[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-door-lockdown":3,"mods-more-author-door-lockdown":29,"mods-more-category-door-lockdown":43,"mods-similar-door-lockdown":101},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":27,"kofiUrl":28,"patreonUrl":28},"3d7b9a5c-7051-43f9-b4b7-f17b08feb7b1","door-lockdown","Door Lockdown","Lets you mark multiple doors to forbid them (or allow them) with one button press.","Eldiarc","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2851091782","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14632521074347386062\u002F7CA36A79C3F52E69917E2C926D9DB2DAF05040AA\u002F","eldiarc.utilities.doorlockdown","management",[15,16,17,18,19],"mod","1.6","1.5","1.4","1.3",5099,4.8,"2022-08-19T12:50:37.0000000Z","2025-07-14T15:12:12.0000000Z","\u003Cp>\u003Cstrong>Lets you mark multiple doors to forbid them (or allow them) with one button press.\u003C\u002Fstrong>\r\u003Cbr>\t\r\u003Cbr>Mod adds two buttons to door menu (the thing that pops up when door object is selected). One marks door as lockdownable. Second flips global lockdown status - enabling or disabling it. When lockdown is enabled, all doors marked as lockdownable will be forbidden. Click on button again to stop lockdown and change marked doors back to allowed.\t\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch2>Why I created this mod?\u003C\u002Fh2>\r\u003Cbr>I always make bases with multiple exits. Because of that when certain events like raids or mad animals happen I have to manually forbid all exits, one by one. Lately I lost two good colonist because I forgot about one of the exits. Well, no more. Now I can just mark those exits as lockdownable and when I want them to be forbidden I just select any random door and click Start Lockdown button. Yes, I'm that lazy.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Does this mod modify AI of Pawns?\u003C\u002Fh2>\r\u003Cbr>No. Only thing that this mod does is mark doors as forbidden. The same thing you can do by clicking \"Allow\" button on them.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Traders\u002FPawns with mental breaks are still going through forbidden doors!\u003C\u002Fh2>\r\u003Cbr>Of course they are, this is vanilla behaviour. Forbidden doors aren't actually closed, they just have small post-it note on them with \"Don't go through, please\" on it. Colonists will (usually) obey it, others won't.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>If you want to stop traders and guests from going through forbidden doors use \r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2813059928\" target=\"_blank\" rel=\"noopener noreferrer\">Do Not Go There\u003C\u002Fa>.\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Mod conflicts?\u003C\u002Fh2>\r\u003Cbr>Probably none. No existing code is touched.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Safe to add in the middle of the game? Safe to delete?\u003C\u002Fh2>\r\u003Cbr>Should be perfectly safe. Mod is only \"doing\" things when one of the buttons is clicked and when game is loaded from a save, so no background processes to mess things up.\r\u003Cbr>After deleting you may get an error in console when loading save. This will only happen once, is completely harmless and will go away after saving again (game is trying to set saved lockdown status but status variable no longer exists. After next save this value will not be saved to the file, so error goes away).\r\u003Cbr>\r\u003Cbr>\u003Ch2>Does this work with modded doors?\u003C\u002Fh2>\r\u003Cbr>Any mod that inherits its door class from vanilla door will work. Others, that create their own abstract door class will need to be patched. If there are some doors that do not have any lockdown buttons or throw errors when using them, write a comment and I will try to fix this (with an emphasis on TRY, as I'm not an experienced programist).\r\u003Cbr>\r\u003Cbr>\u003Chr>\r\u003Cbr>\u003Ch2>Which mods work?\u003C\u002Fh2>\r\u003Cbr>Door Lockdown is confirmed to work with doors added by those mods:\r\u003Cbr>\r\u003Cbr>• Doors Expanded (by Jecrell,lbmaian)\r\u003Cbr>• Medieval Overhaul\r\u003Cbr>•  Prison Walls\r\u003Cbr>• Furnishing\r\u003Cbr>• Vault Walls and Doors\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Mod should always be put AFTER any modded doors.\u003C\u002Fh2>\u003C\u002Fp>",73,[],[],null,[30],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"e34f6449-983f-44d3-8681-3cce2cf37117","signs","Signs","The mod adds a set of various signs that can be built on the ground.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2565280813","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1689398648279042907\u002F4CC4E58AFB09D6270BCA03AD4BF36B5794008E8D\u002F","eldiarc.signs",[15,19],1202,5,"2021-08-03T21:00:32.0000000Z","2021-08-07T13:51:46.0000000Z",[44,61,75,88],{"id":45,"slug":46,"name":47,"shortDescription":48,"author":49,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":60},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,54,55,56,17,18,19,16],"1.0","1.1","1.2",3393497,4.9,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":72,"rating":58,"publishedAt":73,"updatedAt":74},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,19,56,55,54,71],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":76,"slug":77,"name":78,"shortDescription":79,"author":80,"workshopUrl":81,"imageKey":10,"thumbnailUrl":82,"packageId":83,"category":13,"tags":84,"downloadCount":85,"rating":58,"publishedAt":86,"updatedAt":87},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,18,19,56,55,54],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":98,"rating":58,"publishedAt":99,"updatedAt":100},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,54,55,56,17,18,19,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[102,116,129,142],{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":111,"tags":112,"downloadCount":113,"rating":58,"publishedAt":114,"updatedAt":115},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,17,18],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":121,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":13,"tags":125,"downloadCount":126,"rating":58,"publishedAt":127,"updatedAt":128},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,18,19,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":107,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":137,"tags":138,"downloadCount":139,"rating":58,"publishedAt":140,"updatedAt":141},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,17,18,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":143,"slug":144,"name":145,"shortDescription":146,"author":107,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":13,"tags":150,"downloadCount":151,"rating":58,"publishedAt":152,"updatedAt":153},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,17,18,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z"]