[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-hair-modding-plus-continued":3,"mods-more-author-hair-modding-plus-continued":28,"mods-more-category-hair-modding-plus-continued":79,"mods-similar-hair-modding-plus-continued":136},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":19,"rating":20,"publishedAt":21,"updatedAt":22,"description":23,"ratingCount":24,"version":10,"gameVersion":10,"images":25,"videos":26,"kofiUrl":27,"patreonUrl":27},"14d8892c-b844-4721-8f9f-1224df66b171","hair-modding-plus-continued","Hair Modding Plus (continued)","Original mod (Dont use together!","Шашлычник ;р","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2947607004","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2018214892207274475\u002F41E9080184E50461E86AC4BA3582C3F28F36F2F8\u002F","butterfish.hairmoddingplus","management",[15,16,17,18],"mod","1.6","1.5","1.4",89172,4.9,"2023-03-16T09:31:13.0000000Z","2026-03-03T19:55:04.0000000Z","\u003Cp>Original mod (Dont use together!): https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2114832515\r\u003Cbr>\r\u003Cbr>\u003Ch2>Hair Modding Plus\u003C\u002Fh2>\r\u003Cbr>by Butterfish and Shashlichnik\r\u003Cbr>\r\u003Cbr>For those of us that play RimWorld like The Sims, but with more equal amounts of murder.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Download\u003C\u002Fh2>\r\u003Cbr>GitHub: https:\u002F\u002Fgithub.com\u002FMaxDorob\u002FHairModdingPlus-1.4\r\u003Cbr>Steam: https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2947607004\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Description\u003C\u002Fh2>\r\u003Cbr>TLDR: This mod gives modders the ability to have a hair texture render behind a pawn, as well as use alpha masks on hair, without additional fiddling with XML.\r\u003Cbr>\r\u003Cbr>If you've made\u002Ftried to make a hair mod, you'll likely realize that RimWorld just slaps the texture on top of the pawn, colors the entire thing, and calls it a day.\r\u003Cbr>This mod gives modders an additional hair layer to work with that renders behind the pawn. So you'll be able to make, for example, long hair that flows down the back, without having to tailor-make it for one\u002Feach body type or make design compromises.\r\u003Cbr>In addition, this mod also enables the use of alpha masks on hair, so you can make hair with decorations\u002Faccessories that can be colored separately in-game.\r\u003Cbr>What's more, you don't even have to add more information to your HairDef XML, just provide the textures and you're done.\r\u003Cbr>\r\u003Cbr>(Since 1.5 hair mask is part of Rimworld. Just add \u003CoverrideShaderTypeDef>CutoutComplex\u003C\u002FoverrideShaderTypeDef> to your HairDef)\r\u003Cbr>\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fraw.githubusercontent.com\u002FTheButterfish\u002FHairModdingPlus\u002Fmaster\u002FReadmeImages\u002Fsample.jpg\" target=\"_blank\" rel=\"noopener noreferrer\">Hair that actually fits all \u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>Note: This mod will not magically convert existing hair to work as above. You'll have to get hair from other mods that utilize this mod. Below are a few examples of such hair mods:\r\u003Cbr>\u003Cul>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1991452568\" target=\"_blank\" rel=\"noopener noreferrer\">Roo's Accessory Hairstyles\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2120391876\" target=\"_blank\" rel=\"noopener noreferrer\">Roo's Royalty Hairstyles\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1687909697\" target=\"_blank\" rel=\"noopener noreferrer\">RimNGE\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2317290564\" target=\"_blank\" rel=\"noopener noreferrer\">Hamefura\u003C\u002Fa>\u003C\u002Fli>\u003Cli>\u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2195744587\" target=\"_blank\" rel=\"noopener noreferrer\">Absolute Legends Hair\u003C\u002Fa>\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Note 2: Gradient hair shown above is from \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1687053679\" target=\"_blank\" rel=\"noopener noreferrer\">Gradient Hair.