[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-gravship-voyage":3,"mods-more-author-gravship-voyage":31,"mods-more-category-gravship-voyage":80,"mods-similar-gravship-voyage":137},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":29,"kofiUrl":30,"patreonUrl":30},"a18f11ae-d96a-45d0-8031-ef7b6b3e562f","gravship-voyage","Gravship Voyage","You ever finish a RimWorld colony and just.","Asunib","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3790613573","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10169418154768220757\u002FF6A053451F49B12B315C22298562B0EF3E050000\u002F","asunib.gravshipvoyage","management",[15,16],"mod","1.6",302,5,"2026-08-26T20:24:17.0000000Z","2026-08-27T14:10:21.0000000Z","\u003Cp>You ever finish a RimWorld colony and just... stop? Credits don't roll, the save just sits there, and starting a new game means throwing away everything you built. I wanted an ending that actually meant something, and a beginning that remembered what came before it.\r\u003Cbr>\r\u003Cbr>Gravship Voyage is a true new game plus for RimWorld, built with as little bloat as possible. A voyage is a crossing from one world to another, with your ship and its crew as the only survivors. Make the crossing yourself, or go dark and let a new colony begin from the ship you built - not knowing where it will land.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>HOW TO BEGIN THE VOYAGE\u003C\u002Fstrong>\r\u003Cbr>Progression stays as close to vanilla as I could keep it. Research starflight basics and you're building the same components you would in vanilla to escape the planet.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>1. SURVEYING THE CROSSING\u003C\u002Fstrong>\r\u003Cbr>The sensor cluster is your key off this planet. Fly around the world, take bearings, cross-reference your notes, and triangulate a route to a new home.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>2. SHIP TO THE STARS\u003C\u002Fstrong>\r\u003Cbr>Mount a ship engine on a gravship and it upgrades to a Johnson-Tanaka thruster - finally giving it a use in Odyssey. No fuel consumed, works as a regular thruster, and it's what lifts the ship off the planet.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>3. PERSUADE THE MACHINE\u003C\u002Fstrong>\r\u003Cbr>The ship computer core has a name, a personality and a will of its own. It can autopilot your gravship around the world, control your mechanoids (Biotech required), and captain you to the stars.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>4. SAVE YOURSELF\u003C\u002Fstrong>\r\u003Cbr>The crossing takes decades, and the ship isn't a time machine. Build cryptosleep caskets, including ship caskets with auto-eject, and drift through the years. Only colonists who don't age or die will survive outside one.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>WHAT YOU CAN DO\u003C\u002Fstrong>\r\u003Cbr>- Cross to a new world with your ship and crew as survivors, or go dark and hand the colony off to whoever finds the ship next\r\u003Cbr>- Fly on a fuel-free Johnson-Tanaka thruster, mounted on any gravship\r\u003Cbr>- Let the ship computer core autopilot your gravship and command your mechanoids\r\u003Cbr>- Mount the persona chip in your brain to bond with your ship persona\r\u003Cbr>- Get intercepted early by The Belt and explore a place far from the rim\r\u003Cbr>- File a finished colony into a voyager scenario and start your next game from the voyager start\r\u003Cbr>- Cross as a whole fleet if Gravship Fleet is installed, landing hulls one at a time or all at once\r\u003Cbr>\r\u003Cbr>\u003Cstrong>THE BELT\u003C\u002Fstrong>\r\u003Cbr>Not every crossing arrives gracefully. A ship can be intercepted decades early, somewhere it was never meant to stop, with threats you were never prepared for...\r\u003Cbr>\r\u003Cbr>\u003Cstrong>TWO ENDINGS\u003C\u002Fstrong>\r\u003Cbr>Cross, and keep playing on a new world. Or go dark - the credits roll, the colony is finished, and the ship is filed into a collection like a baseball card. You can start a new game from your last colony, or share your gravship files with friends using the file sharing feature.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>FLEETS - WITH \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3787239201\" target=\"_blank\" rel=\"noopener noreferrer\">GRAVSHIP FLEET\u003C\u002Fa>\u003C\u002Fstrong>\r\u003Cbr>With Gravship Fleet installed, a crossing isn't limited to one hull. Unified voyage takes the whole fleet: they lift together, cross together and land one at a time. Go dark with a fleet and all of it is filed into a single fleet collection, which you can name and start a new colony from.