[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-dont-mix-cosmetic-genes":3,"mods-more-author-dont-mix-cosmetic-genes":25,"mods-more-category-dont-mix-cosmetic-genes":75,"mods-similar-dont-mix-cosmetic-genes":134},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"c512849a-34bd-45b2-83ba-af6a444db6f9","dont-mix-cosmetic-genes","Don't Mix Cosmetic Genes","Prevents cosmetic genes and non-cosmetic genes from being placed in the same genepack.","Warachia","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3621282829","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11634165387090357250\u002FD0938C99E443A1C132B4A0A44CB49A7BFF42BC08\u002F","wara.dontmixcosmeticgenes","management",[15,16],"mod","1.6",35504,5,"2025-12-10T14:01:39.0000000Z","\u003Cp>Prevents cosmetic genes and non-cosmetic genes from being placed in the same genepack.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Introduction\u003C\u002Fh2>\r\u003Cbr>Genepacks can contain multiple genes, which often creates interesting trade-offs, such as \u003Cem>\"this genepack increases the melee damage, but also increases the chance of social fights.\"\u003C\u002Fem> etc.\r\u003Cbr>\r\u003Cbr>However, this mechanics can also result in situations like \u003Cem>\"this genepack makes the colonists tougher, but also makes them furskinned hulkies\"\u003C\u002Fem>. \u003Cstrong>What kind of trade-off is that?\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>This mod prevents cosmetic genes and non-cosmetic genes from being placed in the same genepack, both for randomly spawned genepacks and extracted ones. \r\u003Cbr>\r\u003Cbr>As a side effect, this mod also makes it easier to identify genepacks from short labels.\r\u003Cbr>\r\u003Cbr>\u003Ch2>How does this exactly work?\u003C\u002Fh2>\r\u003Cbr>1. When a genepack is created, the mod first checks whether \u003Cstrong>purely cosmetic genes\u003C\u002Fstrong> are mixed with other genes. If so, all purely cosmetic genes are removed from that genepack.\r\u003Cbr>\r\u003Cbr>2. Next, the mod checks whether \u003Cstrong>genes with cosmetic effects\u003C\u002Fstrong> are mixed with genes that do not have such effects. If they are mixed, all genes with cosmetic effects are removed with probability {number of genes without cosmetic effects} \u002F {total number of genes}. Otherwise, one gene with cosmetic effects is randomly selected and retained, and all other genes are removed.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Performance\u003C\u002Fh2>\r\u003Cbr>All of the above processing is instantaneous. You can spam-click to dev-spawn hundreds of genepacks without any meaningful performance impact.\r\u003Cbr>\r\u003Cbr>\u003Ch2>How are cosmetic genes classified?\u003C\u002Fh2>\r\u003Cbr>The classification is based on \u003Cem>exclusionTags\u003C\u002Fem> and \u003Cem>defNames\u003C\u002Fem> specified in the xml. I play with a large number of gene mods, so the list is somewhat extensive already. However, there are borderline cases and mods that I don't cover. I also included genes that doesn't exactly have cosmetic effects (such as \u003Cem>repulsive\u003C\u002Fem> or \u003Cem>chestburst pregnancy\u003C\u002Fem>). You can patch the xml to add more genes to the list, or blacklist genes from it.\r\u003Cbr>\r\u003Cbr>Genes with non-zero metabolic efficiency are excluded from purely cosmetic genes. As for genes with cosmetic effects, all genes that have any of \u003Cem>renderNodeProperties\u003C\u002Fem>, \u003Cem>BigAndSmall.GraphicsOverride\u003C\u002Fem>, \u003Cem>BigAndSmall.HasCustomizableGraphics\u003C\u002Fem> are excluded in addition to the genes specified in the xml.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Mid-save\u003C\u002Fh2>\r\u003Cbr>Safe to add or remove mid-save. Only works for newly generated genepacks, though.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2891845502\" target=\"_blank\" rel=\"noopener noreferrer\">Alpha Genes\u003C\u002Fa>:\r\u003Cbr>- This mod does not affect alphapacks and mixedpacks, as they use separate codes. You can use \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3250762483\" target=\"_blank\" rel=\"noopener noreferrer\">my another mod\u003C\u002Fa> to merge them with vanilla genepacks though. \r\u003Cbr>- This mod also restrict genes appended by genepack tweaker to genes without cosmetic effects. (Also makes it additionally check WretchBlacklistDef, since many mods, including \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3250762483\" target=\"_blank\" rel=\"noopener noreferrer\">my own\u003C\u002Fa>, place a lot of inappropriate genes there).