[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-greenordeal":3,"mods-more-author-greenordeal":29,"mods-more-category-greenordeal":85,"mods-similar-greenordeal":142},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":26,"kofiUrl":28,"patreonUrl":28},"35b0bb02-463d-4833-812a-f4151f2e8914","greenordeal","GreenOrdeal","*machine translate* Green Ordeal Recreates the “Green Ordeal” from Lobotomy Corporation in RimWorld.","chitoseender","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3709740252","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10389996654447510609\u002FB8529070AE387F5AB1A1DFBE72A8D3C40613AD9B\u002F","oamf.greenordeal","management",[15,16],"mod","1.6",430,4.4,"2026-04-19T03:14:54.0000000Z","2026-04-19T05:44:51.0000000Z","\u003Cp>*machine translate*\r\u003Cbr>\u003Ch2>Green Ordeal\u003C\u002Fh2>\r\u003Cbr>Recreates the “Green Ordeal” from Lobotomy Corporation in RimWorld.\r\u003Cbr>Artist: OldASS\r\u003Cbr>Code: chitoseender\r\u003Cbr>\u003Cstrong>Core Mechanics\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Replaces up to four raid incidents with the “Green Ordeal” event chain based on configured thresholds.\u003C\u002Fli>\u003Cli>Fixed four-phase progression: Dawn → Noon → Dusk → Midnight.\u003C\u002Fli>\u003Cli>Configurable threshold modes:\r\u003Cbr>\u003C\u002Fli>\u003Cli>Wealth thresholds: 20,000 \u002F 80,000 \u002F 200,000 \u002F 500,000\u003C\u002Fli>\u003Cli>Raid points thresholds: 500 \u002F 2,000 \u002F 5,000 \u002F 10,000\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Four-Phase Gameplay\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Dawn\u003C\u002Fstrong>: Spawns 5 “Doubts” at the map edge. They attack immediately. Ends when all are eliminated.\u003C\u002Fli>\u003Cli>\u003Cstrong>Noon\u003C\u002Fstrong>: Up to 4 edge clusters, each containing 1 “Process of Understanding” + 3 “Doubts.” They attack immediately. Ends when all are eliminated.\u003C\u002Fli>\u003Cli>\u003Cstrong>Dusk\u003C\u002Fstrong>: Up to 4 “Where to Go” Dusk structures spawn, each guarded by 2 “Processes of Understanding” + 4 “Doubts.” A new wave is produced every 2 hours, up to 3 waves. After that, production stops and all units switch to attacking the colony. Ends when all related units are destroyed and all Dusk structures are demolished.\u003C\u002Fli>\u003Cli>\u003Cstrong>Midnight\u003C\u002Fstrong>: Also spawns 4 Dusk structures with guards, and generates the “Last Helix” (5×5) at the map center (clears occupied buildings before landing; avoid placing critical structures there).\r\u003Cbr>Midnight is invulnerable by default until Dusk finishes producing 3 waves. If all Dusk structures are destroyed early, invulnerability ends immediately. Otherwise, it automatically ends after up to 24 hours, after which Midnight begins rotating attacks.\r\u003Cbr>The Last Helix activates once invulnerability ends.\r\u003Cbr>Destroying Last Helix clears all enemies and ends the phase.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Enemy Units & Combat Traits\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Adds two mechanical enemy types: Dawn “Doubt” (dual-blade melee) and Noon “Process of Understanding” (melee + suppressive fire).\u003C\u002Fli>\u003Cli>Dawn unit AI enhanced: prioritizes executing downed hostile targets within 24 tiles.\u003C\u002Fli>\u003Cli>Noon units have built-in turret behavior: periodic target acquisition, 3-round bursts, high-impact slowing on hit with low damage; cease fire in melee range.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Dusk Structures (Enemy \u002F Player Modes)\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Hostile faction: attempts to spawn one group (1 Doubt + 1 Process of Understanding) every 2 hours, up to 3 groups simultaneously on the map.\u003C\u002Fli>\u003Cli>Player faction: loading 250 Steel triggers a 24-hour production countdown; upon completion, produces 3 Doubt Trap Modules.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Trap System (Craftable)\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Provides two trap types: Doubt and Process of Understanding.