[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-giddy-up-faction-restrictions":3,"mods-more-author-giddy-up-faction-restrictions":31,"mods-more-category-giddy-up-faction-restrictions":71,"mods-similar-giddy-up-faction-restrictions":127},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":29,"kofiUrl":30,"patreonUrl":30},"bc1b2911-4f39-4fdf-9789-8c6c06f5d603","giddy-up-faction-restrictions","Giddy-Up Faction Restrictions","Basic patch for Giddy-Up 2 Forked allowing you to select exactly which animals will be used as mounts.","\\era","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3481641866","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13997943932409479709\u002F7EE43BBBE4F93F05A2ABDCAC571FE46788C46EE7\u002F","era.giddyupfactionrestrictions","management",[15,16],"mod","1.5",3357,5,"2025-05-14T22:38:37.0000000Z","2025-05-15T10:53:54.0000000Z","\u003Cp>Basic patch for Giddy-Up 2 Forked allowing you to select exactly which animals will be used as mounts. You can also set mounts per faction.\r\u003Cbr>\r\u003Cbr>So you can, for instance, set \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3317177638\" target=\"_blank\" rel=\"noopener noreferrer\">BoneReaper\u003C\u002Fa> animals to spawn as mounts only to the BoneReaper faction.\r\u003Cbr>\r\u003Cbr>There is a Base Profile and Faction Profiles. Any faction that doesn't have a Faction Profile will use the Base Profile.\r\u003Cbr>\r\u003Cbr>\u003Ch3>Special cases\u003C\u002Fh3>\r\u003Cbr>In the case a faction includes \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FOwlchemist\u002FGiddyUp2\u002Fwiki#faction-restrictions\" target=\"_blank\" rel=\"noopener noreferrer\">FactionRestrictions via XML\u003C\u002Fa>, this mod's Faction Profile will still take precedence. But, if there is no Faction Profile, the XML FactionRestrictions will be prioritized for that faction over the generic Base Profile.\r\u003Cbr>\r\u003Cbr>If a faction mod adds \u003Ca href=\"https:\u002F\u002Fgithub.com\u002FOwlchemist\u002FGiddyUp2\u002Fwiki#custom-mounts\" target=\"_blank\" rel=\"noopener noreferrer\">CustomMounts via XML\u003C\u002Fa>, this mod does NOT affect it. So for some specific pawns, mounts set by the faction mod will still spawn regardless of being in this mod's profile or not (i.e. it'll be additional to whatever animals are enabled in this mod but only for the specific pawns set by the faction).\r\u003Cbr>\r\u003Cbr>For example, \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3292190756\" target=\"_blank\" rel=\"noopener noreferrer\">House Sanguin\u003C\u002Fa> has CustomMounts for Knights and they'll spawn mounting horses even if you disable it for the overall faction. Pawns other than Knights will be mounted as per this mod's profiles.\r\u003Cbr>\r\u003Cbr>Note that \u003Cstrong>this does NOT change the logic Giddy-Up 2 uses for deciding whether or not to spawn mounts\u003C\u002Fstrong>, only which are possibly available. There are scenarios where Giddy-Up will not spawn any mounts. For example, if the mounts are too powerful for a given raid or for a given pawn's combat power.\r\u003Cbr>\r\u003Cbr>Lastly, \u003Cstrong>this mod does NOT affect the spawns of caravan pack animals or animals for sale\u003C\u002Fstrong>. It's only related to the spawning of Giddy-Up mounts.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch3>Infrequently Asked Questions\u003C\u002Fh3>\r\u003Cbr>\r\u003Cbr>•  Why?\r\u003Cbr>Playing a medieval modlist and everyone keeps spawning with BoneReaper mounts. REEEEE.\r\u003Cbr>\r\u003Cbr>•  How?\r\u003Cbr>Harmony prefix patch targeting GiddyUp.MountUtility. It doesn't directly affect the method, just runs before it and updates Giddy-Up's internal allowedNonWildAnimals and allowedWildAnimals variables for the relevant faction.\r\u003Cbr>\r\u003Cbr>•  Why are small or unmountable animals shown as options?\r\u003Cbr>Unsure. The list of animals comes from Giddy-Up. They won't spawn.\r\u003Cbr>\r\u003Cbr>•  I added new modded animals and they aren't spawning.\r\u003Cbr>New defs start off as disabled. You'll need to either reset the settings or manually enable the new animals.\r\u003Cbr>\r\u003Cbr>•  Do I need to save the settings or restart the game?\r\u003Cbr>Nope. The moment they change they'll work for the next time Giddy-Up tries to spawn mounts. No need to restart or do anything extra.\r\u003Cbr>\r\u003Cbr>•  Can I add\u002Fremove it from an ongoing save?\r\u003Cbr>Sure. Probably. I think.\r\u003Cbr>\r\u003Cbr>•  How's compatibility?\r\u003Cbr>Should be compatible with any other mod, including those adding new animals.\r\u003Cbr>\r\u003Cbr>•  How's performance?\r\u003Cbr>Shouldn't affect anything other than pawn\u002Fcaravan\u002Fraid generation, and only minor overhead at that. Tested on a ~550 mod playlist; let me know if you find any performance issues.\r\u003Cbr>\r\u003Cbr>•  The dragging stops working sometimes.\r\u003Cbr>Yep, it does!\r\u003Cbr>\r\u003Cbr>•  How's performance on the mod settings menu?\r\u003Cbr>Let's not talk about that part.