[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-empire-refactored-cities-fields":3,"mods-more-author-empire-refactored-cities-fields":26,"mods-more-category-empire-refactored-cities-fields":84,"mods-similar-empire-refactored-cities-fields":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"06a397e5-8e54-4af9-bd41-faf1b8bea07c","empire-refactored-cities-fields","Empire Refactored: Cities & Fields","The jack of all trades is the master of small societies.","Matathias","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766589050","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12842574687892321771\u002F3F305A48887B4C732A6C6BF14D2C773BD12ACA8B\u002F","matathias.empire.urbanrural","management",[15,16],"mod","1.6",1157,4.9,"2026-07-17T18:49:37.0000000Z","2026-07-17T19:24:18.0000000Z","\u003Cp>The jack of all trades is the master of small societies. In towns and tiny nations, people contribute what they can, sometimes taking on the mantle of several different occupations to fill different niches.\r\u003Cbr>\r\u003Cbr>But the jack of all trades doesn't scale. Large cities and expansive countries need higher efficiency to fuel the demands of their massive populations and far-reaching infrastructure. Meeting that demand requires specialization — and bringing that specialization to Empire Refactored is\r\u003Cbr>\u003Ch2>Empire Refactored: Cities & Fields\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Specialized Settlements\u003C\u002Fh3>\r\u003Cbr>Instead of founding simple settlements, you can found specialized towns, well-suited for producing a certain kind of resource — and poorly suited to others. Farms produce more food than ever before; mining towns are highly efficient at extracting ore; and logging towns know all of the best ways to acquire timber. But in exchange, these specialized settlements are much worse at extracting other types of resources.\r\u003Cbr>\r\u003Cbr>To balance out the various types of rural settlements is a new City settlement type. Cities produce nothing on their own — they are utterly dependent on importing resources from other settlements. But a sufficiently-fueled and built-up city becomes a powerful economic engine, producing more weapons, apparel, or research than any normal settlement. Furthermore, Cities can produce Consumer Goods or Tools & Machinery — two new resource types that provide useful bonuses to your Empire.\r\u003Cbr>\r\u003Cbr>\u003Ch3>New Buildings\u003C\u002Fh3>\r\u003Cbr>Along with the new settlement types are numerous new buildings, restricted by settlement type. They take advantage of Empire Refactored's new upgrades system, creating upgrade trees that allow you to choose exactly how your settlements are specialized.\r\u003Cbr>\r\u003Cbr>(These buildings currently use placeholder art. They'll be updated, eventually, probably. Just be patient.)\r\u003Cbr>\r\u003Cbr>\u003Ch3>Seasonal Production\u003C\u002Fh3>\r\u003Cbr>Many resources now respond to the seasons. A tile's growing season will impact resource production; in-season, you'll see notable bonuses, while out-of-season, production can dry up. Make sure that you've stockpiled enough resources to last through the winter!\r\u003Cbr>\r\u003Cbr>\u003Ch3>Dependencies\u003C\u002Fh3>\r\u003Cbr>Depends on Empire Refactored: Routes & Resources. The needs and stockpile mechanics of Routes & Resources are used to balance the different settlement types, and provide additional meaning to specializing.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Links\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fmatathias\u002FEmpire-Cities_and_Fields\" target=\"_blank\" rel=\"noopener noreferrer\">Cities & Fields Github\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fdiscord.com\u002Finvite\u002Fz4YSZTDUtD\" target=\"_blank\" rel=\"noopener noreferrer\">Empire Discord\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Bug Reporting\u003C\u002Fh2>\r\u003Cbr>Report all bugs on either the issues tab of the github, or the bug-reports channel in the discord. If reporting on the discord, clearly label your bug as belonging to \u003Cstrong>Cities & Fields\u003C\u002Fstrong>.\u003C\u002Fp>",47,[],[],null,[27,39,52,66],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":36,"rating":18,"publishedAt":37,"updatedAt":38},"de4abe28-f7fa-4e27-9f6f-b667cdac108e","empire-refactored-herds-fisheries","Empire Refactored: Herds & Fisheries","Did you know that rare and exotic animals just sprout from the ground?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3751199226","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12989029626174217666\u002F77954460010F290D35B93CE7F6669C075829E56B\u002F","matathias.empire.animalhusbandry",[15,16],837,"2026-06-24T23:39:02.0000000Z","2026-07-17T18:50:35.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":45,"packageId":46,"category":13,"tags":47,"downloadCount":48,"rating":49,"publishedAt":50,"updatedAt":51},"c510576c-40e1-4368-b674-42a3f9dc6901","gravlaunch-startup","GravLaunch Startup","Changes gravship launches to require a startup period before you can launch.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3632361060","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15569236125230345770\u002F6D476BE4CF1113C35263548E0E3E9E56AD261810\u002F","matathias.gravshiplaunchwindup",[15,16],143,4.2,"2025-12-27T05:02:32.0000000Z","2026-03-22T05:41:49.0000000Z",{"id":53,"slug":54,"name":55,"shortDescription":56,"author":8,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":62,"rating":63,"publishedAt":64,"updatedAt":65},"4032c7ec-eb55-419a-b244-a6414e753552","inherit-parent-traits-continued","Inherit Parent Traits (Continued)","Update of \"Inherit Parent Traits\" for 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3574241845","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10553449470513745850\u002F6D2B6E9A36786B9CFEF4EC20E9C45DC6E2FB8ACF\u002F","matathias.traitinheritance",[15,61,16],"1.5",495,5,"2025-09-25T00:22:05.0000000Z","2025-09-25T04:36:08.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":80,"rating":81,"publishedAt":82,"updatedAt":83},"2881bc71-989b-4eb6-ba53-7d01b4e437f9","table-diner-continued","Table Diner (Continued)","A mod which adds options to control table eating distances.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3578645173","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15109806503159424635\u002F5E4B54D6C6E58B07DD80AFF6EE37B4BAED7FFC6F\u002F","matathias.tdiner",[15,16,61,75,76,77,78,79],"1.4","1.3","1.2","1.1","1.0",7413,4.8,"2025-10-02T05:19:57.0000000Z","2025-11-23T00:13:56.0000000Z",[85,98,111,124],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":18,"publishedAt":96,"updatedAt":97},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,79,78,77,61,75,76],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":18,"publishedAt":109,"updatedAt":110},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,61,75,76,77,78],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":18,"publishedAt":122,"updatedAt":123},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,61,75],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":63,"publishedAt":135,"updatedAt":136},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,78,77,61,75,76,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",[138,150,163,176],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":116,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":13,"tags":146,"downloadCount":147,"rating":18,"publishedAt":148,"updatedAt":149},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,61,75],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":18,"publishedAt":161,"updatedAt":162},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,79,78,77,61,75,76,16],1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":164,"slug":165,"name":166,"shortDescription":167,"author":168,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":18,"publishedAt":174,"updatedAt":175},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,61,75,76,77,78,79],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":116,"workshopUrl":181,"imageKey":10,"thumbnailUrl":182,"packageId":183,"category":13,"tags":184,"downloadCount":185,"rating":18,"publishedAt":186,"updatedAt":187},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,61,75,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z"]