[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-frankensteins-menagerie":3,"mods-more-author-frankensteins-menagerie":34,"mods-more-category-frankensteins-menagerie":87,"mods-similar-frankensteins-menagerie":144},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":32,"kofiUrl":33,"patreonUrl":33},"016bdb58-2142-4142-ad08-d87b27286e0e","frankensteins-menagerie","Frankenstein's Menagerie","What it does: With this mod you can dissect pawns into their body parts and reassemble them into undead creatures.","GarryFlowers","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3060165030","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2143209343492324246\u002F2A0A15F3EE231203A28D4E7593CF95930DC23035\u002F","garryflowers.frankenstein","management",[15,16,17,18],"mod","1.6","1.5","1.4",3600,4.9,"2023-10-24T19:43:58.0000000Z","2026-05-29T18:32:41.0000000Z","\u003Ch3>What it does:\u003C\u002Fh3>\r\nWith this mod you can dissect pawns into their body parts and reassemble them into undead creatures.\r\n\r\n\u003Ch3>What it adds:\u003C\u002Fh3>\r\n\u003Cstrong>4 New Buildings:\u003C\u002Fstrong>\r\n - The Part Container can store parts to make them available to linked buildings.\r\n - The Abominizer can reassemble parts from connected Part Containers into new parts that combine their functions.\r\n - The Animator can reanimate parts as new creatures. Their stats and bodies will depend on the part that was animated.\r\n - The Stuffing Station increases the capicity of parts in the Abominizer, so more parts can be attached per part.\r\n\r\n\u003Cstrong>1 New Animal:\u003C\u002Fstrong>\r\nThe stitch is a new animal added by this mod. It should not appear naturally (please drop a comment if it does) and can only be created using the animator. What body parts it has and how they're arranged, as well as it's capacities, depend greatly on the part that was used to create it.\r\n\r\nThey cannot recover blood naturally and are created at 99% bloodloss, so a hemogen transfusion is required to get them on their feet. Hemogen required scales with size. They're also immune to pain, so they can keep fighting until they physically cannot keep going any longer.\r\n\r\nThey can also be drafted and instructed to attack enemies in melee.\r\n\r\n\u003Cstrong>New type of \"Colonist\":\u003C\u002Fstrong>\r\nSame as the animal discussed earlier, but created with a human brain instead of an animal brain. Working causes them to suffer from a form of \"decay\", which lowers their work speed. If can be cured by having them eat hemogen or giving a blood transfusion.\r\n\r\n\u003Ch3>The Production Pipeline:\u003C\u002Fh3>\r\nFirst you'll want to dissect creatures at the butcher's table, which will give you parts. Dissecting humanoids is disabled by default and must be turned on manually in the recipe to prevent happy accidents. On average, you will receive 25% of the body part of your \u003Cs>victim\u003C\u002Fs> volunteer.\r\n\r\nThe parts must then be stored in part containers, which can hold up to 12 parts each.\r\n\r\nFrom there, a linked abominizer can take them and recombine them into new parts. While parts are being recombined they are temporarily removed from the part containers and instead stored in the abominizer.\r\n\r\nOnce a sufficient part has been created it can be reanimated in the animator. To do this, all red warnings must be taken care of. If you hover over the currently selected part in the abominizer or animator, you will be able to see the list of warnings, which will help you create a viable creature.\r\n\r\nEach individual capacity of your creature is determined by the part used. Some parts have \"potencies\". When the part is animated, each capacity will be set to it's relevant potency divided by the total size of the animated part. If multiple potencies contribute to the same capacity, such as with blood filtration from kidneys and livers, they are multiplied after the previously mentioned division.\r\n\r\nAfter the part has been animated into a \"Stitch\" it will be at 99% bloodloss. Make sure to pack enough brains into it to survive the -40% consciousness hit from this.",141,[26,27,28,29,30,31],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2143209343492332625\u002F2A0A15F3EE231203A28D4E7593CF95930DC23035\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2143209343492328217\u002F8B8CE965F4AB5FFDB6C892595BB2D04E796CDD92\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2143209343492328671\u002FF773BDB135D0DE6F25C61EF97DB8AB297F270898\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2143209976928110642\u002FF0E8CE68C8EE2DED8BD866B5775FD7B0B1DF58A4\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2143209976928111025\u002FFE5E5EB4505CD7E8FEA27E791A0CBB1FE637124B\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2143209976928135137\u002F99BA0FB567220FC8A8DCCF5D2B1776A91AA92804\u002F",[],null,[35,48,61,74],{"id":36,"slug":37,"name":38,"shortDescription":39,"author":8,"workshopUrl":40,"imageKey":10,"thumbnailUrl":41,"packageId":42,"category":13,"tags":43,"downloadCount":44,"rating":45,"publishedAt":46,"updatedAt":47},"831185f1-2fc3-4db8-8a88-74360d261bec","gendered-genes-2","Gendered Genes 2","Features Adds some sexual dimorphism to xenotypes by making it possible to have a gene only apply to one gender, or leave it at the default vanilla way of applying the gene to everyone of that xenotype.