that the community will also help me in actively testing and diagnosing and bugs and edge cases they find. \r\n\r\n\u003Ch3>\u003Cstrong>Current version notes:\u003C\u002Fstrong>\u003C\u002Fh3>\r\nSo, for this version we essentially created an entirely new dynamic wood generation system. Basically what that means is that the mod will look for defs containing plants that drop base game wood, then map them to the previously-existing wood types using scanning and analysis of context clues from the plant's name and description. Most modded wood log\u002Flumber types that were patched via XML in previous versions were directly incorporated into that context analysis, so there -shouldn't- be any issues with backwards compatibility - but I reserve the right to be wrong. The mod will look at the context clues and determine if the tree should be mapped to an existing wood type. This system streamlines functioning by drastically reducing the number of XMLs needed in the mod, and preemptively addressing mods that add trees types.\r\n\r\nI am always open and eager to look into suggestions for changes. Making a mod is far harder, in my mind, than editing and updating a mod.\r\n\r\n\u003Chr>\r\nGood news, everyone! I've added explicit compatibility and interaction between this mod and \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3424121395\" target=\"_blank\" rel=\"noopener noreferrer\">Simple Chains: Lumber (Continued)\u003C\u002Fa>, so now you can make lumber with even more extra steps!\r\n\r\nHere's how the Tree-to-Lumber pipeline should look if you have this mod and SC:L installed:\r\n1. **Trees** → **Logs** \r\n- Harvest trees to get logs.\r\n2. **Logs** → **\"Green Lumber\"** (via EW's green lumber recipe)\r\n- Process logs at either the woodworking bench(EW; requires electricity) or carpentry trestle(SC:L; low-tech, requires smithing) to make raw lumber.\r\n3. **\"Green Lumber\"** → **Lumber** \r\n- Dry the lumber at SC:L's wood-drying rack using that mod's drying process.\r\n4. **Dried Lumber** → **Furniture\u002FBuildings**\r\n- Viola! Lumber ready for use.\r\n\r\nThis feature has not been thoroughly tested and bugs are expected, so please report them as you encounter them (with logs in hand) and I'll get a fix out as soon as feasible!\r\n\r\n\u003Chr>\r\n\r\nCheck out my other mods:\r\n\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3526830120\" target=\"_blank\" rel=\"noopener noreferrer\">School & Learning\u003C\u002Fa>\r\n\r\nJoin my discord!\r\n\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002F6n5HfhKYh2\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fnoozj0Z.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\r\nLike the mod? Wanna support my crippling caffeine and AI addictions? Buy me a Ko-Fi!\r\n\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Ftehdav\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fstorage.ko-fi.com\u002Fcdn\u002Fkofi3.png?v=6' border='0'\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\n\r\n--\r\n\r\nOriginal mod by Qwynn (A16)\r\nhttps:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=30459.0\r\n\r\nUpdated by Adventurer (1.0-1.2), Mercenary (1.3), Aquiles (1.4), Zaljerem (1.5-1.6)\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1082915328\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2558226687\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2882494600\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3205377029\r\n\r\nShare-Alike license, but even so - if the original author requests it, I will remove this update.\r\n\r\n--\r\n\r\n\r\n\u003Cstrong>Original mod notes (1.4):\u003C\u002Fstrong>\r\nI have always considered Rimworld a survival game, so every mod that adds some grade of difficulty catch my interest. Like many admirers of Hardcore SK, with the pass of time I learned to create my own modpack, following the same philosophy: The more problems you have, the more interesting it will be your story... For that purpose, in my opinion Expanded Woodworking is a must-have mod for any player who wants to overcome some challenge.\r\n\r\nMOD\r\nThis is a revisited edition based on the forked mod made by Mercenary, upon Adventurer's version, which already was an upgrade of Qwynn's Expanded Woodworking \r\n\r\nNew with Biotech! Polluted trees now produce rotten wood. Rotten wood cannot be converted into lumber, but can be restored into generic wood.