[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"mod-harvest-and-haul":3,"mods-more-author-harvest-and-haul":33,"mods-more-category-harvest-and-haul":47,"mods-similar-harvest-and-haul":106},{"id":4,"slug":5,"name":6,"shortDescription":7,"author":8,"workshopUrl":9,"imageKey":10,"thumbnailUrl":11,"packageId":12,"category":13,"tags":14,"downloadCount":17,"rating":18,"publishedAt":19,"updatedAt":20,"description":21,"ratingCount":22,"version":10,"gameVersion":10,"images":23,"videos":31,"kofiUrl":32,"patreonUrl":32},"3ffad929-783c-4fd5-8271-ef2b1353f8cc","harvest-and-haul","Harvest And Haul","TL;DR — Pawns harvest\u002Fmine\u002Fetc.","CristoElMago","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3563060965","","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11156297974144400100\u002FB213F977B60DD15A5C334B3EC76639DC0A306439\u002F","laredson.harvestandhaul","management",[15,16],"mod","1.6",31320,4.5,"2025-09-06T09:52:21.0000000Z","2025-12-07T17:06:19.0000000Z","\u003Cp>\u003Cstrong>TL;DR\u003C\u002Fstrong> — Pawns harvest\u002Fmine\u002Fetc., auto-pick nearby yields, keep them in inventory, then unload everything to valid storage \u003Cstrong>in one go\u003C\u002Fstrong>. PUaH-style behavior; no dependency.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch2>🌾 Harvest & Haul\u003C\u002Fh2>\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>Tired of growers and miners leaving little trails of stacks and then shuttling them one by one? This mod makes yield jobs smooth: pawns scoop drops around their current work (tight 5×5 area, never from storage), stash them in inventory, and later do \u003Cstrong>one unload job\u003C\u002Fstrong> straight to stockpiles\u002Fshelves.\r\u003Cbr>\r\u003Cbr>\r\u003Cbr>\u003Ch3>📋 Features\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>On-the-go pickup\u003C\u002Fstrong> — While doing yield jobs, pawns automatically scoop fresh drops around the work cell (radius 2 \u002F 5×5).\u003C\u002Fli>\u003Cli>\u003Cstrong>Inventory first\u003C\u002Fstrong> — No drop\u002Fpick spam. Items stay in inventory until it’s time to unload.\u003C\u002Fli>\u003Cli>\u003Cstrong>One unload job\u003C\u002Fstrong> — A single “Unload to storage” pass, respecting storage filters & priorities.\u003C\u002Fli>\u003Cli>\u003Cstrong>Keeps working\u003C\u002Fstrong> — Unloading is queued after the pawn switches to a different job (or if carry-rules say so).\u003C\u002Fli>\u003Cli>\u003Cstrong>Never pulls from storage\u003C\u002Fstrong> — Only fresh drops; stockpiles are off-limits.\u003C\u002Fli>\u003Cli>\u003Cstrong>Per-pawn gizmo\u003C\u002Fstrong> — “Unload after next pickup” (only on managed player humanlikes).\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>✅ What’s included\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Plants\u003C\u002Fstrong> — Harvest\u002FCut (vanilla + variants)\u003C\u002Fli>\u003Cli>\u003Cstrong>Mining\u003C\u002Fstrong> — Mineables (ore\u002Fchunks)\u003C\u002Fli>\u003Cli>\u003Cstrong>Deep Drills\u003C\u002Fstrong> — Periodic resource lumps\u003C\u002Fli>\u003Cli>\u003Cstrong>Deconstruct\u003C\u002Fstrong> — Returned materials\u003C\u002Fli>\u003Cli>\u003Cstrong>Animals\u003C\u002Fstrong> — Milk & Shear products\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>🚫 Not included\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Surgery\u002FOperate, DoBill (benches), Fermenters\u003C\u002Fstrong> (by design)\r\u003Cbr>Kept out to avoid ingredient\u002Frecipe conflicts and keep this a clean “yield-trail scooper.”