[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-fungi-lite":3,"mods-more-author-fungi-lite":35,"mods-more-category-fungi-lite":86,"mods-similar-fungi-lite":144},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":21,"rating":22,"publishedAt":23,"updatedAt":24,"description":25,"ratingCount":26,"version":10,"gameVersion":10,"images":27,"videos":33,"kofiUrl":34,"patreonUrl":34},"a695c09e-070d-49d4-8dc6-a4bde52aada7","fungi-lite","Fungi lite","This is the Fungi race from Tribal Fungi Core, on its own.","Druidefuzi","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2129406860","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2475365841725887923\u002F9F05B4CE50FC3C69C84C0F7BB52617A6381A4078\u002F","druid.fungilite","management",[15,16,17,18,19,20],"mod","1.1","1.2","1.5","1.4","1.3",896,4.6,"2020-06-13T19:13:35.0000000Z","2026-07-18T11:57:49.0000000Z","\u003Ch2>\r\nThis is the Fungi race from \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2137606417\" target=\"_blank\" rel=\"noopener noreferrer\">Tribal Fungi Core\u003C\u002Fa>, on its own.\r\n\u003C\u002Fh2>\r\n\r\nFungi dudes. This is the version for people who look at the weaponry, the implants and the rest of the core mod and think that is too much. You get the race, the animals and the forest they live in, and none of the horror.\r\n\r\n\u003Ch2>\r\n- A playable Fungi race with 36 head types\r\n- 51 backstories written for them\r\n- The Fungi Forest biome, built in\r\n- Shroomimals and the rest of the fungal wildlife\r\n- Mod settings to switch the biome on or off\r\n\u003C\u002Fh2>\r\n\r\n\u003Ch2>\r\nThe Fungi Forest biome is now included\r\n\u003C\u002Fh2>\r\n\r\nYou no longer need the separate biome mod for it. If you have it subscribed, please unsubscribe or disable it, because running both produces duplicate definitions. They are marked incompatible for that reason. If you would rather not have the forest at all, switch it off under Options, Mod Settings, Fungi Lite.\r\n\r\nThe body horror wildlife from Core, the humanoid growths and the living body parts, is deliberately left out here. The forest keeps its fungal plants and animals and nothing else.\r\n\r\n\u003Ch2> Background \u003C\u002Fh2>\r\n\r\nThe Fungi were built to be owned. They were worked hard, treated badly, and engineered to die at fifteen, which their owners considered a feature. It kept them from getting ideas.\r\n\r\nThey got ideas anyway. The uprising was short and extremely violent, and the survivors ran for the nearest ships and scattered.\r\n\r\nThat was thousands of years ago. What followed was not revenge but ordinary life: hunting, growing, raising young, arguing about food. The memory of the cages went the way most memories go. It thinned out, turned into stories, and then into nothing much at all. What is left is a tribal people who are simply good at living where they are.\r\n\r\nScientists who run into them now file them as genetically altered humans and leave it there. It is not wrong. It is also not close to the whole thing, and there is nobody left who could tell them the rest.\r\n\r\n\u003Ch2> Defining traits \u003C\u002Fh2>\r\n\r\nThe Fungi keep to the night. Darkness suits them, and daylight does not. They have no concept of shame about nudity and see no reason to acquire one.\r\n\r\nTheir eating habits raise eyebrows. Corpses and humanoid meat are food, provided somebody cooks them properly. They are quite firm on that point, and consider it the line between a civilised person and an animal.\r\n\r\nWarmth they need. Cold they cannot handle, and a hard winter will kill a Fungi who was not paying attention.\r\n\r\nThey keep shroomimals, who follow them everywhere and are as affectionate as anything with that many legs can be. Treat them well and stay on the right side of the tail. A shroomimal sting carries a flesh eating spore infection that brings pain and unrelenting vomiting, and it is treatable, but only if somebody notices in time. Leave it and the victim will not last long.