[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-ed-shields":3,"mods-more-author-ed-shields":32,"mods-more-category-ed-shields":84,"mods-similar-ed-shields":139},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":23,"rating":24,"publishedAt":25,"updatedAt":26,"description":27,"ratingCount":28,"version":10,"gameVersion":10,"images":29,"videos":30,"kofiUrl":31,"patreonUrl":31},"4efcac38-2f48-4a96-88ad-def9adf27879","ed-shields","ED-Shields","Version: 1.5.0 Recompiled for 1.5, based on ED-Shields By Jaxxa, published under the MIT license Source code is on github at Note, this is only tested with CE. Bugs for non-CE operation will only be addressed if they come with an easy solution, ideally in the form of a pull reque","Logan","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3481693532","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10615744485154545286\u002F736D7D7F2BBE08308D0C5A36263E42BD5963B512\u002F","lperkin2.enhanceddevelopment.shields","management",[15,16,17,18,19,20,21,22],"mod","1.6","1.5","1.4","1.3","1.2","1.1","1.0",1046,5,"2025-05-15T01:21:08.0000000Z","2026-03-20T22:18:09.0000000Z","\u003Cp>Version: 1.5.0\r\u003Cbr>Recompiled for 1.5, based on ED-Shields By Jaxxa, published under the MIT license\r\u003Cbr>\r\u003Cbr>Source code is on github at https:\u002F\u002Fgithub.com\u002Fperkinslr\u002FED-Shields\r\u003Cbr>\r\u003Cbr>Note, this is only tested with CE. Bugs for non-CE operation will only be addressed if they come with an easy solution, ideally in the form of a pull request.\r\u003Cbr>\r\u003Cbr>Original README is below.\r\u003Cbr>        \r\u003Cbr>Links to all my mods including non steam versions available at: https:\u002F\u002Fgithub.com\u002Fjaxxa\u002FJaxxaRimworldReleaseCollection\u002Fblob\u002Fmaster\u002FREADME.md\r\u003Cbr>\r\u003Cbr>This mod allows you to research and construct shield generators. They are resource and power intensive but if used correctly can greatly strengthen your defences. Shield Generators and Upgrades can be crafted from the Fabrication bench after being research.\r\u003Cbr>\r\u003Cbr>Shield Generator:\r\u003Cbr>The Shield Generator is the Core of your new defensive emplacement. Once Powered it will generate a particle shield over the immediate area that will block incoming weapon fire. You are able to customise the Size of the Shield and if it blocks Direct and\u002For indirect weapons fire.\r\u003Cbr>\r\u003Cbr>Costs:\r\u003Cbr>200 Steel\r\u003Cbr>100 Silver\r\u003Cbr>10 Advanced Components\r\u003Cbr>Blocks 2000 Damage before going offline.\r\u003Cbr>\r\u003Cbr>The shield generator can be enhanced with a number of upgrades. Once these are crafted, they can be placed next to a Shield Generator, then on the Generator click the Apply Upgrade button. This will apply the upgrade to the Shield Generator.  All Upgrades cost 100 Steel, 100 Silver and 2 Advanced Components. All except the Power Converter will increase the power draw by 100 when applied.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>The following Upgrades are available.\r\u003Cbr>\r\u003Cbr>Capacitor:\r\u003Cbr>Increases the shield strength by 500.\r\u003Cbr>\r\u003Cbr>Horizontal Projector:\r\u003Cbr>Increases the maximum distance of the Shield by 5.\r\u003Cbr>\r\u003Cbr>Vertical Projector:\r\u003Cbr>Allows the shield field to be extended vertically to prevent the safe landing of Drop Pods by interrupting the systems controlling their decent, causing them to violently impact the ground. This includes allied drop pods, so you may want to switch this off before trading or quest rewards if you don’t have the Orbital Datalink Upgrade. Only one can be installed.\r\u003Cbr>\r\u003Cbr>Orbital Datalink:\r\u003Cbr>This links the Shield Generator to enhanced tactical sensors placed in orbit to allow the differentiation of friendly and hostile contacts to prevent hampering friendly operations, including both weapons fire and the deployment of Drop Pods. Only one can be installed.\r\u003Cbr>\r\u003Cbr>Power Converter:\r\u003Cbr>This allows the Shield Generator to remain functioning in the event that main power is interrupted at the expense of a slow decay of the Shield Field Integrity. Only one can be installed.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Credits:\r\u003Cbr>* Darker: Origional Mod http:\u002F\u002Fludeon.com\u002Fforums\u002Findex.php?topic=2677.msg24772#msg24772\r\u003Cbr>* Rilamus: Providing Art\r\u003Cbr>* Operative85: Art\u003C\u002Fp>",16,[],[],null,[33,45,57,70],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":43,"rating":24,"publishedAt":44,"updatedAt":44},"e63785ae-5bb9-4f17-8d6e-4dbad3a089c2","runaways","Runaways","Wanting to escape ido persecution a small group of colonists break flee their oppressive colony ship.