[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-dynamic-diplomacy":3,"mods-more-author-dynamic-diplomacy":33,"mods-more-category-dynamic-diplomacy":82,"mods-similar-dynamic-diplomacy":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":21,"rating":22,"publishedAt":23,"updatedAt":24,"description":25,"ratingCount":26,"version":10,"gameVersion":10,"images":27,"videos":30,"kofiUrl":32,"patreonUrl":32},"ed269ab7-07f6-45fa-bb60-8bf02662d2cc","dynamic-diplomacy","Dynamic Diplomacy","This mod allows NPC faction to interact with each other without any player input.","NilchEi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1875168898","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687145686794664869\u002F8BBD4CC78AC90410472545D534A4095FFFA05379\u002F","nilchei.dynamicdiplomacy","management",[15,16,17,18,19,20],"mod","1.0","1.1","1.2","1.4","1.3",300094,4.9,"2019-09-28T18:16:57.0000000Z","2023-10-23T19:57:43.0000000Z","\u003Cp>This mod allows NPC faction to interact with each other without any player input. These events operate on independent timer and do not affect frequency of other events. It is also possible to enable\u002Fdisable any event added by this mod to better fit player's preference.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Events added by this mod\u003C\u002Fh3>\r\u003Cbr>- NPC faction can become hostile or neutral to another NPC faction. Once per 20 days in average.\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Permanently hostile factions are also allowed to form 'peace' with other NPCs, which can be turned off at the mod settings.\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Those who want reliable reinforcement should disable this event, as non-hostile factions will not break their peace for the player's sake.\u003C\u002Fli>\u003Cli>NPC factions sharing same ideology will not declare war against each other if they have non-hostile relationship, except when forming alliance against predominant faction. Can be disabled on settings.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>- NPC settlements can be captured or razed by another hostile NPC faction. Conquest target is determined randomly by default. Once per 15 days in average, with razing disabled by default.\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Can also enable distance-based conquest at the mod settings to allow for more logical conquest pattern, but this will cause significant lag when the event triggers.\u003C\u002Fstrong>\u003C\u002Fli>\u003Cli>Optional setting to make conquest result be determined by actual battle between NPCs. Enabling this option will create new map with two opposing NPC fighters. Can be observed by clicking on upper bar.\u003C\u002Fli>\u003Cli>Default option does not cause any lag.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>- NPC faction can choose to construct new settlement in nearby empty tile. Vanilla starting site selection algorithm is used, meaning this event takes biome into account. Once per 40 days in average. Disabled by default.\r\u003Cbr>\r\u003Cbr>- NPC factions can adopt ideology from non-hostile factions that share at least one meme of impact 2+ from their original belief, or can also create completely new ideology which still respects the limitation set by the faction's creator. Enabled by default.\r\u003Cbr>\r\u003Cbr>- NPC factions can force inferior settlements to surrender and adopt their ideology. Disabled by default. \r\u003Cbr>\r\u003Cbr>\u003Ch3>Events exclusive to distance-based conquest\u003C\u002Fh3>\r\u003Cbr>Distance-based conquest algorithm heavily favours factions with greater settlement count, so these two exclusive events help to prevent dominant faction from conquering the entire world.\r\u003Cbr>\r\u003Cbr>- NPC factions form worldwide alliance in response to a faction with more than 10 settlements that controls 40~60% of the planet. 80% chance for each faction to join alliance, and has cool down of 10 conquest events.\r\u003Cbr>\r\u003Cbr>- NPC faction with 0 settlement can rebel against one of dominant factions, having 40% chance to overthrow each of oppressor's settlement.\r\u003Cbr>\r\u003Cbr>\u003Ch3>New Scenario Setting\u003C\u002Fh3> \r\u003Cbr>- Enable 'History Generation' as permanent game condition on scenario setting to start the game on world where major wars have already happened, instead of default one where every faction have even distribution. Length adjustable at mod settings. Since the event causes significant lag, it is recommended to wait for this to finish on 'World' screen before playing.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>\u003Cstrong>Important Facts (Check here before questions!)\u003C\u002Fstrong>\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>This mod is event-based; \u003Cstrong>\u003Cu>it can be safely added or removed from existing save files\u003C\u002Fu>\u003C\u002Fstrong> as long as there is no ongoing history generation. Removing the mod will trigger short error but it is harmless.\u003C\u002Fli>\u003Cli>Only way to adjust event frequency is to do it manually: open Steam\u002Fsteamapps\u002Fcommon\u002Fworkshop\u002Fcontent\u002F294100\u002F1875168898\u002FPatches\u002FStorytellers_Patch.xml with any text editor, and edit either onDays and\u002For numIncidentsRange value. Number randomly chosen between numIncidentsRange value trigger within onDays . So if the former is 2~3 and the latter is 60, that means 2 or 3 of that event will trigger in 1 year (60 days).\u003C\u002Fli>\u003Cli>Assume \u003Cstrong>\u003Cu>this mod is compatible with ALL other mods unless listed below\u003C\u002Fu>\u003C\u002Fstrong>:\r\u003Cbr>\r\u003Cbr>\u003C\u002Fli>\u003Cli>\u003Cstrong>Relations Tab:\u003C\u002Fstrong> reported to make diplomacy change event from this mod non-functional.