[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-futuristic-plants":3,"mods-more-author-futuristic-plants":32,"mods-more-category-futuristic-plants":84,"mods-similar-futuristic-plants":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":23,"rating":24,"publishedAt":25,"updatedAt":26,"description":27,"ratingCount":28,"version":10,"gameVersion":10,"images":29,"videos":30,"kofiUrl":31,"patreonUrl":31},"0d47d6ce-4b56-4f56-ae60-ce8f9f51beac","futuristic-plants","Futuristic Plants","The science of genetic modification is just beginning to open up new possibilities in a technique humans have been using for millennia: genetically modifying crops to produce more food.","battlemage64","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1826002391","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F771724021895348706\u002F80DD787403D24844902064B7C925276B5E9B8E2D\u002F","battlemage64.futuristicplants","management",[15,16,17,18,19,20,21,22],"mod","1.6","1.5","1.4","1.3","1.2","1.1","1.0",10936,5,"2019-08-05T15:52:57.0000000Z","2025-07-26T21:29:54.0000000Z","\u003Cp>The science of genetic modification is just beginning to open up new possibilities in a technique humans have been using for millennia: genetically modifying crops to produce more food. But while traditional breeding takes lots of time to bring out small changes, genetic modification is quick and precise... and it's not limited to just food crops. \r\u003Cbr>\r\u003Cbr>With future advances in genetic engineering, we could be able to engineer plants that do many things other than just produce food... a frankly trivial task for glitterworld laboratories, which, according to the official RimWorld lore, routinely engage in human genetic modification with high precision. These crops are just some of those produced that have made their way to the Rim.\r\u003Cbr>\r\u003Cbr>-Super-rice and uberpotatoes: these crops (named by an overzealous marketer) are your standard GMO crop: they grow quickly and abundantly, and are resistant to blight, but they take a lot of research to synthesize.\r\u003Cbr>-Fuelpod: a derivative to a peach, and it looks about as appetizing, but don't just bite in... the fruits are filled with chemfuel instead of nectar, enough to light on fire upon impact. They can be thrown as weapons, or pressed to extract chemfuel at a refinery.\r\u003Cbr>-Oilpeach: the plant from which fuelpods were created. Grows naturally, and requires no tech to sow. Produces a small amount of chemfuel, and can start fires. The flames even smell like peach!\r\u003Cbr>-Infrarose: widely known as the most beautiful flower in the universe, this plant throws all of its life energy into looking pretty, which leaves it fragile and short-lived... but its beauty is worth it.\r\u003Cbr>-Tanglevine: this alien form of kudzu catches the ankles of anyone walking across, making it very hard to traverse. Useful for slowing raiders in your killbox, as it provides no cover. It's also slightly flammable, if you need to slow them further...\r\u003Cbr>\r\u003Cbr>SeedsPlease version: https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1826195207\r\u003Cbr>*NOTE: Since there's no base plant for tanglevine and infrarose, their seeds are engineered from biomatter (wood) instead.*\r\u003Cbr>\r\u003Cbr>If you have suggestions for new plants, please comment them!\r\u003Cbr>\r\u003Cbr>RECENT CHANGES:\r\u003Cbr>Updated to 1.6!\r\u003Cbr>Added Biotic Overdrive, a capstone tech that lets you improve your cotton and devilstrand to be 50% more efficient!\u003C\u002Fp>",83,[],[],null,[33,46,59,71],{"id":34,"slug":35,"name":36,"shortDescription":37,"author":8,"workshopUrl":38,"imageKey":10,"thumbnailUrl":39,"packageId":40,"category":13,"tags":41,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"38a85329-626c-4da5-b6af-774a256b267e","stubbed-toe","Stubbed Toe","Possibly the least terrible incident you can have.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1362659868","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F936079623303796575\u002F7CDC30203ADD1A68EA2ED0B909AFE05EFF9C7FE8\u002F","battlemage64.stubbedtoe",[15,16,17,18,19,20,21,22],3501,4.8,"2018-04-16T00:03:32.0000000Z","2025-07-27T18:25:45.