\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Dependencies\u003C\u002Fh2>\r\u003Cbr>You'll need Harmony to use this mod. Get it at \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fpardeike\u002FHarmonyRimWorld\u002Freleases\u002Ftag\u002Fv1.5.0.0\" target=\"_blank\" rel=\"noopener noreferrer\">GitHub\u003C\u002Fa> or \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Steam\u003C\u002Fa>.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Compatibility\u003C\u002Fh2>\r\u003Cbr>1.4 Should be compatible with most mods, unless they skip RenderPawnInternal or ResolveAllGraphics.\r\u003Cbr>Can't imagine anything that would break 1.5 version\r\u003Cbr>\r\u003Cbr>Patched to be compatible with (not sure about 1.5):\r\u003Cbr>\u003Cul>\u003Cli>Prepare Carefully\u003C\u002Fli>\u003Cli>Gradient Hair\u003C\u002Fli>\u003Cli>\u003Cs>Babies And Children 1.2 by CentAtMoney\u003C\u002Fs>\u003C\u002Fli>\u003Cli>\u003Cs>Babies And Children 1.3 by cometopapa\u003C\u002Fs>\u003C\u002Fli>\u003Cli>Show Hair With Hats or Hide All Hats\u003C\u002Fli>\u003Cli>Hats Display Selection\u003C\u002Fli>\u003Cli>Humanoid Alien Races 2.0, but needs more testing\u003C\u002Fli>\u003Cli>\u003Cs>Children and Pregnancy 1.2 (not yet updated for 1.3 at time of writing)\u003C\u002Fs>\u003C\u002Fli>\u003Cli>\u003Cs>Facial Stuff (not updated since 1.1, your mileage may vary)\u003C\u002Fs>\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>Secondary hair color is selectable with Prepare Carefully (select \"Hair Color 2\" from the dropdown).\r\u003Cbr>\r\u003Cbr>Safe to add or remove from existing saves.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Known 1.4 Issues\u003C\u002Fh2>\r\u003Cbr>Semi-transparent portions of hair might appear significantly more transparent or significantly less transparent due to shader issues. This may cause certain hairstyles that rely on it (e.g. shaved hair) to appear wrong. No fix is possible at the moment.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>How to Use (1.4)\u003C\u002Fh2>\r\u003Cbr>Note: The instructions below assume you already know how to make a regular hair mod.\r\u003Cbr>If you're interested in making a hair mod and don't know where to start, check \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1899180537\" target=\"_blank\" rel=\"noopener noreferrer\">this guide\u003C\u002Fa> out for more information.\r\u003Cbr>\r\u003Cbr>\u003Ch2>Back Hair Layer(1.5)\u003C\u002Fh2>\r\u003Cbr>To have a texture render behind the pawn, simply add \"_back\" between texture name and direction, like a \"demo_back_south.png\" (\"demo_back_southm.png\" for optional mask). \r\u003Cbr>\r\u003Cbr>\u003Ch2>Back Hair Layer(1.4)\u003C\u002Fh2>\r\u003Cbr>To have a texture render behind the pawn, simply add \"_back\" to the end of your texture's file name.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fraw.githubusercontent.com\u002FTheButterfish\u002FHairModdingPlus\u002Fmaster\u002FReadmeImages\u002Faddback.jpg\" target=\"_blank\" rel=\"noopener noreferrer\">Example\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\"demo_south.png\" is your regular texture displayed when the pawn faces south, and \"demo_south_back.png\" is the texture that will be behind the pawn when the pawn faces south. This works the same for the other orientations, e.g. \"demo_east.png\" and \"demo_east_back.png\". Back textures are optional, textures without a corresponding \"_back.png\" will display as they usually would.\r\u003Cbr>\r\u003Cbr>\u003Cstrong>West or east back textures will NOT be automatically flipped if only one is provided.