[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-faction-elves-modernized":3,"mods-more-author-faction-elves-modernized":28,"mods-more-category-faction-elves-modernized":42,"mods-similar-faction-elves-modernized":101},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":27,"patreonUrl":27},"df8c734f-8fef-44b4-aa8c-0f48a2f22ecf","faction-elves-modernized","Faction - Elves - Modernized","Faction - Elves - Modernized Combat Extended compatibility and combat overhaul for Faction - Elves by ICC.","Mxswat FRV Enthusiast","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3750547887","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9478881313430127325\u002F2FEF85801DB8F4FDF550972E7AB63989F09797C7\u002F","mx.factionelvesmodernized","management",[15,16],"mod","1.6",68,4.3,"2026-06-23T20:58:08.0000000Z","2026-06-28T11:07:40.0000000Z","\u003Ch2>Faction - Elves - Modernized\u003C\u002Fh2>\r\n\r\nCombat Extended compatibility and combat overhaul for \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3726293423\" target=\"_blank\" rel=\"noopener noreferrer\">Faction - Elves\u003C\u002Fa> by ICC.\r\n\r\nElves carry rifles now. They still care deeply about how they do it.\r\n\r\n\u003Cstrong>Requires:\u003C\u002Fstrong> \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2890901044\" target=\"_blank\" rel=\"noopener noreferrer\">Combat Extended\u003C\u002Fa> + \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3726293423\" target=\"_blank\" rel=\"noopener noreferrer\">Faction - Elves\u003C\u002Fa>\r\n\r\nEach elven faction gets a proper CE loadout: magazines, shields, sidearms, and ammo weights. The goal was to give every pawn kind a clear combat role without turning elves into generic gun guys. Wild Elves are untouched. Celestia was already spacer-tier and just needed the plumbing.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>🏹 High Elvish Kingdom\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Scout\u003C\u002Fstrong> - M16A4, light armor, FMJ. Skirmisher.\u003C\u002Fli>\u003Cli>\u003Cstrong>Ranger\u003C\u002Fstrong> - Assault rifle or DMR, medium armor. Line infantry.\u003C\u002Fli>\u003Cli>\u003Cstrong>Sharpshooter\u003C\u002Fstrong> - Precision rifle, HP\u002FAP\u002FIncAP ammo. Stays back.\u003C\u002Fli>\u003Cli>\u003Cstrong>Warden\u003C\u002Fstrong> - Smoke launcher and pistol, energy shield. Covers the advance.\u003C\u002Fli>\u003Cli>\u003Cstrong>Swordmaster\u003C\u002Fstrong> - Elite melee with a sidearm for insurance.\u003C\u002Fli>\u003Cli>\u003Cstrong>Emperor\u003C\u002Fstrong> - Precision rifle, melee, ballistic shield. The one you don't want to see.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>🗡️ Dark Elvish Kingdom\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Scout\u003C\u002Fstrong> - SMG with a forced melee sidearm. Gets in close.\u003C\u002Fli>\u003Cli>\u003Cstrong>Reaver\u003C\u002Fstrong> - SMG and shotgun, devilstrand hood, no helmet. New pawn kind.\u003C\u002Fli>\u003Cli>\u003Cstrong>Marauder\u003C\u002Fstrong> - One-handed melee behind a ballistic shield. Smoke grenades to close the gap.\u003C\u002Fli>\u003Cli>\u003Cstrong>Blademaster\u003C\u002Fstrong> - Elite melee with a sidearm and a shield.\u003C\u002Fli>\u003Cli>\u003Cstrong>Spearmen\u003C\u002Fstrong> - Polearm, shield, smoke. Unchanged role.\u003C\u002Fli>\u003Cli>\u003Cstrong>Lord\u003C\u002Fstrong> - Precision rifle and melee. Faction leader.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>🌲 Wild Elvish Tribe\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>No changes to combat roles. Bows, spears, tribal shields, arrow magazines. That's it.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>✨ Celestia Elvish Empire\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Spacer gear was already there. This just wires up magazines, shields, and sidearms properly.\u003C\u002Fli>\u003Cli>Councilor, BladeMaster, Ranger, and Mechanitor all configured.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>🔧 Custom tags\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>ElvesExpanded_Shotgun\u003C\u002Fstrong> - Added to all 12-gauge weapons. Reavers use this instead of CE_AI_BROOM so they don't spawn with handguns.\u003C\u002Fli>\u003Cli>\u003Cstrong>ElvesExpanded_AssaultRifle\u003C\u002Fstrong> - Added to the vanilla M16A4 only. Keeps the scout pool clean.\u003C\u002Fli>\u003Cli>\u003Cstrong>ElvesExpanded_40mmSmokeLauncher\u003C\u002Fstrong> - Added to all 40x46mm launchers. Used by the warden.