[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-gtgvanilla-trade-optimization-defense-activator":3,"mods-more-author-gtgvanilla-trade-optimization-defense-activator":25,"mods-more-category-gtgvanilla-trade-optimization-defense-activator":83,"mods-similar-gtgvanilla-trade-optimization-defense-activator":141},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":19,"description":20,"ratingCount":21,"version":10,"gameVersion":10,"images":22,"videos":23,"kofiUrl":24,"patreonUrl":24},"78f12f11-b8c0-4e5a-b4b5-7fe146494368","gtgvanilla-trade-optimization-defense-activator","[GTG]Vanilla Trade Optimization & Defense Activator","Place this mod near the bottom of your load order (below other faction\u002Ftrader mods).","Teiwaz","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3744106902","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12047188340660327044\u002FE4A8D7C5C93211765B301ECE2678FAB4948856F6\u002F","teiwaz.vtoada","management",[15,16],"mod","1.6",1203,4.8,"2026-06-13T19:08:07.0000000Z","\u003Ch2>Place this mod near the bottom of your load order (below other faction\u002Ftrader mods).\u003C\u002Fh2>\r\n\u003Chr>\r\n\u003Ch2>This mod acts as a global activator designed to inject the core capabilities of \u003Cu>\u003Cstrong>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3682209120 \" target=\"_blank\" rel=\"noopener noreferrer\">GTG Trader Core\u003C\u002Fa>\u003C\u002Fstrong>\u003C\u002Fu> game-wide.\u003C\u002Fh2>\r\n\u003Ch3>While GTG Trader Core completely rewrites the vanilla restocking mechanics, its default scope is strictly sandboxed to GTG-series mods. This activator extends those rewritten mechanisms globally. Once enabled, it significantly boosts UI and settlement fluidity for all vanilla-based caravans while proactively intercepting red errors, UI deadlocks, or blank trading windows caused by item data conflicts.\u003C\u002Fh3>\r\n\u003Ch3>Why a standalone activator instead of baked-in integration?\u003C\u002Fh3>\r\n\u003Ch4>For runtime safety and player transparency.\u003C\u002Fh4>\r\nGTGTC utilizes high-performance optimization algorithms and defensive insurance mechanisms. To prevent cross-mod friction, its default scope is highly conservative, never altering vanilla or third-party caravan data out of the box.\r\n\r\nThink of this activator as an opt-in switch. Enabling it hooks vanilla and compatible modded caravans into GTGTC’s optimization and defensive framework. If you prefer vanilla behavior or encounter a specific mod conflict, simply toggle this activator off in your mod list—zero impact on the core GTG mod or other content.\r\n\r\nAdditionally, GTGTC tweaks a few vanilla behaviors. Keeping this separate ensures you always know exactly which mod is modifying what, slashing conflict troubleshooting time. This modularity guarantees save-state stability and gives you absolute clarity over runtime changes.\r\n\r\n\u003Chr>\r\n\u003Ch2>Under the Hood & Scope of Impact\u003C\u002Fh2>\r\nIn vanilla RimWorld, all caravans and orbital traders rely on the underlying StockGenerator logic to instantiate items and determine inventory composition.\r\n\u003Ch3>Supported Scope:\u003C\u002Fh3>\r\nAny caravan (vanilla or modded) that utilizes the native StockGenerator pipeline. Upon loading, this mod intercepts and seamlessly upgrades them to the fully optimized, crash-proof GTGTC version.\r\n\u003Ch3>Out of Scope:\u003C\u002Fh3>\r\nMods featuring entirely custom restock pipelines. This activator automatically detects and yields to custom logic to preserve absolute compatibility. Consequently, these unique caravans won't benefit from GTGTC's optimizations. Note: Because this patches at game-load, any mod using vanilla logic that loads after this activator may bypass the patch.\r\n\u003Ch3>Edge Cases & Boundaries:\u003C\u002Fh3>\r\nGTGTC intercepts exceptions strictly during the item generation phase. If an item instantiates successfully but triggers a crash after hitting the caravan inventory (due to broken Pawn or Item logic), GTGTC cannot retroactively intervene.