\u003C\u002Fli>\u003Cli>\u003Cstrong>Fishing\u003C\u002Fstrong>: despite my attempts to make fishing work, I didn't manage to include it. \r\u003Cbr>If you happen to \"press the right button\" and succeed on making fishing work, please share and I'll gladly update the mod.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>⚙️ Mod Options\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Pause while drafted\u003C\u002Fstrong> — No auto-pickup\u002Funload during combat; resumes after undraft.\u003C\u002Fli>\u003Cli>\u003Cstrong>Hide gizmo\u003C\u002Fstrong> — Option to hide the “Unload after next pickup” button (reduce UI clutter).\u003C\u002Fli>\u003Cli>\u003Cstrong>Incapable pawns\u003C\u002Fstrong> — \u003Cem>Ignore\u003C\u002Fem> (default) or \u003Cem>Allow override\u003C\u002Fem> (carry\u002Funload for H&H tasks only).\u003C\u002Fli>\u003Cli>\u003Cstrong>Mechanoids\u003C\u002Fstrong> — Allow H&H features to apply on owned robots.\u003C\u002Fli>\u003Cli>\u003Cstrong>Carry limit\u003C\u002Fstrong> — \u003Cem>Allow surpass max carry weight\u003C\u002Fem> (default on). If off: \r\u003Cbr>-if already full → unload\r\u003Cbr>-if next pickup would exceed capacity → pick it once, then unload\u003C\u002Fli>\u003Cli>\u003Cstrong>Unload grace\u003C\u002Fstrong> — Small delay (ticks) after a pickup to avoid mid-stream unloads. (default 180ticks\u002F~3s)\u003C\u002Fli>\u003Cli>\u003Cstrong>Feature toggles\u003C\u002Fstrong> — Enable\u002Fdisable by type (plants, mining, deep drill, deconstruct, milk\u002Fshear).\u003C\u002Fli>\u003Cli>\u003Cstrong>Mass\u002FCarry capacity > % → Haul\u003C\u002Fstrong> — Do not unload if carry capacity is less than %. \r\u003Cbr>0 - Will unload normally, when changing jobs.\r\u003Cbr>100 - Will only unload if overloaded.\u003C\u002Fli>\u003Cli>\u003Cstrong>Interval unload\u003C\u002Fstrong> — Unload every X hours, regardless of other triggers.\u003C\u002Fli>\u003Cli>\u003Cstrong>Home vs Camp controls\u003C\u002Fstrong> — \u003Cem>Work Away Home\u003C\u002Fem> toggle, plus \u003Cem>Disable on Camps\u003C\u002Fem> option.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>🔧 Compatibility\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Safe mid-save\u003C\u002Fstrong> — No persistent data; add\u002Fremove anytime.\u003C\u002Fli>\u003Cli>\u003Cstrong>PUaH-style, zero dependency\u003C\u002Fstrong> — Plays fine alongside Pick Up And Haul: coexists politely and avoids double-hauling by focusing on yield jobs. H&H uses its own unload job appart from PUaH logic while respecting it at the same time.\u003C\u002Fli>\u003Cli>\u003Cstrong>Storage mods & shelves\u003C\u002Fstrong> — Uses vanilla storage search; fully respects filters and priorities.\u003C\u002Fli>\u003Cli>\u003Cstrong>Plant\u002Fore mods\u003C\u002Fstrong> — Hooks into actual yield events; modded harvestables and mineables are supported.\u003C\u002Fli>\u003Cli>\u003Cstrong>Combat Extended, Sidearms\u003C\u002Fstrong> — Added equipment filters so they won't pick modded stuff.\u003C\u002Fli>\u003Cli>\u003Cstrong>Medieval Overhaul\u003C\u002Fstrong> — Patched \"Raw wood\" to be autopicked after woodcutting.\u003C\u002Fli>\u003Cli>\u003Cstrong>Compatibility module\u003C\u002Fstrong> — Created a new code file that includes a compatibility layer for the most common mods used.