[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-end-times-renn-organisms":3,"mods-more-author-end-times-renn-organisms":31,"mods-more-category-end-times-renn-organisms":44,"mods-similar-end-times-renn-organisms":104},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":29,"kofiUrl":30,"patreonUrl":30},"6fd56de7-3e0a-41dc-95c9-82d04d9cdce9","end-times-renn-organisms","End times: Renn Organisms","Description Renn microbes are invisibly small and have a peculiar connection to reality: The anchient stories tell us that their friends are always favored by luck and rarely see enemies at their gates.","Dee [de|en]","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2811289481","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1914618751883482115\u002F74F3F1DA321FDB146DF27B40A19042E54783C5F3\u002F","danielrenner.rennorganisms","management",[15,16,17],"mod","1.4","1.3",556,4.7,"2022-05-22T13:49:41.0000000Z","2022-10-24T16:50:37.0000000Z","\u003Ch2>Description\u003C\u002Fh2>\r\n\u003Chr>\r\nRenn microbes are invisibly small and have a peculiar connection to reality: \r\nThe anchient stories tell us that their friends are always favored by luck and rarely see enemies at their gates. Yet their societies are plagued by infighting and mood swings so only the best organized of societies will stand the test of times. \r\nOne can't have everything, it seems.\r\n\r\nMultiple buildings and agricultural produce can be used to reduce the threat levels of event, e.g. raids at the expense of a increasing mood penalty.\r\n\r\n\r\n\u003Ch2>Motivation\u003C\u002Fh2>\r\n\u003Chr>\r\nIn vanilla rimworld, there is only one endgame challenge to established colonies: Raids, lots and lots of raids. \r\nMy goal is to create a set of mods under the heading \"End times\" to offer an alternative endgame progression that focuses on the other key aspects of early and middle game: \u003Cstrong>research, constructing settlements, producing goods, trading and exploration\u003C\u002Fstrong> - all of which become mostly irrelevant in vanilla Rimworld endgame.\r\n\r\n\u003Cstrong>End times: Renn Organisms\u003C\u002Fstrong> is the first mod in that series and introduces the foundational mechanics to achieve this. It introduces buildings to balance your game between the classic, raid-driven endgame and an alternative mood-driven endgame. Through different buildings and agricultural produce of this mod, the threat-level of raids is reduced and traded for a mood penalty on the colonists.\r\n\r\nThe mood penalty can be counteracted by various new mood boosting activities that will be introduced one-by-one in further mods of this series.  \r\n\r\nFor the meantime: There are already plenty mods available that introduce new mood boosts from other modders. Just to name a few: Vanilla Cooking Expanded and Vegetable Garden with delicious foods, ... . \u003Cem>I endorse playing with these mods for now and reducing the mood penalty in the settings until further mods of this series become available.\u003C\u002Fem>\r\n\r\nUpcoming mods from the \"End times\" series will introduce new ways of temporarily boosting the mood:\r\n\u003Cul>\u003Cli>\u003Cstrong>End times: Repeatable Research\u003C\u002Fstrong> will allow for repeatable research options that temporarily boost the mood\u003C\u002Fli>\u003Cli>\u003Cstrong>End times: Wages\u003C\u002Fstrong> will introduce a chance to \u003Cs>bribe\u003C\u002Fs> let your people partake in the Wealth of your colony.\u003C\u002Fli>\u003Cli>\u003Cstrong>End times: Finally settled-in\u003C\u002Fstrong> will introduce new linkables and temporary mood boost to new buildings. Keep on building!\u003C\u002Fli>\u003Cli>In \u003Cstrong>End times: Tales from the unknown\u003C\u002Fstrong> you will bring back more than just loot and gunshot wounds from your travels: stories!\u003C\u002Fli>\u003Cli>\u003Cstrong>End times: Popularity!\u003C\u002Fstrong> will reward you for being liked on the rim.\u003C\u002Fli>\u003C\u002Ful>\r\n   \r\n\r\n\u003Ch2>Details\u003C\u002Fh2>\r\n\u003Chr>\r\nThis mod is currently in BETA. Make sure to check the \"Roadmap\" and \"Your help is appreciated!\" sections below.\r\n\r\n\u003Ch3>The following Buildings are added:\u003C\u002Fh3>\r\nBuilding more than one of these buildings will have no additional effect and only the most powerful is being considered.