[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-freely-adjust-every-pawns-health-and-stat-multipliers":3,"mods-more-author-freely-adjust-every-pawns-health-and-stat-multipliers":26,"mods-more-category-freely-adjust-every-pawns-health-and-stat-multipliers":50,"mods-similar-freely-adjust-every-pawns-health-and-stat-multipliers":110},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"106ec040-6865-4685-af90-aaf0c5626604","freely-adjust-every-pawns-health-and-stat-multipliers","Freely Adjust Every Pawn's Health and Stat Multipliers","=== Applicable Units: Animals, Enemies, Colonists, Mechanoids (You can adjust global values for specific unit types!","哒灰兔砸","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3692422615","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16357487812125188605\u002F99905C05ED443F08AA2EC081651997C863F60EAA\u002F","yourname.pawnstattweaker","management",[15,16],"mod","1.6",664,5,"2026-03-26T04:59:24.0000000Z","2026-04-02T11:00:21.0000000Z","\u003Cp>[Freely adjust various stat value multipliers for every pawn in the game]\r\u003Cbr>\r\u003Cbr>=== Applicable Units: Animals, Enemies, Colonists, Mechanoids (You can adjust global values for specific unit types!) ===\r\u003Cbr>\r\u003Cbr>=== Adjustable Stats: Work Speed, Move Speed, Shooting Accuracy, Melee Hit Chance, Melee & Ranged Damage Multipliers, etc... ===\r\u003Cbr>\r\u003Cbr>=== Adjustment Targets: Your individual pawns \u002F All global units of the same type ===\r\u003Cbr>\r\u003Cbr>And of course, the Damage Taken Multiplier is adjustable (it's essentially an indirect way of increasing health — the higher the health multiplier you set in the Mod options, the lower the damage taken. So 200% health means the damage taken multiplier becomes 50%. That shouldn't count as false advertising, right? O_o)\r\u003Cbr>I feel this mod can be used to balance your save's \"fairness\" (difficulty level) — making the game harder or easier, or just buffing a specific colonist or animal.\r\u003Cbr>When used properly, it can provide some correction for saves with unbalanced stat environments (probably).\r\u003Cbr>\r\u003Cbr>:\r\u003Cbr>\r\u003Cbr>This mod's \"Ranged Damage Multiplier Adjustment\" is not fully compatible with Combat Extended \u002F CE (the combat overhaul, not Character Editor!). Sometimes, the damage stats won't change after adjustment. But that's the extent of it — it won't corrupt your save or cause lag.\r\u003Cbr>\r\u003Cbr>Since the definition of a \"Mechanoid\" can be a bit ambiguous across mods, I've created 3 detection modes for modifying Mechanoid stats, as follows:\r\u003Cbr>=======================================\r\u003Cbr>├── ○ Strict Mode (Vanilla Mechanoids Only)\r\u003Cbr>│ Only detects pawns with IsMechanoid = true.\r\u003Cbr>│ Recommended: When using only Vanilla + VFE Mechanoids.\r\u003Cbr>│\r\u003Cbr>├── ○ Extended Mode (Includes Androids) ← Recommended \u002F Default\r\u003Cbr>│ Detects all pawns with non-standard flesh types.\r\u003Cbr>│ Recommended: If you are using Android Tiers or similar Android mods.\r\u003Cbr>│\r\u003Cbr>└── ○ Broadest Mode (All Non-Organic Pawns)\r\u003Cbr>Detects all pawns with no flesh.\r\u003Cbr>Recommended: If you are using a massive amount of Mech\u002FRobot mods.\r\u003Cbr>=======================================\r\u003Cbr>(And don't worry, even if you have a ton of Mech mods and the detection isn't perfect, it won't cause crazy red errors.)\r\u003Cbr>\r\u003Cbr>------[Also, please place this mod as low as possible in your load order — just before RocketMan is fine]------\r\u003Cbr>\r\u003Cbr>Known Minor Bug: When using ranged weapons from certain mods to shoot mechanoids, there is a low chance the damage modification won't take effect. It doesn't affect much (I didn't test it with CE). Of course, I still recommend using Character Editor to fine-tune weapon stats if you want precise numbers (if you don't mind the hassle).\r\u003Cbr>\r\u003Cbr>---WARNING!!! All code for this mod was generated by AI. I was only responsible for testing and adjustments.---\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Runs perfectly in a 500-mod environment — no red errors! Nailed it! Nailed it! Nailed it!\r\u003Cbr>Originally this was for personal use, but I've always admired mod creators, so I wanted to contribute something to the Rim community and learned how to publish this mod. In other words, this is my very first mod — please go easy on me TmT\r\u003Cbr>I'm a total modding newbie, but I'll do my best to fix any issues. Please let me know if you find any problems, fellow Rim players!\r\u003Cbr>Thanks for the support! I hope this mod can be of help to all of you!\r\u003Cbr>\r\u003Cbr>----------------\r\u003Cbr>\r\u003Cbr>Q: Do I need to start a new save?\r\u003Cbr>A: No! Add or remove it anytime — it won't affect your save file.\r\u003Cbr>\r\u003Cbr>Q: Is it compatible with Character Editor?