[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-dragons-progressive-floors":3,"mods-more-author-dragons-progressive-floors":37,"mods-more-category-dragons-progressive-floors":93,"mods-similar-dragons-progressive-floors":147},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":35,"kofiUrl":36,"patreonUrl":36},"084b61fb-1f73-4c72-b5f3-26897f275347","dragons-progressive-floors","Dragon's Progressive Floors","Features Overhauls all buildable floors, where the material determines their benefits and requirements, rather than pattern.","DragonKing","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3572355115","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13624229026515800230\u002F402CB9D272DD29DCF705379364E2EDF2A2D9B59A\u002F","dragonking.dragonsprogressivefloors","management",[15,16],"mod","1.6",178,5,"2025-09-21T16:42:46.0000000Z","2025-09-27T15:57:30.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FqGBxoXc.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch2>Features\u003C\u002Fh2>\r\u003Cbr>Overhauls all buildable floors, where the material determines their benefits and requirements, rather than pattern. Also cleans up the floors build menu a bit, and makes naming convention of floors consistent. Additional custom floor patterns are added for increased variety.\r\u003Cbr>\r\u003Cbr>For a full breakdown of the floor stats, refer to the images, or this \u003Ca href=\"https:\u002F\u002Fdocs.google.com\u002Fspreadsheets\u002Fd\u002F1UCKYvgy3TCs_zGgFu2yMsBksGlVHJmuiEO7hBHvdyDk\u002Fedit?usp=sharing\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Google spreadsheet\u003C\u002Fstrong>\u003C\u002Fa>. Note that some materials might be work in progress, or are subject to change.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Additional floor patterns\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>15 - Wood (if counting 90degree rotated variants)\u003C\u002Fli>\u003Cli>8 - Metal\u003C\u002Fli>\u003Cli>29 - Stone\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Available\u002FCompatible Materials & Floors\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Vanilla\u003C\u002Fstrong> - Wood, Steel, Silver, Gold, Uranium, Plasteel, Sterile, Bioferrite, Sandstone, Granite, Limestone, Slate, Marble, Vacstone, Jade, Obsidian, Carpet.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3001351855\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Unrestricted Ideo Buildings\u003C\u002Fstrong>\u003C\u002Fa> - If mod is present, ideology-hidden floors added by Progressive Floors will become buildable, regardless of ideology.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2581058017\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Dragon's Ores\u003C\u002Fstrong>\u003C\u002Fa> - All 11 metals have been given fitting floor properties.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3333419387\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Expanded Materials - Metals\u003C\u002Fstrong>\u003C\u002Fa> - Tin, Copper, Bronze, Iron, MildSteel, TemperedSteel, StainlessSteel, Lead, Titanium + sterile tiles respect using stainless steel for the recipe if option is toggled.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1841354677\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Alpha Biomes\u003C\u002Fstrong>\u003C\u002Fa> - Rose Quartz, Mudstone, Cragstone, Onyxglass, Alcyonite, Crystal Wood, Mushroom Wood.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1541721856\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Alpha Animals\u003C\u002Fstrong>\u003C\u002Fa> - SkySteel, Red Wood.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2636329500\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Vanilla Ideology Expanded - Memes & Structures\u003C\u002Fstrong>\u003C\u002Fa> - Material compats for all added floors.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2661356814\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Alpha Memes\u003C\u002Fstrong>\u003C\u002Fa> - Pristine Limestone, Material compats for all added floors.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=736172213\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Rimsenal Faction Pack - Federation\u003C\u002Fstrong>\u003C\u002Fa> - Foerum.\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3086137468\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Rimsenal Faction Pack - Spacer\u003C\u002Fstrong>\u003C\u002Fa> - Omnifoam.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Todo\u003C\u002Fh2>\r\u003Cbr>Gradually, I would like to expand upon this mod, and I have a couple tasks on my mind already.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Overview\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Extend wood and carpet progression and add leather floors.\u003C\u002Fli>\u003Cli>Add more patches for other mod materials and\u002For floor patterns (where relevant).\u003C\u002Fli>\u003Cli>New texture rework for missing vanilla\u002FRoyalty\u002FIdeology flooring etc. (wood, bioferrite, flagstone, finetiles, concrete, paved concrete, carpet, straw).\u003C\u002Fli>\u003Cli>Extend the flooring pattern options.\u003C\u002Fli>\u003Cli>Bugfixing.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Wood and carpet are a bit special, given that vanilla only has 1 material for each, and carpets use the color picking system, rather than deriving color from the actual material. To deal with those, my plan is to make distinct \"normal\" and \"fine\" variant textures for each, so that you can have more patterns, but not be require to spend tons of materials on \"fine\" flooring, just to get a specific look.