[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-dragons-medieval-patches":3,"mods-more-author-dragons-medieval-patches":30,"mods-more-category-dragons-medieval-patches":84,"mods-similar-dragons-medieval-patches":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":21,"rating":22,"publishedAt":23,"updatedAt":24,"description":25,"ratingCount":26,"version":10,"gameVersion":10,"images":27,"videos":28,"kofiUrl":29,"patreonUrl":29},"60a5f206-e171-4d51-a1c3-df7850bbc306","dragons-medieval-patches","Dragon's Medieval Patches","\"Features\" This mod contains an amalgam of patches that I made to customize my Rimworld medieval playthrough.","DragonKing","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2677583531","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1842532646773437325\u002F63D1620D3EA2F0AB4AD2B69519289C6643AD1C53\u002F","dragonking.dragonsmedievalpatches","management",[15,16,17,18,19,20],"mod","1.0","1.1","1.2","1.4","1.3",1143,4.6,"2021-12-09T16:04:33.0000000Z","2022-11-08T14:55:58.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FqGBxoXc.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Ch2>\"Features\"\u003C\u002Fh2>\r\u003Cbr>This mod contains an amalgam of patches that I made to customize my Rimworld medieval playthrough. By request from the community, I am making these available on the workshop to anyone who wants a similar experience. You should be able to leave out mods you dont want, therefor I wont set them as requirements. For a reference on which mods are modified, check further down. Until I have made some ingame options for each mod, you will have to make a local copy and edit the XML files to remove any changes you might not want.\r\u003Cbr>\r\u003Cbr>The goal of these patches is to:\r\u003Cbr>Change various research to become medieval tech.\r\u003Cbr>Harmonize, merge and split research for bows and crossbows to make it more streamlined.\r\u003Cbr>Alter descriptions and other aspects of buildables\u002Fcraftables to be more medieval friendly.\r\u003Cbr>Make certain non-stuffable things stuffable (bows and crossbows for instance).\r\u003Cbr>Change some stats on certain things to be more useful.\r\u003Cbr>\r\u003Cbr>It all works through the use of xpath patching, and I try to account for absent mods, so it should always work. Let me know in the comments if something misbehaves, as it is rather difficult to simply test every single scenario when so many mods are modified.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Why did I make this?\u003C\u002Fh2>\r\u003Cbr>There are a lot of really cool medieval themed mods, and others that add cool functionality, but have parts of it blocked by being industrial tech. Because of this, I started to make my own patches to both get better at patching as a learning experience, but also to improve my gaming experience. I also noticed a bunch of craftable weapons were not stuffable, breaking compatibility with some of the other mods I use, and I like variety!\r\u003Cbr>\r\u003Cbr>\u003Ch2>What is included\u002Fchanged?\u003C\u002Fh2>\r\u003Cbr>The following changes are made:\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=746425621\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>A Dog Said... Animal Prosthetics\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Makes animal healing research a medieval tech.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1201382956\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>A Rimworld of Magic\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Making ranged weapons stuffable.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2349377017\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Amrita\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Makes Amrita research a medieval tech and becomes cheaper to research.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2195469123\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Apothecary (Continued)\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>The coal fueled smithy can now craft a lot of things from other mods, that the regular smithy already can.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2064675036\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Arrow Please (Continued)\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Making bows and crossbows stuffable. Bows and crossbows can be made of \"Woody\" stuff, where crossbows can now also be made out of anything \"Metallic\". I also establish a separate \"Fire Arrows\" research, and make weapons require both the bow type and fire arrows research to become craftable. Fireshot longbow from \"Medieval Madness\" is also subject of this change. Bows and siege equipment research is also split, where bows and crossbows get merged into the Medieval Madness research where appropriate.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2487332833\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Carpets++ 1.3\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Remove electrical wires from carpets, as well as the steel cost that they originally have.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2012735237\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Fertile Fields \u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Makes \"Terraforming\" research medieval tech.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2501486827\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Fortifications - Medieval\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Makes castle walls and reinforced ditches stuffable with \"Metallic\".\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1776143665\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Raise The Roof 1.3\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Makes \"Overhead Mountain Removal\" research medieval tech.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1851407975\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Medieval Madness: Tools of the Trade\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>\"CraftingWorkBench\" has been added as a valid craft spot for all bows and crossbows from other mods. The stat modifiers of the tools have been tweaked to offer more diversity and specialization, as well as more utility for those that felt lacking.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2101545242\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Medieval Prosthetics\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Prosthetics can be made in more places, if the relevant mods are present.\r\u003Cbr>\r\u003Cbr>Crafting Work Bench (Medieval Madness)\r\u003Cbr>Charcoal Smithy (Apothecary)\r\u003Cbr>Electric Smithy (for non-medieval-only runs, cause why not?)\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2243707252\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Simple Material Weaves\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Makes all research medieval tech.