[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-grenade-sacrifice":3,"mods-more-author-grenade-sacrifice":26,"mods-more-category-grenade-sacrifice":81,"mods-similar-grenade-sacrifice":141},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":24,"kofiUrl":25,"patreonUrl":25},"c2ecc428-00bc-4e53-abcd-20d305c6fa2c","grenade-sacrifice","Grenade Sacrifice","Grenade Sacrifice \"Pull the pin.","Legator","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3756541604","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10364743985566085327\u002FFF6B82BC6B49CF3FA591024B0CB751A1D393FEAF\u002F","legator.grenadesacrifice","weapons",[15,16],"mod","1.6",2175,4.7,"2026-07-03T01:29:21.0000000Z","2026-07-08T05:27:41.0000000Z","\u003Ch2>Grenade Sacrifice\u003C\u002Fh2>\r\n\r\n\u003Cem>\"Pull the pin. Take them with you.\"\u003C\u002Fem>\r\n\r\nSometimes the raid is too big, the kill box has fallen, and Grandpa Joe with 190% pain and one lung has nothing left to lose. Now he can go out on his own terms.\r\n\r\nThis mod adds a small \u003Cstrong>Pull Pin\u003C\u002Fstrong> action gizmo to any colonist holding a grenade. Click it, and the pin comes out. The grenade's own fuse starts hissing, sparks fly, a countdown ticks over the pawn's head... and then the grenade detonates \u003Cstrong>centered on the pawn\u003C\u002Fstrong> - wherever they managed to run to in the meantime.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Features\u003C\u002Fh3>\r\n\u003Cul>\u003Cli>\u003Cstrong>Pull Pin gizmo\u003C\u002Fstrong> on any drafted colonist with an equipped grenade. Undrafted pawns keep their fingers away from the pin.\u003C\u002Fli>\u003Cli>\u003Cstrong>Realistic fuse\u003C\u002Fstrong> - the delay is that grenade's own fuse time, exactly as if it had been thrown. Grenades that normally burst on impact get the standard frag-grenade fuse.\u003C\u002Fli>\u003Cli>\u003Cstrong>The pawn can still move\u003C\u002Fstrong> while the fuse burns. Charge into the enemy line, hug a centipede, or just stand your ground.\u003C\u002Fli>\u003Cli>\u003Cstrong>Authentic blast\u003C\u002Fstrong> - the explosion uses that grenade's exact damage, radius, damage type and effects, as if it landed on the pawn's tile. One grenade is consumed.\u003C\u002Fli>\u003Cli>\u003Cstrong>No takebacks.\u003C\u002Fstrong> The pin cannot be put back in, and the grenade is locked in the pawn's grip - it cannot be dropped, stripped or swapped away while the fuse burns.\u003C\u002Fli>\u003Cli>\u003Cstrong>Misclick protection\u003C\u002Fstrong> - a confirmation dialog before the pin comes out. Feeling brave? Turn it off in the mod settings.\u003C\u002Fli>\u003Cli>Works with EMP, smoke, flash and other exotic grenades - anything that explodes at all.\u003C\u002Fli>\u003Cli>Molotov cocktails are excluded. There is no pin on a bottle.\u003C\u002Fli>\u003Cli>Pacifists refuse to do it.\u003C\u002Fli>\u003Cli>\u003Cstrong>Hands and brains required.\u003C\u002Fstrong> Only pawns that could plausibly pull a pin get the button: humans, sapient humanoid androids, and hand-equipped war machines. Animals, hauler bots and mindless drones can carry a grenade, but they will never get the gizmo.\u003C\u002Fli>\u003C\u002Ful>\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>Mod Compatibility\u003C\u002Fh3>\r\n\r\nEvery mod below was checked def-by-def against this mod. Two questions matter: \u003Cem>which grenades\u003C\u002Fem> get a Pull Pin button, and \u003Cem>which pawns\u003C\u002Fem> are allowed to press it.\r\n\r\n\u003Ch4>Grenade mods - what can be pin-pulled\u003C\u002Fh4>\r\n\u003Cul>\u003Cli>\u003Cstrong>Vanilla Weapons Expanded - Grenades\u003C\u002Fstrong> - a grenade equipped as a weapon gets the Pull Pin gizmo automatically. Grenade belts are apparel, not grenades, so they are correctly left alone - they keep their normal throw-from-belt function and never sprout a pin.