\r\u003Cbr>\r\u003Cbr>The same is kinda true for \"sterile\" and \"bioferrite\" flooring, where I also have some ideas to enable \"fine sterile\" and \"fine containment\" flooring.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Detailed Description\u003C\u002Fh2>\r\u003Cbr>The goal of this mod is simple: \"Make floor patterns less restrictive in terms of gameplay benefits, and give the player more reasons to gather specific materials\".\r\u003Cbr>\r\u003Cbr>Achieving this goal is not simple however, as Vanilla tends to limit floor gameplay features to specific patterns, effectively meaning you often have 1 option for each use-case. As an example, there is only 1 sterile tile-type, 1 bioferrite tile-type, and even \"fine\" flooring does not have that many options, especially if you do not own all DLC.\r\u003Cbr>\r\u003Cbr>With the changes and additions from this mod, some qualities, such as what defines \"fine\" flooring, is no longer dictated by the pattern used, but rather consistently by the material instead. Similarly, resource costs and time to build, are also dictated by the material used, rather than the pattern. As an example, this means that all sandstone flooring costs the same, and takes the same amount of time to build, regardless of floor pattern. If you want certain floor properties, they now have to be made out of specific materials instead.\r\u003Cbr>\r\u003Cbr>This means that \"sterile\" tiles are now generalized, in that any metal flooring pattern has a \"sterile\" variant, where they all function and cost the same. The same is true for \"bioferrite\", \"gold\" and such, but has also been extended with materials such as \"uranium\" and \"plasteel\".\r\u003Cbr>\r\u003Cbr>Originally, I tried to make a \"rough\", \"normal\", and \"fine\" floor variant system, but realized how it would easily explode into hundreds of floors, which would also require tons of textures if I wanted to stay consistent. As a result, I decided to define floor properties by their material instead, something vanilla \"kinda\" does already with \"gold\" and \"silver\".\r\u003Cbr>\r\u003Cbr>I have tried to combine different aspects of each material, such as material description, real world equivalent descriptions and properties, scarcity, fragility, exotic status, and so forth. As a result, common and less beneficial materials are cheap to use in flooring, while common, but useful are more expensive. Similarly, expensive and rare materials require a smaller amount of resources, simply due to them being harder to acquire in larger quantities, but also because they are usually described as \"easier to work with\".\r\u003Cbr>\r\u003Cbr>Additionally, I intend to not add any additional custom materials or crafting processes to make \"refined\" materials or anything like that. Instead, I will balance it out using the \"WorkToBuild\" stat, and simply adjust the material cost quantity instead.\r\u003Cbr>\r\u003Cbr>Unlike my previous flooring mod, this one does not rely on Stuffed Floors, so there is more control over how and what is added. Great care has been put into making the custom textures seamless, and well-detailed - while staying close to the vanilla-feel.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Why did I make this?\u003C\u002Fh2>\r\u003Cbr>I liked the Stuffed Floors mod, but it always bothered me how certain floor texture patterns were not really usable outside their niche use-case, as you would receive penalties, or outright unable to play if you did, so I wanted to try and rethink an approach to this balancing problem.\r\u003Cbr>\r\u003Cbr>\u003Ch2>What this does not do\u003C\u002Fh2>\r\u003Cbr>In order for floors or materials from other mods to use this re-balancing, patches will have to be made. You can use other flooring and material mods alongside this one without issue, but just know that they will not automatically be rebalanced. If there is a mod compatibility you would like added, let me know.\r\u003Cbr>\r\u003Cbr>Removal of this mod mid-save will simply remove the additional floors added by this mod itself, but any other flooring will remain due to non-destructive patching.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Mod conflicts or bugs\u003C\u002Fh2>\r\u003Cbr>If you use mods that affect the vanilla flooring textures, you will likely need to load this mod after them if you want to use my re-textures.\r\u003Cbr>\r\u003Cbr>If you encounter any other issues with this mod, please let me know.\u003C\u002Fp>",6,[24,25,26,27,28,29,30,31,32,33,34],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12183726088676069627\u002F402CB9D272DD29DCF705379364E2EDF2A2D9B59A\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10798601807001451947\u002F908D2B3CAC5A1C322033F30A332D73010029CBD0\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17029075644036996981\u002FDA716FC07D0B2EB75F279E01527923B148D1909D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13313196361533524401\u002FA656ED1DA45CE54FD7076B21996C30BACB09AF13\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17564807805005584954\u002FB8B7C6207617C8BC7A4FC9E1D1BFBDD879B1CF1D\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10231074849695807505\u002F3AED03D663A092F09DEA2C50C9E05E178FFEAD93\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15171591913988588375\u002F4F62497A5E3B0DDC7DA77575EE344EEB3863160B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13662266373768903318\u002FAA6974B6B05524DAAA9183A1FEF99D5D5AA00516\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11066905995143299811\u002FC2BB83B9006F9EEC08F312CB540BCDD0D7F886FE\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16874851858892636607\u002FF7E20BBD3AB2C439D5E3C50B3E5C121BADE8DCD3\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15999545461612873145\u002FA220B8BC14055BE77DEB47A68D37B39DA686BD89\u002F",[],null,[38,56,68,80],{"id":39,"slug":40,"name":41,"shortDescription":42,"author":8,"workshopUrl":43,"imageKey":10,"thumbnailUrl":44,"packageId":45,"category":13,"tags":46,"downloadCount":53,"rating":18,"publishedAt":54,"updatedAt":55},"7765b27c-37bc-4ab4-90ab-da9d0e237b5f","dragons-fertile-fields-alpha-animals-patches","Dragon's Fertile Fields Alpha Animals Patches","\"Features\" This mod patches Alpha Animals to be terraformed with Fertile Fields.