[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-dynamic-veteran-trait":3,"mods-more-author-dynamic-veteran-trait":28,"mods-more-category-dynamic-veteran-trait":55,"mods-similar-dynamic-veteran-trait":115},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":27,"patreonUrl":27},"3c06461f-6925-4c95-96d5-0e9001b0c852","dynamic-veteran-trait","Dynamic Veteran Trait","AI-Assisted Mod Notice This mod was created with AI assistance.","Dahaka","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3720966561","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11537974826586586110\u002F3CB825B369C0DBCCFE7B4504B7CF8177E2D97757\u002F","dahaka.dynamicveterantrait","management",[15,16],"mod","1.6",307,3.4,"2026-05-06T12:23:56.0000000Z","2026-05-06T17:30:01.0000000Z","\u003Ch2>AI-Assisted Mod Notice\u003C\u002Fh2>\r\nThis mod was created with AI assistance.\r\n\r\n\u003Ch2>Dynamic Veteran Traits\u003C\u002Fh2>\r\n\r\nDynamic Veteran Traits makes combat experience matter.\r\n\r\nThis mod was inspired by \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3219596926\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cstrong>Medieval Overhaul\u003C\u002Fstrong>\u003C\u002Fa>'s Fighter and Veteran traits. In base MO these two traits were static, no amount of fighting rewarded your elite fighting pawns with these two traits. Well no more, now you will be able to get them when reaching certain thresholds. Don't want MO? No problem! I made this mod standalone.\r\n\r\n\u003Ch3>Main Features\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>Pawns can progress from no combat trait → Fighter → Veteran.\u003C\u002Fli>\u003Cli>Veteran fully replaces Fighter instead of stacking with it.\u003C\u002Fli>\u003Cli>Uses existing vanilla pawn records such as kills, enemies downed, damage dealt, damage taken, shots fired, and headshots.\u003C\u002Fli>\u003Cli>Works on existing saves.\u003C\u002Fli>\u003Cli>Includes configurable thresholds and score weights.\u003C\u002Fli>\u003Cli>Includes Fast \u002F Normal \u002F Slow progression presets.\u003C\u002Fli>\u003Cli>Optional promotion letters.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Medieval Overhaul Support\u003C\u002Fh3>\r\n\r\nThis mod was designed with Medieval Overhaul in mind.\r\n\r\nIf Medieval Overhaul is loaded, Dynamic Veteran Traits will use Medieval Overhaul’s existing Fighter and Veteran traits:\r\n\r\n\u003Cul>\u003Cli>DankPyon_Fighter\u003C\u002Fli>\u003Cli>DankPyon_Veteran\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nThis means that if you later remove Dynamic Veteran Traits but keep Medieval Overhaul, pawns who earned MO’s Fighter or Veteran trait should keep those traits. For best results before removing this mod from an existing MO save, use the “Recheck colonists now” button once so any fallback traits are normalized to MO traits.\r\n\r\nIf Medieval Overhaul is not loaded, this mod uses its own fallback Fighter and Veteran traits.\r\n\r\n\u003Ch3>Medieval Overhaul Trait Balance Patch\u003C\u002Fh3>\r\n\r\nMedieval Overhaul’s Fighter and Veteran traits appear to contain a few unusually strong values.\r\n\r\nWhen the optional balance patch is enabled, this mod adjusts the following MO trait values:\r\n\r\n\u003Cul>\u003Cli>Fighter MentalBreakThreshold: -0.9 → -0.09\u003C\u002Fli>\u003Cli>Fighter CertaintyLossFactor: 0.05 → 0.95\u003C\u002Fli>\u003Cli>Veteran CertaintyLossFactor: 0.25 → 0.75\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nThe certainty loss changes mean Fighter and Veteran pawns are still more resistant to ideology conversion, but they are no longer nearly immune to certainty loss.\r\n\r\nThis patch is enabled by default and can be disabled in the mod settings.\r\n\r\n\u003Ch3>How Progression Works\u003C\u002Fh3>\r\n\r\nThe mod calculates a combat score from existing pawn records.\r\n\r\nDefault scoring:\r\n\r\n\u003Cul>\u003Cli>Humanlike kill: 1.00\u003C\u002Fli>\u003Cli>Mechanoid kill: 1.50\u003C\u002Fli>\u003Cli>Entity kill: 0.50\u003C\u002Fli>\u003Cli>Animal kill: 0.05\u003C\u002Fli>\u003Cli>Humanlike downed: 0.50\u003C\u002Fli>\u003Cli>Mechanoid downed: 0.75\u003C\u002Fli>\u003Cli>Entity downed: 0.25\u003C\u002Fli>\u003Cli>Animal downed: 0.02\u003C\u002Fli>\u003Cli>+1 score per 10 headshots\u003C\u002Fli>\u003Cli>+1 score per 1000 damage dealt\u003C\u002Fli>\u003Cli>+1 score per 150 damage taken\u003C\u002Fli>\u003Cli>+1 score per 250 shots fired\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nDefault thresholds:\r\n\r\n\u003Cul>\u003Cli>Fighter: 20 combat score\u003C\u002Fli>\u003Cli>Veteran: 80 combat score\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nAnimals slaughtered are ignored.