[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-force-raid-direction":3,"mods-more-author-force-raid-direction":30,"mods-more-category-force-raid-direction":79,"mods-similar-force-raid-direction":138},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":28,"kofiUrl":29,"patreonUrl":29},"b76b5b39-a1fe-45ef-b36f-3428e4486fa9","force-raid-direction","Force Raid Direction","Description This mod allows you to configure from which sides raids may enter the map Using the basic configuration you can define weights per side via sliders There is quite some cleverness in the script to check whether it is even possible to enter the map from a certain side (","LikewiseHH","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3553736134","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17122701296490370839\u002F97B33FD55F3F2C632285EE269E3EAECB3E07B9B1\u002F","tsa.forceraiddirection","management",[15,16],"mod","1.6",10102,5,"2025-08-22T11:46:06.0000000Z","2026-03-20T08:19:12.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FQfgfIqH.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Flikewisehh\" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F8yGwAny.png\" alt=\"\" loading=\"lazy\">\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Description\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>This mod allows you to configure from which sides raids may enter the map\u003C\u002Fli>\u003Cli>Using the basic configuration you can define weights per side via sliders\u003C\u002Fli>\u003Cli>There is quite some cleverness in the script to check whether it is even possible to enter the map from a certain side (or whether there are mountains or deep water). In such cases, a recalculation happens on the fly based on the possible sides\u003C\u002Fli>\u003Cli>You may configure what shall happen with multi angle and drop raids (move to the allowed edges too?)\u003C\u002Fli>\u003Cli>There is also a toggle to convert \"stage, then attack\" to \"attack immediately\" because I found those to be very annoying\u003C\u002Fli>\u003Cli>All raid types are affected - now also with support for manhunter attacks (scaria)\u003C\u002Fli>\u003Cli>Allies and caravans are currently excluded\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Advanced settings\u003C\u002Fh2>\r\u003Cbr>\u003Cul>\u003Cli>Quite proud of this: You can apply settings per faction (option only available in game, not in the main menu)\u003C\u002Fli>\u003Cli>Available factions are automatically looked up\u003C\u002Fli>\u003Cli>And here is the magic: You can auto generate the allowed side by looking at the closest village of that faction (if for instance it is to the left top, them weights will be assigned to the left side and the right side automatically)\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Dependencies\u003C\u002Fh3>\r\u003Cbr>Harmony\r\u003Cbr>\r\u003Cbr>\u003Ch3>How to validate the mod behavior\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>Apply some settings either globally or per faction\u003C\u002Fli>\u003Cli>See the raid arriving from the allowed sides only\u003C\u002Fli>\u003Cli>Check the quite verbose logging to further understand the decisioning of the mod\u003C\u002Fli>\u003Cli>Make use of the \"debugging\" option as it tells you exactly which weights the algorithm calculated (e.g. if one side is not accessible due to water or mountains) and which side was eventually chosen\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>A collection of all my rimworld mods\u003C\u002Fh3>\r\u003Cbr>https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3554618789\u003C\u002Fp>",117,[24,25,26,27],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10457535173220509263\u002F97B33FD55F3F2C632285EE269E3EAECB3E07B9B1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10531662534547520864\u002F811AA33DAC5AD0BC02EB3406102C57B8A70217DE\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12409521005129882588\u002FF0C1C2723C3AA9DD3BDAA1E3E0357CB7269951F1\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10753871902223572664\u002F2A877009E6457AF893A78224A4807015982D0EEB\u002F",[],null,[31,43,56,67],{"id":32,"slug":33,"name":34,"shortDescription":35,"author":8,"workshopUrl":36,"imageKey":10,"thumbnailUrl":37,"packageId":38,"category":13,"tags":39,"downloadCount":40,"rating":18,"publishedAt":41,"updatedAt":42},"348af5ba-7467-44de-942e-f88b48ce9bc2","caravan-skill-sort","Caravan Skill Sort","Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3676122231","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13411419646495460687\u002FEA876CFA523410309ED00511CC2E10C5D894DC6A\u002F","tsa.caravanskillsort",[15,16],29674,"2026-03-01T08:57:18.0000000Z","2026-04-03T10:33:56.