[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-giddy-up-cavalry-charge":3,"mods-more-author-giddy-up-cavalry-charge":28,"mods-more-category-giddy-up-cavalry-charge":54,"mods-similar-giddy-up-cavalry-charge":112},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":24,"kofiUrl":27,"patreonUrl":27},"0ff13e53-cfd1-443b-9fa4-f0ca6d630690","giddy-up-cavalry-charge","Giddy-Up: Cavalry Charge","Giddy-Up: Cavalry Charge This mod expands Giddy-Up's mounted combat by allowing multiple riders to be organized into a single cavalry formation and launch a coordinated charge into enemy lines.","Lee4733","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3778461890","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9924537674367683526\u002F65664135FC6C7239800FE6754608B7730BA01FD0\u002F","lee4733.giddyup.cavalrycharge","management",[15,16],"mod","1.6",197,5,"2026-08-06T05:18:44.0000000Z","\u003Cp>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F2f90yCY.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch2>Giddy-Up: Cavalry Charge\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>This mod expands Giddy-Up's mounted combat by allowing multiple riders to be organized into a single cavalry formation and launch a coordinated charge into enemy lines.\r\u003Cbr>\r\u003Cbr>Rally your cavalry, arrange them into formation, and designate a charge route.\r\u003Cbr>\r\u003Cbr>Depending on the mounts' speed and size, as well as the riders' combat skills, they can knock enemies aside and deal devastating impact damage.\r\u003Cbr>\r\u003Cbr>\u003Ch3>How to Use\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>• Assign a commander and cavalry members in the cavalry management window.\r\u003Cbr>• Select the formation you wish to use.\r\u003Cbr>• Select the commander and issue the Rally command.\r\u003Cbr>• Wait until every member has gathered and mounted.\r\u003Cbr>• Designate the starting point and route of the charge.\r\u003Cbr>• Break through the enemy line.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Main Features\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Organize multiple mounted pawns into a single cavalry unit\u003C\u002Fli>\u003Cli>Assign a cavalry commander and formation members\u003C\u002Fli>\u003Cli>Automatically mount and arrange the cavalry through the Rally command\u003C\u002Fli>\u003Cli>Draw a charge route with the mouse\u003C\u002Fli>\u003Cli>Route correction and smooth formation movement\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Rallying and Charging\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FsEdIbEf.jpeg\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FHmgCKcy.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Select the cavalry commander and issue the Rally command.\r\u003Cbr>\r\u003Cbr>The other members will gather around the commander and automatically mount their assigned animals.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fuvpfna0.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>Once the rally is complete, you can designate the starting point and movement route of the charge.\r\u003Cbr>\r\u003Cbr>Each cavalry member will move into their assigned formation position before charging together with the commander.\r\u003Cbr>\r\u003Cbr>Canceling a formation charge immediately stops members who are still moving into position or waiting to begin.\r\u003Cbr>\r\u003Cbr>Cavalry members who have already begun charging will instead slow down according to their remaining momentum.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Melee and Animals Skills\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Charging consumes a resource called Stamina.\r\u003Cbr>\r\u003Cbr>Maximum Stamina increases according to the rider's Melee and Animals skills.\r\u003Cbr>\r\u003Cbr>Charge damage consists of three separate components:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Collision damage\u003C\u002Fli>\u003Cli>Mount attack\u003C\u002Fli>\u003Cli>Rider weapon attack\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Collision damage scales with both Melee and Animals skills.\r\u003Cbr>\r\u003Cbr>Mount attack damage scales with Animals skill, while rider weapon damage scales with Melee skill.\r\u003Cbr>\r\u003Cbr>For this reason, Animals skill is just as important as Melee skill when training an effective cavalry force.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Formation Types\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FAYjNCsw.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Standard Formation\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>A balanced formation that makes use of both speed and size.\r\u003Cbr>\r\u003Cbr>It is suitable for cavalry units composed of a wide variety of mounts.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002Fd3gtWJh.