\r\n\r\n\u003Ch2> Development status \u003C\u002Fh2>\r\n\r\nHonest version: this one is on low priority. It will not get large updates. Animals and textures get refreshed now and then, and it stays current, but the main work goes into Tribal Fungi Core and into the Agari. Maybe something more will come of Lite later.\r\n\r\nIf you prefer the old head textures, they are still in the textures folder in their own directory and can be swapped back in. They are essentially lower quality, grubbier versions of the current ones, and they are staying.\r\n\r\n\u003Ch2> Requirements and credits \u003C\u002Fh2>\r\n\r\nYou need Humanoid Alien Races 2.0. Big credits to Erdelf for making other races possible at all.\r\n\r\nThanks to Ogliss, who wrote the initial code back in 1.2 that made this race growable, and who helped me when I had no idea what I was doing. Worth a look if you like Warhammer.\r\n\r\nHuge thanks to Mlie for keeping this mod alive between 1.2 and 1.4.  credits also to Razar on the HAR Discord for fixing gene restrictions, and to TurtleShroom for further fixes and improvements.\r\n\r\n\u003Ch2> Compatibility \u003C\u002Fh2>\r\n\r\nIncompatible with Tribal Fungi Core and with the standalone biome mod, since all three now ship the same biome. Pick one.\r\n\r\n\u003Ch2>\r\nTo play as the race, pick the scenario \"Expanding Spores\"\r\n\u003C\u002Fh2>",47,[28,29,30,31,32],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2475365841725889539\u002F9F05B4CE50FC3C69C84C0F7BB52617A6381A4078\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2450599130322449999\u002F1019CA3DCAD0EC13BE4C52963EA7BD472D3802DE\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2450599130322450495\u002F8688E074FEE121E5B530D5547BB9D23FCCBDFBB3\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2450599130322451146\u002F153F76D36858C06DCBBBA42C31BDD21622AD3B36\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2450599130322451729\u002FF1FB8D36B5D1E192D051652AA10E4880C404CF65\u002F",[],null,[36,48,60,73],{"id":37,"slug":38,"name":39,"shortDescription":40,"author":8,"workshopUrl":41,"imageKey":10,"thumbnailUrl":42,"packageId":43,"category":13,"tags":44,"downloadCount":45,"rating":46,"publishedAt":47,"updatedAt":47},"0a1dd46d-a358-4451-855c-47a46e1c1fdc","tribal-fungi-core-legacy","Tribal Fungi Core Legacy","This is the Legacy version for Tribal Fungi core , since i changed a lot of stuff to update it to 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3199676525","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2419068956865137166\u002F73E949999D55766B669E01A3DE59884113DDE085\u002F","druid.fungirimleg",[15,16,17],52,3.8,"2024-03-24T22:23:11.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":8,"workshopUrl":53,"imageKey":10,"thumbnailUrl":54,"packageId":55,"category":13,"tags":56,"downloadCount":57,"rating":22,"publishedAt":58,"updatedAt":59},"664fc095-d726-42a5-a7ea-9f3118411ede","1112-tribal-fungi-human-enabler","(1.1\u002F1.2) Tribal Fungi human enabler","Humans get access to every weapon, research and apparel of my mod \"Tribal Fungi\" , which are normally restricted to Fungi.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2175726396","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1473191727021885661\u002F73E949999D55766B669E01A3DE59884113DDE085\u002F","druid.fungipatch",[15,16,17],273,"2020-07-23T23:16:05.0000000Z","2020-08-10T19:28:35.0000000Z",{"id":61,"slug":62,"name":63,"shortDescription":64,"author":8,"workshopUrl":65,"imageKey":10,"thumbnailUrl":66,"packageId":67,"category":13,"tags":68,"downloadCount":69,"rating":70,"publishedAt":71,"updatedAt":72},"5e3e8c09-dd28-46f3-a218-bd2fc1711d87","tribal-fungi-biome","Tribal Fungi Biome","Read this first if you already use Tribal Fungi Core or Fungi Lite The Fungi Forest is now built into Tribal Fungi Core and into Fungi Lite.