\u003C\u002Fli>\u003Cli>\u003Cstrong>Grenade Variety for Combat Extended\u003C\u002Fstrong> - all eight grenades are explicitly supported: thermobaric, stinger, incendiary, pipe bomb, anti-tank, prometheum bomb, defensive and shaped charge. Works alongside Combat Extended itself.\u003C\u002Fli>\u003Cli>\u003Cstrong>More Useful Grenade\u003C\u002Fstrong> - these ride in the pawn's inventory rather than being equipped, so they are handled by name. \u003Cstrong>Pin-pullable:\u003C\u002Fstrong> frag, thermite and flashbang. \u003Cstrong>Deliberately excluded:\u003C\u002Fstrong> C4 (a timed charge, not a pin) and the gadgets - data knife, gravity trap, healing smoke and the \"Nightfall\" smoke grenade. You can't pull a pin on a gadget.\u003C\u002Fli>\u003C\u002Ful>\r\nMost other grenade mods just work: any weapon in the Grenades category whose projectile actually explodes gets the gizmo, no patch required.\r\n\r\n\u003Ch4>Pawn mods - who can pull a pin\u003C\u002Fh4>\r\nPulling a pin takes hands and enough of a mind to decide to. That single rule sorts every modded pawn:\r\n\u003Cul>\u003Cli>\u003Cstrong>Android Tiers\u003C\u002Fstrong> - T1 through T5 androids and the M7\u002FM8 combat androids are sapient, so they get the gizmo. Android animals and micro-scythers are not sapient, so they don't.\u003C\u002Fli>\u003Cli>\u003Cstrong>The Dead Man's Switch\u003C\u002Fstrong> - the humanoid, weapon-wielding war machines qualify: automatroid soldiers (soldats, arquebusiers, ronins, battleframes) and synthroids like the Lady. The four-legged and heavy frames - robot hounds, birds and the giant quadruped\u002Fvehicle mechs - have no hands to pull a pin with, so they can't, even while hauling a grenade.\u003C\u002Fli>\u003Cli>\u003Cstrong>Misc. Robots\u003C\u002Fstrong> - hauler, cleaner and crafter bots are tool-users, not sapient. No gizmo.\u003C\u002Fli>\u003Cli>\u003Cstrong>Project RimFactory - Drones\u003C\u002Fstrong> - station-bound work drones. They aren't drafted and don't carry grenades as weapons, so the button never appears.\u003C\u002Fli>\u003Cli>\u003Cstrong>Machines of War\u003C\u002Fstrong> - combat mechanoids, not sapient handlers. No gizmo.\u003C\u002Fli>\u003C\u002Ful>\r\nThe upshot: animals, hauler bots and mindless drones can \u003Cem>carry\u003C\u002Fem> a grenade all day, but only a thinking pawn with working hands can pull the pin.\r\n\r\n\u003Cstrong>For mod authors:\u003C\u002Fstrong> opt your items in or out with a one-line patch adding GrenadeSacrifice.PullPinExtension (allowed true\u002Ffalse, plus an optional fuse-length override in ticks). Races can be opted in or out the same way with GrenadeSacrifice.PullPinRaceExtension.\r\n\r\n\u003Chr>\r\n\r\n\u003Ch3>FAQ\u003C\u002Fh3>\r\n\r\n\u003Cstrong>Q: Will my pawn die?\u003C\u002Fstrong>\r\nA: That depends entirely on the grenade, their armor, and their luck - the blast is the grenade's normal explosion. A frag grenade at your feet is usually a very bad day. A smoke grenade is just a dramatic exit from visibility.\r\n\r\n\u003Cstrong>Q: Can enemies or raiders do this?\u003C\u002Fstrong>\r\nA: No. Only your own drafted, player-controlled pawns get the gizmo. No surprise suicide raiders.\r\n\r\n\u003Cstrong>Q: Can my attack squirrel \u002F hauler drone go out in a blaze of glory?\u003C\u002Fstrong>\r\nA: No. No hands, no pin. Grenades in their inventory are just cargo.\r\n\r\n\u003Cstrong>Q: Does the explosion follow the pawn?\u003C\u002Fstrong>\r\nA: Yes. The blast goes off wherever the pawn is when the fuse runs out - downed, dead, or still running.\r\n\r\n\u003Cstrong>Q: What if the pawn drops the grenade mid-fuse, or gets stripped?\u003C\u002Fstrong>\r\nA: They can't. Once the pin is out, the grenade is locked in their grip until it goes off. No cook-and-drop exploits, no live grenades in your stockpile.\r\n\r\n\u003Cstrong>Q: What if the pawn leaves the map mid-fuse?\u003C\u002Fstrong>\r\nA: The grenade safely fizzles instead of throwing errors.\r\n\r\n\u003Cstrong>Q: RimWorld Multiplayer?