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>RAIDS - WITH \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3767338163\" target=\"_blank\" rel=\"noopener noreferrer\">GRAVSHIP RAIDS\u003C\u002Fa>\u003C\u002Fstrong>\r\u003Cbr>With Gravship Raids installed, any ship in your gravship collection can reappear in the world as a raider. The raider will have the same hull, the same crew, and the same equipment as the ship you filed. You might see some familiar faces raiding your colony! Mod option to disable whichever ships you want.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>WHAT DOES THE SHIP BRING?\u003C\u002Fstrong>\r\u003Cbr>A filed ship carries its buildings, its floors, its stored items, its research, its ideoligions and its policies. Start a new game from it and you arrive with all of it. Ships are also placeable as blueprints with the \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=3150588521\" target=\"_blank\" rel=\"noopener noreferrer\">Blueprints\u003C\u002Fa> mod, so a hull you liked can be rebuilt on any colony.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>COMPATIBILITY AND SAVES\u003C\u002Fstrong>\r\u003Cbr>Safe to add to an existing save. Patched to work with \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3609835606\" target=\"_blank\" rel=\"noopener noreferrer\">Vanilla Gravship Expanded Chapter 1\u003C\u002Fa> and 2, \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3787239201\" target=\"_blank\" rel=\"noopener noreferrer\">Gravship Fleet\u003C\u002Fa>, \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3767338163\" target=\"_blank\" rel=\"noopener noreferrer\">Gravship Raids\u003C\u002Fa>, \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=3150588521\" target=\"_blank\" rel=\"noopener noreferrer\">Blueprints\u003C\u002Fa> and \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3575162262\" target=\"_blank\" rel=\"noopener noreferrer\"> Gravship Blueprints\u003C\u002Fa>.\u003C\u002Fp>",20,[24,25,26,27,28],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10248893577290235968\u002FF6A053451F49B12B315C22298562B0EF3E050000\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13952561823943329871\u002FECCDB9B35188D7D919365ABFA245B0C7D926D050\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12605463801499721813\u002F6B5E6F413731E337CCAA58BCEB98F3A2D8F6EBAB\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17248507742674591116\u002F44802489B0ED50B93449B946F8AE07866F0DF2B7\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F15277859816285408806\u002F0FD30286A1A0768392E1CBDEC96A81B76A26F725\u002F",[],null,[32,43,56,69],{"id":33,"slug":34,"name":35,"shortDescription":36,"author":8,"workshopUrl":37,"imageKey":10,"thumbnailUrl":38,"packageId":39,"category":13,"tags":40,"downloadCount":41,"rating":18,"publishedAt":42,"updatedAt":42},"a29632d0-065e-476c-b864-e058e30f3db3","integrated-implants-conn-modular-compatibility","Integrated Implants - CONN Modular Compatibility","Adds modular variants of Cybernetic Organism and Neural Network's bionics to Integrated Implants where applicable.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3734633727","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10133196542001111670\u002F0A745E12E3309A9543192AF3D04DD033B7C67A57\u002F","asunib.conniicompat",[15,16],583,"2026-05-28T22:09:57.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"e0b2d157-c7cd-47ee-8688-015788ab8a5f","gravship-fleet","Gravship Fleet","You ever miss Save Our Ship 2 and how you could have a proper fleet in that, but Odyssey only allows one gravship?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3787239201","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16219518184562276244\u002FBC9810CF6D0C77F7B31362977DA2219A2037E850\u002F","asunib.gravshipfleet",[15,16],3544,4.9,"2026-08-21T03:49:22.0000000Z","2026-08-23T09:42:54.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":64,"tags":65,"downloadCount":66,"rating":18,"publishedAt":67,"updatedAt":68},"30acf39d-f6c8-43e9-aa99-0273fa472561","integrated-implants-epoe-modular-compatibility","Integrated Implants - EPOE Modular Compatibility","Adds modular variants of Expanded Prosthetics and Organ Engineering - Forked's advanced bionics to Integrated Implants.