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3555383445","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9292495474269875851\u002F87325D403D2BA7A374E30F29A02E57A32A42C1CE\u002F","garryflowers.genderedgenes2",[15,16],3513,4.5,"2025-08-24T19:11:39.0000000Z","2025-08-31T19:58:29.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":8,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":56,"downloadCount":57,"rating":58,"publishedAt":59,"updatedAt":60},"f55da5a0-038b-44b3-a0f3-903f8fb81245","1415-gendered-genes","[1.4\u002F1.5] Gendered Genes","New version for 1.6 here: Features Adds some sexual dimorphism to xenotypes by making it possible to have a gene only apply to one gender, or leave it at the default vanilla way of applying the gene to everyone of that xenotype. If a gene (or another gene that has it as a prerequ","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3102649632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2307594762028304795\u002F333B325E96FE9A3C54020475C2717107DC5AEB8E\u002F","garryflowers.genderedgenes",[15,17,18],8970,4.8,"2023-12-02T10:27:22.0000000Z","2024-06-08T14:21:15.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":8,"workshopUrl":66,"imageKey":10,"thumbnailUrl":67,"packageId":68,"category":13,"tags":69,"downloadCount":70,"rating":71,"publishedAt":72,"updatedAt":73},"6e2e5d75-718f-4c63-9537-0bc5bf81f501","non-lethal-bleeding","Non Lethal Bleeding","One of my biggest problems with this game has always been those 10 minutes of utter stress after a raid where you try to juggle all available doctors in such a manner that none of your colonists bleed out completely.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2896453671","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2004694486146859833\u002FF5BB304D2DCE48F4E8B71794C83AB801B588DDBE\u002F","garryflowers.nonlethalbleeding",[15,16,17,18],655,4,"2022-12-02T18:17:07.0000000Z","2025-09-01T13:50:44.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":8,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":84,"publishedAt":85,"updatedAt":86},"6c098bba-7475-4be4-8daa-02f65a230f46","discontinued-keeping-the-best-jeans-in-the-family","[Discontinued] Keeping the best Jeans in the Family","There are a couple things that I dislike about how genes work - mostly that certain xenotypes and behaviours in terms of inheritance aren't possible with just the dlc alone.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2896855806","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2004694486150836121\u002F3B807C11AD9B95747765EDADADE9CB0905EF9DC5\u002F","garryflowers.jeans",[15,18],971,5,"2022-12-03T14:04:15.0000000Z","2022-12-05T21:00:49.0000000Z",[88,101,117,130],{"id":89,"slug":90,"name":91,"shortDescription":92,"author":93,"workshopUrl":94,"imageKey":10,"thumbnailUrl":95,"packageId":96,"category":13,"tags":97,"downloadCount":98,"rating":20,"publishedAt":99,"updatedAt":100},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,17,18],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":114,"rating":84,"publishedAt":115,"updatedAt":116},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,111,112,17,18,113],"1.1","1.2","1.3",1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":118,"slug":119,"name":120,"shortDescription":121,"author":122,"workshopUrl":123,"imageKey":10,"thumbnailUrl":124,"packageId":125,"category":13,"tags":126,"downloadCount":127,"rating":20,"publishedAt":128,"updatedAt":129},"b746a04b-1ff1-43d3-8c3e-5787adabe60c","edb-prepare-carefully","EdB Prepare Carefully","Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!","edbmods","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=735106432","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F449616801431102182\u002F9151C1EEF14E6E55252BF726F8821D520A7625C1\u002F","edb.preparecarefully",[15,16,17,18,113,112,111],2752096,"2016-07-31T17:26:49.0000000Z","2025-08-03T18:17:58.0000000Z",{"id":131,"slug":132,"name":133,"shortDescription":134,"author":135,"workshopUrl":136,"imageKey":10,"thumbnailUrl":137,"packageId":138,"category":13,"tags":139,"downloadCount":141,"rating":20,"publishedAt":142,"updatedAt":143},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,18,113,112,111,140],"1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",[145,157,169,182],{"id":146,"slug":147,"name":148,"shortDescription":149,"author":93,"workshopUrl":150,"imageKey":10,"thumbnailUrl":151,"packageId":152,"category":13,"tags":153,"downloadCount":154,"rating":20,"publishedAt":155,"updatedAt":156},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,18],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":158,"slug":159,"name":160,"shortDescription":161,"author":93,"workshopUrl":162,"imageKey":10,"thumbnailUrl":163,"packageId":164,"category":13,"tags":165,"downloadCount":166,"rating":20,"publishedAt":167,"updatedAt":168},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,17,18,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":170,"slug":171,"name":172,"shortDescription":173,"author":93,"workshopUrl":174,"imageKey":10,"thumbnailUrl":175,"packageId":176,"category":177,"tags":178,"downloadCount":179,"rating":20,"publishedAt":180,"updatedAt":181},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,17,18],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":183,"slug":184,"name":185,"shortDescription":186,"author":187,"workshopUrl":188,"imageKey":10,"thumbnailUrl":189,"packageId":190,"category":13,"tags":191,"downloadCount":192,"rating":20,"publishedAt":193,"updatedAt":194},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,18],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z"]