[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-fire-at-will-gizmo-evolving-retexture":3,"mods-more-author-fire-at-will-gizmo-evolving-retexture":26,"mods-more-category-fire-at-will-gizmo-evolving-retexture":27,"mods-similar-fire-at-will-gizmo-evolving-retexture":87},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"39ef0b9c-f0bc-483f-91b4-a941987dfd02","fire-at-will-gizmo-evolving-retexture","Fire At Will Gizmo - Evolving Retexture","Finally, a dynamic Fire at Will Icon Ever felt like the default \"Fire at Will\" toggle icon didn't quite fit your tribal playthrough or end-game archotech super-colony?","zohryu","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3770020686","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11802308989384248403\u002F1BF5D5CBC74FD18815648AA98876ED6E2B3C2258\u002F","zohryu.fireatwillgizmo.evolving","management",[15,16],"mod","1.6",694,5,"2026-07-23T04:54:46.0000000Z","2026-07-24T08:18:23.0000000Z","\u003Ch2>Finally, a dynamic Fire at Will Icon\u003C\u002Fh2>\r\n\r\nEver felt like the default \"Fire at Will\" toggle icon didn't quite fit your tribal playthrough or end-game archotech super-colony? \r\n\r\nThis mod dynamically changes the \u003Cstrong>Fire at Will\u003C\u002Fstrong> gizmo icon based on your faction's current tech level. \r\n\r\nWhether you're shooting arrows in the Neolithic era or wielding charge rifles in the Spacer age, the \"Fire at Will\" gizmo will match your colony's technological progression.\r\n\r\n\u003Ch3>Features\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Tech-Level Adaptive Icons:\u003C\u002Fstrong> Unique textures for Animal, Neolithic, Medieval, Industrial, Spacer, Ultra, and Archotech tech levels.\u003C\u002Fli>\u003Cli>\u003Cstrong>Designed for Progression:\u003C\u002Fstrong> Works seamlessly with mods that allow your faction tech level to advance over time (such as \u003Cem>Node Research\u003C\u002Fem> or \u003Cem>Tech Advancing\u003C\u002Fem>).\u003C\u002Fli>\u003Cli>\u003Cstrong>Safe Mid-Save Addition\u002FRemoval:\u003C\u002Fstrong> Can be safely added or removed from existing save files at any point without issues.\u003C\u002Fli>\u003Cli>\u003Cstrong>Zero TPS Impact:\u003C\u002Fstrong> Tech level checks run only once per in-game day (60,000 ticks). Several small additional checks run when starting a new scenario, loading a saved game, or returning to the main menu.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\nDespite being a minimalistic set of retextures, this mod requires a tiny Harmony patch to swap the gizmo icon texture, because it is hardcoded (so no XML\u002FDef pathways).\r\n\r\nAttempting to swap the texture back-and-forth by interacting with 'TexCommand' doesn't work, because it's read-only; once it is swapped at runtime, it is stuck on the same texture.\r\n\r\n\u003Ccode>\r\n\t\tvar harmony = new Harmony(\"zohryu.fireatwillretexture\");\r\n\r\n\t\tharmony.Patch(\r\n\t\t\tAccessTools.Method(typeof(Command), nameof(Command.GroupsWith)),\r\n\t\t\tprefix: new HarmonyMethod(typeof(FireAtWillIconPatch), nameof(GroupsWith_Prefix))\r\n\t\t);\r\n\r\n\t\tharmony.Patch(\r\n\t\t\tAccessTools.Method(typeof(Command), \"DrawIcon\"),\r\n\t\t\tprefix: new HarmonyMethod(typeof(FireAtWillIconPatch), nameof(DrawIcon_Prefix))\r\n\t\t);\u003C\u002Fcode>\r\n\r\n\u003Ch3>Credits\u003C\u002Fh3>\r\nIdea and code by \u003Cstrong>zohryu\u003C\u002Fstrong>. \r\nIcons created by \u003Cstrong>Morton\u003C\u002Fstrong>.\r\n\r\nEnjoying the mod? \r\nLeaving a 👍 \u003Cstrong>Like\u003C\u002Fstrong> and ⭐ \u003Cstrong>Favorite\u003C\u002Fstrong> is appreciated!\r\n\r\nPrefer a non-dynamic icon that sticks to a single icon for a potentially era-locked run?\r\nCheck this out instead : \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3768231720\" target=\"_blank\" rel=\"noopener noreferrer\">Fire At Will Gizmo - Retexture\u003C\u002Fa>",80,[],[],null,[],[28,46,60,74],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":33,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":43,"rating":18,"publishedAt":44,"updatedAt":45},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,38,39,40,41,42],"1.1","1.2","1.5","1.4","1.3",1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":51,"workshopUrl":52,"imageKey":10,"thumbnailUrl":53,"packageId":54,"category":13,"tags":55,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":59},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,38,39,40,41,42],2059514,4.9,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":65,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":71,"rating":57,"publishedAt":72,"updatedAt":73},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,40,41,42,39,38,70],"1.0",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":57,"publishedAt":85,"updatedAt":86},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,40,41],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",[88,100,113,125],{"id":89,"slug":90,"name":91,"shortDescription":92,"author":79,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":97,"rating":57,"publishedAt":98,"updatedAt":99},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,40,41,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":79,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":108,"tags":109,"downloadCount":110,"rating":57,"publishedAt":111,"updatedAt":112},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,40,41,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":79,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":108,"tags":121,"downloadCount":122,"rating":57,"publishedAt":123,"updatedAt":124},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical",[15,16,40,41],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":57,"publishedAt":136,"updatedAt":137},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,40,41],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z"]