[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-faction-base-vehicles-fbv":3,"mods-more-author-faction-base-vehicles-fbv":43,"mods-more-category-faction-base-vehicles-fbv":71,"mods-similar-faction-base-vehicles-fbv":128},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":41,"kofiUrl":42,"patreonUrl":42},"c5b85725-978e-4a24-a6fd-aaff4abe3c72","faction-base-vehicles-fbv","Faction Base Vehicles [FBV]","Faction Base Vehicles v1.","ElPapaDeTu","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3737177197","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16773447671239647182\u002F55B7E6DE104D08664AC4D8FF4901E49AEBD5BABB\u002F","elpapadetu.factionbasevehicles","management",[15,16],"mod","1.6",2039,4.9,"2026-06-02T00:39:40.0000000Z","2026-06-03T22:10:03.0000000Z","\u003Ch2>Faction Base Vehicles  v1.0.3\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Faction settlements now defend themselves with vehicles.\u003C\u002Fstrong> Walk into a hostile faction's base and its vehicles wake up, muster toward the center, and fight back with Power.\r\n\r\n\u003Cem>I APOLOGIZE for the image quality!\u003C\u002Fem>\r\n\r\nThis MAY or MAY NOT make raiding settlements meaningfully harder. It is strictly base \u003Cstrong>defense\u003C\u002Fstrong> — it does not add raids of its own. After seeing what VVE Raid and VRF did for the offence side, I wanted something that handled the \u003Cem>other\u003C\u002Fem> half. Not a replacement for anything. Just an option to scratch the itch.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>CHANGES: Most Recent\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>Fixed error when loading a save regarding turret angles\u003C\u002Fli>\u003Cli>Fixed purple square\u002Fnull draw on parachuting dead pawns\u003C\u002Fli>\u003Cli>Categories added to the Group tabs for better \"searching?\"\u003C\u002Fli>\u003Cli>Prowler vehicle removed it served no purpose\u003C\u002Fli>\u003Cli>Retreat Threshold logic and option removed (Very inconsistent it seemed)\u003C\u002Fli>\u003Cli>Added optional \"Vehicles Retreat When Base does\" toggle, default OFF\u003C\u002Fli>\u003Cli>Added optional \"Vehicles keep base alive\" toggle, default ON\u003C\u002Fli>\u003Cli>Added an \"Alert Radius\" dial on the Tuning tab in Settings (This determines how far you can be seen by vehicles)\u003C\u002Fli>\u003Cli>Added \"Qol\" Set all factions to group option\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>What It Does\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>Adds vehicles to faction bases that fight and defend.\u003C\u002Fli>\u003Cli>On base entry, if the faction is hostile to you, its vehicles muster closer to base and react to threats if within range or have been attacked.\u003C\u002Fli>\u003Cli>Applies faction colors plus a random pattern to each faction's vehicles. Liveries save with your game — and can be re-rolled from the options menu if you don't like the pattern of a faction.\u003C\u002Fli>\u003Cli>Adds an \u003Cstrong>Options menu\u003C\u002Fstrong> to tune things to your taste: alert radius, max vehicles per settlement, per-vehicle combat power, vehicles keep base alive, vehicles retreat when base does, faction vehicle groups (who fields what at their base), and add all factions to a group.\u003C\u002Fli>\u003Cli>Adds Warbird, Mosquito, and Louie aircraft functionality for faction bases.\r\n💜 \u003Cstrong>Credit to Gabriel for opening up that world!\u003C\u002Fstrong> \u003Cem>I apologize again greatly for not asking in advance, and appreciate you allowing the mod to stay on the workshop.\u003C\u002Fem> 💜\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Mod Logic in General(The Jist):\u003C\u002Fh2>\r\nVehicles attack you if: you are an enemy (obviously), the base is alerted, you attack an enemy, and\u002For you are within a vehicle's detection radius (In which all vehicles \"wake up\").\r\n\r\n\u003Cstrong>On spawn, all vehicles (except the Warbird) move closer to the base, then hold until provoked. (trying to make this mod compatible with base gen mods, the vehicles themselves are spawned further out, and muster at a cell towards the center of the base to bring them in and not have vehicles really far out. \r\n\r\nNOTE: pathing and terrain may stop the muster for a vehicle altogether which is fine. Happens when major obstacles block path and\u002For if multiple vehicles pick the same muster cell\u003C\u002Fstrong>\r\n\r\n\u003Cstrong>Vehicle Logic:\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>\u003Cstrong>Combat\u003C\u002Fstrong> — defends the base.