\u003C\u002Fli>\u003Cli>\u003Cstrong>Build From Inventory\u003C\u002Fstrong> — When BFI is present, H&H won’t yank resources out of inventory while the pawn is delivering\u002Ffinishing construction.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>🚫 Not compatible\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Unknown\u003C\u002Fstrong> — If you find some kind of compatilibity issue, please share your modlist and logs if any\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>🧠 How unloading is decided\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>Pawn switches away from a yield job → queue \u003Cem>Unload inventory\u003C\u002Fem>.\u003C\u002Fli>\u003Cli>If carry limit is off and next pickup would overload → do that one last pickup, then unload.\u003C\u002Fli>\u003Cli>If already full → unload first.\u003C\u002Fli>\u003Cli>You can force via gizmo: \u003Cem>Unload after next pickup\u003C\u002Fem>.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>🛠 Installation\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>Install \u003Ca href=\"https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2009463077\" target=\"_blank\" rel=\"noopener noreferrer\">Harmony\u003C\u002Fa>.\u003C\u002Fli>\u003Cli>Load \u003Cem>Harvest & Haul\u003C\u002Fem> after Harmony.\u003C\u002Fli>\u003Cli>(optional)Tweak options in Mod Settings.\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>♻️ Uninstall\u003C\u002Fh3>\r\u003Cbr>Safe to remove anytime (no saved state).\r\u003Cbr>\r\u003Cbr>\u003Ch3>❓ Troubleshooting\u003C\u002Fh3>\r\u003Cbr>\u003Cul>\u003Cli>\u003Cstrong>Items linger in inventory\u002FThey aren’t unloading\u003C\u002Fstrong>: Usually no valid storage at that moment; they’re remembered and will unload at the next valid chance. Use the gizmo to nudge it.\u003C\u002Fli>\u003Cli>\u003Cstrong>Pawn still overload their inventory after choosing the option not to\u003C\u002Fstrong>: They are programmed to grab the last stack, the one that will make them overloaded. This is \"mimicing\" as if the pawn hauls the last stack in their hands. If they already overloaded themselves once, their priority is to unload first.\u003C\u002Fli>\u003Cli>Issue? Please post your mod list + log on the discussion tab thread \"REPORT BUGS HERE\".\u003C\u002Fli>\u003C\u002Ful>\r\u003Cbr>\r\u003Cbr>\u003Ch3>🌐 Translations\u003C\u002Fh3>\r\u003Cbr>\u003Cstrong>All 29 languages included.\u003C\u002Fstrong> English, Spanish (Castilian), Spanish (Latin America), French, German, Italian, Japanese, Korean, Chinese (Simplified), Chinese (Traditional), Polish, Portuguese (Brazil), Portuguese (Portugal), Russian, Turkish, Catalan, Czech, Danish, Dutch, Estonian, Finnish, Greek, Hungarian, Norwegian (Bokmål), Romanian, Slovak, Swedish, Ukrainian, Vietnamese.\r\u003Cbr>\r\u003Cbr>\u003Ch3>👤 Credits & Permissions\u003C\u002Fh3>\r\u003Cbr>Author: laredson  \r\u003Cbr>Thanks: the RimWorld modding community for references\u002Ftesting.  \r\u003Cbr>Patches\u002Fcompat add-ons welcome. For forks\u002Freuploads, please credit and link back.\r\u003Cbr>\r\u003Cbr>\u003Cem>Keywords: harvest haul, harvest and haul, pick up and haul, PUaH style, inventory hauling, crop hauling, plant cut haul, mining, haul, deep drill, deconstruct, milk, shear, agriculture, logistics, shelves, storage, QoL\u003C\u002Fem>\r\u003Cbr>\r\u003Cbr>Join our \u003Ca href=\"https:\u002F\u002Fdiscord.gg\u002FffNud8Y32u\" target=\"_blank\" rel=\"noopener noreferrer\">Discord server\u003C\u002Fa>\r\u003Cbr>\r\u003Cbr>\u003Ch3>﻿﻿﻿﻿Endorsements help others find the mod.