[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-genetic-heads-framework-for-nl-facial-animation":3,"mods-more-author-genetic-heads-framework-for-nl-facial-animation":27,"mods-more-category-genetic-heads-framework-for-nl-facial-animation":82,"mods-similar-genetic-heads-framework-for-nl-facial-animation":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":18,"rating":19,"publishedAt":20,"updatedAt":21,"description":22,"ratingCount":23,"version":10,"gameVersion":10,"images":24,"videos":25,"kofiUrl":26,"patreonUrl":26},"19d878f5-3ef0-43de-9210-3372d6cd76db","genetic-heads-framework-for-nl-facial-animation","Genetic Heads Framework for [NL] Facial Animation","Genetic Heads Framework for Facial Animation Expanded gene support for Facial Animation (FA)!","76561198248314040","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3498759997","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10446308448990724163\u002F1EF0BADE99BF07787066908478D834DB3DC28EAD\u002F","sd.fa.geneticheadsframework","management",[15,16,17],"mod","1.6","1.5",51833,4.9,"2025-06-15T00:24:59.0000000Z","2025-11-07T00:33:37.0000000Z","\u003Ch2>Genetic Heads Framework for Facial Animation\u003C\u002Fh2>\r\n\u003Cem>Expanded gene support for Facial Animation (FA)!\u003C\u002Fem>\r\n\r\n\u003Ch3>What This Mod Does\u003C\u002Fh3>\r\nIn 1.6, this mod adds logic to FA to correctly assign multi-gene heads, allow variation in heads like furskin, and adds eye color for vanilla Biotech.\r\n\r\nIn 1.5, this mod connects genes to Facial Animation parts. If you have the textures with the right code in your mods, this mod will automatically apply the appropriate parts to your pawns.\r\n\r\n\u003Cstrong>Requires Head Packs or patch mods to work!\u003C\u002Fstrong>\r\n\r\n\u003Cstrong>There are no textures in this mod! It will work with any style, anime or vanilla.\u003C\u002Fstrong>\r\n\r\nFor vanilla style, check out my \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3501317537\" target=\"_blank\" rel=\"noopener noreferrer\">Biotech Head Pack\u003C\u002Fa> for vanilla Biotech heads edited to work with Facial Animation. Pairs very nicely with \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2816938779\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Textures Expanded for Facial Animation\u003C\u002Fa>.\r\n\r\nAlso check out my \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3501317734\" target=\"_blank\" rel=\"noopener noreferrer\">Mod Head Pack\u003C\u002Fa> for some heads from mods, also in vanilla style (VRE, Roo's). \r\n\r\n\u003Ch3>Features\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Automatic face assignment based on genes\u003C\u002Fli>\u003Cli>Supports multiple required genes per head (furskin + heavy jaw, gaunt + furskin, etc)\u003C\u002Fli>\u003Cli>Fallback system assigns race\u002Fgender-appropriate heads if no genetic match\u003C\u002Fli>\u003Cli>Supports multiple head textures for a single gene (like base game Biotech furskin's three textures)\u003C\u002Fli>\u003Cli>Extensible design to easily add your own head packs\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Known Issues:\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>Weird behavior with HAR\u003C\u002Fli>\u003Cli>Sometimes eye colors behave weirdly. Make sure the Eyeball Patch is toggled off in mod settings.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Ch3>Modder-Friendly\u003C\u002Fh3>\r\nMake your own head packs or patch existing Facial Animation heads! Make sure art is FA appropriate (no eyes, same folder system as Facial Animation, etc) and then add Defs with gene logic. In 1.6, use FA's native targetGeneDefs. In 1.5, use:\r\n\u003Ccode>\r\n\u003CPatch>\r\n  \u003COperation Class=\"PatchOperationFindMod\">\r\n    \u003Cmods>\r\n      \u003Cli>Genetic Heads Framework for  Facial Animation\u003C\u002Fli>\r\n    \u003C\u002Fmods>\r\n    \u003Cmatch Class=\"PatchOperationAdd\">\r\n      \u003Cxpath>\u002FDefs\u002FFacialAnimation.HeadTypeDef\u003C\u002Fxpath>\r\n      \u003Cvalue>\r\n        \u003CmodExtensions>\r\n          \u003Cli Class=\"FacialAnimationGeneticHeads.FARequiredGenes\">\r\n            \u003CrequiredGenes>\r\n              \u003Cli>geneDefName\u003C\u002Fli>\r\n            \u003C\u002FrequiredGenes>\r\n          \u003C\u002Fli>\r\n        \u003C\u002FmodExtensions>\r\n      \u003C\u002Fvalue>\r\n    \u003C\u002Fmatch>\r\n  \u003C\u002FOperation>\r\n\u003C\u002FPatch>\r\n\u003C\u002Fcode>\r\n\r\nTo patch a mod that you've made FA compatible head art for in 1.5:\r\n\u003Ccode>\r\n\u003CPatch>\r\n  \u003COperation Class=\"PatchOperationFindMod\">\r\n    \u003Cmods>\r\n      \u003Cli>Name of Mod to Patch\u003C\u002Fli>\r\n    \u003C\u002Fmods>\r\n    \u003Cmatch Class=\"PatchOperationAdd\">\r\n      \u003Cxpath>\u002FDefs\u003C\u002Fxpath>\r\n      \u003Cvalue>\r\n\t\u003CFacialAnimation.HeadTypeDef>\r\n\t  \u003CdefName>FAHeadTypeDefName\u003C\u002FdefName>\r\n\t  \u003CtexPath>example\u002Ffolderpath\u003C\u002FtexPath>\r\n\t  \u003Cprobability>0\u003C\u002Fprobability>\r\n\t  \u003Cshader>Map\u002FCutoutSkinOverride\u003C\u002Fshader> \u003C!--CutoutComplex if using alpha masks -->\r\n  \t  \u003CmodExtensions>\r\n\t    \u003Cli Class=\"FacialAnimationGeneticHeads.FARequiredGenes\">\r\n\t      \u003CrequiredGenes>\r\n\t        \u003Cli>geneDefName\u003C\u002Fli>\r\n\t      \u003C\u002FrequiredGenes>\r\n\t    \u003C\u002Fli>\r\n\t  \u003C\u002FmodExtensions>\r\n\t\u003C\u002FFacialAnimation.HeadTypeDef>\r\n      \u003C\u002Fvalue>\r\n    \u003C\u002Fmatch>\r\n  \u003C\u002FOperation>\r\n\u003C\u002FPatch>\r\n\u003C\u002Fcode>\r\n\r\n\u003Ch4>A Note from Me\u003C\u002Fh4>\r\nI’ve been working on this mod for a long time, even started learning c# so I could make it.\r\n\r\nMy hyperfixation has changed for the moment, though I will be back. If this mod needs to be updated in the meantime, feel free to do so. \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fsunshineydays\u002Fsd.fa.geneticheadsframework\u002Ftree\u002Fmain\" target=\"_blank\" rel=\"noopener noreferrer\">Hosted here on Github.\u003C\u002Fa> When I come back, I'll integrate it into the main mod! I'm happy to update with improvements and credit appropriately.\r\n\r\n\u003Ca href=\"https:\u002F\u002Fko-fi.com\u002Fsunshineydays2294357\" target=\"_blank\" rel=\"noopener noreferrer\">Tips are in no way expected, but are very appreciated ❤️\u003C\u002Fa>\r\n\r\nHave fun!",150,[],[],null,[28,40,53,65],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":8,"workshopUrl":33,"imageKey":10,"thumbnailUrl":34,"packageId":35,"category":13,"tags":36,"downloadCount":37,"rating":19,"publishedAt":38,"updatedAt":39},"a220c9fa-1749-4999-a33c-736055878bd7","genetic-mods-for-facial-animation","Genetic Mods for Facial Animation","Mod Head Pack for Facial Animation If 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3501317734","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17126570013129367470\u002FE9BA9BE310D76B0CEA6CD3DE30FB47670B5BDC84\u002F","sd.fa.geneticheadsmods",[15,16,17],54028,"2025-06-16T21:53:07.0000000Z","2026-07-27T02:57:53.0000000Z",{"id":41,"slug":42,"name":43,"shortDescription":44,"author":8,"workshopUrl":45,"imageKey":10,"thumbnailUrl":46,"packageId":47,"category":13,"tags":48,"downloadCount":49,"rating":50,"publishedAt":51,"updatedAt":52},"9532d393-337c-4c5e-969c-bab5807f6f62","genetic-biotech-for-facial-animation","Genetic Biotech for Facial Animation","Biotech Head Pack for Facial Animation If 1.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3501317537","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18439593480314008683\u002FEC0B1416D7DA70BB6F905744EAC07BCFE4C1FF71\u002F","sd.fa.geneticheadsbiotech",[15,17,16],55969,5,"2025-06-16T21:52:41.0000000Z","2026-07-27T20:09:53.0000000Z",{"id":54,"slug":55,"name":56,"shortDescription":57,"author":8,"workshopUrl":58,"imageKey":10,"thumbnailUrl":59,"packageId":60,"category":13,"tags":61,"downloadCount":62,"rating":19,"publishedAt":63,"updatedAt":64},"33c5928e-ec1e-448f-bc11-cd49dd82cbd6","adjustments-for-vanilla-textures-expanded-nl-facial-animation","Adjustments for Vanilla Textures Expanded - [NL] Facial Animation","Adjustments for some items in Vanilla Textures Expanded - Facial Animation.