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":55,"rating":56,"publishedAt":57,"updatedAt":58},"3ae1699b-20b0-4e25-9ccb-500a714f4c77","the-william-initiative","The William Initiative","Nicknames? Who needs 'em! Well, your colonists do so you can tell them apart. But that's not what this mod is about. No, this mod is about the nicknames inherently present in the code. That's rights, bills. This mod replaces every instance of \"bill\" with its full name, \"william,\"","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2054588440","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F998052610362147858\u002FA91DD6E35D02F2A6036E45CCD116B2CC598DDDC5\u002F","battlemage64.williaminitiative",[15,16,17,18,19,20,21],129,4.3,"2020-04-09T19:31:44.0000000Z","2025-10-25T19:58:39.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":68,"rating":24,"publishedAt":69,"updatedAt":70},"18a4ef60-a138-460a-973e-c388547a8905","more-lances","More Lances","Adds several new psychic lances to the game.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1378849687","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F910168536748511746\u002F65065E45CEDD919E72DACAE33DB48479959A7E54\u002F","battlemage64.morelances",[15,21,20,17,18,19,16],4500,"2018-05-05T20:35:12.0000000Z","2025-07-14T01:33:19.0000000Z",{"id":72,"slug":73,"name":74,"shortDescription":75,"author":8,"workshopUrl":76,"imageKey":10,"thumbnailUrl":77,"packageId":78,"category":13,"tags":79,"downloadCount":80,"rating":81,"publishedAt":82,"updatedAt":83},"a707e886-f077-4bc7-95e7-bc89cd72bda0","rimbrellas","Rimbrellas!","Tired of colonists getting mad about being left out in the rain?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2079784964","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1166943247443966895\u002FA5011A6FED995E32E090F5DEA36F82D5F2A4C30E\u002F","battlemage64.rimbrellas",[15,16,17,18,19,20,21],9845,4.9,"2020-04-30T23:22:12.0000000Z","2025-10-31T23:41:24.0000000Z",[85,98,111,124],{"id":86,"slug":87,"name":88,"shortDescription":89,"author":90,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":81,"publishedAt":96,"updatedAt":97},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,17,18,19,20,21,22],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":108,"rating":81,"publishedAt":109,"updatedAt":110},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,21,20,17,18,19],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":112,"slug":113,"name":114,"shortDescription":115,"author":116,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":81,"publishedAt":122,"updatedAt":123},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,18,19,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":81,"publishedAt":135,"updatedAt":136},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,17,18,19,20,21,22],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z",[138,151,164,176],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":129,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":81,"publishedAt":149,"updatedAt":150},"f182625e-a14d-4361-ae1a-97c4f7c8e572","vanilla-armour-expanded","Vanilla Armour Expanded","See change notes for details.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814988282","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17034145940576706847\u002FB67E63AB2BF27C5DEB527BDDCBCDCCE8DE0108A4\u002F","vanillaexpanded.varme","combat",[15,16,17,18],1500254,"2019-07-25T17:31:01.0000000Z","2026-03-20T19:20:52.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":129,"workshopUrl":156,"imageKey":10,"thumbnailUrl":157,"packageId":158,"category":159,"tags":160,"downloadCount":161,"rating":81,"publishedAt":162,"updatedAt":163},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,17,18,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":129,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":81,"publishedAt":174,"updatedAt":175},"04c71f35-b945-42d2-840e-e6ae71bb8662","vanilla-hair-expanded","Vanilla Hair Expanded","1.2.0 (17\u002F05\u002F2020): Fixed label length issue. 1.1.1 (29\u002F02\u002F2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1888705256","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11002257720121012749\u002F2BB54816F8F2C5E0087A767036530BD23ADC4F13\u002F","vanillaexpanded.vhe",[15,17,18,16],1278977,"2019-10-13T17:31:36.0000000Z","2025-06-29T16:44:27.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":181,"workshopUrl":182,"imageKey":10,"thumbnailUrl":183,"packageId":184,"category":13,"tags":185,"downloadCount":186,"rating":24,"publishedAt":187,"updatedAt":188},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,21,20,17,18,19],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z"]