[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-dragons-ore-and-stone-retexture-vanilla":3,"mods-more-author-dragons-ore-and-stone-retexture-vanilla":32,"mods-more-category-dragons-ore-and-stone-retexture-vanilla":81,"mods-similar-dragons-ore-and-stone-retexture-vanilla":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":23,"rating":24,"publishedAt":25,"updatedAt":26,"description":27,"ratingCount":28,"version":10,"gameVersion":10,"images":29,"videos":30,"kofiUrl":31,"patreonUrl":31},"83419929-34fb-4fc2-bd16-015b0665be30","dragons-ore-and-stone-retexture-vanilla","Dragon's Ore and Stone Retexture Vanilla","\"Features\" You might be interested in my original mod, which also includes a tweaked style for ore and scrap called Dragon's Ore and Stone Retexture.","DragonKing","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2896605882","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2019331435740373352\u002F41DAB144551BD5C560706D0D9BDA79CC0D9B116A\u002F","dragonking.dragonsoreandstoneretexturevanilla","management",[15,16,17,18,19,20,21,22],"mod","1.6","1.5","1.4","1.3","1.2","1.1","1.0",290,5,"2022-12-03T00:32:16.0000000Z","2025-07-26T13:35:57.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FqGBxoXc.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\u003Ch2>\"Features\"\u003C\u002Fh2>\r\u003Cbr>You might be interested in my original mod, which also includes a tweaked style for ore and scrap called \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2571329462\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Dragon's Ore and Stone Retexture\u003C\u002Fstrong>\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>This mod adds texture replacements to rock walls, ore and compacted machinery. The textures are vanilla-esque, so I kept the color scheme, and tried to mimic the style. Unlike the vanilla textures, these are actually seamless, and the ore masks are done properly. No more weird breaks in the texture patterns!\r\u003Cbr>\r\u003Cbr>A lot of time was spent \"reverse-engineering\" the vanilla texture atlas, in order to make my own version as close to 100% seamless as possible, and to avoid parts of the textures getting cut off. While I was at it, I also decided to scale up the resolution of the Atlas' to 1024x1024, just to make it a little higher definition than vanilla, and to allow some finer detail. I originally only wanted to do the walls for stone and metals, but ended up also redoing the compacted machinery texture, as it leans on the \"shaping\" of the regular rock walls. The perspective is modified a little bit to better line up with other wall types (unlike the original vanilla textures).\r\u003Cbr>\r\u003Cbr>\u003Ch2>Why did I make this?\u003C\u002Fh2>\r\u003Cbr>Though there are a lot of great retexture mods on the workshop, I havn't been able to find a good retexture for the stone and ores in Rimworld, specifically ones that mimic the original textures color and style. Some mods that do a good job at making a vanilla-esque reskin, seem to either forget to do proper tiling (which vanilla Rimworld rock and ore textures themselves doesn't even do), or they forget to make an updated ore mask to go along with the reskin. \r\u003Cbr>\r\u003Cbr>\u003Ch2>What is included\u002Fchanged?\u003C\u002Fh2>\r\u003Cbr>There is a total of 4 textures:\r\u003Cbr>\u003Col>\u003Cli>\"Rock_Atlas\" (Rock walls)\u003C\u002Fli>\u003Cli>\"CompactedMachinery_Atlas\" (Compacted machinery walls)\u003C\u002Fli>\u003Cli>\"RockFlecked_Atlas\" (Ore walls)\u003C\u002Fli>\u003Cli>\"RockFlecked_Atlas_m\" (Ore walls mask for ore coloring)\u003C\u002Fli>\u003C\u002Fol>\r\u003Cbr>\r\u003Cbr>\u003Ch2>What this does NOT do\u003C\u002Fh2>\r\u003Cbr>One unfortunate discovery I made, is that due to how the masking of ore color is carried out in Rimworld, some ore colors will produce a nasty \"white\" outline around the ore speckles. I tried to circumvent that issue through texturing methods, but my conclusion is that it would require changing the method\u002Fshader that Rimworld uses, in order to fix this, at some times, ugly artifacting.\r\u003Cbr>\r\u003Cbr>Also, strictly being a few textures, this mod does not add any new game features, which should also make it futureproof, as long as the vanilla textures don't get renamed for instance.\r\u003Cbr>\r\u003Cbr>\u003Ch2>How to use this\u003C\u002Fh2>\r\u003Cbr>Chuck it into your mod load order wherever you think makes the most sense. If you use other mods that also reskin the same textures, just put this mod after those.