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>⚙️ CE loadout features\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>LoadoutPropertiesExtension on every combat pawn kind\u003C\u002Fli>\u003Cli>Ballistic and energy shields with budget-driven variety\u003C\u002Fli>\u003Cli>Forced sidearms and magazine counts per role\u003C\u002Fli>\u003Cli>Weighted ammo: FMJ, AP, HP, incendiary, smoke\u003C\u002Fli>\u003Cli>Smoke grenades for melee units that need to close distance\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>📊 Tech level changes\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>High Elvish Kingdom: Medieval → Industrial\u003C\u002Fli>\u003Cli>Dark Elvish Kingdom: Medieval → Industrial\u003C\u002Fli>\u003Cli>Wild Elvish Tribe: unchanged\u003C\u002Fli>\u003Cli>Celestia Elvish Empire: unchanged\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>📦 Credits\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>ICC - Faction - Elves\u003C\u002Fli>\u003Cli>Combat Extended team - The CE framework\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nSource and design docs on GitHub: \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fmxswat\u002Frimworld-faction-elves-modernized\" target=\"_blank\" rel=\"noopener noreferrer\">https:\u002F\u002Fgithub.com\u002Fmxswat\u002Frimworld-faction-elves-modernized\u003C\u002Fa>",7,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12269693235768741816\u002F2FEF85801DB8F4FDF550972E7AB63989F09797C7\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17073327397487943845\u002F22796D86BE69D8DC94552467951770D6C8EB5A49\u002F",[],null,[29],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"3cd9f39e-b791-4a05-940e-ff8833c382ce","waymakers-roads-rails-infrastructure-meme","Waymakers (Roads, Rails & Infrastructure Meme)","Waymakers \"No settlement should stand alone.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3761384757","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9371709099165663392\u002F8C9CB6762F08BA4B09D6FB1031F801B9A5A1AB26\u002F","mx.waymakers",[15,16],30,5,"2026-07-09T21:16:29.0000000Z","2026-07-11T16:26:15.0000000Z",[43,59,71,88],{"id":44,"slug":45,"name":46,"shortDescription":47,"author":48,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,53,54],"1.5","1.4",1467956,4.9,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":48,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":68,"rating":56,"publishedAt":69,"updatedAt":70},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,53,54,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":76,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":85,"rating":56,"publishedAt":86,"updatedAt":87},"419eb416-9fc2-415e-b019-dd0d58579b77","dubs-mint-menus","Dubs Mint Menus","Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.","Dubwise","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1446523594","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941712836158582135\u002FFE3245BE9B34141C245681D1CC0FD87119AFA40B\u002F","dubwise.dubsmintmenus",[15,81,82,83,53,54,84,16],"1.0","1.1","1.2","1.3",1468067,"2018-07-21T04:43:33.0000000Z","2025-07-14T21:56:39.0000000Z",{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":98,"rating":56,"publishedAt":99,"updatedAt":100},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,53,54,84,83,82,81],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",[102,115,127,140],{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":56,"publishedAt":113,"updatedAt":114},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,53,54,84,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":107,"workshopUrl":120,"imageKey":10,"thumbnailUrl":121,"packageId":122,"category":13,"tags":123,"downloadCount":124,"rating":56,"publishedAt":125,"updatedAt":126},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,53,54,84,83,82],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":128,"slug":129,"name":130,"shortDescription":131,"author":48,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":135,"tags":136,"downloadCount":137,"rating":56,"publishedAt":138,"updatedAt":139},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,53,54],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":141,"slug":142,"name":143,"shortDescription":144,"author":48,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":135,"tags":148,"downloadCount":149,"rating":56,"publishedAt":150,"updatedAt":151},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction",[15,53,54,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z"]