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3532050275","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10424761706406846958\u002F11C2B9C3B04C7883EDB86A76CF89F2B5CBE53F1A\u002F","sd.fa.vteadjustments",[15,17,16],65507,"2025-07-22T20:04:10.0000000Z","2025-08-02T14:15:23.0000000Z",{"id":66,"slug":67,"name":68,"shortDescription":69,"author":8,"workshopUrl":70,"imageKey":10,"thumbnailUrl":71,"packageId":72,"category":13,"tags":73,"downloadCount":79,"rating":19,"publishedAt":80,"updatedAt":81},"a9ff279b-c83a-492f-9a95-12dc9cb5c323","adjustments-for-reels-facial-animation-textures","Adjustments for Reel's Facial Animation Textures","Just scooting female eyes back and some mouths up.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3429452043","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12305865279845902239\u002F412EEED9225EB4DE0A8F22F27B377F7FA6281D38\u002F","sd.fa.reelsadjustments",[15,74,75,76,17,77,78,16],"1.0","1.1","1.2","1.4","1.3",64808,"2025-02-17T20:32:11.0000000Z","2025-08-02T14:14:39.0000000Z",[83,97,110,123],{"id":84,"slug":85,"name":86,"shortDescription":87,"author":88,"workshopUrl":89,"imageKey":10,"thumbnailUrl":90,"packageId":91,"category":13,"tags":92,"downloadCount":94,"rating":19,"publishedAt":95,"updatedAt":96},"93cefb4e-a79e-46a7-9ad4-d34a60c5b645","humanoid-alien-races","Humanoid Alien Races","A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.","erdelf","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=839005762","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1824515621608894853\u002F5AE15295349EE9518F044869E3E60F4D4521D3BB\u002F","erdelf.humanoidalienraces",[15,16,17,77,78,76,75,74,93],"0.19",1846480,"2017-01-09T22:50:33.0000000Z","2026-07-16T01:25:06.0000000Z",{"id":98,"slug":99,"name":100,"shortDescription":101,"author":102,"workshopUrl":103,"imageKey":10,"thumbnailUrl":104,"packageId":105,"category":13,"tags":106,"downloadCount":107,"rating":50,"publishedAt":108,"updatedAt":109},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,75,76,17,77,78],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":19,"publishedAt":121,"updatedAt":122},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,74,75,76,17,77,78,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":19,"publishedAt":134,"updatedAt":135},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,17,77,78,76,75,74],2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",[137,139,152,166],{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":138,"downloadCount":133,"rating":19,"publishedAt":134,"updatedAt":135},[15,16,17,77,78,76,75,74],{"id":140,"slug":141,"name":142,"shortDescription":143,"author":144,"workshopUrl":145,"imageKey":10,"thumbnailUrl":146,"packageId":147,"category":13,"tags":148,"downloadCount":149,"rating":19,"publishedAt":150,"updatedAt":151},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,74,75,76,17,77,78],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":153,"slug":154,"name":155,"shortDescription":156,"author":157,"workshopUrl":158,"imageKey":10,"thumbnailUrl":159,"packageId":160,"category":161,"tags":162,"downloadCount":163,"rating":19,"publishedAt":164,"updatedAt":165},"6440285d-08ba-4767-81ff-dbb3e796f628","vanilla-furniture-expanded-production","Vanilla Furniture Expanded - Production","1.1.0 (24\u002F02\u002F2020): We are now 1.1 compatible. 1.0.2 (05\u002F10\u002F2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04\u002F10\u002F2019): Fixed the bills not being worked. 1.0.0 (04\u002F10\u002F2019): Release This module is a part of Vanilla Fur","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1880253632","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13641350758078043794\u002FD1D88F9BE584D54AF0680B418135DE55D60B08DA\u002F","vanillaexpanded.vfeproduction","furniture",[15,17,77,16],1595475,"2019-10-04T15:36:52.0000000Z","2025-06-30T11:07:32.0000000Z",{"id":167,"slug":168,"name":169,"shortDescription":170,"author":157,"workshopUrl":171,"imageKey":10,"thumbnailUrl":172,"packageId":173,"category":13,"tags":174,"downloadCount":175,"rating":19,"publishedAt":176,"updatedAt":177},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,17,77],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z"]