\u003C\u002Fstrong>\r\nA: Yes - the pin pull is registered with the Multiplayer API so it stays in sync. When Multiplayer is not installed, the compat code does nothing at all.\r\n\r\n\u003Cstrong>Q: Save compatible?\u003C\u002Fstrong>\r\nA: Safe to add to existing saves. Removing it mid-fuse is not recommended for obvious reasons.\r\n\r\n\u003Cstrong>Q: Combat Extended?\u003C\u002Fstrong>\r\nA: Yes, including Grenade Variety for CE.\r\n\r\n\u003Cstrong>Q: What languages are supported?\u003C\u002Fstrong>\r\nA: English, Simplified Chinese, Russian and Spanish. The game switches automatically based on your RimWorld language setting - no separate download needed.\r\n\r\n\u003Chr>\r\n\r\nRequires \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa>.\r\nRimWorld 1.6.",59,[],[],null,[27,41,54,68],{"id":28,"slug":29,"name":30,"shortDescription":31,"author":8,"workshopUrl":32,"imageKey":10,"thumbnailUrl":33,"packageId":34,"category":35,"tags":36,"downloadCount":37,"rating":38,"publishedAt":39,"updatedAt":40},"53b75039-afe1-4648-a694-18571ad69245","custom-gas-types-bloat","Custom Gas Types - Bloat","Custom Gas Types - Bloat An expansion pack for Custom Gas Types that adds four heavier, nastier chemical agents.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3756940265","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13126334982969106674\u002F2462F23261DB278C0EFC5174E257BF880CCF3130\u002F","legator.customgastypesbloat","management",[15,16],197,4.2,"2026-07-03T18:05:30.0000000Z","2026-07-04T23:03:24.0000000Z",{"id":42,"slug":43,"name":44,"shortDescription":45,"author":8,"workshopUrl":46,"imageKey":10,"thumbnailUrl":47,"packageId":48,"category":35,"tags":49,"downloadCount":50,"rating":51,"publishedAt":52,"updatedAt":53},"f6b557cd-e9f8-44ab-95b8-85bcd2e9a866","remote-detonation","Remote Detonation","Remote Detonation Tired of waiting for a raider to politely step on your IED?","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3757238118","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12666732150295503838\u002F6A7CDA4293DCB36EEA2F2C9C75727D197C2BB605\u002F","legator.remotedetonation",[15,16],99,3.8,"2026-07-04T04:49:09.0000000Z","2026-07-14T05:13:59.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":35,"tags":62,"downloadCount":64,"rating":65,"publishedAt":66,"updatedAt":67},"9ad67784-66b8-4309-89bd-2f70c9236446","archon-genes","Archon Genes","Archon Genes A powerful, high-end genetic modification mod that introduces a set of 7 highly interdependent \"Base Modules\" and several devastating abilities.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3741367854","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17299850291625482052\u002F5CD180A27F259DB1A485A493E998A13262C77DF9\u002F","mlbju.archongenes",[15,16,63],"1.5",211,4.1,"2026-06-09T03:24:35.0000000Z","2026-08-04T05:28:57.0000000Z",{"id":69,"slug":70,"name":71,"shortDescription":72,"author":8,"workshopUrl":73,"imageKey":10,"thumbnailUrl":74,"packageId":75,"category":35,"tags":76,"downloadCount":77,"rating":78,"publishedAt":79,"updatedAt":80},"f102fd65-f24e-4d64-8c0d-c4b128ead9b4","reasonable-moods-capable-backstories","Reasonable Moods & Capable Backstories","Reasonable Moods & Capable Backstories The rim is a chaotic, post-apocalyptic place.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3758541131","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11875640145672357570\u002F5F8D1A0335CC239B1AFC610CCC08B0FA05F4A13A\u002F","legator.reasonablemoodscapablebackstories",[15,16],80,4.6,"2026-07-05T18:49:57.0000000Z","2026-08-04T06:45:00.0000000Z",[82,101,115,128],{"id":83,"slug":84,"name":85,"shortDescription":86,"author":87,"workshopUrl":88,"imageKey":10,"thumbnailUrl":89,"packageId":90,"category":13,"tags":91,"downloadCount":97,"rating":98,"publishedAt":99,"updatedAt":100},"6dcc3356-e5bf-4f3d-bdfe-e97666619c17","runandgun-continued","RunAndGun - Continued","As I already have continued Search and Destroy, and this mod has not received an official 1.","Meme Goddess","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3562365100","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F16786371595454462913\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","memegoddess.runandgun",[15,92,93,94,63,95,96,16],"1.0","1.1","1.2","1.4","1.3",281621,5,"2025-09-05T07:37:03.0000000Z","2026-08-09T04:58:18.