\u003C\u002Fli>\u003Cli>When triggered, releases one corresponding mechanical unit targeting the activator.\u003C\u002Fli>\u003Cli>Spawned units are battery-limited, similar to drone mechanics in the Odyssey DLC.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Endgame Weapon\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>Unlocked and craftable after completing the Midnight ordeal.\u003C\u002Fli>\u003Cli>Supports single-shot and sweep-fire modes; overlapping sweep endpoints enables full circular rotation attacks.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Research\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>The research tree is tied to ordeal progression: corresponding research cannot be unlocked until the related ordeal is completed.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Cstrong>Ordeal UI\u003C\u002Fstrong>\r\u003Cbr>\u003Cul>\u003Cli>UI style replicates the ordeal notifications from Lobotomy Corporation.\u003C\u002Fli>\u003Cli>Each of the four phases features its own distinct sky color atmosphere.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>PS: Feedback and suggestions are welcome in the comments. You can also join the QQ group (963733802) to discuss future development.\r\u003Cbr>PPS: Additional ordeals will be developed in the future. The next target is the Red Ordeal.\r\u003Cbr>\u003Cimg src=\"https:\u002F\u002Fp.sda1.dev\u002F32\u002F77502e7d326dfd0ed146527c49d1f2ea\u002F红色考验.jpg\" alt=\"\" loading=\"lazy\">\u003C\u002Fp>",32,[24,25],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10403217152204863795\u002FE3CB54512AB469ECBEC4C0CE65174606B5234204\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9735563395054465012\u002F0B04E52762E9DEF524AE1B2F1C5CEA03EDB98AD5\u002F",[27],"MT4gadB8lQw",null,[30,43,56,72],{"id":31,"slug":32,"name":33,"shortDescription":34,"author":8,"workshopUrl":35,"imageKey":10,"thumbnailUrl":36,"packageId":37,"category":13,"tags":38,"downloadCount":39,"rating":40,"publishedAt":41,"updatedAt":42},"d9550851-74d6-4584-8035-996d0396fa8a","advance-incubator","Advance Incubator","Advanced Incubator A high-end device designed for precise incubation.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3552532627","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14225790048479428554\u002F9B8BEB98313596E840B666DBF3EB3C354D5528C3\u002F","mf.ahm",[15,16],11547,5,"2025-08-20T10:54:51.0000000Z","2025-08-20T11:47:10.0000000Z",{"id":44,"slug":45,"name":46,"shortDescription":47,"author":8,"workshopUrl":48,"imageKey":10,"thumbnailUrl":49,"packageId":50,"category":13,"tags":51,"downloadCount":52,"rating":53,"publishedAt":54,"updatedAt":55},"302d3fec-3c30-4b14-8309-16fbefedd3ce","派系选择生态-faction-choose-biomes","派系选择生态 Faction choose biomes","Hello, and thanks for using the Faction choose biomes mod!","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3556493424","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13364798975733010081\u002FEFC3F2ABE9DEA580B3876F3EA7C3EE4FDDE68E7E\u002F","fcb.factionchoosebiomes",[15,16],19589,4.9,"2025-08-26T16:40:54.0000000Z","2025-09-01T14:35:42.0000000Z",{"id":57,"slug":58,"name":59,"shortDescription":60,"author":8,"workshopUrl":61,"imageKey":10,"thumbnailUrl":62,"packageId":63,"category":13,"tags":64,"downloadCount":68,"rating":69,"publishedAt":70,"updatedAt":71},"bd6715f3-76d7-4ed2-a3f0-1c49000fdab0","humanoid-dryad_zh","Humanoid Dryad_zh","简单汉化 如有问题请评论区留言~ —————————— -母树纹理调整 -母树可重新移植 -母树可以种植在屋顶下 -人工建筑物影响为0 -为母树添加自发光效果（提升夜间修剪效率） -调整修剪的声音大小与衰减距离（更加安静） —————————— -树精纹理调整 -树精声音大小调整为0 -树精生产资源（“药草”“莓果”“木材”）时不再提示 【基础树精】 -心情提升效果:+5~15(最大堆叠次数:10范围:6有效时间12h) 【运输树精】 -移动速度:2.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3031264953","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2014852643854881467\u002F204FC79220BBF136C89EC05460249F091D2CAE15\u002F","gomi.humanoiddryad.zh",[65,66,67],"translation","1.5","1.4",2382,4.8,"2023-09-05T12:08:18.0000000Z","2025-04-07T14:26:08.0000000Z",{"id":73,"slug":74,"name":75,"shortDescription":76,"author":8,"workshopUrl":77,"imageKey":10,"thumbnailUrl":78,"packageId":79,"category":13,"tags":80,"downloadCount":81,"rating":82,"publishedAt":83,"updatedAt":84},"bd961250-6042-47f0-a545-8a704a96c1cf","jmrim-warlord-边缘武神ce-patch","[JM]Rim Warlord 边缘武神CE Patch","JUST CE PATCH !!!caution!!! 