[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-drug-response":3,"mods-more-author-drug-response":27,"mods-more-category-drug-response":78,"mods-similar-drug-response":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":25,"kofiUrl":26,"patreonUrl":26},"ba8a5648-b3c6-464a-9c51-c34a9c7ab526","drug-response","Drug Response","Overview V1.1 Drug response is a QoL tool that allows you to configure AI tools for your colonists to respond to pain and various maladies or conditions. Details The mod is explained with the following PDF: Drugs response notes PDF Note the features added in this mod are intended","Pelador","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2002963487","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F793134233342265584\u002F62D24AC83A38005D443D01B319F14B263B2B2D6C\u002F","pelador.drugresponse","management",[15,16],"mod","1.1",28475,4.8,"2020-02-21T00:34:19.0000000Z","2020-06-04T23:10:58.0000000Z","\u003Ch2>Overview\u003C\u002Fh2> V1.1\r\n\r\nDrug response is a QoL tool that allows you to configure AI tools for your colonists to respond to pain and various maladies or conditions.\r\n\r\n\r\n\u003Ch2>Details\u003C\u002Fh2>\r\n\r\n\r\nThe mod is explained with the following PDF:\r\n\r\n\u003Ca href=\"https:\u002F\u002F1drv.ms\u002Fb\u002Fs!Au3GsmKyQkDYhbcl--GivGHylXLpsg?e=ZqfovQ\" target=\"_blank\" rel=\"noopener noreferrer\">Drugs response notes PDF\u003C\u002Fa>\r\n\r\n\r\nNote the features added in this mod are intended to embellish the existing vanilla drug policy process and not replace it, and there is some synergy afforded to the use of drug policies. It is important, therefore, that colonists are assigned with up to date drug policies to be able to make use of the process.\r\n\r\n\u003Cstrong>Where new modded drugs are added part way through a save game please ensure to update your colonists with a new policy, this is to ensure that all the new drugs applied have a valid entry in the currently assigned colonist policies. New games starting with drug mods will be fine and not require an update to the pawn drug policies.\u003C\u002Fstrong>\r\n\r\nThis problem now solved with the mod: \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2000335507\" target=\"_blank\" rel=\"noopener noreferrer\">Drug Policy Fix\u003C\u002Fa>\r\n\r\n(Hopefully it goes without saying that if a drug isn't accessible to the colonist on their map then a response will not be attempted\u002Ftriggered.)\r\n\r\nPawns will also respond to taking drugs for illnesses (where set) on caravans. But this requires the caravan to also have the appropriate drug for the response.\r\n\r\nIt also works alongside Pharmacy mod which addresses the priority of medicine used in tends, this mod introduces \"additional\" drug use to the tend process (if relevant) and does not effect tends themselves. \r\n\r\nThough where maladies normally require tends any drug response would be best performed as surgery bills instead of tasks in the settings, though either option has capabilities. The bill process sometimes the better option where a malady has the potential to incapacitate the colonist or would normally require tending anyhow.\r\n\r\nThe elements in this mod can in general be seen as optional additions in response to pain or maladies that normally the player would have to perform manually.\r\n\r\n\r\n\u003Ch2>Mod Notes\u003C\u002Fh2>\r\n\r\nCan be readily added and removed to\u002Ffrom save games.\r\n\r\nApplicable to \u003Cstrong>Humanlike\u003C\u002Fstrong> races that have the \u003Cstrong>organic standard\u003C\u002Fstrong> Hediff giver set.\r\n\r\n\r\n\u003Ch2>Mod Compatibility\u003C\u002Fh2> *** subject to conversion ***\r\n\r\nFairly open to \"all\" drug mods, with some additional patching required to identify purposeful pain relief drugs. This has been identified in the notes above for how mod developers can apply native support.\r\n\r\nThe following mods (in addition to vanilla) have however been patched:\r\n\r\nApothecary\r\nDiseases Overhauled.\r\nMedical Supplements\r\nRimCuisine V1.2\r\nRimCuisine V2\r\nSmokeleaf Industry\r\nSmokeleaf Industry - Reborn\r\nSocial Supplements\r\nVegetable Garden Medicine\r\n\r\nIn addition, where the V1.1 \"Common Ailments\" or \"Diseases Overhauled\" mod is loaded then certain additional maladies are added for use.\r\n\r\nThe Tenants mod has a harmony mod patch fix that can be found here: (*** awaiting Tenants V1.1 ***).\r\n\r\nIncludes native \u003Cstrong>Multiplayer\u003C\u002Fstrong> mod support.\r\n\r\n\r\n\u003Ch2>Future Considerations\u003C\u002Fh2>\r\n\r\nAdding additional maladies (where a relevant drug exists to best respond with).\r\n\r\nSave facility.\r\n\r\n\u003Ch2>Github\u003C\u002Fh2>\r\n\r\nhttps:\u002F\u002Fgithub.com\u002FPeladorRW\u002FDrugResponse\r\n\r\n\r\n\u003Ch2>Credits\u003C\u002Fh2>\r\n\r\nNotFood - MP Compatibility Support.