\r\n\u003Ch4>For Bio-Assets (Animals\u002FHumanlikes):\u003C\u002Fh4>\r\nGTGTC provides a built-in insurance policy. If assets are lost due to unforeseen underlying conflicts (unexplained death, vanishing, involuntary faction shifts), GTGTC compensates you with 3x the purchase value in Silver, delivered directly via drop pod.\r\n\u003Ch4>For Item Assets：\u003C\u002Fh4>\r\nDue to their volatile nature, post-sale intervention isn't feasible. Instead, use GTGTC's active blacklist panel to proactively ban problematic items, preventing them from spawning in caravans entirely.\r\n\u003Ch4>Mid-save Toggles:\u003C\u002Fh4>\r\nBoth this activator and the GTGTC core are completely safe to add mid-game. This activator can also be safely removed mid-save. However, to remove the GTGTC core, ensure no GTG caravans or mercenaries currently exist in your world state.\r\n\u003Ch3>Core Features\u003C\u002Fh3>\r\n\u003Ch4>Anti-Overflow Rate Limiting:\u003C\u002Fh4>\r\nWhen faulty inventory settings or mod conflicts attempt to spawn excessive amounts of non-stackable items (e.g., genepacks, persona weapons), GTGTC intelligently throttles the entity count based on item type. This prevents sudden memory spikes, stutters, or hard locks during instantiation.\r\n\u003Ch4>UI Blanking Prevention:\u003C\u002Fh4>\r\nGTGTC screens items during generation, instantly purging and blacklisting assets capable of breaking the caravan. It seamlessly backfills the inventory deficit with safe alternatives to preserve trade integrity. (In vanilla, a single generation error nukes the entire trade UI, turning it completely blank).\r\n\u003Ch4>Performance Overhaul:\u003C\u002Fh4>\r\nRefactors vanilla’s unoptimized, high-frequency scan loops within the trading pipeline, drastically mitigating UI stutter when opening panels or finalizing deals. The more complex your modlist and the higher your map entity count, the more pronounced this optimization becomes compared to vanilla.\r\n\u003Ch4>Passive Item Blacklist:\u003C\u002Fh4>\r\nErrant assets (Animals\u002FHumanlikes\u002FItems) that threaten to crash generation are automatically blacklisted and saved locally. This cross-save persistent memory ensures they never roll on trader shelves again unless you manually clear the log in settings.\r\n\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FjCzrCNl.png \" alt=\"\" loading=\"lazy\">\r\n\u003Ch4>Active Item Blacklist：\u003C\u002Fh4>\r\nFeatures an in-game GUI filter. You can navigate a tree menu to manually blacklist specific items ahead of time—either to preemptively dodge buggy assets or filter out unwanted junk. Settings apply globally and in real-time across the GTGTC suite (does not retroactively affect already spawned caravans).\r\n\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FwUxpRQ4.png \" alt=\"\" loading=\"lazy\">\r\n\u003Ch4>Bio-Asset Warranty:\u003C\u002Fh4>\r\nEvery biological unit (Animals\u002FHumanlikes) sold via GTGTC is instantly insured. If a purchased unit vanishes, instantly defuses, switches factions, or dies due to low-level mod conflicts during the warranty window, GTG's premium insurance triggers a 3x silver payout.\r\n\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002FdqYhKDq.png \" alt=\"\" loading=\"lazy\">\r\n\u003Ch4>Slave Name Highlights:\u003C\u002Fh4>\r\nHumanlike assets generated by GTGTC have their names colored in distinct green for immediate visual recognition.\r\n\u003Cimg src=\" https:\u002F\u002Fi.imgur.com\u002F1W4f4Yr.png \" alt=\"\" loading=\"lazy\">\r\n\u003Ch4>Aggressive Garbage Collection:\u003C\u002Fh4>\r\nOnce biological units generated by GTGTC exit the local map and enter the world background, the system instantly executes memory cleanup to prevent them from continuously eating up background performance.\r\n\r\n\u003Chr>\r\n\u003Ch4>What does GTG stand for?\u003C\u002Fh4>\r\nYears ago, I started a faction expansion mod called the Galactic Trader Group (GTG), envisioning a specialized trading faction. However, blindly stacking caravans without substantive content felt bloat-inducing. I scrapped the faction blueprint, keeping only a streamlined orbital trading feature and the GTG moniker.