纯纯绿皮产物，通过我也不知道正不正确的反射获取CombatExtended.Verb_MeleeAttackCE内部damageResult让边缘武神的经验值系统和伤害增幅在CE正常（也许吧）运行。 打死人可能会在日志中显示警告verb信息丢失， 但众所周知Warning约等于dont mind，所以大概没影响吧？ !!!caution!!! !!!caution!!! It's a truely oak product. I used reflection (though I'm not sure","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3298254859","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2475375182976046041\u002F74B8A8ED1C41208CBF84A9E295B048224FA1E948\u002F","jm.rimwarlord.cepatch",[15,66],1573,4.5,"2024-07-28T05:34:41.0000000Z","2024-08-16T03:58:10.0000000Z",[86,100,113,126],{"id":87,"slug":88,"name":89,"shortDescription":90,"author":91,"workshopUrl":92,"imageKey":10,"thumbnailUrl":93,"packageId":94,"category":13,"tags":95,"downloadCount":97,"rating":53,"publishedAt":98,"updatedAt":99},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,66,67,96,16],"1.3",1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":101,"slug":102,"name":103,"shortDescription":104,"author":105,"workshopUrl":106,"imageKey":10,"thumbnailUrl":107,"packageId":108,"category":13,"tags":109,"downloadCount":110,"rating":53,"publishedAt":111,"updatedAt":112},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,66,67,16],1420132,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":122,"downloadCount":123,"rating":53,"publishedAt":124,"updatedAt":125},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,66,67],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":127,"slug":128,"name":129,"shortDescription":130,"author":131,"workshopUrl":132,"imageKey":10,"thumbnailUrl":133,"packageId":134,"category":13,"tags":135,"downloadCount":139,"rating":53,"publishedAt":140,"updatedAt":141},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,66,67,96,136,137,138],"1.2","1.1","1.0",1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",[143,156,168,181],{"id":144,"slug":145,"name":146,"shortDescription":147,"author":148,"workshopUrl":149,"imageKey":10,"thumbnailUrl":150,"packageId":151,"category":13,"tags":152,"downloadCount":153,"rating":40,"publishedAt":154,"updatedAt":155},"7e30d916-26de-4df5-b488-bc6016b94967","smarter-construction","Smarter Construction","Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.","Hultis","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2202185773","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1485579161693749136\u002FDAC8E9DDF6F2DBE278495305E1327BAE842FD14D\u002F","dhultgren.smarterconstruction",[15,137,136,66,67,96,16],1457892,"2020-08-19T08:37:24.0000000Z","2026-08-07T19:16:09.0000000Z",{"id":157,"slug":158,"name":159,"shortDescription":160,"author":105,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":13,"tags":164,"downloadCount":165,"rating":53,"publishedAt":166,"updatedAt":167},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,66,67],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":169,"slug":170,"name":171,"shortDescription":172,"author":105,"workshopUrl":173,"imageKey":10,"thumbnailUrl":174,"packageId":175,"category":176,"tags":177,"downloadCount":178,"rating":53,"publishedAt":179,"updatedAt":180},"8d090d59-2cfe-47c1-b614-5142934c7f92","vanilla-furniture-expanded-art","Vanilla Furniture Expanded - Art","1.2 (29\u002F08\u002F2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14\u002F08\u002F2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1968134023","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14421122138136305136\u002FA44DCA1D04BD8436E00FA7B0A67850DDC506F37F\u002F","vanillaexpanded.vfeart","furniture",[15,16,66,67],1420960,"2020-01-13T14:23:34.0000000Z","2026-03-20T19:21:13.0000000Z",{"id":114,"slug":115,"name":116,"shortDescription":117,"author":118,"workshopUrl":119,"imageKey":10,"thumbnailUrl":120,"packageId":121,"category":13,"tags":182,"downloadCount":123,"rating":53,"publishedAt":124,"updatedAt":125},[15,16,66,67]]