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2182438464","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2475365841726107112\u002FDD7C232656A990D6A04A4060043F28788A89BBA6\u002F","druid.fungibiome",[15,16,17,18,19,20],904,4.3,"2020-07-30T15:50:17.0000000Z","2026-07-18T11:01:42.0000000Z",{"id":74,"slug":75,"name":76,"shortDescription":77,"author":8,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":82,"rating":83,"publishedAt":84,"updatedAt":85},"67b599d4-aad7-4059-8da9-14587869174d","tribal-fungi-core","Tribal Fungi Core","\"Click here for the Legacy Version (1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2137606417","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2475365841726153246\u002FF62D56079861C890A3BAFE33AF2518D43F6F5A98\u002F","druid.fungirim",[15,18,19],3761,4.4,"2020-06-21T19:12:51.0000000Z","2026-07-18T10:27:36.0000000Z",[87,102,116,129],{"id":88,"slug":89,"name":90,"shortDescription":91,"author":92,"workshopUrl":93,"imageKey":10,"thumbnailUrl":94,"packageId":95,"category":13,"tags":96,"downloadCount":98,"rating":99,"publishedAt":100,"updatedAt":101},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,97,18,19],"1.6",1490912,4.9,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":103,"slug":104,"name":105,"shortDescription":106,"author":107,"workshopUrl":108,"imageKey":10,"thumbnailUrl":109,"packageId":110,"category":13,"tags":111,"downloadCount":112,"rating":113,"publishedAt":114,"updatedAt":115},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,16,17,18,19,20,97],1457892,5,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":117,"slug":118,"name":119,"shortDescription":120,"author":121,"workshopUrl":122,"imageKey":10,"thumbnailUrl":123,"packageId":124,"category":13,"tags":125,"downloadCount":126,"rating":113,"publishedAt":127,"updatedAt":128},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,16,17,18,19,20],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":130,"slug":131,"name":132,"shortDescription":133,"author":134,"workshopUrl":135,"imageKey":10,"thumbnailUrl":136,"packageId":137,"category":13,"tags":138,"downloadCount":141,"rating":99,"publishedAt":142,"updatedAt":143},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,97,18,19,20,17,16,139,140],"1.0","0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",[145,158,171,185],{"id":146,"slug":147,"name":148,"shortDescription":149,"author":150,"workshopUrl":151,"imageKey":10,"thumbnailUrl":152,"packageId":153,"category":13,"tags":154,"downloadCount":155,"rating":99,"publishedAt":156,"updatedAt":157},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,97,18,19,20,17,16,139],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":159,"slug":160,"name":161,"shortDescription":162,"author":163,"workshopUrl":164,"imageKey":10,"thumbnailUrl":165,"packageId":166,"category":13,"tags":167,"downloadCount":168,"rating":99,"publishedAt":169,"updatedAt":170},"1a9584d7-34a3-4c7a-89a8-8c4743a4c3c5","jecstools-deprecated","JecsTools [Deprecated]","***This mod is no longer being updated.","Ryoma","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=932008009","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F941708627441551739\u002F7869E0281E5AF57B25CC7EBFFF46D64739E8F89A\u002F","jecrell.jecstools",[15,139,16,17,18,19,20],1257043,"2017-05-24T16:20:45.0000000Z","2024-04-08T22:37:53.0000000Z",{"id":172,"slug":173,"name":174,"shortDescription":175,"author":176,"workshopUrl":177,"imageKey":10,"thumbnailUrl":178,"packageId":179,"category":180,"tags":181,"downloadCount":182,"rating":99,"publishedAt":183,"updatedAt":184},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,139,16,17,18,19,20,97],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":186,"slug":187,"name":188,"shortDescription":189,"author":92,"workshopUrl":190,"imageKey":10,"thumbnailUrl":191,"packageId":192,"category":13,"tags":193,"downloadCount":194,"rating":99,"publishedAt":195,"updatedAt":196},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,18,19,97],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z"]