\r\n\r\n\r\n\u003Ch2>Pelador's Discord\u003C\u002Fh2>\r\n\r\nhttps:\u002F\u002Fdiscord.gg\u002FCFNP26C\r\n\r\n\r\n\u003Ch2>V1.1 Collection\u003C\u002Fh2>\r\n\r\nhttps:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2012817741\r\n\r\n\r\n(CC BY-NC-SA 4.0)",115,[24],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F793134233342318604\u002F62D24AC83A38005D443D01B319F14B263B2B2D6C\u002F",[],null,[28,40,54,66],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":18,"publishedAt":38,"updatedAt":39},"21c622ed-803a-4a1a-b623-e56d32b62534","drug-policy-fix","Drug Policy Fix","Overview V1.1 Automatically fixes drug policies for new drug additions after the initial start values. Also sorts drug policies into drug name order. Mod details No more fiddling around having to update drug policies when you add new drugs or remove them from your game part way t","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2000335507","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F793133917201369864\u002F9C41B645B33465D100C7E4D3ED3899BE4981AFDD\u002F","pelador.drugpolicyfix",[15,16],44999,"2020-02-17T16:45:36.0000000Z","2020-02-18T02:11:04.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"42edf8e2-8367-4846-9998-9c674c7e4367","fire-warden","Fire Warden","\"Colonist AI fire fighting with fire extinguisher\".","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1653848897","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F959733696297666279\u002FA3FC368581E45DDB3D033B7BF8A12CED1765C298\u002F","workshop.1653848897",[15,49],"1.0",4831,4.9,"2019-02-12T21:06:57.0000000Z","2019-08-17T02:41:33.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":63,"rating":51,"publishedAt":64,"updatedAt":65},"7e196ab1-8435-4fc6-8d54-de736cfcedf4","tvforprison","TVForPrison","Overview V1.1 Adds an effect to vanilla TVs to slowly reduce resistance for prisoners whilst adding a small flat mood increase. Mod details If a prisoner is in a relatively fit state and within a certain range of a vanilla TV then it can be used as a propaganda tool that will hel","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2002019195","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F793134233336620533\u002F1C45531E6461AC041668568D471275706FC6C9C9\u002F","pelador.tvforprison",[15,16],17867,"2020-02-19T19:44:34.0000000Z","2020-05-03T05:56:51.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":51,"publishedAt":76,"updatedAt":77},"6a8f429f-c2ad-472b-b173-f56621cd2e48","common-ailments","Common Ailments","Overview V1.1 Adds various common illnesses and conditions. Details Further details about this mod are provided in the following PDF: Common Ailments Notes Compatibility *** Subject to conversion *** The following mods in addition to vanilla have had their drugs patched to allow","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2003149630","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F793134233343635489\u002F0CD4AAAEBF8D63021C2BFF4534C8A7E5627A0BD2\u002F","pelador.commonailments",[15,16],11451,"2020-02-21T07:49:49.0000000Z","2020-06-12T03:44:13.0000000Z",[79,98,111,124],{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":94,"rating":95,"publishedAt":96,"updatedAt":97},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,16,89,90,91,92,93],"1.2","1.5","1.4","1.3","1.6",1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":51,"publishedAt":109,"updatedAt":110},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,93,90,91],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":51,"publishedAt":122,"updatedAt":123},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,49,16,89,90,91,92,93],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":51,"publishedAt":135,"updatedAt":136},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,90,91,92,93],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[138,151,153,166],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":143,"workshopUrl":144,"imageKey":10,"thumbnailUrl":145,"packageId":146,"category":13,"tags":147,"downloadCount":148,"rating":51,"publishedAt":149,"updatedAt":150},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,93,90,91,92,89,16,49],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":152,"downloadCount":121,"rating":51,"publishedAt":122,"updatedAt":123},[15,49,16,89,90,91,92,93],{"id":154,"slug":155,"name":156,"shortDescription":157,"author":158,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":13,"tags":162,"downloadCount":163,"rating":51,"publishedAt":164,"updatedAt":165},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,93,90,91],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":171,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":13,"tags":175,"downloadCount":176,"rating":51,"publishedAt":177,"updatedAt":178},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,93,90,91,92,89,16,49],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z"]