[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-glasmas-refugee-expectations":3,"mods-more-author-glasmas-refugee-expectations":26,"mods-more-category-glasmas-refugee-expectations":27,"mods-similar-glasmas-refugee-expectations":86},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"8eebf684-4ed9-4e51-ad82-01022f58aa6b","glasmas-refugee-expectations","Glasma's Refugee Expectations","Background Refugees escaping slavery or fleeing a destroyed settlement probably should not arrive at a wealthy colony expecting the same luxuries as permanent colonists.","Alaar","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3785120443","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9496522461403312639\u002FD0653F6C989C67924F8B57B1081461FF0DF3CF4E\u002F","glasma.refugeeexpectations","management",[15,16],"mod","1.6",1466,4.5,"2026-08-17T12:44:06.0000000Z","2026-08-20T12:20:56.0000000Z","\u003Ch4>\u003Cu>Background\u003C\u002Fu>\u003C\u002Fh4>\r\n\r\nRefugees escaping slavery or fleeing a destroyed settlement probably should not arrive at a wealthy colony expecting the same luxuries as permanent colonists.\r\n\r\nI found myself turning these quests down in the late game when playing a \"morally good\" colony because I couldn't risk another vegan ideology losing their mind because all I could spare were simple meals made from meat, or refugees having normal breakdowns because my colony had reached sky-high expectations while they arrived with things like itchy scars and ratty clothes.\r\n\r\nI wanted a reason to accept these quests rather than being forced to turn them down in my moral colonies while using the refugees only for organ harvesting in my evil colonies.\r\n\r\nIt also never made much sense to me that desperate refugees would be so picky. RimWorld already gives slaves much lower expectations, so I used that system as inspiration and created a refugee version that bridges the gap.\r\n\r\nI appreciate any feedback, and please report any bugs you encounter. I hope you enjoy it!\r\n\r\n\u003Ch4>\u003Cu>Overview\u003C\u002Fu>\u003C\u002Fh4>\r\n\r\nRefugee Expectations gives pawns from the vanilla (added by the Royalty DLC) \"Refugees Seek Shelter\" quest their own wealth-scaled expectation thought while they remain temporary quest lodgers.\r\n\r\nThe values follow RimWorld's vanilla slave-expectation progression, but are 6 mood lower at each tier:\r\n\r\nDestitute refugee expectations: +40\r\nPoor refugee expectations: +34\r\nMeager refugee expectations: +28\r\nRefugee expectations: +22\r\n\r\nThe mod uses RimWorld's existing expectation tiers rather than defining its own wealth thresholds. Refugees automatically return to normal expectations when they are no longer temporary quest lodgers.\r\n\r\nPerformance-focused by design: no periodic pawn scans, no ticking component, and no long-lived gratitude memories.\r\n\r\nRequires Harmony.\r\n\r\n\u003Ch4>\u003Cu>Disclaimer\u003C\u002Fu>\u003C\u002Fh4>\r\n\r\nI used ChatGPT to assist me with the C# coding for this mod, as C# and RimWorld's Harmony-based modding are beyond my current skillset. My own coding experience is primarily XML, JSON, and text-based PLC languages such as CTC's Quickstep.\r\n\r\nI tested the following cases:\r\n\r\n-Adding the mod to an existing save.\r\n-Checking performance with Dubs Performance Analyzer. I found no measurable TPS difference with the mod enabled or disabled.\r\n-Failing the refugee quest and turning the group hostile. The surviving refugees continued using the refugee expectation system, but RimWorld recalculated their expectation tier for their new situation; in my test this changed from \"Refugee expectations: +22\" to \"Destitute refugee expectations: +40.\"\r\n-Recruiting refugees through both normal gameplay and Dev Mode\u002FCharacter Editor edge cases. Once recruited, they lost the refugee expectation thought and immediately returned to normal colonist expectations.\r\n\r\n\r\n\u003Ch2>Special Thanks\u003C\u002Fh2>\r\n\r\n\u003Cstrong>Tynan Sylvester\u003C\u002Fstrong> — for creating RimWorld and for the many years I have enjoyed playing it.\r\n\r\n\u003Cstrong>The Vanilla Expanded team\u003C\u002Fstrong> — for the enormous collection of mods that have become an essential part of how I play RimWorld.\r\n\r\n\u003Cstrong>Marnador\u003C\u002Fstrong> — for creating the RimWorld-style font used in many of screenshots and preview images for other mods. (I may update this one at some point)",57,[],[],null,[],[28,44,61,74],{"id":29,"slug":30,"name":31,"shortDescription":32,"author":33,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":40,"rating":41,"publishedAt":42,"updatedAt":43},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,38,39,16],"1.5","1.4",1420132,4.9,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":49,"workshopUrl":50,"imageKey":10,"thumbnailUrl":51,"packageId":52,"category":13,"tags":53,"downloadCount":58,"rating":41,"publishedAt":59,"updatedAt":60},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,38,39,54,55,56,57],"1.3","1.2","1.1","1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":62,"slug":63,"name":64,"shortDescription":65,"author":66,"workshopUrl":67,"imageKey":10,"thumbnailUrl":68,"packageId":69,"category":13,"tags":70,"downloadCount":71,"rating":41,"publishedAt":72,"updatedAt":73},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,38,39,54,55,56],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":75,"slug":76,"name":77,"shortDescription":78,"author":33,"workshopUrl":79,"imageKey":10,"thumbnailUrl":80,"packageId":81,"category":13,"tags":82,"downloadCount":83,"rating":41,"publishedAt":84,"updatedAt":85},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,38,39],1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",[87,100,114,126],{"id":88,"slug":89,"name":90,"shortDescription":91,"author":33,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":95,"tags":96,"downloadCount":97,"rating":41,"publishedAt":98,"updatedAt":99},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,38,39,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":111,"publishedAt":112,"updatedAt":113},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,56,55,38,39,54],1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":115,"slug":116,"name":117,"shortDescription":118,"author":33,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":95,"tags":122,"downloadCount":123,"rating":41,"publishedAt":124,"updatedAt":125},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming",[15,16,38,39],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":136,"rating":41,"publishedAt":137,"updatedAt":138},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,57,56,55,38,39,54],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z"]