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2814741535","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1825659711706881073\u002F20329FEBA9129760ECAD499AD87DF69265CFE87C\u002F","dragonking.dragonsalphaanimalspatches",[15,16,47,48,49,50,51,52],"1.5","1.4","1.3","1.2","1.1","1.0",655,"2022-05-30T13:26:22.0000000Z","2025-07-26T14:31:42.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":18,"publishedAt":66,"updatedAt":67},"771778e7-6c9e-4dff-9858-97bac7ca3ce2","vfe-ancients-dragons-playable-micro-vaults","VFE - Ancients: Dragon's Playable Micro Vaults","Features This mod consists of patches that add the vaults from VFE - Ancients: Dragon's Micro Vaults, as playable starting scenario vaults.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3437308024","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F45702847917212839\u002F956C03ECB4AC4A8E134E5FD083B07512BB810D71\u002F","dragonking.dragonsplayablemicrovaults",[15,47],2494,"2025-03-02T19:22:25.0000000Z","2025-03-09T14:12:08.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":13,"tags":76,"downloadCount":77,"rating":18,"publishedAt":78,"updatedAt":79},"afb7ed72-9965-4a82-a34d-7deb9ac9a7ac","dragons-tiberian-sons-music","Dragon's Tiberian Sons Music","What is included\u002Fchanged?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2804358323","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1826783377632559203\u002F9BD7BEE902680114064D83EA43313ED476A896B2\u002F","dragonking.tiberiansonsmusic",[15,52,51,50,47,48,49,16],512,"2022-05-06T07:24:59.0000000Z","2025-07-26T13:24:29.0000000Z",{"id":81,"slug":82,"name":83,"shortDescription":84,"author":8,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":89,"rating":90,"publishedAt":91,"updatedAt":92},"4c58055c-a3cd-4697-b96f-4a4361dc7972","dragons-ores","Dragon's Ores","\"Features\" This mod adds 11 semi-original fantasy themed metals, that have their own strengths, weaknesses and color.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2581058017","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15565565466690975988\u002F33BFE2C88E8EA9D32D5B9A76CC4AA361D48CCF0F\u002F","dragonking.dragonsores",[15,52,51,50,47,48,49,16],8810,4.7,"2021-08-21T15:27:34.0000000Z","2025-08-25T00:31:49.0000000Z",[94,108,121,134],{"id":95,"slug":96,"name":97,"shortDescription":98,"author":99,"workshopUrl":100,"imageKey":10,"thumbnailUrl":101,"packageId":102,"category":13,"tags":103,"downloadCount":104,"rating":105,"publishedAt":106,"updatedAt":107},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,52,51,50,47,48,49,16],1468067,4.9,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":109,"slug":110,"name":111,"shortDescription":112,"author":113,"workshopUrl":114,"imageKey":10,"thumbnailUrl":115,"packageId":116,"category":13,"tags":117,"downloadCount":118,"rating":105,"publishedAt":119,"updatedAt":120},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,47,48,49,50,51],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":130,"downloadCount":131,"rating":105,"publishedAt":132,"updatedAt":133},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,47,48],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":135,"slug":136,"name":137,"shortDescription":138,"author":139,"workshopUrl":140,"imageKey":10,"thumbnailUrl":141,"packageId":142,"category":13,"tags":143,"downloadCount":144,"rating":105,"publishedAt":145,"updatedAt":146},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,47,48,49,50,51],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",[148,161,174,187],{"id":149,"slug":150,"name":151,"shortDescription":152,"author":153,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":13,"tags":157,"downloadCount":158,"rating":105,"publishedAt":159,"updatedAt":160},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,52,51,50,47,48,49],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":162,"slug":163,"name":164,"shortDescription":165,"author":166,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":13,"tags":170,"downloadCount":171,"rating":105,"publishedAt":172,"updatedAt":173},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,52,51,50,47,48,49,16],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":179,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":13,"tags":183,"downloadCount":184,"rating":105,"publishedAt":185,"updatedAt":186},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,52,51,50,47,48,49,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":188,"slug":189,"name":190,"shortDescription":191,"author":192,"workshopUrl":193,"imageKey":10,"thumbnailUrl":194,"packageId":195,"category":13,"tags":196,"downloadCount":197,"rating":105,"publishedAt":198,"updatedAt":199},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,47,48,49,50,51,52],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z"]