\u003C\u002Fstrong> This is intentional, to allow modders to make asymmetrical hairs if they wish. To have a back texture be used for both east and west sides, just make a copy of it and rename the copy accordingly i.e \"name_east_back.png\" and \"name_west_back.png\".\r\u003Cbr>\r\u003Cbr>\u003Ch2>Alpha Masks (1.5)\u003C\u002Fh2>\r\u003Cbr>Since 1.5 there's ability to change hair Shader with \u003Cem>overrideShaderTypeDef\u003C\u002Fem> node of HairDef. Simply set it to \u003CoverrideShaderTypeDef>CutoutComplex\u003C\u002FoverrideShaderTypeDef> and name your mask same way as texture but with \u003Cstrong>m\u003C\u002Fstrong> on end, i.e. \"name_eastm.png\"\r\u003Cbr>\r\u003Cbr>\u003Ch2>Alpha Masks (1.4)\u003C\u002Fh2>\r\u003Cbr>For more information on alpha masks, check this \u003Ca href=\"https:\u002F\u002Fgithub.com\u002Fseraphile\u002Frimshare\u002Fwiki\u002FColouring-in-Images\" target=\"_blank\" rel=\"noopener noreferrer\">guide\u003C\u002Fa> out.\r\u003Cbr>\r\u003Cbr>To apply an alpha mask to a hair texture, simply add \"m\" to the end of your mask's file name. This works for both front textures and back textures.\r\u003Cbr>Areas marked red (#FF0000) will be painted with the primary color, areas marked green (#00FF00) will be painted with the secondary color, and areas marked black (#000000) will not be painted.\r\u003Cbr>\u003Ca href=\"https:\u002F\u002Fraw.githubusercontent.com\u002FTheButterfish\u002FHairModdingPlus\u002Fmaster\u002FReadmeImages\u002Faddmask.jpg\" target=\"_blank\" rel=\"noopener noreferrer\">Example\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\"demo_southm.png\" is the mask that will be applied to \"demo_south.png\", and \"demo_south_backm.png\" will be applied to \"demo_south_back.png\". Masks are optional, textures without a corresponding \"m.png\" will display as they usually would.\r\u003Cbr>\r\u003Cbr>West or east masks will NOT be automatically flipped if only one is provided. This is intentional, to allow modders to make asymmetrical hairs if they wish. To have a mask be used for both east and west sides, just make a copy of it and rename the copy accordingly i.e \"name_eastm.png\" and \"name_westm.png\".\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Examples\u003C\u002Fh2>\r\u003Cbr>Download the demo hair mod from a source below to see working examples (includes the hair shown above):\r\u003Cbr>Github: https:\u002F\u002Fgithub.com\u002FTheButterfish\u002FHairModdingPlus\u002Fblob\u002Fmaster\u002FButterfishHairModdingPlusHairSamples.zip\r\u003Cbr>Steam: https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2324262910\r\u003Cbr>or try out one of the mods mentioned under Description above.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Licensing\u003C\u002Fh2>\r\u003Cbr>If you wish to improve, fork, add patches, borrow code snippets, include in a modpack, or take over if I go on hiatus, go ahead. Just mention me in the credits and you're good to go.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>Credits\u003C\u002Fh2>\r\u003Cbr>Andreas Pardeike, for creating Harmony\r\u003Cbr>Killface, for a code snippet I borrowed from his Facial Stuff mod\r\u003Cbr>sumghai, for contributing some hair samples for the demo mod\r\u003Cbr>The various contributors to the RimWorld modding wiki\r\u003Cbr>4288, for helping me host this mod on Steam\r\u003Cbr>Tynan Sylvester, \u003Cs>for stealing my time and money\u003C\u002Fs> creating RimWorld\r\u003Cbr>Butterfish for this mod\u003C\u002Fp>",337,[],[],null,[29,42,54,67],{"id":30,"slug":31,"name":32,"shortDescription":33,"author":8,"workshopUrl":34,"imageKey":10,"thumbnailUrl":35,"packageId":36,"category":13,"tags":37,"downloadCount":38,"rating":39,"publishedAt":40,"updatedAt":41},"77d4ca63-aa6a-4b9c-8069-9992b5bc896d","smart-pistol-ce-patch","Smart Pistol CE Patch","The Smart Pistol scans for hostile targets within a short range, locking onto them automatically.