\r\u003Cbr>A: Fully compatible with Character Editor! The modified value multipliers are calculated last. (That's why this mod needs to be placed so low in the load order.)\r\u003Cbr>\r\u003Cbr>Q: Can I individually adjust the stat multipliers for a specific colonist?\r\u003Cbr>A: Of course! It was added in a recent update — just tested it, works perfectly! OwO\r\u003Cbr>\r\u003Cbr>Q: Your mod is really useful — can I give you a thumbs up?\r\u003Cbr>A: Yes, yes, absolutely! OmO Your support will keep me happy for a long time!\r\u003Cbr>\r\u003Cbr>Q: Is it compatible with Combat Extended (CE)?\r\u003Cbr>A: Just a little bit. There is a slight bug with the modified ranged damage. (But if people report that this bug is too impactful, I will quickly release a patch for it! OmO)\u003C\u002Fp>",26,[],[],null,[27,39],{"id":28,"slug":29,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":13,"tags":34,"downloadCount":35,"rating":36,"publishedAt":37,"updatedAt":38},"d79a168a-3ba9-4b1b-afad-fe0eedef576f","不死图腾","---- Adds the Totem of Undying from Minecraft ---- When a colonist equips the totem in its dedicated slot, it can prevent one death (cannot prevent instant death from cave-ins or falling rocks).","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3750812086","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18391158823526966065\u002F8004D1B946FD91F10A5623D414CE78AD75A173DB\u002F","bu.si",[15,16],137,4.1,"2026-06-24T10:04:52.0000000Z","2026-06-30T13:01:49.0000000Z",{"id":40,"slug":41,"name":42,"shortDescription":43,"author":8,"workshopUrl":44,"imageKey":10,"thumbnailUrl":10,"packageId":45,"category":13,"tags":46,"downloadCount":47,"rating":48,"publishedAt":49,"updatedAt":49},"b8730295-5688-4525-8222-fb35f0bdf500","race-def-tweaker-mechanoids-animals-supported","Race Def Tweaker (Mechanoids & Animals Supported)","Race Def Tweaker This mod allows you to modify the base stats of any race, mechanoid, or animal — just like the Character Editor — and applies those changes globally.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3703086604","yourname.racedeftweaker",[15,16],187,4.7,"2026-04-09T11:09:23.0000000Z",[51,71,84,97],{"id":52,"slug":53,"name":54,"shortDescription":55,"author":56,"workshopUrl":57,"imageKey":10,"thumbnailUrl":58,"packageId":59,"category":13,"tags":60,"downloadCount":67,"rating":68,"publishedAt":69,"updatedAt":70},"54ff6b67-f141-4816-822f-ad10a2fab1b0","hugslib","HugsLib","This is a library that provides shared functionality for other mods.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=818773962","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F103978299280169442\u002FA67F10574269C336608796DAF2A6ECF3B96B0F59\u002F","unlimitedhugs.hugslib",[15,61,62,63,64,65,66,16],"1.0","1.1","1.2","1.5","1.4","1.3",3393497,4.9,"2016-12-15T17:06:09.0000000Z","2025-07-13T19:18:38.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":76,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":81,"rating":68,"publishedAt":82,"updatedAt":83},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,64,65],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":94,"rating":68,"publishedAt":95,"updatedAt":96},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,64,65,66,63,62,61],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":68,"publishedAt":108,"updatedAt":109},"e1fa0b06-1dcb-4198-9303-ece406f4de08","camera","Camera+","Camera+ gives RimWorld a better camera for both close detail and wide map control.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=867467808","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1469814660532590020\u002F8D6E6E0241F7B496903E751AB72BBBF12ED58B39\u002F","brrainz.cameraplus",[15,16,64,65,66,63,62,61],1671998,"2017-02-19T10:34:00.0000000Z","2026-05-29T15:00:36.0000000Z",[111,124,137,150],{"id":112,"slug":113,"name":114,"shortDescription":115,"author":76,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":119,"tags":120,"downloadCount":121,"rating":68,"publishedAt":122,"updatedAt":123},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,16,64,65],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":68,"publishedAt":135,"updatedAt":136},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,61,62,63,64,65,66,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":138,"slug":139,"name":140,"shortDescription":141,"author":142,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":13,"tags":146,"downloadCount":147,"rating":68,"publishedAt":148,"updatedAt":149},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,64,65,66,63,62,61],1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":155,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":13,"tags":159,"downloadCount":160,"rating":68,"publishedAt":161,"updatedAt":162},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,64,65,66,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z"]