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3733014537","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14270373204330524307\u002F4665B7411CB8A46AF28C56584C9DF4287BB548E9\u002F","asunib.epoeiicompat","medical",[15,16],5897,"2026-05-26T00:49:03.0000000Z","2026-05-28T21:11:07.0000000Z",{"id":70,"slug":71,"name":72,"shortDescription":73,"author":8,"workshopUrl":74,"imageKey":10,"thumbnailUrl":75,"packageId":76,"category":64,"tags":77,"downloadCount":78,"rating":18,"publishedAt":79,"updatedAt":79},"06bf0f91-d102-40c1-ac10-4e8752e54f19","integrated-implants-crypto-bionics-modular-compatibility","Integrated Implants - Crypto Bionics Modular Compatibility","Adds modular variants of Crypto Bionic's bionics to Integrated Implants where applicable.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3734635893","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13388392993481996351\u002FDC86794A3E56C2C1FA06CC48FF069699E58B605B\u002F","asunib.cbiicompat",[15,16],387,"2026-05-28T22:15:02.0000000Z",[81,96,112,124],{"id":82,"slug":83,"name":84,"shortDescription":85,"author":86,"workshopUrl":87,"imageKey":10,"thumbnailUrl":88,"packageId":89,"category":13,"tags":90,"downloadCount":93,"rating":53,"publishedAt":94,"updatedAt":95},"8ef9e287-362f-4194-b7f2-644edf3d6e84","vanilla-events-expanded","Vanilla Events Expanded","See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1938420742","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13132919981746529669\u002F634387B0351B8054F777E94EDCDE0619759927FD\u002F","vanillaexpanded.vee",[15,16,91,92],"1.5","1.4",1432419,"2019-12-16T18:08:01.0000000Z","2026-07-22T10:41:12.0000000Z",{"id":97,"slug":98,"name":99,"shortDescription":100,"author":101,"workshopUrl":102,"imageKey":10,"thumbnailUrl":103,"packageId":104,"category":13,"tags":105,"downloadCount":109,"rating":18,"publishedAt":110,"updatedAt":111},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,106,107,91,92,108,16],"1.1","1.2","1.3",1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":113,"slug":114,"name":115,"shortDescription":116,"author":86,"workshopUrl":117,"imageKey":10,"thumbnailUrl":118,"packageId":119,"category":13,"tags":120,"downloadCount":121,"rating":53,"publishedAt":122,"updatedAt":123},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,91,92],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":125,"slug":126,"name":127,"shortDescription":128,"author":129,"workshopUrl":130,"imageKey":10,"thumbnailUrl":131,"packageId":132,"category":13,"tags":133,"downloadCount":134,"rating":18,"publishedAt":135,"updatedAt":136},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,106,107,91,92,108],1818868,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",[138,151,164,176],{"id":139,"slug":140,"name":141,"shortDescription":142,"author":86,"workshopUrl":143,"imageKey":10,"thumbnailUrl":144,"packageId":145,"category":146,"tags":147,"downloadCount":148,"rating":53,"publishedAt":149,"updatedAt":150},"95e7e3b0-194d-4873-b103-6fa115a485d2","vanilla-weapons-expanded","Vanilla Weapons Expanded","We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1814383360","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17353996871478459735\u002FE1DFA17461BBC0461192DD8D81EB8F4C4FFB75FF\u002F","vanillaexpanded.vwe","weapons",[15,16,91,92],1701398,"2019-07-25T00:28:32.0000000Z","2026-05-06T19:43:44.0000000Z",{"id":152,"slug":153,"name":154,"shortDescription":155,"author":156,"workshopUrl":157,"imageKey":10,"thumbnailUrl":158,"packageId":159,"category":13,"tags":160,"downloadCount":161,"rating":53,"publishedAt":162,"updatedAt":163},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,91,92,108,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":165,"slug":166,"name":167,"shortDescription":168,"author":156,"workshopUrl":169,"imageKey":10,"thumbnailUrl":170,"packageId":171,"category":13,"tags":172,"downloadCount":173,"rating":53,"publishedAt":174,"updatedAt":175},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,91,92,108,107,106],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":177,"slug":178,"name":179,"shortDescription":180,"author":86,"workshopUrl":181,"imageKey":10,"thumbnailUrl":182,"packageId":183,"category":13,"tags":184,"downloadCount":186,"rating":53,"publishedAt":187,"updatedAt":188},"aa7fe776-5252-49c4-9cb1-8ec00614e762","vanilla-expanded-framework","Vanilla Expanded Framework","The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2023507013","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11496016312647359228\u002F3D922C9197A46CAA762B3042A6EDD4448F2FB684\u002F","oskarpotocki.vanillafactionsexpanded.core",[15,16,91,92,108,107,106,185],"1.0",2607665,"2020-03-15T17:43:43.0000000Z","2026-08-07T10:02:20.0000000Z"]