\r\n\r\n\u003Cstrong>Renn Pond\u003C\u002Fstrong>\r\nA pond inhabited by renn organisms. Renn microbes are invisibly small and have a peculiar connection to reality: \r\nAnchient stories speak of friends to the microbes. Their friends are always favored by luck and rarely see enemies at their gates. Yet their societies are plagued by infighting and mood swings. \r\nOne can't have everything, it seems.\r\nRenn ponds offer a flat reduction of threats by 300 threat points or 6% - whatever is bigger.\r\nThey impose a -3 penalty to the mood of your people.\r\n\r\n\u003Cstrong>Renn Tank\u003C\u002Fstrong>\r\nA tank inhabited by a dense amount of renn microbes. \r\n\r\nRenn tanks offer a flat reduction of threats by 900 threat points or 18% - whatever is bigger.\r\nThey impose a -9 penalty to the mood of your people.\r\n\r\n\u003Cstrong>Renn Gate\u003C\u002Fstrong>\r\nA gateway between the realm of men and the native realm of the renn organisms. Renn are non-sentient beings living in multiple dimensions at the same time. Their this-worldly form are microbes that are invisibly small. \r\nThey have a peculiar effect to reality in our dimension: As long as they are well fed, they will try to maintain the source of their food, e.g. us. How they are doing this is not yet explainable, but it results in what is commonly known as luck: External threats to our society like raids are heavily reduced. Besides nutrition, they also feed on our colonists mood causing social infights in colonies not perfectly managed. One can't have everything, it seems.\r\nRenn gates as long as powered offer a flat reduction of threats by 1800 threat points or 36% - whatever is bigger.\r\nThey impose a -18 penalty to the mood of your people.\r\n\r\n\u003Ch3>New plants:\u003C\u002Fh3>\r\n\u003Cstrong>Renn Fiber\u003C\u002Fstrong>\r\nA crop that yields renn fibers. A hardy fiber that is digested by the name-giving renn microbes.\r\nCan be fed to the renn pond. Threat reduction of additional 6% or 400 threat points. Causes a negative mood of 3. \r\n\r\n\u003Cstrong>Domestic Renn Fiber\u003C\u002Fstrong>\r\nA domesticated version of the renn fiber that yields a more potent fiber. \r\nA hardy fiber that is digested by the name-giving renn microbes. They can be further enhanced in a drug cabinet to produce Renn Powder - a potent food for their name-giving renn microbes.\r\nCan be fed to the renn pond or renn tank. Threat reduction of additional 12% or 900 threat points. Causes a negative mood of 6. \r\n\r\n\u003Cstrong>Engineered Renn Fiber\u003C\u002Fstrong>\r\nGenetically engineered ren fibers are the result of strong genetic modifications and a most nutrituous alternative for the name-giving renn microbes. While it cannot be fed to the renn microbes directly anymore, it can be further enhanced in the brewery to create renn concentrate - the most powerful nutrition to renn microbes known to mankind.\r\n\r\n\u003Ch3>New Produce from the Brewery\u003C\u002Fh3>\r\n\u003Cstrong>Renn Powder\u003C\u002Fstrong>\r\nThis substance is renn fibers grind down to a pulvery and nutritious substance that is easy to be digested by renn microbes in a renn pond or renn tank.\r\nThreat reduction of additional 30% or 1400 threat points. Causes a negative mood of 12.\r\n\r\n\u003Cstrong>Renn Concentrate\u003C\u002Fstrong>\r\nThis substance is genetically engineered renn fibers destilled down to make them digestible again for renn microbes. Can be fed into renn tanks or used as payload in renn capsules for the renn gate.\r\nThreat reduction of additional 40% or 1500 threat points. Causes a negative mood of 15.\r\n\r\n\u003Ch3>New Produce from the Fabrication Bench\u003C\u002Fh3>\r\n\u003Cstrong>Renn Capsule\u003C\u002Fstrong>\r\nA delivery mechanism for payloads capable of carrying substances safely through the renn gate. \r\nContains concentrated, genetically engineered renn fiber extract boosting the activity of the renn organisms.\r\nThreat reduction of additional 60% or 1800 threat points. Causes a negative mood of 18.\r\n\r\n\u003Ch3>New research:\u003C\u002Fh3>\r\nEvery building and item comes with research to unlock in the \"Renn Organisms\" tab.\r\n\r\n\u003Ch2>Roadmap\u003C\u002Fh2>\r\n\u003Chr>\r\nThe current release is V0.9 from 2022-06-14.\r\n\r\nThe following changes are already planned.