\u003C\u002Fp>",72,[24,25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13445253579553416720\u002F45A0B482A38A9DB7C02CF2E0666A718645E94555\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14869832072536230215\u002F8C08AC06AE1DCA27932A07ED8389BA9263E7C67F\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10750037666153373870\u002F79A9901C71132B82E412FF2DDE830C7C4E85CFF2\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12674332840972873974\u002F20CBE45CF0F6D503F357D8D24B51603AB7BD4713\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F18130822479095579584\u002FC846FA6321E234729B456319F9736A03E1F58BB4\u002F",[],null,[32,46,59],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":42,"rating":43,"publishedAt":44,"updatedAt":45},"b3d69971-1764-4107-a540-73ca4b35ba8e","helmet-tweaks-jds-eft-apparel","Helmet Tweaks - [JDS] EFT Apparel","This is a simple mod changing all of the helmets on the original ETF Apparel mod to only cover the ears and upper head instead of the full head.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2453138615","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1779464126497191750\u002F9FBE52F045B02C621AC24183A49232F877B6A6C9\u002F","era.tweaked.etf_apparel",[15,41],"1.2",1461,4.8,"2021-04-10T20:57:10.0000000Z","2021-05-23T00:51:58.0000000Z",{"id":47,"slug":48,"name":49,"shortDescription":50,"author":8,"workshopUrl":51,"imageKey":10,"thumbnailUrl":52,"packageId":53,"category":13,"tags":54,"downloadCount":56,"rating":57,"publishedAt":58,"updatedAt":58},"97264d54-8ce0-4ecd-9ed5-d8b7b037dbdf","imperial-separatist-faction","Imperial Separatist Faction","Make the Shattered Empire a bit more shattered!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2897650343","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1999064986623372227\u002F1E022FAE4FAF724E97CFBBA05D73848D0955F9C0\u002F","era.separatistempire",[15,55],"1.4",5279,4.9,"2022-12-04T22:21:49.0000000Z",{"id":60,"slug":61,"name":62,"shortDescription":63,"author":8,"workshopUrl":64,"imageKey":10,"thumbnailUrl":65,"packageId":66,"category":13,"tags":67,"downloadCount":68,"rating":18,"publishedAt":69,"updatedAt":70},"adabe50e-0dd8-4988-86c4-721cb5b634a5","yet-another-medieval-theme","Yet Another Medieval Theme","Simple, vanilla-like medieval themes with art from Kingdom Come: Deliverance and Crusader Kings 3 assets.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3477650254","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17704419802060310956\u002F793BB766A318CFDCB6320BD6BC13A8035F5F3EE9\u002F","era.yetanothermedievaltheme",[15,16],629,"2025-05-07T20:16:41.0000000Z","2025-05-08T14:20:51.0000000Z",[72,86,98,113],{"id":73,"slug":74,"name":75,"shortDescription":76,"author":77,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":81,"downloadCount":83,"rating":57,"publishedAt":84,"updatedAt":85},"56cde3aa-2be0-46fc-93bf-286e487320f4","vanilla-apparel-expanded","Vanilla Apparel Expanded","1.2.1 (25\u002F02\u002F2020): Formal wear now counts as royal apparel. 1.2.0 (19\u002F02\u002F2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814987817","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17914054259451166663\u002F768658D3C5B5ADB2E14188F0B3E249AE7B0E8317\u002F","vanillaexpanded.vappe",[15,82,16,55],"1.6",1467956,"2019-07-25T17:30:35.0000000Z","2026-01-17T20:36:32.0000000Z",{"id":87,"slug":88,"name":89,"shortDescription":90,"author":77,"workshopUrl":91,"imageKey":10,"thumbnailUrl":92,"packageId":93,"category":13,"tags":94,"downloadCount":95,"rating":57,"publishedAt":96,"updatedAt":97},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,82,16,55],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":99,"slug":100,"name":101,"shortDescription":102,"author":103,"workshopUrl":104,"imageKey":10,"thumbnailUrl":105,"packageId":106,"category":13,"tags":107,"downloadCount":110,"rating":18,"publishedAt":111,"updatedAt":112},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,108,41,16,55,109],"1.1","1.3",1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":124,"rating":57,"publishedAt":125,"updatedAt":126},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,123,108,41,16,55,109,82],"1.0",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",[128,141,143,156],{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":57,"publishedAt":139,"updatedAt":140},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,82,16,55],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":77,"workshopUrl":78,"imageKey":10,"thumbnailUrl":79,"packageId":80,"category":13,"tags":142,"downloadCount":83,"rating":57,"publishedAt":84,"updatedAt":85},[15,82,16,55],{"id":144,"slug":145,"name":146,"shortDescription":147,"author":77,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":151,"tags":152,"downloadCount":153,"rating":57,"publishedAt":154,"updatedAt":155},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,82,16,55],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":157,"slug":158,"name":159,"shortDescription":160,"author":77,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":13,"tags":164,"downloadCount":165,"rating":57,"publishedAt":166,"updatedAt":167},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,16,55,82],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z"]