[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-few-more-bionics":3,"mods-more-author-few-more-bionics":31,"mods-more-category-few-more-bionics":46,"mods-similar-few-more-bionics":106},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":29,"kofiUrl":30,"patreonUrl":30},"d7485206-370a-463a-b757-de8b70515928","few-more-bionics","Few More Bionics","Introduction I've spent a lot of time combing the workshop looking for bionics mods but they were never the exact thing I was after, so the workshop gets yet another bionics mod because I decided to make my own.","Primarch XVI","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3304480509","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2478754151706440978\u002F12CB5D549227F3B6AF1ED72F0C2BEE8EBDFDADEF\u002F","primarchxvi.fewmorebionics","medical",[15,16,17],"mod","1.6","1.5",567,4.3,"2024-08-07T08:54:40.0000000Z","2025-07-17T01:43:42.0000000Z","\u003Ch2> Introduction \u003C\u002Fh2>\r\n\r\nI've spent a lot of time combing the workshop looking for bionics mods but they were never the exact thing I was after, so the workshop gets yet another bionics mod because I decided to make my own.\r\n\r\nCurrently contains 3 extra bionics to fill niches that I found myself wanting. I've tried to balance them around vanilla as kind of archotech adjacent, so that each item is best in slot without being op hopefully.\r\n\r\n\r\n\r\n\u003Ch2> Contents \u003C\u002Fh2>\r\n\r\n\u003Ch4> Archotech Heart \u003C\u002Fh4>\r\nMy design philosophy was that having an archotech version of every internal organ just seems unnecessary. It seems like an archotech kind of thing to have one organ that does the job of many.\r\nIt should provide bonuses equal to half an archotech leg and half an arm, with extra immunity gain.\r\n\u003Cstrong> Quest and trader only. \u003C\u002Fstrong>\r\n\r\n\u003Ch4> Smartskin Gland \u003C\u002Fh4>\r\nI just wanted a better skin gland without the drawbacks - fits better with the classy warrior noble archetype I always end up with. Much better than anything vanilla, so it's more expensive too.\r\n\u003Cstrong> Quest and trader only. \u003C\u002Fstrong>\r\n\r\n\u003Ch4> Combat Assistant \u003C\u002Fh4>\r\nI've been wanting something to increase melee attack speed. Decided I might as well include ranged.\r\nShould increase overall dps by a little under 50% in every scenario. Slightly less for ranged weapons firing in bursts I suppose.\r\n\u003Cstrong> Quest and trader only. \u003C\u002Fstrong>\r\n\r\n\u003Cs>\r\n\u003Ch4> Bionic Blade Arm \u003C\u002Fh4>\r\nBionic arm replacement with a built in melee weapon. Less manipulation than a regular bionic arm but still more than natural. As a melee weapon it sits comparable to a good quality plasteel longsword - less damage, higher attack speed. \r\nIncludes punch attack for winning social fights.\r\n\u003Cstrong> Craftable from fabrication bench with bionics technology. \u003C\u002Fstrong>\r\n\u003C\u002Fs>\r\n\r\nBlade arm removed because I just wasn't a fan. It's still in the files, just commented out, so it's very easy to enable yourself.\r\n\r\nDetailed stats provided in screenshots for your viewing pleasure.\r\n\r\n\r\n\r\n\u003Cstrong> If you have any suggestions for extra bionics to include I'd love to hear them. If I think your idea fits, or if there's popular demand, I'll include it (it turns out adding extra bionics to this game is actually pretty easy). \u003C\u002Fstrong>\r\n\r\n\r\nShould be zero compatibility issues. This mod just adds a few items in the same way the vanilla game does.",7,[25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2478754151706542542\u002F12CB5D549227F3B6AF1ED72F0C2BEE8EBDFDADEF\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2478754151706543057\u002F30E43431439E5C89FB967F7B825A43587D305804\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2390934684656132812\u002FFAC73BB2F0D958F3EA231EA2E290144ECD04732F\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2390934684656133119\u002F32DF19DEDDDB69FAA1A4788FC72278994D0BD325\u002F",[],null,[32],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":40,"tags":41,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"e99a12ad-5346-4285-8c07-c5f0a738c2e6","combat-skills-affect-cooldowns","Combat Skills Affect Cooldowns","Update 1.1 Completely rewritten and implemented as a patch, rather than rewriting the StatDefs. Mod should now be compatible with almost anything and even if it's not, just putting it later in your mod list should fix it. Is also now smaller than ever at only 42 lines of