\r\n\u003Cul>\u003Cli>No more pathing through the Renn Gate.\u003C\u002Fli>\u003Cli>Update to the Renn Gate graphics to include special effects and resize the textures\u003C\u002Fli>\u003Cli>Make the mod translateable\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>Your help is appreciated!\u003C\u002Fh2>\r\n\u003Chr>\r\nHey everyone! This mod is currently in BETA and therefore I would love to see some feedback regarding mod compatibility, bugs, input for new translations and feedback on difficulty to tweak the values like grow times, costs, power consumption, etc. Just leave a comment.\r\n\r\n\r\n\u003Ch2>Languages\u003C\u002Fh2>\r\n\u003Chr>\r\nWe currently only support English for the running BETA. \r\n\r\n\r\n\u003Ch2>Compatibility\u003C\u002Fh2>\r\n\u003Chr>\r\nNo incompatibilities known. Works well with every other mod.",39,[25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1914618751883483900\u002F74F3F1DA321FDB146DF27B40A19042E54783C5F3\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1848176651072559902\u002F82A12870D2B02A5C9338840B2E9CE8FCA2D5F762\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1848176651072575782\u002F22ABF83C570E802F01BD30D4171774F29B684FA9\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1848176651072525052\u002F8A7FA5E14E662A8C0922134F6296A2AAD10FD509\u002F",[],null,[32],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":41,"rating":19,"publishedAt":42,"updatedAt":43},"5b6721c5-5230-4dd5-aad2-430fb5fcfc23","scenario-letters","Scenario Letters","Description This mod will give the scenario builders a new part called \"Letter\" that they can use to send the player messages to give them some much deserved flavor and depth.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2806927963","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1914618751883476824\u002FC246B021ADD47826991E1114BE75617CA203737D\u002F","danielrenner.scenarioletters",[15,16,17],836,"2022-05-11T21:56:53.0000000Z","2022-10-24T16:49:08.0000000Z",[45,62,78,91],{"id":46,"slug":47,"name":48,"shortDescription":49,"author":50,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":58,"rating":59,"publishedAt":60,"updatedAt":61},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,55,56,57,16,17],"1.1","1.2","1.5",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":63,"slug":64,"name":65,"shortDescription":66,"author":67,"workshopUrl":68,"imageKey":10,"thumbnailUrl":69,"packageId":70,"category":13,"tags":71,"downloadCount":74,"rating":75,"publishedAt":76,"updatedAt":77},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,72,57,16,17,56,55,73],"1.6","1.0",1593096,4.9,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":87,"downloadCount":88,"rating":75,"publishedAt":89,"updatedAt":90},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,55,56,57,16,17],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":92,"slug":93,"name":94,"shortDescription":95,"author":96,"workshopUrl":97,"imageKey":10,"thumbnailUrl":98,"packageId":99,"category":13,"tags":100,"downloadCount":101,"rating":75,"publishedAt":102,"updatedAt":103},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,72,57,16,17,56,55,73],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",[105,118,131,145],{"id":106,"slug":107,"name":108,"shortDescription":109,"author":110,"workshopUrl":111,"imageKey":10,"thumbnailUrl":112,"packageId":113,"category":13,"tags":114,"downloadCount":115,"rating":75,"publishedAt":116,"updatedAt":117},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,72,57,16,17,56,55],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":123,"workshopUrl":124,"imageKey":10,"thumbnailUrl":125,"packageId":126,"category":13,"tags":127,"downloadCount":128,"rating":75,"publishedAt":129,"updatedAt":130},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,72,57,16],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":140,"tags":141,"downloadCount":142,"rating":75,"publishedAt":143,"updatedAt":144},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,57,16,72],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":79,"slug":80,"name":81,"shortDescription":82,"author":83,"workshopUrl":84,"imageKey":10,"thumbnailUrl":85,"packageId":86,"category":13,"tags":146,"downloadCount":88,"rating":75,"publishedAt":89,"updatedAt":90},[15,55,56,57,16,17]]