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Other ore related mods I made\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2581058017\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Dragon's Ores\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2581058970\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Dragon's Special Ores\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2581059259\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Dragon's Very Special Ores\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Mods that I endorse using with this\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Vanilla Textures Expanded\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2865361569\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Clean Textures\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2367963295\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Toony Terrain Textures\u003C\u002Fstrong>\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>How can I support your work?\u003C\u002Fh2>\r\u003Cbr>If you enjoy the content I put out, consider supporting me, it would be greatly appreciated!\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fdragonking2504\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fstorage.ko-fi.com\u002Fcdn\u002Fbrandasset\u002Fkofi_button_red.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",8,[],[],null,[33,45,57,69],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":42,"rating":24,"publishedAt":43,"updatedAt":44},"afb7ed72-9965-4a82-a34d-7deb9ac9a7ac","dragons-tiberian-sons-music","Dragon's Tiberian Sons Music","What is included\u002Fchanged?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2804358323","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1826783377632559203\u002F9BD7BEE902680114064D83EA43313ED476A896B2\u002F","dragonking.tiberiansonsmusic",[15,22,21,20,17,18,19,16],512,"2022-05-06T07:24:59.0000000Z","2025-07-26T13:24:29.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":54,"rating":24,"publishedAt":55,"updatedAt":56},"f29f1e8d-eaf7-4ed6-8a62-a0887052b061","dragons-fertile-fields-alpha-biomes-patches","Dragon's Fertile Fields Alpha Biomes Patches","\"Features\" This mod patches Alpha Biomes to be terraformed with Fertile Fields.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3423634406","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F45700944493536926\u002F45A298146DA7CD617C7AA6F82630DD5DF66E3192\u002F","dragonking.dragonsalphabiomesspatches",[15,22,21,20,17,18,19,16],370,"2025-02-08T19:28:45.0000000Z","2025-07-26T14:28:54.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":66,"rating":24,"publishedAt":67,"updatedAt":68},"771778e7-6c9e-4dff-9858-97bac7ca3ce2","vfe-ancients-dragons-playable-micro-vaults","VFE - Ancients: Dragon's Playable Micro Vaults","Features This mod consists of patches that add the vaults from VFE - Ancients: Dragon's Micro Vaults, as playable starting scenario vaults.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3437308024","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F45702847917212839\u002F956C03ECB4AC4A8E134E5FD083B07512BB810D71\u002F","dragonking.dragonsplayablemicrovaults",[15,17],2494,"2025-03-02T19:22:25.0000000Z","2025-03-09T14:12:08.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":37,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":77,"rating":78,"publishedAt":79,"updatedAt":80},"4d7b3158-a1b8-48ac-9c71-507d2f620730","dragons-tiberium-sound-genes","Dragon's Tiberium Sound Genes","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2894541724","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1967539177582633274\u002F81006851537FA9FE29B958A6737CE8A262D17DAC\u002F","dragonking.tiberiumsoundgenes",[15,16,17,18],642,4.8,"2022-11-28T04:03:56.0000000Z","2025-07-26T13:25:04.0000000Z",[82,96,110,123],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":92,"rating":93,"publishedAt":94,"updatedAt":95},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,18],1490912,4.9,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":107,"rating":93,"publishedAt":108,"updatedAt":109},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,19,20,21,22,106],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":24,"publishedAt":121,"updatedAt":122},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,21,20,17,18,19,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":24,"publishedAt":134,"updatedAt":135},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,21,20,17,18,19],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",[137,150,163,176],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":13,"tags":146,"downloadCount":147,"rating":93,"publishedAt":148,"updatedAt":149},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,21,20,17,18,19],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":78,"publishedAt":161,"updatedAt":162},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,22,21,20,17,18,19],1269908,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":93,"publishedAt":174,"updatedAt":175},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,17,18,19,20,21,22],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":181,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":185,"tags":186,"downloadCount":187,"rating":93,"publishedAt":188,"updatedAt":189},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,22,21,20,17,18,19,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z"]