xml! Int","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3312038762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2390934684667693442\u002F3E2E3A751B94B21CC01F7FB8F2EA41D5D7A3A2E6\u002F","primarchxvi.csac","combat",[15,16,17],3434,5,"2024-08-19T02:43:03.0000000Z","2025-07-17T01:43:02.0000000Z",[47,66,79,93],{"id":48,"slug":49,"name":50,"shortDescription":51,"author":52,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":56,"downloadCount":62,"rating":63,"publishedAt":64,"updatedAt":65},"8ce96135-10cb-402f-a27d-3eddbf43ac68","epoe-forked-expanded-prosthetics-and-organ-engineering-forked","EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked","Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.","Victorique","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1949064302","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F766107814102683651\u002F4798C68C4AE924F4D534E63DD4DB8C2CDAB185AC\u002F","vat.epoeforked",[15,57,58,59,17,60,61,16],"1.0","1.1","1.2","1.4","1.3",505145,4.9,"2019-12-27T16:14:07.0000000Z","2025-06-13T20:00:30.0000000Z",{"id":67,"slug":68,"name":69,"shortDescription":70,"author":71,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":76,"rating":63,"publishedAt":77,"updatedAt":78},"1a19c9d4-f0b6-44a4-b0ee-5bebfbae9a4f","epoe-forked-royalty-dlc-expansion","EPOE-Forked: Royalty DLC expansion","An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.","Tarojun","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2008970276","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F780749967730263497\u002FA4F349FD7066B7DF725048DF51391D4296FEAE5C\u002F","vat.epoeforkedroyalty",[15,58,59,17,60,61,16],190780,"2020-02-28T02:34:48.0000000Z","2025-06-29T17:22:05.0000000Z",{"id":80,"slug":81,"name":82,"shortDescription":83,"author":84,"workshopUrl":85,"imageKey":10,"thumbnailUrl":86,"packageId":87,"category":13,"tags":88,"downloadCount":89,"rating":90,"publishedAt":91,"updatedAt":92},"fc993a54-bf11-43b7-8296-6f2710a0e3e2","medical-tab","Medical Tab","Adds a comprehensive medical overview tab, showing your colonists' health at a glance.","76561198007004451","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=715565817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1843665539784729069\u002F5347BDAFD2CE6B40F06BD2DAAD48574AC1761E7A\u002F","fluffy.medicaltab",[15,57,58,59,60,61],1170237,4.7,"2016-07-02T10:11:33.0000000Z","2022-10-14T22:26:07.0000000Z",{"id":94,"slug":95,"name":96,"shortDescription":97,"author":98,"workshopUrl":99,"imageKey":10,"thumbnailUrl":100,"packageId":101,"category":13,"tags":102,"downloadCount":103,"rating":63,"publishedAt":104,"updatedAt":105},"ddfad370-c561-49a3-956b-5cf4f8bd8810","priority-treatment-ressurected","Priority Treatment Ressurected","Makes tending medical an emergency priority for your doctor pawns.","-=JkJkLoL=- tk421storm","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3009738919","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2004715410138409903\u002F0EE889783B7B76467BC58606D3A1E9A0A8EAC0AB\u002F","tk421storm.prioritytreatmentressurected",[15,17,60,16],219029,"2023-07-25T19:13:43.0000000Z","2025-07-09T20:32:10.0000000Z",[107,121,134,147],{"id":108,"slug":109,"name":110,"shortDescription":111,"author":112,"workshopUrl":113,"imageKey":10,"thumbnailUrl":114,"packageId":115,"category":116,"tags":117,"downloadCount":118,"rating":63,"publishedAt":119,"updatedAt":120},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles","management",[15,17,60,61,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":122,"slug":123,"name":124,"shortDescription":125,"author":126,"workshopUrl":127,"imageKey":10,"thumbnailUrl":128,"packageId":129,"category":116,"tags":130,"downloadCount":131,"rating":63,"publishedAt":132,"updatedAt":133},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,60],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":135,"slug":136,"name":137,"shortDescription":138,"author":126,"workshopUrl":139,"imageKey":10,"thumbnailUrl":140,"packageId":141,"category":142,"tags":143,"downloadCount":144,"rating":63,"publishedAt":145,"updatedAt":146},"a79293eb-776d-403f-83bf-d3a4a4bb2350","vanilla-furniture-expanded-spacer-module","Vanilla Furniture Expanded - Spacer Module","Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2028381079","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18124616375212800877\u002F759A7C4C40E96D9A0548CFB819A377884F20D1EE\u002F","vanillaexpanded.vfespacer","furniture",[15,17,60,16],1305316,"2020-03-20T12:32:59.0000000Z","2025-12-18T13:00:50.0000000Z",{"id":148,"slug":149,"name":150,"shortDescription":151,"author":152,"workshopUrl":153,"imageKey":10,"thumbnailUrl":154,"packageId":155,"category":116,"tags":156,"downloadCount":157,"rating":63,"publishedAt":158,"updatedAt":159},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,17,60,61,59],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z"]