\r\u003Cbr>Thank you for the support!\r\u003Cbr>ENJOY! \u003C\u002Fh3>\u003C\u002Fp>",378,[24,25,26,27,28,29,30],"https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13827015960745165021\u002FB213F977B60DD15A5C334B3EC76639DC0A306439\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11081861004914976095\u002F8F6D1E59C45976B326E5804AF731301B49A390F4\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13953424812897267768\u002FEEE410036FACC941E23613A148CAFFCAB8F26930\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F12797841080189202652\u002F5A9E3BA7B90B745861E53CA1767BE73D0BDBDA6C\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11620839834102092503\u002FA0D219A9280F18331BF166C5805D8F8C56C85C94\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F14121386771188373282\u002F5F563EB59814518A435F0FFDCCD3267A11DE6D08\u002F","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F17098321304163212240\u002F32531491C4AF1CB80D26E0E3EA8710D5B7ED97BB\u002F",[],null,[34],{"id":35,"slug":36,"name":37,"shortDescription":38,"author":8,"workshopUrl":39,"imageKey":10,"thumbnailUrl":40,"packageId":41,"category":13,"tags":42,"downloadCount":43,"rating":44,"publishedAt":45,"updatedAt":46},"8f4860e1-f5d2-40f1-bbfc-4a8ac04eaeb2","normal-light-growth","Normal Light Growth","TL:DR - Allows plants and crops to grow under normal light at half speed (50%).","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=3560499975","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F9950501301724313260\u002F8E599E55DCE962EDE225914B8F5531DE5D16A69D\u002F","laredson.normallightgrowth",[15,16],939,4.7,"2025-09-01T22:06:09.0000000Z","2025-09-03T04:17:52.0000000Z",[48,64,76,92],{"id":49,"slug":50,"name":51,"shortDescription":52,"author":53,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":57,"downloadCount":60,"rating":61,"publishedAt":62,"updatedAt":63},"e4a394e2-aee6-4935-b211-ad32a9fdd43b","vanilla-plants-expanded","Vanilla Plants Expanded","Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.","Oskar Potocki","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2134308522","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F13649028913732185066\u002FC67DA524724F2BD28953C3DDF55A11A9465E0A79\u002F","vanillaexpanded.vplantse",[15,58,59,16],"1.5","1.4",1420132,4.9,"2020-06-18T18:16:44.0000000Z","2025-11-11T12:12:48.0000000Z",{"id":65,"slug":66,"name":67,"shortDescription":68,"author":53,"workshopUrl":69,"imageKey":10,"thumbnailUrl":70,"packageId":71,"category":13,"tags":72,"downloadCount":73,"rating":61,"publishedAt":74,"updatedAt":75},"62f73e39-1314-444b-b55c-878768790ee6","vanilla-textures-expanded","Vanilla Textures Expanded","1.6.0 (16\u002F07\u002F2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11\u002F10\u002F2020): Added faction icons in HQ. 1.4.0 (04\u002F09\u002F2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=2016436324","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F11750749957969253050\u002F3BE41DFCAB683CB5175008D156F5FB5D65A0B933\u002F","vanillaexpanded.vtexe",[15,16,58,59],1490912,"2020-03-07T20:55:08.0000000Z","2025-07-20T20:10:41.0000000Z",{"id":77,"slug":78,"name":79,"shortDescription":80,"author":81,"workshopUrl":82,"imageKey":10,"thumbnailUrl":83,"packageId":84,"category":13,"tags":85,"downloadCount":89,"rating":61,"publishedAt":90,"updatedAt":91},"037614b4-3975-4ac3-a20a-9de9aaab0d68","rimhud","RimHUD","RimHUD is