[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-farming-hysteresis":3,"mods-more-author-farming-hysteresis":30,"mods-more-category-farming-hysteresis":31,"mods-similar-farming-hysteresis":89},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":20,"rating":21,"publishedAt":22,"updatedAt":23,"description":24,"ratingCount":25,"version":10,"gameVersion":10,"images":26,"videos":28,"kofiUrl":29,"patreonUrl":29},"f8264053-2b52-4e1e-af26-20153b1d606f","farming-hysteresis","Farming Hysteresis","Farming Hysteresis lets you automate enabling and disabling growing zones based on the amount of product already in storage.","76561198062982777","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2431191516","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2486628474922255360\u002FE499F1F3E9BED71DE9F9323CAA77C8C61B37CE77\u002F","ilyvion.farminghysteresis","management",[15,16,17,18,19],"mod","1.6","1.5","1.4","1.3",16215,5,"2021-03-21T07:37:27.0000000Z","2026-07-22T10:13:57.0000000Z","\u003Cp>Farming Hysteresis lets you automate enabling and disabling growing zones based on the amount of product already in storage.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Operation\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>When the amount of stored product goes below the lower bound, sowing and\u002For harvesting is enabled and remains enabled until the amount of stored product goes above the upper bound, at which point it is disabled and remains disabled until the amount of stored product once again goes below the lower bound.\r\u003Cbr>\r\u003Cbr>Here's a graph illustrating the hysteresis process:\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Falexanderschroeder.net\u002Ffiles\u002Fsteam\u002F210202973-3642db8c-9558-40e4-8c25-82e34a7821dd.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>In this example, we assume the lower bound is set to 500, and the upper bound is set to 1000. As we can see by the three regions:\r\u003Cbr>\r\u003Cbr>- 0-500 is the region below the \"lower bound\" in which sowing gets enabled if it were disabled,\r\u003Cbr>- 500-1000 is the region between the \"lower bound\" and the \"upper bound\" in which no change to whether sowing is enabled or disabled is made,\r\u003Cbr>- 1000+ is the region above the \"upper bound\" in which sowing gets disabled if it were enabled.\r\u003Cbr>\r\u003Cbr>What this gives us is a way to build up a buffer of product, then hold off on production while we're consuming some of it, and then turning production back on when we're running low, but before we're running out.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Colony Manager Redux integration (recommended)\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>The recommended way to use this mod is alongside \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3310027356\" target=\"_blank\" rel=\"noopener noreferrer\">Colony Manager Redux\u003C\u002Fa> (CMR). With CMR installed, hysteresis is managed through a CMR manager job instead of being configured grower-by-grower: a job covers a chosen area\u002Fzone selection and shows up right in CMR's own manager tab, like any other job. This is where ongoing development is focused, and it unlocks some extra features over the legacy controls below:\r\u003Cbr>\u003Cul>\u003Cli>Crop rotation: set up an ordered list of crops for a job, and once the current crop's stock threshold is met, growers automatically move on to the next crop in the list, cycling back around.\u003C\u002Fli>\u003Cli>Tracking a different item than what's grown: for example, sow hops based on how much beer you have in stock, rather than how many hops.\u003C\u002Fli>\u003Cli>History graphing: a graph tracking stock against the lower and upper bounds over time, same as CMR's other manager jobs.\u003C\u002Fli>\u003Cli>Dual-crop support: plants that yield a bonus secondary product alongside their main harvest (e.g. via Vanilla Expanded Framework) can have that secondary product tracked instead of, or alongside, the primary one.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>CMR is not required, however - everything below continues to work exactly as it always has if you don't install CMR, or don't turn this on for a given save.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Legacy per-grower controls\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Without CMR (or with CMR-managed hysteresis turned off), the mod adds an \"Enable hysteresis\" gizmo to all supported growing zones and hydroponics basins. Only plants that produce a harvestable product are supported. When you enable this setting, the \"Enable sowing\" button is removed, and sowing and\u002For harvesting is instead controlled by the hysteresis bounds described above, editable per-grower. Hydroponics basins typically don't have this setting, but with this mod and hysteresis enabled, sowing and\u002For harvesting also stops on those when appropriate.\r\u003Cbr>\r\u003Cbr>This mode still works and isn't going away, but it's no longer where new features are added - see the section above.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Translations\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cem>None yet\u003C\u002Fem>\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Want your translation in this list? Release a translation mod (i.e. a mod with only a Languages folder, \u003Cem>not a copy of this entire mod + the translation\u003C\u002Fem>) for this mod, and notify me of its existence, and I'll add it to the list.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Version support\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>This mod supports RimWorld 1.3, 1.4, 1.5 and 1.6\r\u003Cbr>\r\u003Cbr>\u003Ch2>Source code\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>Source code can be found on \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Filyvion\u002Ffarming-hysteresis\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub\u003C\u002Fa>. Report any bugs or feature suggestions\u002Frequests on the \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Filyvion\u002Ffarming-hysteresis\u002Fissues\" target=\"_blank\" rel=\"noopener noreferrer\">issue tracker\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Like my work?\u003C\u002Fh2>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Filyvion\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Falexanderschroeder.net\u002Ffiles\u002Fsteam\u002Fkofi_brandasset\u002Fsupport_me_on_kofi_beige.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Feel free to \u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FJ9Q78avHgM\" target=\"_blank\" rel=\"noopener noreferrer\">join my Discord server\u003C\u002Fa> if you want to talk to me (and other members) about my projects, or just to hang out, I guess. :)\u003C\u002Fp>",164,[27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2486627927376026374\u002FE34ECD06C9AC5C91DE92515B9C1E8D5B8A223FC7\u002F",[],null,[],[32,48,61,74],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":37,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,18,19,42,43],"1.2","1.1",2752096,4.9,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":53,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":58,"rating":45,"publishedAt":59,"updatedAt":60},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,18],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":71,"rating":21,"publishedAt":72,"updatedAt":73},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,43,42,17,18,19],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":86,"rating":45,"publishedAt":87,"updatedAt":88},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,18,19,42,43,84,85],"1.0","0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[90,104,117,129],{"id":91,"slug":92,"name":93,"shortDescription":94,"author":95,"workshopUrl":96,"imageKey":10,"thumbnailUrl":97,"packageId":98,"category":99,"tags":100,"downloadCount":101,"rating":45,"publishedAt":102,"updatedAt":103},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,84,43,42,17,18,19,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":105,"slug":106,"name":107,"shortDescription":108,"author":53,"workshopUrl":109,"imageKey":10,"thumbnailUrl":110,"packageId":111,"category":112,"tags":113,"downloadCount":114,"rating":45,"publishedAt":115,"updatedAt":116},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,17,18],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":53,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":13,"tags":125,"downloadCount":126,"rating":45,"publishedAt":127,"updatedAt":128},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,17,18,19,42,43,84],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":53,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":112,"tags":137,"downloadCount":138,"rating":45,"publishedAt":139,"updatedAt":140},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming",[15,16,17,18],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z"]