[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-evolving-enemy-strongholds":3,"mods-more-author-evolving-enemy-strongholds":32,"mods-more-category-evolving-enemy-strongholds":84,"mods-similar-evolving-enemy-strongholds":144},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":30,"kofiUrl":31,"patreonUrl":31},"045ecc61-7311-4518-b728-d7907b7a67f1","evolving-enemy-strongholds","Evolving Enemy Strongholds","Scout, Sabotage, Destroy!","WOWGAG","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3738072776","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16655756381907861533\u002FC112AC012CCC9F7B40F6B59185380BA5D106FD38\u002F","wowgag.evolvingenemystrongholds","management",[15,16],"mod","1.6",6325,4.8,"2026-06-03T17:50:18.0000000Z","2026-08-10T06:20:03.0000000Z","\u003Ch2>Scout, Sabotage, Destroy!\u003C\u002Fh2>\r\n\r\nAn enemy outpost overhaul mod that strengthens hostile faction outposts based on technology level, tier, and role.\r\nScout the enemy, infiltrate their base, eliminate the commander, and claim the loot.\r\nCharge blindly into an outpost now, and ambushes and reinforcements will be waiting for you.\r\n\r\n\u003Ch3>Main Features\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Assigns tiers to enemy outposts\u003C\u002Fli>\u003Cli>Outposts grow based on player research, colony wealth, and faction technology level\u003C\u002Fli>\u003Cli>Higher tiers strengthen defenders, turrets, and loot\u003C\u002Fli>\u003Cli>Each base is given a role\u003C\u002Fli>\u003Cli>Adds commander, reinforcement, alert-level, and ambush systems\u003C\u002Fli>\u003Cli>Supports scouting, buying intel, infiltration, and communications interception\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nEvery enemy settlement has a tier.\r\nAs the tier rises, the outpost grows larger and more heavily fortified.\r\n\r\n\u003Ch3>Scouting System\u003C\u002Fh3>\r\nKnow the enemy and know yourself, and you will never be in peril. You must learn about the enemy to get closer to victory.\r\nIf you attack without scouting first, ambush troops will appear near your entry point.\r\n\u003Cul>\u003Cli>\u003Cstrong>Scout\u003C\u002Fstrong> - Send a caravan or shuttle to scout the base directly\u003C\u002Fli>\u003Cli>\u003Cstrong>Buy Intel\u003C\u002Fstrong> - Spend rare intel data to scout remotely\u003C\u002Fli>\u003Cli>\u003Cstrong>Intercept Communications\u003C\u002Fstrong> - Use a comms console to intercept enemy base information\u003C\u002Fli>\u003Cli>\u003Cstrong>Infiltrate\u003C\u002Fstrong> - Send agents to an already-scouted base to sabotage its turrets\u003C\u002Fli>\u003C\u002Ful>\r\nA successful scout reveals the base's information.\r\nFailure risks worsening relations, raising the alert level, injury, capture, or death.\r\n\r\nScouting must be done quickly and swiftly.\r\nIts efficiency depends on sight and movement speed, and it is most efficient with a single scout.\r\n\r\n\u003Ch3>Infiltration System\u003C\u002Fh3>\r\nEven once you know the intel, the enemy's turrets may be too many and too powerful to break through easily.\r\nIn that case, infiltrate the enemy base.\r\nSend agents to an already-scouted base to infiltrate it and sabotage the outpost's turrets.\r\nOf course, on failure they may be wounded or captured, so be careful.\r\n\r\nInfiltration efficiency depends on movement speed and the number of agents.\r\nIt is most efficient with 3 infiltrators.\r\n\r\n\u003Ch3>Alert Level\u003C\u002Fh3>\r\nFailed scouting, failed infiltration, failed interception, and direct attacks all raise the enemy base's alert level.\r\nThe higher the alert level, the larger the garrison and fortifications become, and the alert spreads to other bases of the same faction.\r\n\r\n\u003Ch3>Commander System\u003C\u002Fh3>\r\nSome bases feature a commander with a unique effect.\r\nA commander is not just a stronger enemy — they are a key objective that can change the course of the battle.\r\n\u003Cul>\u003Cli>\u003Cstrong>Commander\u003C\u002Fstrong> - Has no ability, but when killed, some of the defenders flee.\u003C\u002Fli>\u003Cli>\u003Cstrong>Marksman\u003C\u002Fstrong> - Increases the shooting accuracy of nearby allies.\u003C\u002Fli>\u003Cli>\u003Cstrong>Assault Captain\u003C\u002Fstrong> - Increases the movement speed of nearby allies.\u003C\u002Fli>\u003Cli>\u003Cstrong>Signal Officer\u003C\u002Fstrong> - Continuously calls in reinforcements.\u003C\u002Fli>\u003Cli>\u003Cstrong>Defense Officer\u003C\u002Fstrong> - Deploys a powerful shield against both direct-fire and arcing projectiles.