\u003C\u002Fli>\u003Cli>\u003Cstrong>Rim War:\u003C\u002Fstrong> compatible but, as its mod description says, \"many similar features, unnecessary to run both mods\". My mod just tries to do NPC relationships as background thing with restricted gameplay impact, while RimWar makes them major gameplay component. Recommended to choose whichever you prefer.\u003C\u002Fli>\u003Cli>\u003Cstrong>Faction Resources:\u003C\u002Fstrong> new rebel factions created by Dynamic Diplomacy optional event does not have resources, need to disable\u002Fenable Faction Resources again to give rebel factions resources.\u003C\u002Fli>\u003Cli>Non-vanilla storytellers will not trigger my events if they do not use vanilla BaseStoryteller settings as parent. To check for compatibility, go to storyteller.xml and see if custom storyteller has BaseStoryteller as ParentName.\u003C\u002Fli>\u003Cli>\u003Cem>Report any other incompatibilities if discovered.\u003C\u002Fem>\r\u003Cbr>\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FNilchEi\u002FDynamicDiplomacy\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub project page\u003C\u002Fa> with alternative download option.\u003C\u002Fli>\u003C\u002Ful>\u003C\u002Fp>",1950,[28,29],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F763847515317187190\u002FBA5C9039D960643525CCA4251A9168070CF7AED1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F763847515317951529\u002FFA6D9C72094F5C4DC9AAC3C54C1A086EA338711D\u002F",[31],"xofs7GvDSo0",null,[34,46,58,70],{"id":35,"slug":36,"name":37,"shortDescription":38,"author":8,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":13,"tags":42,"downloadCount":43,"rating":22,"publishedAt":44,"updatedAt":45},"105f40ae-03f3-470b-94b9-7c38996f99d1","insectoids-evolved","Insectoids Evolved","WARNING: This is a difficulty mod that makes game harder with no benefit.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1924407323","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F769482912674308279\u002F58BD8EA4C15DE96B654EE0F711AACBE5D56D6F37\u002F","nilchei.insectoidsevolved",[15,16,17,18,19,20],38395,"2019-11-30T09:43:36.0000000Z","2022-10-28T23:44:01.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":55,"rating":22,"publishedAt":56,"updatedAt":57},"e20d6038-7ee9-402d-a2ba-5b040021b6cb","raiders-never-retreat","Raiders Never Retreat","Hostile humanlike raider units will never retreat from the map like Mechanoids (flee message still apeears but has no effect).","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2205027770","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1751308295185928283\u002FFA27E8781197D5DB1B76C9F9FE47D9231EE817F3\u002F","nilchei.raidersneverretreat",[15,18,19,20],11512,"2020-08-22T01:46:06.0000000Z","2022-10-24T04:01:59.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":13,"tags":66,"downloadCount":67,"rating":22,"publishedAt":68,"updatedAt":69},"339b8b8a-e9a8-4f1b-8884-43198d384786","powerful-psycast-ai","Powerful Psycast AI","Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2026063610","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F772870569271716292\u002F4E3949BB73523C88F530ACE6709A02185F80A2C6\u002F","nilchei.powerfulpsycastai",[15,17,18,19,20],57623,"2020-03-18T07:35:22.0000000Z","2022-11-06T02:14:49.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":79,"rating":22,"publishedAt":80,"updatedAt":81},"12d65261-5d38-4d98-82aa-4baab1ebace6","mountainous-cave-system","Mountainous Cave System","Mountainous map with caves, so tiles that have both 'mountainous' and 'caves' tag exactly, generate extensive cave system that are filled with thick roof, with exception of a lake and two small open areas on the edge which were added to prevent drop pod events from crashing the g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2080115238","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1000306331957956146\u002F3B2387E6C309262F016B0EC7A9C192098B6891CE\u002F","nilchei.mountainouscavesystem",[15,18,19,20],25232,"2020-05-01T07:43:01.0000000Z","2022-10-24T04:11:54.0000000Z",[83,98,110,123],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":95,"rating":22,"publishedAt":96,"updatedAt":97},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,93,94,19],"1.6","1.5",1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":88,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":22,"publishedAt":108,"updatedAt":109},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,94,19,93],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":22,"publishedAt":121,"updatedAt":122},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,16,17,18,94,19,20,93],3393497,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":134,"rating":22,"publishedAt":135,"updatedAt":136},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,93,94,19,20,18,17,16,133],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[138,151,164,177],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":88,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":22,"publishedAt":149,"updatedAt":150},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,94,19,93],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":88,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":159,"tags":160,"downloadCount":161,"rating":22,"publishedAt":162,"updatedAt":163},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,93,94,19],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":169,"workshopUrl":170,"imageKey":10,"thumbnailUrl":171,"packageId":172,"category":13,"tags":173,"downloadCount":174,"rating":22,"publishedAt":175,"updatedAt":176},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,93,94,19],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":178,"slug":179,"name":180,"shortDescription":181,"author":182,"workshopUrl":183,"imageKey":10,"thumbnailUrl":184,"packageId":185,"category":13,"tags":186,"downloadCount":187,"rating":22,"publishedAt":188,"updatedAt":189},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,16,17,18,94,19,20,93],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z"]