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":111,"rating":112,"publishedAt":113,"updatedAt":114},"17cc8152-c575-43e5-8df7-c4246e4eed6b","vanilla-weapons-expanded-frontier","Vanilla Weapons Expanded - Frontier","This mod is CE compatible.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2454918139","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10590784353492440924\u002FE351866F9A26CC7A9EB8C77B20CED608217F8795\u002F","vanillaexpanded.vweft",[15,63,95,16],907522,4.9,"2021-04-12T11:23:41.0000000Z","2025-07-02T18:14:40.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":112,"publishedAt":126,"updatedAt":127},"e1226e71-0bde-4af8-aa5a-df2d899fdfea","vans-retexture-melee-weapons","Van's Retexture : Melee Weapons","You are using camera+ ?","Sir Van","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2922441211","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2475365841707245952\u002F83E718F93073E45C6C99C324D701A65302B22642\u002F","sirvan.mwretextured",[15,63,95,16],202470,"2023-01-23T13:29:07.0000000Z","2024-04-11T22:03:43.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":112,"publishedAt":139,"updatedAt":140},"b6f031cc-ffd6-4337-8425-77a4e4fd9444","runandgun","RunAndGun","Your colonists can never be a true Rambo if they cannot gun while they are running.","roolo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1204108550","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F856110024765324541\u002F7741DA9AB4ABDEF951930520906610ACAB3D1974\u002F","roolo.runandgun",[15,92,93,94,63,95,96],1269347,"2017-11-18T09:45:57.0000000Z","2024-05-27T07:43:54.0000000Z",[142,155,168,181],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":147,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":35,"tags":151,"downloadCount":152,"rating":112,"publishedAt":153,"updatedAt":154},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,63,95],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":106,"workshopUrl":160,"imageKey":10,"thumbnailUrl":161,"packageId":162,"category":163,"tags":164,"downloadCount":165,"rating":112,"publishedAt":166,"updatedAt":167},"6c03f8b5-8636-4c62-bedd-4dccc85df10c","vanilla-furniture-expanded","Vanilla Furniture Expanded","Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718190143","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13287180411094647923\u002F1427004DCFECE8A99B2DD4F0ED55A1E2960ECFA5\u002F","vanillaexpanded.vfecore","furniture",[15,63,95,16],1792444,"2019-04-20T14:25:15.0000000Z","2025-07-24T21:51:08.0000000Z",{"id":169,"slug":170,"name":171,"shortDescription":172,"author":173,"workshopUrl":174,"imageKey":10,"thumbnailUrl":175,"packageId":176,"category":35,"tags":177,"downloadCount":178,"rating":112,"publishedAt":179,"updatedAt":180},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,63,95,96,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":182,"slug":183,"name":184,"shortDescription":185,"author":186,"workshopUrl":187,"imageKey":10,"thumbnailUrl":188,"packageId":189,"category":35,"tags":190,"downloadCount":191,"rating":112,"publishedAt":192,"updatedAt":193},"3851dbe1-c8c0-4e99-abc6-cc5fc0c1dbd3","hospitality","Hospitality","No longer maintained Note that this mod is no longer maintained by Orion.","Orion","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=753498552","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17554395187834558866\u002F343827474849523088116325825B09C312CE24D3\u002F","orion.hospitality",[15,92,93,94,63,95,96,16],1667700,"2016-08-28T09:00:32.0000000Z","2025-07-29T17:17:09.0000000Z"]