\u003C\u002Fli>\u003Cli>\u003Cstrong>Combat Transport\u003C\u002Fstrong> — drops infantry off after Muster, then defends the base.\u003C\u002Fli>\u003Cli>\u003Cstrong>Mortar\u003C\u002Fstrong> — keeps its distance and bombards.\u003C\u002Fli>\u003Cli>\u003Cstrong>Transport\u003C\u002Fstrong> — drops infantry off after Muster, then leaves the map.\u003C\u002Fli>\u003Cli>\u003Cstrong>Aerial Transport\u003C\u002Fstrong> — same as Transport, but airborne (Louie).\u003C\u002Fli>\u003Cli>\u003Cstrong>Aerial Combat Transport\u003C\u002Fstrong> — same as Combat Transport, but airborne (Mosquito).\u003C\u002Fli>\u003Cli>\u003Cstrong>Warbird\u003C\u002Fstrong> — same as Combat.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cstrong>Retreat Logic:\u003C\u002Fstrong>\r\n\u003Cul>\u003Cli>Retreats if out of ammo.\u003C\u002Fli>\u003Cli>Retreats if only the driver remains.\u003C\u002Fli>\u003Cli>Retreats if its defending force breaks. OPTIONAL\u003C\u002Fli>\u003Cli>Bail if the vehicle can no longer move.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Destruction & Cleanup\u003C\u002Fh2>\r\nCertain vehicles explode and are removed after being abandoned or crashed: \u003Cstrong>Warbird, Mosquito, Burya, Wisent, Louie, and Scytheman.\u003C\u002Fstrong> This adds chaos and also fixes some pesky \"forever-exploding vehicle\" bugs. Editable in the Patches folder under DestructionPatches.\r\n\u003Cem>Note: this only affects FBV's own vehicles, not other mods' vehicles.\u003C\u002Fem>\r\n\r\n\u003Ch2>What It Does NOT Do\u003C\u002Fh2>\r\n\u003Cstrong>No raids.\u003C\u002Fstrong> Strictly faction base vehicular defense.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Compatibility\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>\u003Cstrong>Combat Extended\u003C\u002Fstrong> — Yes.\u003C\u002Fli>\u003Cli>\u003Cstrong>VVE Raid\u003C\u002Fstrong> — Yes.\u003C\u002Fli>\u003Cli>\u003Cstrong>RimCities\u003C\u002Fstrong> — Yes (it'll be a tight fit, but it works).\u003C\u002Fli>\u003Cli>\u003Cstrong>Vanilla Factions Expanded\u003C\u002Fstrong> — Yes.\u003C\u002Fli>\u003Cli>\u003Cstrong>Vanilla Base Generation Expanded\u003C\u002Fstrong> — Yes.\u003C\u002Fli>\u003Cli>\u003Cstrong>RimWar\u003C\u002Fstrong> — Maybe? I personally use it.\u003C\u002Fli>\u003Cli>\u003Cstrong>Vehicle Raid Framework (VRF)\u003C\u002Fstrong> — Yes.\u003C\u002Fli>\u003Cli>\u003Cstrong>Other mods\u003C\u002Fstrong> — You tell me, please.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch2>Save Games\u003C\u002Fh2>\r\nSafe to add or remove mid-save, \u003Cstrong>but do not do it while you have a faction base map loaded or are standing on one.\u003C\u002Fstrong> (Nothing game-breaking — just red log spam until you leave the map.)\r\n\r\nResetting faction vehicle patterns: make sure you are not on a faction's base map before resetting.\r\nOtherwise the change will not apply.\r\nJust DON'T risk it I would assume.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Plans\u003C\u002Fh2>\r\nNo firm ideas yet. This mod is a WIP and is being actively tuned.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch2>Credits\u003C\u002Fh2>\r\n\u003Cul>\u003Cli>💜 \u003Cstrong>Vehicle Raid Framework (Gabriel)\u003C\u002Fstrong> — Creator of the Aerial functionalities! The Legend! Could not be made without. 💜\u003C\u002Fli>\u003Cli>\u003Cstrong>Vehicle Framework\u003C\u002Fstrong>\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Cem>Modded plenty of other games but only for nexus mods really. Figured it was finally RimWorld's turn. Hope it scratches your itch.\u003C\u002Fem>",61,[24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9506761591238806597\u002F55B7E6DE104D08664AC4D8FF4901E49AEBD5BABB\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15079069153467309072\u002F626488DE5A13E80012C2E648A2404E7962D71372\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17485549261848347738\u002FDE1C31C7C1B05FA0EEA5D621E0D6E293B1A47A33\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13056907449822649076\u002FA1A72AD4BA3E55C709CB20CD50F22E3823B5C432\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13647899933141014260\u002FF1E495E4101C795E3FB45ED1ABFA7C23E977E6A2\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15974797262067144716\u002F230B099D28F45B31760C310F24377D21A11E211E\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16073753068324916109\u002FEF1338B8BC359CFA77E13EEACDD0FA08ACCC7982\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14351668449331693183\u002F6DF1B7BD07D6F634DA33266DF2733028FCDDC619\