a UI mod that displays detailed information about a selected character or creature.","Jaxe","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1508850027","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F1687146164330163452\u002F43BA9FD0FD6A3123B367C2FDAC84A663856CC242\u002F","jaxe.rimhud",[15,16,58,59,86,87,88],"1.3","1.2","1.1",2137039,"2018-09-10T17:32:31.0000000Z","2025-08-15T04:32:32.0000000Z",{"id":93,"slug":94,"name":95,"shortDescription":96,"author":97,"workshopUrl":98,"imageKey":10,"thumbnailUrl":99,"packageId":100,"category":13,"tags":101,"downloadCount":103,"rating":61,"publishedAt":104,"updatedAt":105},"7a5ec116-971a-46b7-859e-51ff92209fe3","allow-tool","Allow Tool","A set of tools to make your life on the Rim a bit easier.","Symbolic","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=761421485","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F776246865735755178\u002FCCCD0C73837BCCF95C0568802416AA79875EA281\u002F","unlimitedhugs.allowtool",[15,16,58,59,86,87,88,102],"1.0",2108609,"2016-09-10T19:25:34.0000000Z","2025-07-13T19:18:59.0000000Z",[107,120,133,147],{"id":108,"slug":109,"name":110,"shortDescription":111,"author":112,"workshopUrl":113,"imageKey":10,"thumbnailUrl":114,"packageId":115,"category":13,"tags":116,"downloadCount":117,"rating":61,"publishedAt":118,"updatedAt":119},"fb38cea7-cd5e-4e01-bb0d-7fe882249074","character-editor","Character Editor","last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name","VOID","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1874644848","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F773980614477157208\u002F2C5650A80F20FF219BE9616E055226061652B57D\u002F","void.charactereditor",[15,16,58,59,86,87,88,102],1593096,"2019-09-28T08:41:55.0000000Z","2025-07-21T15:51:40.0000000Z",{"id":121,"slug":122,"name":123,"shortDescription":124,"author":125,"workshopUrl":126,"imageKey":10,"thumbnailUrl":127,"packageId":128,"category":13,"tags":129,"downloadCount":130,"rating":61,"publishedAt":131,"updatedAt":132},"972d5ddf-acf6-45b6-a8a8-4297ac2b5d21","qualitybuilder","QualityBuilder","With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.","Hatti","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=754637870","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F950718995351294794\u002FAB13E9B6A6FB3E4A86D114FB5F20B1A17AD39715\u002F","hatti.qualitybuilder",[15,102,88,87,58,59,86],1343473,"2016-08-29T22:37:15.0000000Z","2024-03-13T22:55:29.0000000Z",{"id":134,"slug":135,"name":136,"shortDescription":137,"author":138,"workshopUrl":139,"imageKey":10,"thumbnailUrl":140,"packageId":141,"category":142,"tags":143,"downloadCount":144,"rating":61,"publishedAt":145,"updatedAt":146},"920d696f-fcd3-4dcc-b966-ee886a801a09","pick-up-and-haul","Pick Up And Haul","\"Greatest hauling mod ever\" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.","Mehni","https:\u002F\u002Fsteamcommunity.com\u002Fsharedfiles\u002Ffiledetails\u002F?id=1279012058","https:\u002F\u002Fimages.steamusercontent.com\u002Fugc\u002F918040525572026861\u002F92546A57E3C95CDB29C8414FF0320E9898E09A6B\u002F","mehni.pickupandhaul","storage",[15,102,88,87,58,59,86,16],2425885,"2018-01-23T14:31:01.0000000Z","2025-08-28T14:39:33.0000000Z",{"id":49,"slug":50,"name":51,"shortDescription":52,"author":53,"workshopUrl":54,"imageKey":10,"thumbnailUrl":55,"packageId":56,"category":13,"tags":148,"downloadCount":60,"rating":61,"publishedAt":62,"updatedAt":63},[15,58,59,16]]