\r\n\r\n\u003Ch3>Settings\u003C\u002Fh3>\r\n\r\nThe settings menu allows you to customize:\r\n\r\n\u003Cul>\u003Cli>Fighter and Veteran score thresholds\u003C\u002Fli>\u003Cli>Score weights\u003C\u002Fli>\u003Cli>Promotion letters\u003C\u002Fli>\u003Cli>MO trait balance patch\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Compatibility\u003C\u002Fh3>\r\n\r\n\u003Cul>\u003Cli>Safe to add to existing saves.\u003C\u002Fli>\u003Cli>Designed to load after Medieval Overhaul if both are active.\u003C\u002Fli>\u003Cli>Checks colonists after game loads and then once a day using existing records.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Credits\u003C\u002Fh3>\r\n\r\nCredit for Fighter and Veteran traits goes to Medieval Overhaul team.",25,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18007629512595612258\u002FFECD044E63C484F1A6FCDC2BAA599FDFC2C3FD16\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17078822790379949462\u002F692AB543ECA22C4C53030E40390E2A7E87665028\u002F",[],null,[29,42],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":37,"tags":38,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":41},"5e156855-1b94-484b-a5b9-756cbc09dc2a","leader-combat-buffs","Leader Combat Buffs","Leader Combat Buffs Adds the Shooting and Melee Specialist passive bonuses to the Ideology Leader: • +7 Shooting Accuracy • +7 Melee Hit Chance • +7 Melee Dodge Chance • -50% Aiming Time Compatibility • XML-only; no Harmony, no C#.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3548707752","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10855230797571711854\u002F209A873ED4B9071DBF10A8902EBB173980A18045\u002F","dahaka.leadercombatbuffs","combat",[15,16],215,4.2,"2025-08-14T12:43:22.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":52,"publishedAt":53,"updatedAt":54},"6a3be1c5-243c-443c-9a26-fd05072506f5","improved-void-touched-fork","Improved Void Touched Fork","I updated this for myself using ChatGPT 5 Improved Void Touched Fork Original mod by Dankan37: I really liked the original mod but some of the functions broke with 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3551975390","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13740157472746714593\u002F9DACDDD15332E31B09365888349E1A076A5F22DD\u002F","dahaka.improvedvoidtouched.fork",[15,16],827,4.1,"2025-08-19T12:07:52.0000000Z","2025-09-23T16:22:49.0000000Z",[56,76,89,102],{"id":57,"slug":58,"name":59,"shortDescription":60,"author":61,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":72,"rating":73,"publishedAt":74,"updatedAt":75},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,66,67,68,69,70,71,16],"1.0","1.1","1.2","1.5","1.4","1.3",3393497,4.9,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":86,"rating":73,"publishedAt":87,"updatedAt":88},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,67,68,69,70,71],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":90,"slug":91,"name":92,"shortDescription":93,"author":94,"workshopUrl":95,"imageKey":10,"thumbnailUrl":96,"packageId":97,"category":13,"tags":98,"downloadCount":99,"rating":73,"publishedAt":100,"updatedAt":101},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,69,70],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":73,"publishedAt":113,"updatedAt":114},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,69,70,71,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",[116,129,141,155],{"id":117,"slug":118,"name":119,"shortDescription":120,"author":121,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":13,"tags":125,"downloadCount":126,"rating":73,"publishedAt":127,"updatedAt":128},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,69,70,71,68,67,66],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":94,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":73,"publishedAt":139,"updatedAt":140},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,69,70],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":13,"tags":150,"downloadCount":151,"rating":152,"publishedAt":153,"updatedAt":154},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,66,67,68,69,70,71],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":13,"tags":164,"downloadCount":165,"rating":73,"publishedAt":166,"updatedAt":167},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,66,67,68,69,70,71,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z"]