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2382320670\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Thrumbo Horn Weapons\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Thrumbo bow and thrumbo horn blade are now stuffable.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2401466559\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Tribal Warrior Set!\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>War bow is now stuffable with \"Woody\"\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Vanilla ore commonality double\u003C\u002Fstrong>\r\u003Cbr>(can be disabled in \"More Mod Settings\")\r\u003Cbr>Doubles the commonality of vanilla ores. Useful when adding modded ores:\r\u003Cbr>\r\u003Cbr>compacted steel 1.0 -> 2.0\r\u003Cbr>silver ore 0.1 -> 0.2\r\u003Cbr>gold ore 0.07 -> 0.14\r\u003Cbr>uranium ore 0.12 -> 0.24\r\u003Cbr>compacted plasteel 0.05 -> 0.1\r\u003Cbr>jade 0.065 -> 0.13\r\u003Cbr>compacted machinery 1.0 -> 2.0\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023513450\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Vanilla Factions Expanded - Medieval\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Merges the heavy crossbow research into that from \"Medieval Madness\". Also makes the heavy crossbow stuffable with \"Woody\" and \"Metallic\" stuff.\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2454918552\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Vanilla Weapons Expanded - Tribal\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>Sling is now stuffable out of \"Fabric\" and \"Leathery\" stuff.\r\u003Cbr>\r\u003Cbr>\u003Ch2>What this does not do\u003C\u002Fh2>\r\u003Cbr>There is no removal of research, nor is there anything that limits higher tech research etc. I recommend using \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2516523040\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Rimedieval\u003C\u002Fstrong>\u003C\u002Fa> for that.\r\u003Cbr>\r\u003Cbr>\u003Ch2>How to use this\u003C\u002Fh2>\r\u003Cbr>I always suggest that you put patches towards the bottom of your modlist.\r\u003Cbr>\r\u003Cbr>\u003Ch2>How can I support your work?\u003C\u002Fh2>\r\u003Cbr>If you enjoy the content I put out, consider supporting me, it would be greatly appreciated!\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fdragonking2504\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fstorage.ko-fi.com\u002Fcdn\u002Fbrandasset\u002Fkofi_button_red.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",25,[],[],null,[31,46,59,71],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"4d7b3158-a1b8-48ac-9c71-507d2f620730","dragons-tiberium-sound-genes","Dragon's Tiberium Sound Genes","What is included\u002Fchanged?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2894541724","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1967539177582633274\u002F81006851537FA9FE29B958A6737CE8A262D17DAC\u002F","dragonking.tiberiumsoundgenes",[15,40,41,19],"1.6","1.5",642,4.8,"2022-11-28T04:03:56.0000000Z","2025-07-26T13:25:04.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},"48f8d003-d827-4f9f-8e55-3968eadc7ab4","dragons-very-special-ores","Dragon's Very Special Ores","\"Features\" This mod adds 5 semi-original fantasy themed metals, that have their own strengths, weaknesses and color, and are dedicated to some of my fellow streamers that have helped me grow.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2581059259","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1686024608992910451\u002F418972EF28FF2FE9322031EBAA1C321E9A7094EE\u002F","dragonking.dragonsveryspecialores",[15,40,41,19,20,18,17,16],1959,4.4,"2021-08-21T15:28:58.0000000Z","2025-08-25T00:32:36.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":35,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":13,"tags":66,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"420b7ce8-cb87-43e8-9361-81af27c820ef","dragons-tiberian-dawn-music-remastered","Dragon's Tiberian Dawn Music Remastered","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2804359072","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1826783377632575342\u002F2C7F2AFF046F46A15BE7160CBF8FE33197996634\u002F","dragonking.tiberiandawnmusicremastered",[15,40,41,19,20,18,17,16],1648,4.5,"2022-05-06T07:30:30.0000000Z","2025-07-26T13:24:14.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":80,"rating":81,"publishedAt":82,"updatedAt":83},"0bbc19af-8dfc-4fc0-9a6c-5597d5740453","dragons-ores-utilities","Dragon's Ores Utilities","Features This mod adds various furniture and utilities, that require resources from Dragon's Ores.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3553761214","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11176116553467527370\u002F2C7B28BE5E0DCAA4A5C624FF5F2190344320C765\u002F","dragonking.dragonsoresutilities",[15,40],470,5,"2025-08-22T12:42:39.0000000Z","2025-08-22T21:52:44.0000000Z",[85,99,113,126],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":96,"publishedAt":97,"updatedAt":98},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,40,41,19],1337382,4.9,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":110,"rating":96,"publishedAt":111,"updatedAt":112},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,40,41,19,20,18,17,16,109],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":81,"publishedAt":124,"updatedAt":125},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,17,18,41,19,20,40],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":96,"publishedAt":137,"updatedAt":138},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,40,41,19,20,18,17],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",[140,153,166,179],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":150,"rating":96,"publishedAt":151,"updatedAt":152},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,40,41,19,20,18,17,16],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":158,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":13,"tags":162,"downloadCount":163,"rating":81,"publishedAt":164,"updatedAt":165},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,17,18,41,19,20],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":171,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":13,"tags":175,"downloadCount":176,"rating":96,"publishedAt":177,"updatedAt":178},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,40,41,19,20,18,17,16],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":180,"slug":181,"name":182,"shortDescription":183,"author":90,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":13,"tags":187,"downloadCount":188,"rating":96,"publishedAt":189,"updatedAt":190},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,40,41,19],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]