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Line Formation\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Cavalry members spread across a wide front and collide with multiple enemies at once.\r\u003Cbr>\r\u003Cbr>This formation is particularly effective when using large and heavy mounts.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002F9nHxptZ.png\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Wedge Formation\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>A long, narrow triangular formation designed to penetrate enemy lines.\r\u003Cbr>\r\u003Cbr>Faster mounts can inflict especially powerful collision damage in this formation.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Charge Damage\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Charge damage is not a fixed value. It is calculated using the following factors:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>The mount's Move Speed*\u003C\u002Fli>\u003Cli>The mount's Body Size\u003C\u002Fli>\u003Cli>The target's Body Size and collision resistance\u003C\u002Fli>\u003Cli>The rider's Melee and Animals skills\u003C\u002Fli>\u003Cli>The selected cavalry formation\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Fast mounts perform especially well in Wedge Formation,\r\u003Cbr>while enormous mounts are most effective in Line Formation.\r\u003Cbr>\r\u003Cbr>A successful collision can trigger more than just direct collision damage:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>A suitable mount attack, such as a horn, tusk, head, or beak strike\u003C\u002Fli>\u003Cli>An attack using the rider's equipped melee weapon\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>These additional attacks are not guaranteed to hit.\r\u003Cbr>\r\u003Cbr>They use their original hit calculations and armor penetration values.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Impact and Recoil\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Each collision reduces the cavalry member's speed according to the size difference between the cavalry and the target.\r\u003Cbr>\r\u003Cbr>Colliding with a wall or an impassable structure can inflict severe damage on the cavalry member.\r\u003Cbr>\r\u003Cbr>Smaller targets are knocked farther away and stunned for longer.\r\u003Cbr>\r\u003Cbr>When the target is at least three times larger than the cavalry member, the collision is treated as though the cavalry had struck a wall. Charge with caution.\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FiDBJdGX.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FGeFdUpW.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fi.imgur.com\u002FMn6R26q.gif\" alt=\"\" loading=\"lazy\">\r\u003Cbr>\r\u003Cbr>\u003Ch3>Mount Compatibility\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>This mod does not restrict cavalry mounts solely according to whether they are classified as animals.\r\u003Cbr>\r\u003Cbr>Any pawn that Giddy-Up recognizes as a valid mount can be assigned to a cavalry unit, including:\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Vanilla animals\u003C\u002Fli>\u003Cli>Modded animals\u003C\u002Fli>\u003Cli>Rideable mechanoids\u003C\u002Fli>\u003Cli>Rideable entities\u003C\u002Fli>\u003Cli>Other Giddy-Up-compatible mounts\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Each mount uses its actual Body Size and Move Speed.\r\u003Cbr>\r\u003Cbr>Animal and creature mods can therefore provide a much wider variety of cavalry options.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Move Speed Calculation\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>Normal mounted movement still benefits from Giddy-Up's handling and riding bonuses.\r\u003Cbr>\r\u003Cbr>However, Move Speed bonuses added specifically by Giddy-Up's riding and training systems are excluded when calculating cavalry charge speed and charge damage.\r\u003Cbr>\r\u003Cbr>This prevents normally slow mounts from gaining excessive collision damage through unusually large riding bonuses.\r\u003Cbr>\r\u003Cbr>Injuries, Hediffs, racial traits, and Move Speed changes applied by other mods are still taken into account normally.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Special Compatibility Features\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Ratkin – Hamstrocks\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>Hamstrocks affected by the Ratkin morale-boosting rider effect deal increased direct collision damage while charging.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Ratkin Heavy Lance\u003C\u002Fstrong>\r\u003Cbr>\r\u003Cbr>A rider equipped with a Ratkin lance receives an additional damage bonus to their weapon attack during a charge.