[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-ebsg-mechanitor-genes":3,"mods-more-author-ebsg-mechanitor-genes":28,"mods-more-category-ebsg-mechanitor-genes":78,"mods-similar-ebsg-mechanitor-genes":134},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":26,"kofiUrl":27,"patreonUrl":27},"ddf72c76-8bcd-4ebf-aadf-eaf57d0ca7c2","ebsg-mechanitor-genes","EBSG - Mechanitor Genes","Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.","Alite","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3049395271","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2381927486308681575\u002FACC6F4DBE2F58EA2DE7FFF6421DF7F34644C1719\u002F","ebsg.mechanitor","management",[15,16,17,18],"mod","1.5","1.4","1.6",10768,4.9,"2023-10-11T23:47:49.0000000Z","2025-07-05T23:15:08.0000000Z","\u003Cp>Expanded Biotech Style Genes(EBSG) is the step beyond \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2985153870\" target=\"_blank\" rel=\"noopener noreferrer\">More Biotech Style Genes\u003C\u002Fa>. Where that series sought to expand ranges that already exist, this series seeks to add ranges that should exist. You get gene ranges that alter sleep fall rate, but why not a range for changing the rate it recovers? If you can have fire resistance genes, why not have genes to resist other types of damage like frostbite and acid?\u003C\u002Fp>\r\n\u003Cp>This mod adds 59 new genes that let you create special xenotypes that have portions of their brains dedicated to being excellent mechanitors. Many of the genes that make the carrier a better mechanitor often come at a cost though. Just like how the mechanoid labor enhanced precept limits the pawn's work speed in exchange for improving the work speed of all their mechs, many of these genes will lower another stat based on how much the gene gives. Is a 250% multiplier on mech speed worth losing 60% global work speed? Is the ability to remotely repair or shield your mechs better than any other worth reducing your ability to move quickly?\u003C\u002Fp>\r\n\u003Cp>Most of the negative genes are a 33% and 67% multiplier, except Mech Control, which is 25%, 50%, and 75%. All of the positive genes use 125%, 150%, 175%, 200%, 225%, and 250%. The stats affected by each category of positive gene are:\u003Cbr>Remote Shield: Move Speed\u003Cbr>Remote Repair: Move Speed\u003Cbr>Repair Speed: Medical Tend and Operation Speed\u003Cbr>Mech Control: General Labor, Smelting, and Cleaning Speed\u003Cbr>Gestation Speed: Global Learning Rate (Only impacts skills)\u003Cbr>Encoding Speed: Research Speed and Meditation Focus Gain(for psychic pawns)\u003Cbr>Mech Work Speed: Global Work Speed\u003C\u002Fp>\r\n\u003Cp>Note about work speeds - Global affects all work types, while General only impacts things classified as dumb crafting, along with the speed of quality item crafting. The penalty to global work speed stacks with other work speed penalties.\u003C\u002Fp>\r\n\u003Cp>Note about the innate implants - I know that there is a bug where you can remove the implant, and said implant won't disappear if the original pawn loses the innate implant gene. This is just a bug related to the code behind where it only checks the pawn itself for the implant. While I was not part of the creation process, I assume it was set up this way to avoid potential processing issues in late game.\u003C\u002Fp>\r\n\u003Cp>Included in \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3020821838\" target=\"_blank\" rel=\"noopener noreferrer\">Expanded Biotech Style Genes - All in One\u003C\u002Fa>.\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FfYP8qkcNDh\" target=\"_blank\" rel=\"noopener noreferrer\">Discord link\u003C\u002Fa> for those who want an easier way to ask questions, make requests, or just chat. I'll also be posting new releases there.\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fid\u002Falite\u002Fmyworkshopfiles\u002F?appid=294100\" target=\"_blank\" rel=\"noopener noreferrer\">Easy link to all of my Rimworld mods\u003C\u002Fa>\u003C\u002Fp>\r\n\u003Cp>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002FKonradHeinser\u002FMechanitorGenes\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FkTkpTOE.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Falite56114\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FUtx6OIH.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\u003C\u002Fp>",67,[],[],null,[29,42,54,66],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"6ad39b95-ebc4-4053-bf0e-980f2e18ad5e","increased-max-gods-in-theist-religions","Increased Max Gods in Theist Religions","Changes the maximum number of gods you can add to abstract and embodied theistic religions from 4 to 20.