\r\n\r\nI never anticipated that years later, GTG would evolve into a trade logic optimization framework.\r\n\r\n\u003Cstrong>I hope the current GTG series delivers a rock-solid trading experience and helps you secure the exact items you need.\u003C\u002Fstrong>\r\n\r\n\u003Chr>\r\n\u003Ch3>\u003Cstrong>You can find my entire Trader series in the \"\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fworkshop\u002Ffiledetails\u002F?id=3682211370 \" target=\"_blank\" rel=\"noopener noreferrer\">\u003Cem>\u003Cu>Teiwaz's Trader Series\u003C\u002Fu>\u003C\u002Fem>\u003C\u002Fa>\" collection at the top of this page.\u003C\u002Fstrong>\u003C\u002Fh3>",31,[],[],null,[26,44,57,70],{"id":27,"slug":28,"name":29,"shortDescription":30,"author":8,"workshopUrl":31,"imageKey":10,"thumbnailUrl":32,"packageId":33,"category":34,"tags":35,"downloadCount":41,"rating":18,"publishedAt":42,"updatedAt":43},"6765c922-6af5-4d49-9e60-163f7244c849","patchcraftable-newratkinplus-apparel-weapon","[Patch]Craftable NewRatkinPlus Apparel & Weapon","This is a simple patch that make NewRatkin uncraftable apparel & weapon craftable.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2923376349","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2015961730920146180\u002FA097C17995C97F0FC67EFBE040A5D1D8EC86E953\u002F","teiwaz.craftableratkinapparel","weapons",[15,36,37,38,39,16,40],"1.5","1.9","1.8","1.7","2.0",47620,"2023-01-25T15:14:53.0000000Z","2025-06-20T07:58:58.0000000Z",{"id":45,"slug":46,"name":47,"shortDescription":48,"author":8,"workshopUrl":49,"imageKey":10,"thumbnailUrl":50,"packageId":51,"category":13,"tags":52,"downloadCount":53,"rating":54,"publishedAt":55,"updatedAt":56},"ae17ec8b-f172-422d-ab76-d6f7be9cbe85","mvmmore-vanilla-mechanoids-director-edition","[MVM]More Vanilla Mechanoids - Director Edition","A vanilla-style mech expansion with silver-funded military aid and fully optional combat control.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3667631861","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10514174845199312357\u002FF9443E3165991806FBD9CEB560EF3113EAE72524\u002F","teiwaz.mvmde",[15,16],3002,4.9,"2026-02-16T18:13:30.0000000Z","2026-07-08T10:21:44.0000000Z",{"id":58,"slug":59,"name":60,"shortDescription":61,"author":8,"workshopUrl":62,"imageKey":10,"thumbnailUrl":63,"packageId":64,"category":13,"tags":65,"downloadCount":66,"rating":67,"publishedAt":68,"updatedAt":69},"cdbfef8f-8f12-459a-a5a9-b81dd788de91","gtgtraders-accept-chunks-corpses","[GTG]Traders Accept Chunks & Corpses","This is a lightweight patch mod that expands the buying range of certain traders, helping you dispose of hard-to-handle junk.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3756658373","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9647430443291264788\u002FBB2BCABF973532A3C2185A4B4C2157244224CCBA\u002F","teiwaz.tacac",[15,16],501,4.6,"2026-07-03T07:47:57.0000000Z","2026-07-08T10:32:35.0000000Z",{"id":71,"slug":72,"name":73,"shortDescription":74,"author":8,"workshopUrl":75,"imageKey":10,"thumbnailUrl":76,"packageId":77,"category":13,"tags":78,"downloadCount":80,"rating":54,"publishedAt":81,"updatedAt":82},"0d078170-383c-4825-99a1-7e1ffe8c1e5c","gtgmultirole-orbital-traders","[GTG]MultiRole Orbital Traders","Note: This mod was formerly known as GTG Orbital Traders This is a simple mod that only adds 4 orbital traders and no new factions spawn, you can buy almost everything from it, including items from vanilla and other mods.