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2776246040","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1838037206159422575\u002F995C77B99B7EF5FE58BC696B0C70CB5999502F7C\u002F","workshop.2776246040",[42,19],"scenario",49,"2022-03-09T20:23:27.0000000Z",{"id":46,"slug":47,"name":48,"shortDescription":49,"author":8,"workshopUrl":50,"imageKey":10,"thumbnailUrl":10,"packageId":51,"category":13,"tags":52,"downloadCount":53,"rating":54,"publishedAt":55,"updatedAt":56},"c6e117d5-e15c-4840-95a3-11717ed0cad0","fix-wall-material-hp","Fix Wall material HP","Tired of automatic weapons in CE chewing through meters of stone in an afternoon?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2426603573","com.lpprogramming.rimworld.wallfixes",[15,22,21,20,19],114,4.2,"2021-03-16T15:23:47.0000000Z","2021-10-12T21:30:28.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":66,"rating":67,"publishedAt":68,"updatedAt":69},"a93f49e8-e56e-4f94-a50d-5f3a9962b2d1","better-random-incidents","Better Random Incidents","Replaces the MTB calculation with a new *per-incident* MTB calculation.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2017667012","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F771744127443178134\u002FDA93117D50DD45B971B4B95DD19B346BC76A48A6\u002F","lperkins2.bri",[15,19],1116,4.7,"2020-03-09T01:31:42.0000000Z","2021-12-19T04:52:40.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":78,"tags":79,"downloadCount":80,"rating":81,"publishedAt":82,"updatedAt":83},"4def217f-f334-4d82-8716-8c1aece90965","combat-extended-fixes","Combat Extended Fixes","Version: 1.1.0 Fixes numerous small issues with Combat Extended. So far: Ammunition in firearm magazines no longer contributes to bulk. (upstreamed) Shotgun spread reduced to 1 inch per yard for buckshot and 2 inches per yard for birdshot Grenade range dropped to just farther tha","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1776175645","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F777349433678934760\u002F623F0E0AE388A55FA371C84AE673776930A73B4E\u002F","com.lpprogramming.rimworld.cefixes","combat",[15,16,17],18073,4.6,"2019-06-20T23:49:22.0000000Z","2026-05-24T00:09:42.0000000Z",[85,99,112,125],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":96,"publishedAt":97,"updatedAt":98},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,22,21,20,17,18,19],1343473,4.9,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":96,"publishedAt":110,"updatedAt":111},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,18,19,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":96,"publishedAt":123,"updatedAt":124},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,17,18,19,20,21,22],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":136,"rating":96,"publishedAt":137,"updatedAt":138},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,19,20,21,22,135],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[140,153,166,179],{"id":141,"slug":142,"name":143,"shortDescription":144,"author":145,"workshopUrl":146,"imageKey":10,"thumbnailUrl":147,"packageId":148,"category":13,"tags":149,"downloadCount":150,"rating":96,"publishedAt":151,"updatedAt":152},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,21,20,17,18,19],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":154,"slug":155,"name":156,"shortDescription":157,"author":158,"workshopUrl":159,"imageKey":10,"thumbnailUrl":160,"packageId":161,"category":13,"tags":162,"downloadCount":163,"rating":96,"publishedAt":164,"updatedAt":165},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,22,21,20,17,18,19,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":171,"workshopUrl":172,"imageKey":10,"thumbnailUrl":173,"packageId":174,"category":13,"tags":175,"downloadCount":176,"rating":96,"publishedAt":177,"updatedAt":178},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,22,21,20,17,18,19,16],1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":180,"slug":181,"name":182,"shortDescription":183,"author":117,"workshopUrl":184,"imageKey":10,"thumbnailUrl":185,"packageId":186,"category":187,"tags":188,"downloadCount":189,"rating":96,"publishedAt":190,"updatedAt":191},"bc26335c-5dea-4de4-ade6-b0601f714570","vanilla-furniture-expanded-power","Vanilla Furniture Expanded - Power","This module is a part of Vanilla Furniture Expanded which can be downloaded below.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2062943477","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11459606292291997888\u002FC6200F0F64B00FDB723BA87EC54218C0F99ACE46\u002F","vanillaexpanded.vfepower","furniture",[15,16,17,18],1461199,"2020-04-16T11:00:30.0000000Z","2026-01-11T22:30:21.0000000Z"]