\r\n\r\nFEATURES\r\n\r\nTrees, saguaro, and bamboo have their own unique wood.\r\nPolluted Trees, like witchwood, produce also their own: rotten wood.\r\nEvery wood type (except saguaro and rotten wood) has a corresponding lumber.\r\nProcess logs into lumber at the woodworking table.\r\nRestore rotten wood into generic to gain some raw materials in heavily polluted maps.\r\nLumber is used in both construction and in crafting.\r\nSupports any starting scenario through using the crafting spot.\r\nRaw logs are used as fuel!\r\nRealistic wood colors!\r\nCompatibility with any mod using wood as a fuel item.\r\n\r\n\u003Ch4>INTEGRATED PATCHES:\u003C\u002Fh4>\r\nIf the patch added a wood type, it was incorporated; if it changed the functionality of ingredients of some item\u002Fetc, it was likely left as a patch. I did not personally test all of these.\r\n\r\nAdvanced Biomes\r\nBiome Expansion: Redwood Forest\r\nBiomes! Prehistoric (+TMore Floors, +WD Expanded Floors, +VFE-Architect) (New!)\r\nCombat Extended\r\nGulden Biome\r\n Furnishing (New!)\r\nMedieval Overhaul Unofficial (+TMore Floors, +WD Expanded Floors, +VFE-Architect) (New!)\r\nMore Trees (Continued)\r\nNature's Pretty Sweet (Continued) (New!)\r\n Realistic Planets\r\nReGrowth: Aspen, Boreal, Swamp, Temperate and Tundra (New!)\r\n More Floors (thanks to Holgast) (New!)\r\nTribal Essentials Reborn\r\nVanilla Furniture Expanded - Architect (New!)\r\nVegetable Garden Project (NOT Fruit Trees) (New!)\r\nVGP Xtra Trees and Flowers (New!)\r\nWD Expanded Floors (New!)\r\nYayo Combat 3 (Continued) (New!)\r\nZal's Smoked Meat\r\nZen Garden (Continued) (New!) ... and more!\r\n\r\nINTEGRATE MODS:\r\nThe below 2 mods were made\u002Fcontinued by Zalijerem and are are incompatible with this mod, primarily because they are integrated into this one. :)\r\n- Anima Wood (Continued)\r\n- Gaubric and Anima Wood Patches\r\n\r\nI do not know who made this mod, as I only have some of the patch files from it and the mod itself is unlisted or deleted, but I integrated it into the main mod itself. \r\n- Expanded Woodworking - Alpha Animals Patch\r\nI can't make it a a hard incompatibility because I don't know the original PackageID, so don't use it alongside my mod\r\n\r\nCREDITS\r\n\r\nPrevious Authors: ItchyFlea, Qwynn, Adventurer, Mercenary\r\nC#: Taranchuk\r\nXML and Biotech Compatibility: Aquiles\r\nRimworld is owned by Tynan Sylvester.\r\n\r\nLICENSE\r\nCC BY-NC-SA 4.0",20,[],[],null,[],[29,48,61,74],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":34,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,39,40,41,17,42,43,16],"1.0","1.1","1.2","1.4","1.3",3393497,4.9,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":53,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":58,"rating":45,"publishedAt":59,"updatedAt":60},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,42],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":71,"rating":45,"publishedAt":72,"updatedAt":73},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,42],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":53,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":45,"publishedAt":84,"updatedAt":85},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,17,42,43,41,40,39],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",[87,101,114,127],{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":98,"publishedAt":99,"updatedAt":100},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,39,40,41,17,42,43],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":53,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":109,"tags":110,"downloadCount":111,"rating":45,"publishedAt":112,"updatedAt":113},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,16,17,42],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":53,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":122,"tags":123,"downloadCount":124,"rating":45,"publishedAt":125,"updatedAt":126},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,17,42],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":53,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":109,"tags":135,"downloadCount":136,"rating":45,"publishedAt":137,"updatedAt":138},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction",[15,17,42,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z"]