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2961168731","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13883083627215547463\u002F095AB6C3F35454B9A07264CD81CABCF53567518F\u002F","teiwaz.gtgot",[15,16,36,79],"1.4",35356,"2023-04-11T23:41:02.0000000Z","2026-06-13T14:23:43.0000000Z",[84,101,115,128],{"id":85,"slug":86,"name":87,"shortDescription":88,"author":89,"workshopUrl":90,"imageKey":10,"thumbnailUrl":91,"packageId":92,"category":13,"tags":93,"downloadCount":97,"rating":98,"publishedAt":99,"updatedAt":100},"66029291-97e1-4a29-943c-5ed35f3dbbf9","wall-light","Wall Light","As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh","76561197974772219","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1423699208","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2470859602987524086\u002F3A138ADCA16713DB6E5A160D655D391E3C5C6B7D\u002F","murmur.walllight",[15,94,95,36,79,96],"1.1","1.2","1.3",1818868,5,"2018-06-26T22:46:07.0000000Z","2024-04-18T18:59:22.0000000Z",{"id":102,"slug":103,"name":104,"shortDescription":105,"author":106,"workshopUrl":107,"imageKey":10,"thumbnailUrl":108,"packageId":109,"category":13,"tags":110,"downloadCount":112,"rating":54,"publishedAt":113,"updatedAt":114},"04f09c3c-0430-4892-9ce0-83aab8e491c1","common-sense","Common Sense","Allows your pawns to act smarter.","avil","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1561769193","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1738926765441255834\u002F5887EBFD41E92A778CEA523A485A761BC163A761\u002F","avilmask.commonsense",[15,16,36,79,96,95,94,111],"1.0",1591711,"2018-11-10T19:39:35.0000000Z","2025-10-12T15:40:19.0000000Z",{"id":116,"slug":117,"name":118,"shortDescription":119,"author":120,"workshopUrl":121,"imageKey":10,"thumbnailUrl":122,"packageId":123,"category":13,"tags":124,"downloadCount":125,"rating":54,"publishedAt":126,"updatedAt":127},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,36,79],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":129,"slug":130,"name":131,"shortDescription":132,"author":133,"workshopUrl":134,"imageKey":10,"thumbnailUrl":135,"packageId":136,"category":13,"tags":137,"downloadCount":138,"rating":54,"publishedAt":139,"updatedAt":140},"46736a72-6b57-4718-b154-25eb5d59a0f8","replace-stuff","Replace Stuff","Place buildings anywhere, on top of existing things, and the game will handle it.","Uuugggg","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1372003680","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F921426876980662243\u002F50B18BF7A9132FB5B01AFD7A5AACA57DF1940771\u002F","uuugggg.replacestuff",[15,94,95,36,79,96],2059514,"2018-04-28T04:53:36.0000000Z","2024-12-31T18:41:04.0000000Z",[142,155,169,181],{"id":143,"slug":144,"name":145,"shortDescription":146,"author":147,"workshopUrl":148,"imageKey":10,"thumbnailUrl":149,"packageId":150,"category":13,"tags":151,"downloadCount":152,"rating":54,"publishedAt":153,"updatedAt":154},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,36,79,96,95,94],2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":156,"slug":157,"name":158,"shortDescription":159,"author":160,"workshopUrl":161,"imageKey":10,"thumbnailUrl":162,"packageId":163,"category":164,"tags":165,"downloadCount":166,"rating":54,"publishedAt":167,"updatedAt":168},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,16,36,79],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":170,"slug":171,"name":172,"shortDescription":173,"author":120,"workshopUrl":174,"imageKey":10,"thumbnailUrl":175,"packageId":176,"category":13,"tags":177,"downloadCount":178,"rating":54,"publishedAt":179,"updatedAt":180},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,36,79],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",{"id":182,"slug":183,"name":184,"shortDescription":185,"author":160,"workshopUrl":186,"imageKey":10,"thumbnailUrl":187,"packageId":188,"category":164,"tags":189,"downloadCount":190,"rating":54,"publishedAt":191,"updatedAt":192},"6b6e4a66-064e-43a4-9a87-5fb648940c07","vanilla-furniture-expanded-farming","Vanilla Furniture Expanded - Farming","1.2.0 (21\u002F02\u002F2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08\u002F04\u002F2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1957158779","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17637650144346324574\u002FA8B3963B0711E08581EE7274BFECB036A6AE7BE6\u002F","vanillaexpanded.vfefarming",[15,16,36,79],1552827,"2020-01-02T15:05:45.0000000Z","2025-11-13T15:42:01.0000000Z"]