\u003C\u002Fli>\u003Cli>\u003Cstrong>Fanatic Agitator\u003C\u002Fstrong> - Revives fallen allies.\u003C\u002Fli>\u003Cli>\u003Cstrong>Security Chief\u003C\u002Fstrong> - Greatly increases the durability of the vault walls and research doors.\u003C\u002Fli>\u003Cli>\u003Cstrong>Combat Engineer\u003C\u002Fstrong> - Triggers traps across the entire map.\u003C\u002Fli>\u003Cli>\u003Cstrong>Research Director\u003C\u002Fstrong> - Drops a special research reward on death.\u003C\u002Fli>\u003Cli>\u003Cstrong>Warlord\u003C\u002Fstrong> - Reduces the damage enemies take; on death, the damage they take instead rises sharply.\u003C\u002Fli>\u003Cli>\u003Cstrong>Observer Officer\u003C\u002Fstrong> - Every 10 hours, marks one of your colonists as the target. Every defender except the marksmen will focus only on that target.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Special Forces System\u003C\u002Fh3>\r\nSome bases field troops with unique effects.\r\nThey aren't enough to turn the tide of battle, but they'll keep the fighting from ever feeling repetitive.\r\n\u003Cul>\u003Cli>\u003Cstrong>Elite Squad\u003C\u002Fstrong> - Armed with powerful gear, and never retreats.\u003C\u002Fli>\u003Cli>\u003Cstrong>Zone Guards\u003C\u002Fstrong> - Deployed at a specific position among the outpost's quadrants.\u003C\u002Fli>\u003Cli>\u003Cstrong>Pursuit Squad\u003C\u002Fstrong> - Locates the player's position and gives chase.\u003C\u002Fli>\u003Cli>\u003Cstrong>Heralds\u003C\u002Fstrong> - Forced to retreat if the battle drags on. If they escape safely, the alert level of the whole faction rises.\u003C\u002Fli>\u003Cli>\u003Cstrong>Disruptors\u003C\u002Fstrong> - Troops armed with disruptive tools such as smoke launchers and EMP launchers.\u003C\u002Fli>\u003Cli>\u003Cstrong>Assault Team\u003C\u002Fstrong> - Boards a shuttle at the base, then launches a surprise attack on the player with drop pods.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Loot and Vaults\u003C\u002Fh3>\r\nLoot depends on the base's tier and role.\r\nHigher-tier bases offer better rewards.\r\nAt high tiers, the central vault is sealed behind reinforced walls and a research door.\r\n\r\n\u003Ch3>Q1. Is it compatible with race mods?\u003C\u002Fh3>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FLDVMDHM.png\" alt=\"\" loading=\"lazy\">\r\nYes, it is!\r\nIf a race mod even adds its own turrets, the outpost will try to defend itself with those turrets.\r\nThat said, not every race has been tested, so issues may still occur.\r\n\r\n\u003Ch3>Q2. CE?\u003C\u002Fh3>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fjs5U5t2.gif\" alt=\"\" loading=\"lazy\">\r\nOf course it is compatible!\r\nIf Combat Extended is active, CE integration is applied automatically.\r\nBases may build reinforced walls or gain embrasures, and the enemy will mow you down with CE-exclusive turrets.\r\n\r\n\u003Ch3>Q3. What about Vanilla Expanded?\u003C\u002Fh3>\r\n\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FrzlE8p2.png\" alt=\"\" loading=\"lazy\">\r\nCongratulations! You saw the image above?\r\nThat means you arrived right when the compatibility update was completed.\r\n\r\n\u003Ch3>Q4. Can I add this mod and load an existing save?\u003C\u002Fh3>\r\nYes, you can.\r\nWhen you load a save, the mod reads the stored research and colony wealth and automatically assigns a tier to each faction.\r\nOutposts are likewise generated when you enter the relevant faction's area, so it shouldn't cause major issues.\r\nThat said, removing the mod mid-playthrough is not recommended.\r\n\r\n\u003Ch3>Notice\u003C\u002Fh3>\r\nThis mod directly controls enemy base generation.\r\nUsing it alongside other enemy-base-generation overhaul mods that I have not mentioned is not recommended.\r\n\r\n\u003Ch3>AI Usage Disclosure\u003C\u002Fh3>\r\nThis mod used partial AI assistance only for image generation and code writing.\r\nThe final implementation, review, and testing were all done by me.",265,[24,25,26,27,28,29],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17764252186409205345\u002FC112AC012CCC9F7B40F6B59185380BA5D106FD38\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14143491642251212168\u002F40C310175327CB6750502F8FC89F1D56C6E8DD60\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18170296567671286640\u002FA5D413F34C378F161DE344D41F4C870909C2A4C0\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18161920160650653117\u002F88513DD2339A6C2F9C41F77AD2A6B77BBD491F5A\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15289833317044165150\u002FBFE9A2702759DA69A7C07FA748C46F633E2BF11E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18016968584690148322\u002F9AAB68AA418AE8654B06CED5C9B960EB30F0ED2A\u002F",[],null,[33,46,59,72],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"a078102b-6b8c-4194-b952-47628f9937c4","charlotte-the-immortal-witch-ce-compatibility-patch","Charlotte the Immortal Witch - CE Compatibility Patch","Now you can enjoy Charlotte Race with Combat Extended!