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Notes\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Cavalry members must be able to mount and move normally.\u003C\u002Fli>\u003Cli>Being downed, suffering a mental break, being incapable of combat, or having severely reduced mobility can prevent a charge.\u003C\u002Fli>\u003Cli>Formations may fail to assemble correctly in areas with too many obstacles or blocked paths.\u003C\u002Fli>\u003Cli>Very large mounts may require wider formation spacing when used in narrow passages.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Required Mods\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>\u003Cul>\u003Cli>Harmony\u003C\u002Fli>\u003Cli>Giddy-Up\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>Please follow the load-order instructions provided by the required mods.\u003C\u002Fp>",75,[23],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10746613579608075442\u002F100F1FB22DA17D333CB938E13DA66DB0B6894D3C\u002F",[25,26],"qZbRhRkP_14","mBnWTCWnWUM",null,[29,42],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"e00de8c5-aabf-420e-8737-c0c4122458f4","horaxs-hand","Horax's Hand","Hand of Horax Go beyond containing entities.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3770737208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13188649295502513512\u002F9BD2534C84414CBADBACCA9592FB06961373576D\u002F","lee4733.horaxshand",[15,16],226,4.4,"2026-07-24T12:15:26.0000000Z","2026-08-10T07:58:13.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":39,"publishedAt":52,"updatedAt":53},"c702b816-9c7a-41f5-8860-cb9c0b3fc7af","tyranid","Tyranid!","This mod will no longer be updated.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3678378695","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16396156071415503930\u002F18EC0069CAEBFC0EC949FF51C0038F71B03B9EA4\u002F","lee4733.tyranidmod",[15,16],1698,"2026-03-04T08:44:54.0000000Z","2026-03-04T13:35:28.0000000Z",[55,74,87,99],{"id":56,"slug":57,"name":58,"shortDescription":59,"author":60,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":70,"rating":71,"publishedAt":72,"updatedAt":73},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,65,66,67,68,69],"1.1","1.2","1.5","1.4","1.3",2059514,4.9,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":79,"workshopUrl":80,"imageKey":10,"thumbnailUrl":81,"packageId":82,"category":13,"tags":83,"downloadCount":84,"rating":71,"publishedAt":85,"updatedAt":86},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,67,68],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":88,"slug":89,"name":90,"shortDescription":91,"author":79,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":96,"rating":71,"publishedAt":97,"updatedAt":98},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,16,67,68],1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":100,"slug":101,"name":102,"shortDescription":103,"author":104,"workshopUrl":105,"imageKey":10,"thumbnailUrl":106,"packageId":107,"category":13,"tags":108,"downloadCount":109,"rating":71,"publishedAt":110,"updatedAt":111},"173fcccd-a950-48a4-9905-6cae4cb86664","harmony","Harmony","Harmony is the shared patch library used by many RimWorld mods.","Brrainz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F779624067826598337\u002F7EED02FFB4AE4DA8D029623C2C82F5D8F0FD77FF\u002F","brrainz.harmony",[15,16,67,68,69,66],3977224,"2020-02-28T18:13:27.0000000Z","2025-09-03T15:49:21.0000000Z",[113,127,129,143],{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":124,"rating":71,"publishedAt":125,"updatedAt":126},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,123,65,66,67,68,69,16],"1.0",1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z",{"id":88,"slug":89,"name":90,"shortDescription":91,"author":79,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":128,"downloadCount":96,"rating":71,"publishedAt":97,"updatedAt":98},[15,16,67,68],{"id":130,"slug":131,"name":132,"shortDescription":133,"author":134,"workshopUrl":135,"imageKey":10,"thumbnailUrl":136,"packageId":137,"category":13,"tags":138,"downloadCount":139,"rating":140,"publishedAt":141,"updatedAt":142},"8b9d7b31-17f0-4dba-8ebc-e73a519916b8","blueprints","Blueprints","Blueprints allow the quick construction of repetitive rooms\u002Fareas.","Fluffy","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=708455313","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2462978325706971699\u002F39BE7E52E85C79FF74B391839CEE2E1C8FBBE5E3\u002F","fluffy.blueprints",[15,123,65,66,67,68,69],1269908,4.8,"2016-06-22T11:54:55.0000000Z","2024-03-15T19:16:19.0000000Z",{"id":144,"slug":145,"name":146,"shortDescription":147,"author":79,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":71,"publishedAt":153,"updatedAt":154},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,67,68,69,66,65,123],2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z"]