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3487118088","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11834236357541305722\u002F62899AAD970A145D1EF4D2B5E9594F16B3B03DF2\u002F","shashlichnik.smartpistol",[15,16],1436,4.3,"2025-05-24T21:51:37.0000000Z","2025-10-18T22:56:38.0000000Z",{"id":43,"slug":44,"name":45,"shortDescription":46,"author":8,"workshopUrl":47,"imageKey":10,"thumbnailUrl":48,"packageId":49,"category":13,"tags":50,"downloadCount":51,"rating":20,"publishedAt":52,"updatedAt":53},"d4c6eae3-f2b4-460b-b711-6515d2b4a2ec","deep-and-deeper","Deep And Deeper","Out of steel? Neighbours not selling components? Your last plasteel chunk insect occupied? Empire take your last piece of Gold you needed to build a Multi-Analyzer? No problems! Go low and dig deeper! Join the Deep Divers! Don't let the promise of riches cloud your vision, and wh","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3509420021","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11644607057022884151\u002FEB60DE005E31ADCF0CFBCFF8E2EDF3274644301F\u002F","shashlichnik.deepanddeeper",[15,17,16],173826,"2025-06-26T22:13:05.0000000Z","2025-09-13T19:00:33.0000000Z",{"id":55,"slug":56,"name":57,"shortDescription":58,"author":8,"workshopUrl":59,"imageKey":10,"thumbnailUrl":60,"packageId":61,"category":13,"tags":62,"downloadCount":63,"rating":64,"publishedAt":65,"updatedAt":66},"b21287b5-2217-47c4-95fe-58e35ae69b02","go-back-to-safe","Go Back To Safe","simple QOL mod. Allows you to fast switch pawn area. How to use: specifiy area named Safe (optional) specify pawns (mechs) that won't be affected press shift + Home (by default) press shift + Home (by default) again to switch back area Optionaly you can specifiy auto area switch","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3001640825","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F2002462718431234320\u002FAFF75CBF0AE9BF26347C909600E0047374004DDA\u002F","shashlichnik.gobacktosafe",[15,18],333,4.5,"2023-07-09T14:43:32.0000000Z","2023-07-09T16:30:50.0000000Z",{"id":68,"slug":69,"name":70,"shortDescription":71,"author":8,"workshopUrl":72,"imageKey":10,"thumbnailUrl":73,"packageId":74,"category":13,"tags":75,"downloadCount":76,"rating":20,"publishedAt":77,"updatedAt":78},"da6da9ef-104d-4355-bf9c-394971902e8b","srts-expanded-continued","SRTS Expanded (continued)","New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2938738526","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1999072597855453797\u002F003D5F1284BCE67DB14F53B2452EDE8BDCA82AC4\u002F","shashlichnik.srtsexpanded",[15,16,17,18],79898,"2023-02-25T15:12:58.0000000Z","2026-01-03T19:00:48.0000000Z",[80,93,110,123],{"id":81,"slug":82,"name":83,"shortDescription":84,"author":85,"workshopUrl":86,"imageKey":10,"thumbnailUrl":87,"packageId":88,"category":13,"tags":89,"downloadCount":90,"rating":20,"publishedAt":91,"updatedAt":92},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,17,18],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":94,"slug":95,"name":96,"shortDescription":97,"author":98,"workshopUrl":99,"imageKey":10,"thumbnailUrl":100,"packageId":101,"category":13,"tags":102,"downloadCount":107,"rating":20,"publishedAt":108,"updatedAt":109},"a9225303-0064-40d9-aa94-1658652d0410","defensive-positions","Defensive Positions","Allows your colonists to remember their position during base defense.