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3726989134","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14021340125801984769\u002F5E89AFF9248B82450B2EC0DC9355A2CFF0B1DB87\u002F","wowgag.charlotte.cepatch",[15,16],179,2.5,"2026-05-16T11:29:37.0000000Z","2026-08-02T11:54:02.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},"95e7ca3b-8422-421a-a3f4-b3b1bef7ed5e","epona-bread-edition-ce-compatibility-patch","Epona Bread Edition - CE Compatibility Patch","Now you can enjoy Epona (Bread Edition) with Combat Extended!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3733892185","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14516060056946969466\u002F31FF9995D81FFBCB36AB8A6475A8FB7A8D556306\u002F","wowgag.eponabreadedition.cepatch",[15,16],132,3.6,"2026-05-27T15:39:09.0000000Z","2026-08-02T13:23:45.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":68,"rating":69,"publishedAt":70,"updatedAt":71},"5980eead-dc7c-4d41-a925-22cece86d142","roren-the-people-of-rorensia-ce-compatibility-patch","Roren, The People of Rorensia - CE Compatibility Patch","Now you can enjoy Roren Race with Combat Extended!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3722371002","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18123655874171936641\u002F0179BA086DFDAAD5FAC480EF210C3232813BF1FA\u002F","wowgag.rorenrace.cepatch",[15,16],602,4.5,"2026-05-08T21:26:45.0000000Z","2026-08-02T11:54:53.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":8,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":81,"rating":82,"publishedAt":83,"updatedAt":83},"25085b12-1ae5-4fcf-8ae8-ec8c96458286","rimpoker-multiplayer","RimPoker - Multiplayer","Enjoy Your Stay! Tired of fake online play? Bored of facing the AI every time? With RimPoker - Multiplayer, you can now enjoy RimPoker together with your friends inside a multiplayer mod! This mod supports both Multiplayer and RimWorld Together. However, because the two multiplay","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3746577181","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11798688212117243298\u002F0F93D3E184FAE74D0F5AE4D56CD62B3C0815E636\u002F","wowgag.rimpoker.multiplayer",[15,16],82,3.8,"2026-06-17T13:30:14.0000000Z",[85,101,118,131],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":97,"rating":98,"publishedAt":99,"updatedAt":100},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,95,96],"1.5","1.4",1337382,4.9,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":115,"rating":98,"publishedAt":116,"updatedAt":117},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,95,96,111,112,113,114],"1.3","1.2","1.1","1.0",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":119,"slug":120,"name":121,"shortDescription":122,"author":123,"workshopUrl":124,"imageKey":10,"thumbnailUrl":125,"packageId":126,"category":13,"tags":127,"downloadCount":128,"rating":98,"publishedAt":129,"updatedAt":130},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,113,112,95,96,111],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":13,"tags":140,"downloadCount":141,"rating":98,"publishedAt":142,"updatedAt":143},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,95,96],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",[145,158,170,172],{"id":146,"slug":147,"name":148,"shortDescription":149,"author":136,"workshopUrl":150,"imageKey":10,"thumbnailUrl":151,"packageId":152,"category":153,"tags":154,"downloadCount":155,"rating":98,"publishedAt":156,"updatedAt":157},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,95,96,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":159,"slug":160,"name":161,"shortDescription":162,"author":136,"workshopUrl":163,"imageKey":10,"thumbnailUrl":164,"packageId":165,"category":13,"tags":166,"downloadCount":167,"rating":98,"publishedAt":168,"updatedAt":169},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,95,96,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":171,"downloadCount":97,"rating":98,"publishedAt":99,"updatedAt":100},[15,16,95,96],{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":13,"tags":173,"downloadCount":141,"rating":98,"publishedAt":142,"updatedAt":143},[15,16,95,96]]