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"62d37586-fdf1-414f-a095-bb2ff43bd462","ce-skillaffectscooldown","CE SkillAffectsCooldown","Description This mod allows you to modify how much the shooting skill affects the cooldown (time between bursts) in Combat Extended You can set concrete percentages from 10% to300% for the shooting skill levels 0, 5, 10, 15 and 20.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3570297792","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15917839613173582878\u002F203C5D32520175C1F9253B9A3BB79D06FDF9C70B\u002F","tsa.ce.skillaffectscooldown",[15,16],1405,4.8,"2025-09-18T13:45:37.0000000Z","2025-09-19T07:26:51.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":65,"rating":53,"publishedAt":66,"updatedAt":66},"400ce2ed-42b7-4fd0-8911-f3da51eedd43","ce-stopafteronethrow","CE StopAfterOneThrow","Description This simple mod makes a pawn in Combat Extended only throw one grenade per manual attack command The vanilla behavior is that the pawn spams grenades until out of inventory which I found pointless This mod is especially good with chained commands like throw grenade, m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3551039541","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9572841906995127191\u002FC3223976C4A54213383C0122DD495F8C3F40C825\u002F","tsa.ce.stopafteronethrow",[15,16],770,"2025-08-17T20:56:44.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":76,"rating":77,"publishedAt":78,"updatedAt":78},"5a699d76-aada-4c53-be6f-2b7a44dbc07a","learncookingfaster","LearnCookingFaster","If you like this mod, please upvote!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3555054842","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15650641899764881054\u002F8077B03F60A9E51FE38C30D28B7E60089E76C1F4\u002F","tsa.learncookingfaster",[15,16],923,4.3,"2025-08-24T10:16:02.0000000Z",[80,96,112,125],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":92,"rating":93,"publishedAt":94,"updatedAt":95},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,90,91],"1.5","1.4",1467956,4.9,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":85,"workshopUrl":101,"imageKey":10,"thumbnailUrl":102,"packageId":103,"category":13,"tags":104,"downloadCount":109,"rating":93,"publishedAt":110,"updatedAt":111},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,90,91,105,106,107,108],"1.3","1.2","1.1","1.0",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":117,"workshopUrl":118,"imageKey":10,"thumbnailUrl":119,"packageId":120,"category":13,"tags":121,"downloadCount":122,"rating":93,"publishedAt":123,"updatedAt":124},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,90,91,105,106,107,108],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":134,"downloadCount":135,"rating":93,"publishedAt":136,"updatedAt":137},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,108,107,106,90,91,105],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",[139,141,155,168],{"id":126,"slug":127,"name":128,"shortDescription":129,"author":130,"workshopUrl":131,"imageKey":10,"thumbnailUrl":132,"packageId":133,"category":13,"tags":140,"downloadCount":135,"rating":93,"publishedAt":136,"updatedAt":137},[15,108,107,106,90,91,105],{"id":142,"slug":143,"name":144,"shortDescription":145,"author":146,"workshopUrl":147,"imageKey":10,"thumbnailUrl":148,"packageId":149,"category":150,"tags":151,"downloadCount":152,"rating":93,"publishedAt":153,"updatedAt":154},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,108,107,106,90,91,105,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":13,"tags":164,"downloadCount":165,"rating":93,"publishedAt":166,"updatedAt":167},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,90,91,105,106,107,108],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":169,"slug":170,"name":171,"shortDescription":172,"author":173,"workshopUrl":174,"imageKey":10,"thumbnailUrl":175,"packageId":176,"category":13,"tags":177,"downloadCount":178,"rating":93,"publishedAt":179,"updatedAt":180},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,90,91],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]