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761219125","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F258219525688881448\u002F571E34E4639D0B7438CCAA5A4A8D7F100E9A706E\u002F","unlimitedhugs.defensivepositions",[15,103,104,105,17,18,106,16],"1.0","1.1","1.2","1.3",1295726,"2016-09-10T14:12:42.0000000Z","2025-07-27T19:25:55.0000000Z",{"id":111,"slug":112,"name":113,"shortDescription":114,"author":115,"workshopUrl":116,"imageKey":10,"thumbnailUrl":117,"packageId":118,"category":13,"tags":119,"downloadCount":120,"rating":20,"publishedAt":121,"updatedAt":122},"2ffbb671-aedc-4e35-9084-1367dcc48d99","interaction-bubbles","Interaction Bubbles","Wouldn't it be great if you could read character interactions?","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1516158345","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1835794279689724818\u002F9E12B4DF24F247D74B368CE56D90528C2B70D3A6\u002F","jaxe.bubbles",[15,17,18,106,16],1796489,"2018-09-18T11:34:38.0000000Z","2025-08-25T17:27:36.0000000Z",{"id":124,"slug":125,"name":126,"shortDescription":127,"author":128,"workshopUrl":129,"imageKey":10,"thumbnailUrl":130,"packageId":131,"category":13,"tags":132,"downloadCount":133,"rating":20,"publishedAt":134,"updatedAt":135},"c78d3bc9-4f6c-4319-b1ec-fc6395769709","vanilla-cooking-expanded","Vanilla Cooking Expanded","Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.","Sarg Bjornson","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308519","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13142774387753198757\u002F212ECFC6797DA805832331E7A4E6F3D2C76317EC\u002F","vanillaexpanded.vcooke",[15,16,17,18],1337382,"2020-06-18T18:16:45.0000000Z","2026-06-16T14:44:37.0000000Z",[137,150,162,174],{"id":138,"slug":139,"name":140,"shortDescription":141,"author":85,"workshopUrl":142,"imageKey":10,"thumbnailUrl":143,"packageId":144,"category":145,"tags":146,"downloadCount":147,"rating":20,"publishedAt":148,"updatedAt":149},"88054928-1acf-41e6-b668-f8a6a5cb514d","vanilla-furniture-expanded-medical-module","Vanilla Furniture Expanded - Medical Module","1.1.1 (21\u002F02\u002F2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20\u002F02\u002F2020): This mod is now 1.1 compatible. 1.0.0a (05\u002F05\u002F2019): Fixed several bugs. 1.0.0 (20\u002F04\u002F2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1718191613","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F10736821376436063776\u002FFF6C2C3C7194B6DDAF433E3561E0C1E33D08CDFB\u002F","vanillaexpanded.vfemedical","furniture",[15,16,17,18],1580027,"2019-04-20T14:26:01.0000000Z","2025-07-09T19:45:51.0000000Z",{"id":151,"slug":152,"name":153,"shortDescription":154,"author":128,"workshopUrl":155,"imageKey":10,"thumbnailUrl":156,"packageId":157,"category":13,"tags":158,"downloadCount":159,"rating":20,"publishedAt":160,"updatedAt":161},"88f5e80a-100a-4ccf-8466-c7ae57283cb2","vanilla-fishing-expanded","Vanilla Fishing Expanded","Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1914064942","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11871394281737654254\u002FB9A50B582C76B8C281B16DC1C03EA9AAAA5D31AC\u002F","vanillaexpanded.vcef",[15,16,17,18],1486392,"2019-11-16T13:40:27.0000000Z","2026-03-20T07:46:57.0000000Z",{"id":163,"slug":164,"name":165,"shortDescription":166,"author":85,"workshopUrl":167,"imageKey":10,"thumbnailUrl":168,"packageId":169,"category":145,"tags":170,"downloadCount":171,"rating":20,"publishedAt":172,"updatedAt":173},"b28301a1-e063-42f6-9f7f-b4b225fca2d0","vanilla-furniture-expanded-security","Vanilla Furniture Expanded - Security","Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1845154007","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17355445000920293454\u002F4CB4C27BE165F84BEA399A9B3E209F31F4A3F793\u002F","vanillaexpanded.vfesecurity",[15,16,17,18],1645752,"2019-08-25T16:04:07.0000000Z","2026-06-20T11:36:00.0000000Z",{"id":175,"slug":176,"name":177,"shortDescription":178,"author":179,"workshopUrl":180,"imageKey":10,"thumbnailUrl":181,"packageId":182,"category":13,"tags":183,"downloadCount":184,"rating":20,"publishedAt":185,"updatedAt":186},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,103,104,105,17,18,106],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z"]