\u003C\u002Fp>",73,[],[],null,[26,37,49,62],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":35,"rating":18,"publishedAt":36,"updatedAt":36},"66c85869-0c03-4ed0-b646-10c3b42524c1","reward-only-psytrainers","Reward-only Psytrainers","Overview - Makes psytrainers reward-only; they will no longer be sold by traders.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3620120761","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11968496178574677976\u002F0708EB1FAD938DEDA31EE38CFA3B5F7CB294E0AB\u002F","wara.rewardonlypsytrainers",[15,16],1396,"2025-12-08T11:07:08.0000000Z",{"id":38,"slug":39,"name":40,"shortDescription":41,"author":8,"workshopUrl":42,"imageKey":10,"thumbnailUrl":43,"packageId":44,"category":13,"tags":45,"downloadCount":46,"rating":18,"publishedAt":47,"updatedAt":48},"b85a70af-888d-47f4-93e6-cc4f827c583e","faction-display-fix","Faction Display Fix","Details Vanilla RimWorld does not account for setups with many modded factions.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3617583630","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15621980558705686571\u002FC89EF399C6D4FAD78095D57D99CA1F7C9CCD7A07\u002F","wara.factiondisplayfix",[15,16],79306,"2025-12-04T09:30:40.0000000Z","2025-12-05T10:20:04.0000000Z",{"id":50,"slug":51,"name":52,"shortDescription":53,"author":8,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":58,"rating":59,"publishedAt":60,"updatedAt":61},"7faf6fdf-de42-4e7b-8210-f035412091d2","motivated-crafting","Motivated Crafting","This mod adds an occasional, small event that motivates a colonist to craft a specific weapon or apparel unlocked by the recent research, granting a one-time quality boost if they follow through.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3654975960","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15608990282840765718\u002F141685875F4FDCDE9692CF63D3C5DB92EA40E090\u002F","wara.motivatedcrafting",[15,16],858,4.6,"2026-01-27T15:01:52.0000000Z","2026-01-28T09:19:05.0000000Z",{"id":63,"slug":64,"name":65,"shortDescription":66,"author":8,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":72,"rating":18,"publishedAt":73,"updatedAt":74},"eab64e1a-684b-48d9-9bb1-fc30f3336365","too-many-mods-modpack-patches","Too Many Mods - Modpack Patches","Patches for Too Many Mods modpack.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3598929192","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14550600414260035644\u002F8DF250BD7BD2125F44BDF1BD30FF5CA5F2B2B74D\u002F","wara.warapatch",[15,16,71],"1.5",2725,"2025-11-03T11:13:51.0000000Z","2026-02-05T10:48:48.0000000Z",[76,95,108,121],{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":91,"rating":92,"publishedAt":93,"updatedAt":94},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,71,86,87,88,89,90],"1.4","1.3","1.2","1.1","1.0",2607665,4.9,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":96,"slug":97,"name":98,"shortDescription":99,"author":100,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":105,"rating":92,"publishedAt":106,"updatedAt":107},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,71,86,87,88,89,90],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":113,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":118,"rating":92,"publishedAt":119,"updatedAt":120},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,71,86,87,88,89,90],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":130,"downloadCount":131,"rating":92,"publishedAt":132,"updatedAt":133},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,89,88,71,86,87],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",[135,148,150,163],{"id":136,"slug":137,"name":138,"shortDescription":139,"author":140,"workshopUrl":141,"imageKey":10,"thumbnailUrl":142,"packageId":143,"category":13,"tags":144,"downloadCount":145,"rating":92,"publishedAt":146,"updatedAt":147},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,90,89,88,71,86,87,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":149,"downloadCount":131,"rating":92,"publishedAt":132,"updatedAt":133},[15,89,88,71,86,87],{"id":151,"slug":152,"name":153,"shortDescription":154,"author":81,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":158,"tags":159,"downloadCount":160,"rating":92,"publishedAt":161,"updatedAt":162},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,71,86,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":81,"workshopUrl":168,"imageKey":10,"thumbnailUrl":169,"packageId":170,"category":171,"tags":172,"downloadCount":173,"rating":92,"publishedAt":174,"updatedAt":175},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,71,86],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z"]