[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-empire-refactored-routes-resources":3,"mods-more-author-empire-refactored-routes-resources":26,"mods-more-category-empire-refactored-routes-resources":83,"mods-similar-empire-refactored-routes-resources":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"c9e9aa5c-0afa-418e-bcea-3dad312b28af","empire-refactored-routes-resources","Empire Refactored: Routes & Resources","The unseen backbone of any civilization: logistics.","Matathias","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3766588636","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10891775464470691799\u002F4B20C29FAAFB0F1C890FAE10500FA683BB169E17\u002F","matathias.empire.supplychain","management",[15,16],"mod","1.6",1469,4.8,"2026-07-17T18:49:04.0000000Z","2026-08-07T21:00:00.0000000Z","\u003Cp>The unseen backbone of any civilization: logistics. Infrastructure. The supply chain. It goes unnoticed, without thought; yet without it, any nation would collapse overnight.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Empire Refactored: Routes & Resources\u003C\u002Fh2>\r\u003Cbr>brings this hidden element to the fore. No longer is your Empire a mere money-printing machine; now, your people have needs, buildings require maintenance. Expansion comes with a cost. If managed well, your Empire will soar to heights never seen before. But if managed poorly, then your nation will collapse out from under you. Without careful management of your supply routes and resources, everything you build will be for naught.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Mechanics\u003C\u002Fh3>\r\u003Cbr>The core mechanics behind Routes & Resources are needs and stockpiles. Before, resource production would go to either tithes, or silver production. With Routes & Resources, you can optionally divert resource production to a stockpile, to be held onto for later.\r\u003Cbr>\r\u003Cbr>Needs, meanwhile, represent the stuff that keeps your Empire going: food for workers, logging to maintain buildings, power for electricity-drawing buildings. Needs draw from the stockpile — and if there isn't enough of a stockpiled resource to meet a need, then the settlement suffers penalties.\r\u003Cbr>\r\u003Cbr>By default, stockpiles are faction-wide. Every settlement contributes to the same stockpile, and withdraws from that stockpile to satisfy their needs. An optional Complex mode replaces the faction-level stockpile with settlement-specific stockpiles. Each settlement tracks its own store of resources, and can send or receive resources from other settlements — through Supply Routes. You can have specialized farm settlements that produce a ton of food and ship it off to other settlements to feed their workers, or specialized power-producing settlements that act as regional power plants. But beware; the longer a route is, the less efficient it is at transporting resources. Geographic distance between settlements becomes a true factor in Empire-wide planning.\r\u003Cbr>\r\u003Cbr>But this mod isn't all stick. There's also a carrot: settlements that have surplus stockpiles, in excess of their needs, will gain bonuses. Well-configured route networks will provide bonuses to prosperity and taxes, as well. Properly engaging with the systems of Routes & Resources will result in an even stronger empire than ever before; just remember to keep your citizens happy and well-fed.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Links\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fmatathias\u002FEmpire-Routes_and_Resources\" target=\"_blank\" rel=\"noopener noreferrer\">Routes & Resources Github\u003C\u002Fa>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fdiscord.com\u002Finvite\u002Fz4YSZTDUtD\" target=\"_blank\" rel=\"noopener noreferrer\">Empire Discord\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Bug Reporting\u003C\u002Fh2>\r\u003Cbr>Report all bugs on either the issues tab of the github, or the bug-reports channel in the discord. If reporting on the discord, clearly label your bug as belonging to \u003Cstrong>Routes & Resources\u003C\u002Fstrong>.\u003C\u002Fp>",47,[],[],null,[27,41,53,66],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":13,"tags":35,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"4032c7ec-eb55-419a-b244-a6414e753552","inherit-parent-traits-continued","Inherit Parent Traits (Continued)","Update of \"Inherit Parent Traits\" for 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3574241845","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10553449470513745850\u002F6D2B6E9A36786B9CFEF4EC20E9C45DC6E2FB8ACF\u002F","matathias.traitinheritance",[15,36,16],"1.5",495,5,"2025-09-25T00:22:05.0000000Z","2025-09-25T04:36:08.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":13,"tags":49,"downloadCount":50,"rating":38,"publishedAt":51,"updatedAt":52},"f2543352-ff50-41cc-a6e7-b6a5bfd725a8","ruthless-faction-pursuit","Ruthless Faction Pursuit","No longer is pursuit limited to the mechanoid faction.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3621784437","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13643015663041607796\u002F0A4244F18745795E7799E7705C19568A5858B74E\u002F","matathias.ruthlessmechanoids",[15,16],34806,"2025-12-11T11:54:16.0000000Z","2026-01-18T11:16:13.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":63,"publishedAt":64,"updatedAt":65},"b82b332e-b661-44dc-820d-30dba2026c8c","empire-refactored","Empire Refactored","This mod has nothing to do with the Empire faction added by the Royalty DLC.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3701480464","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12654278746561887761\u002FA2ED3EC3E915E09B3103088AACCD85E56446B2E9\u002F","matathias.empire",[15,16],50617,4.9,"2026-04-06T20:51:04.0000000Z","2026-08-09T22:28:44.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":8,"workshopUrl":71,"imageKey":10,"thumbnailUrl":72,"packageId":73,"category":13,"tags":74,"downloadCount":80,"rating":18,"publishedAt":81,"updatedAt":82},"2881bc71-989b-4eb6-ba53-7d01b4e437f9","table-diner-continued","Table Diner (Continued)","A mod which adds options to control table eating distances.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3578645173","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15109806503159424635\u002F5E4B54D6C6E58B07DD80AFF6EE37B4BAED7FFC6F\u002F","matathias.tdiner",[15,16,36,75,76,77,78,79],"1.4","1.3","1.2","1.1","1.0",7413,"2025-10-02T05:19:57.0000000Z","2025-11-23T00:13:56.0000000Z",[84,97,110,123],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":63,"publishedAt":95,"updatedAt":96},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,36,75,76,77],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":63,"publishedAt":108,"updatedAt":109},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,36,75],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":63,"publishedAt":121,"updatedAt":122},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,36,75],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":63,"publishedAt":134,"updatedAt":135},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,79,78,77,36,75,76,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",[137,149,162,175],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":102,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":13,"tags":145,"downloadCount":146,"rating":63,"publishedAt":147,"updatedAt":148},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,36,75,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":150,"slug":151,"name":152,"shortDescription":153,"author":102,"workshopUrl":154,"imageKey":10,"thumbnailUrl":155,"packageId":156,"category":157,"tags":158,"downloadCount":159,"rating":63,"publishedAt":160,"updatedAt":161},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming","furniture",[15,16,36,75],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":167,"workshopUrl":168,"imageKey":10,"thumbnailUrl":169,"packageId":170,"category":13,"tags":171,"downloadCount":172,"rating":63,"publishedAt":173,"updatedAt":174},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,36,75,76,77,78,79],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":176,"slug":177,"name":178,"shortDescription":179,"author":180,"workshopUrl":181,"imageKey":10,"thumbnailUrl":182,"packageId":183,"category":13,"tags":184,"downloadCount":185,"rating":63,"publishedAt":186,"updatedAt":187},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,36,75,76,77,78,79],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z"]