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2991154934","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2050874135439508338\u002F7B4AB78B643C14FA4C697A155873C69352FE6C1F\u002F","moretheistgods.mod",[15,18,16,17],32219,4.8,"2023-06-18T12:55:33.0000000Z","2025-06-14T14:33:42.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":20,"publishedAt":52,"updatedAt":53},"1209b17c-d190-47be-bd76-f312fcc0ee14","superhero-genes-villains-and-stereotypes","Superhero Genes - Villains and Stereotypes","Villains and Stereotypes gives an enemy faction that uses the genes provided by Superhero Genes, and some xenotypes and gene randomizers that make it easier to quickly make a super.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3088653906","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18431597260015269005\u002FB0B6D59CD76936D8593BB0C8C28D5F560CDAE9D9\u002F","superherogenes.villains",[15,18,16,17],11902,"2023-11-19T13:29:27.0000000Z","2026-04-29T23:47:21.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":7,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":63,"publishedAt":64,"updatedAt":65},"f629d419-e0ba-4815-bf7e-0f41831182ab","ebsg-productivity-genes","EBSG - Productivity Genes","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3019623882","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2381927486308689049\u002F0B94DB9D364AF09E4E841E68F297027617A68EA7\u002F","ebsg.productivity",[15,18,16,17],9432,4.7,"2023-08-13T15:30:02.0000000Z","2025-07-20T19:40:59.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":75,"rating":20,"publishedAt":76,"updatedAt":77},"a7302d93-5544-4664-ba33-2ea4bb7e5726","shuttle-start-for-rich-explorer","Shuttle Start for Rich Explorer","This patch mod exchanges the Rich Explorer scenario's drop pod approach with a start that has the explorer standing expectantly near their shuttle after exhausting its fuel to reach the location.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3544024494","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14753897577566644690\u002F24600C25C1608B7F18DD47EC26C811D42AAB73C3\u002F","alite.richexplorershuttle",[15,18],11564,"2025-08-07T14:54:28.0000000Z","2025-09-24T23:58:39.0000000Z",[79,92,104,121],{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":89,"rating":20,"publishedAt":90,"updatedAt":91},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,18,16,17],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":93,"slug":94,"name":95,"shortDescription":96,"author":84,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":13,"tags":100,"downloadCount":101,"rating":20,"publishedAt":102,"updatedAt":103},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,18,16,17],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":105,"slug":106,"name":107,"shortDescription":108,"author":109,"workshopUrl":110,"imageKey":10,"thumbnailUrl":111,"packageId":112,"category":13,"tags":113,"downloadCount":118,"rating":20,"publishedAt":119,"updatedAt":120},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,114,115,116,16,17,117,18],"1.0","1.1","1.2","1.3",1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":13,"tags":130,"downloadCount":131,"rating":20,"publishedAt":132,"updatedAt":133},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,114,115,116,16,17,117,18],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",[135,147,161,174],{"id":136,"slug":137,"name":138,"shortDescription":139,"author":84,"workshopUrl":140,"imageKey":10,"thumbnailUrl":141,"packageId":142,"category":13,"tags":143,"downloadCount":144,"rating":20,"publishedAt":145,"updatedAt":146},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,18,16,17,117,116,115,114],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":148,"slug":149,"name":150,"shortDescription":151,"author":152,"workshopUrl":153,"imageKey":10,"thumbnailUrl":154,"packageId":155,"category":13,"tags":156,"downloadCount":157,"rating":158,"publishedAt":159,"updatedAt":160},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,115,116,16,17,117],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":162,"slug":163,"name":164,"shortDescription":165,"author":166,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":13,"tags":170,"downloadCount":171,"rating":20,"publishedAt":172,"updatedAt":173},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,18,16,17,117,116,115],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":84,"workshopUrl":179,"imageKey":10,"thumbnailUrl":180,"packageId":181,"category":182,"tags":183,"downloadCount":184,"rating":20,"publishedAt":185,"updatedAt":186},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,16,17,18],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z"]