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15394752259109918367\u002F7EDC43D7365C2DDE7323F279E2A21380DE64ECE0\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16382290117924874980\u002F4185C96FBA3C645F4E31359E2166A76D3120D2A7\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11105799288525401111\u002F1E984B6724117D8E17AEBD74FFED2755DD33CB69\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13170541749141331995\u002FD6DA8E4CDB194B2757CFE81AAA0C7794DA468A62\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14243307639875500755\u002FDBDEF25643BE51BDCD4067FCC2629B190C1218CF\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10525950046607627188\u002F9BAC09D3A7D358AE16E08BE30855E859CDD37689\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10064799769230071623\u002F9B5B927B720768E9A44F4C26F09265AA26F8581F\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17721436129483427339\u002F62A85FEC45416C1B8706D2AD077DC16A1AD3E33C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12643442469438753104\u002F8095FC67A4F2F032E8CC207369B2CC39D9D3729B\u002F",[],null,[44,58],{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":57},"4ff1a236-3b94-4af9-b072-d9bba67543c5","world-pollution-decay","World Pollution Decay","World Pollution Decay The planet heals itself.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3750520702","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641605833434482781\u002F3BFC13502C2800119978F939619960E76290D528\u002F","elpapadetu.worldpollutiondecay",[15,16,53,54],"1.5","1.4",195,3.3,"2026-06-23T20:07:17.0000000Z",{"id":59,"slug":60,"name":61,"shortDescription":62,"author":8,"workshopUrl":63,"imageKey":10,"thumbnailUrl":64,"packageId":65,"category":13,"tags":66,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"a135c6ed-161b-4341-a2ec-687924652bfa","increased-xp","Increased XP","Version: 1.2 Increased XP Level your colonists faster - and decide exactly how fast, skill by skill. Features Per-skill multipliers - a separate slider for every one of the 12 base-game skills. \"All skills\" master slider - bump every skill at once, then fine-tune individuals afte","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3305268652","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13762784348542171678\u002F65C6506A0276D0EDB9EB5DE978860471307C584D\u002F","elpapadetu.increasedxp",[15,16],661,5,"2024-08-08T16:58:32.0000000Z","2026-05-31T21:22:20.0000000Z",[72,88,101,114],{"id":73,"slug":74,"name":75,"shortDescription":76,"author":77,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":85,"rating":18,"publishedAt":86,"updatedAt":87},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,53,54,82,83,84],"1.3","1.2","1.1",2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":98,"rating":18,"publishedAt":99,"updatedAt":100},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,53,54],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":111,"rating":18,"publishedAt":112,"updatedAt":113},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,53,54],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":119,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":125,"rating":18,"publishedAt":126,"updatedAt":127},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,124,84,83,53,54,82,16],"1.0",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[129,131,144,157],{"id":73,"slug":74,"name":75,"shortDescription":76,"author":77,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":130,"downloadCount":85,"rating":18,"publishedAt":86,"updatedAt":87},[15,16,53,54,82,83,84],{"id":132,"slug":133,"name":134,"shortDescription":135,"author":136,"workshopUrl":137,"imageKey":10,"thumbnailUrl":138,"packageId":139,"category":13,"tags":140,"downloadCount":141,"rating":68,"publishedAt":142,"updatedAt":143},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,84,83,53,54,82,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":145,"slug":146,"name":147,"shortDescription":148,"author":93,"workshopUrl":149,"imageKey":10,"thumbnailUrl":150,"packageId":151,"category":152,"tags":153,"downloadCount":154,"rating":18,"publishedAt":155,"updatedAt":156},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,53,54],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":158,"slug":159,"name":160,"shortDescription":161,"author":93,"workshopUrl":162,"imageKey":10,"thumbnailUrl":163,"packageId":164,"category":152,"tags":165,"downloadCount":166,"rating":18,"publishedAt":167,"updatedAt":168},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction",[15,53,54,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z"]